UPDATED VIDEO OF VET FALXMAN - ruclips.net/video/FYlcIeWFd4Y/видео.html *UPDATE:* It's been over a year since this infantry tournament series. There have been several changes to game mechanics, troop equipment, AI etc, which is why I'll be making an updated infantry tournament after Bannerlord's supposed "full-release" on October 25th. Hey! Throwing weapons are disabled, due to the fact on their unreliability and the fact that shield infantry can just use their shields, and players hide their two-handed troops behind a shieldwall. Thus, this series tests each unit's melee strength. In this instance, the Battanian Veteran Falxman wins against EVERY t5 infantry unit! Their weapon's length decimate every other 2 handed troop, displaying the best K/D ratio against 2h troops. However, their K/D ratio against one handed troops are a bit worse than the three other 2-handed units I tested. Thus, this unit would be best used against other two-handed troops, but can still definitely win against one-handed ones as well, as this troop has the best total K/D ratio of every other troop I have tested. ruclips.net/video/76aNdWbX8a8/видео.html
I was going to ask about the throwing weapons but figured this was the answer, then I was gunna say you are going to have to make another video WITH throwing weapons 😉 jk
I mean I still use them. Making 2groups witam shields up front the mlg fian championa and behind them Spock infantry. When enemy is trying to avoid or them spawn on flank I send falxman menvalite and other have axes to wipe them out. Them ale cery effective
Meanwhile, Fian Champions with their bows disabled will absolutely wreck the Veteran Falxmen, so who is the REAL strongest shock troop? Yeah they are t6 but really they are like t8.
Seems like the best infantry type to defend against troops climbing ladders into a castle. Might need to start adding more of these guys to the garrisons.
Not to mention, the veteran falxmen are one of the best anti cavalry unit! They will take some damage from the initial charge, but they hit so incredibly hard and reach the rider so easily, most the time, the enemy cavalry won't manage to go through your formation for a second charge... It's choppin' time!
As what is mentioned in the campaign story, falxmen are extremely powerful by design. The devs decided to make Battanians glass cannon and player can buy almost all the strongest weapons in Battanian towns. But that doesn't make them the best, especially when you have to consider the armor and shield, like in sieges. Legionaries are the best for all reasons including they are easily accessible and even from looters.
I agree, they are powerful in melee, and I wouldn't consider them the best. I do like these videos, but one critique I would give is that the units, not even the Falxmen, are all being given their fullest potential. Many T5 infantry have throwing weapons with the Sturgian heavy axemen having the strongest.
@F.W. Really? Have you seen the armor on their Oathsworn? Their cav units aren't slouches either. Their noble line are their only archers (even if they're op as fuck), but their skirmishing units more than make up for it imo.
@F.W. Battanians become OP when you mix their offensive output with Empire's defensive capabilities. For example in my game, for a 200 man army, I use 80 Archers, 40 Calvary, 40 Shield Infantry, and 40 Shock (Battanian Fian Champion, Imperial Elite Cataphract, Imperial Legionary, and Battanian Falxman). The Calvary is there purely for defensive purposes the men at the back don't get run down by enemy calvary. I put the imperial Leginary in the front and in Square formation as my disposable troops, Archers behind them, and shock troops behind archers. As soon as the enemy makes contact with the infantry I bring the shock troops close enough to start lobbing axes at them cause they are now very exposed and then I charge in. The Calvary is there basically to watch everyone's back and if the enemy has no Calvary it's an even bigger massacre because I use the calvary to destroy their ranged troops. This comp is also pretty easy to get because Battania is surrounded by Empire. If you have 120 troops you further perfect this by having horse archers that can get behind them quickly and fire from the back but I only like top-tier troops and the Khuzaits are way too far.
@@LibertarianGamer If you add in too many extra variables you get different whole result. This video is just meant to test melee capabilities of each unit. You could argue that this test bias' towards two handed but also that two handed are getting the result they should. When in contact with the enemy the two handed units should win out. It doesn't take a lot of creativity to say "Well getting there is the problem". If you bias results towards units with a range weapon it unfairly hurts the two handed. You can then say the same thing for them. "Well the two handed units should really never be charging directly at a unit with range so they should be advancing behind a shield wall or from a flank" which just causes another problem. Then on top of that you have the issue of range if they start in butt sniffing distance the throwing weapons wouldn't do anything anyway but the further you start them apart the more you bias the results in their favor.
Yeah man especially with two handed atheletism and arcery perks they are truly invincible my army is almost full of cataphract fian archers and some legionaries oathsworns i conquered the %70 of the map. They kill quickly.
Recent updates buffed the spear/pike troops a lot to make them viable, not completely forgotten like before. Still that combo of fian and flaxmen will absolutely loose against vladian banner knight. I think they try to make the troops balanced so everyone have to have a diversified army to win the game
Just found your channel. Gotta say, love the statistics based approach to finding out the best unit compared to some of these other channels that just spew anecdote without providing any real evidence. Awesome, work!
Those long ass falxes of theirs, whatever they were called again, are ridiculously strong. Hop on horseback, install the cut through everyone mod so you can cleave, and boot up Bannerlord Dynasty Warriors edition lmao
Sadly these veteran falxmen perform very poorly if you forget to turn off ranged weapons. In larger numbers they also perform more poorly than the normal falxmen.
@@mad_fleming Fortunately the Battanians specialise in ranged weapons. I like to send in my ranged units to skirmish with the falxmen backing them up in case cav come and then move in the falxmen for the cleanup at the end.
The standard falxmen shred infantry also, I use them as a vanguard extra shield damage with their sword tears up shield walls before the main body hits.
They are great soldiers however they are pretty weak against archers. I usually train infantry with sheilds as well in order to protect falxmen and use fian champions to eliminate attacking enemy. It's a pretty effective strategy but it is better to use in forests and hills rather then plains
Falxmen are great on charging defenses and staff, where you need raw force to brake defenses. However , it is a situational unit. On a mid-late stage of the game, when you deal with 500-1000 men armies on a regular basis; Lack of the shield is fatal vs archers and vs heavy cav. The time Falxman arrive to the enemy you already lost at least half of them by arrows. Also , speaking about cav - a charge of lance cav will be a devastating thing on them , since no shield = no right for the mistake. And lance usually oneshot (above easy difficulty) So you will spend a lot of time to train them and at the end each fight you will pay a big price with their life. ----------- At the end , if we talk about the best infantry unit all around , I would prefer a solid shield wall of Legionnaires or Vanadian Sergeants. Yes, shield is a must anyways. No shield? = Archers heaven. Both units do have ridiculous armors (legionnaires do have 50+ body armor which is insane because additionally you have cape bonus as well) and big shields so they can pretty well hold a heavy arrow rain within shield wall. Also they do resist pretty well to heavy cav charge, such as Vanadian Bannerlords , or Imperials Cataphracts (which i find superior) Well...after all you tests prove it - Legionnaires are almost as good as Falxmen :) ... But they also do have a shield to survive arrows.
I played the game paying 0 fack to any type of strategy or what so ever for very long time. And most battles were like wall vs wall running in. No wonder I was losing my men and getting in trouble on the war. But recently I started to use Bannerlord features at its fullest. Especially a shield wall formation with 50-50 mix of swords and spears. And a good wall of tier 4 units can hold tier 6 very easy and win them , if they just run into you. Today usually what I do in big battles to get crashing win - 1)I start skirmishing enemy cav , to aggro them. Once done - I play on 2 groups of cav ; First one is on follow behind me , second one I do command with controls. I lure enemy cav on me , I order my second cav troops charge on them and at the same time I charge them face to face. 2)Once enemy cav is down , time to start a shield wall pressure. I put my cav behind my archers (cause cav is expensive as fuck , because war horses are expensive). I call to my elite bodyguards (usually 8-12 companions and family members) with great swords on follow me orders. I call my shield wall on follow me order. Archers are controlled 10-15m behind me all long as I advance. And...time to brace the enemy infantry. So what happens next - my shield wall hold the pressure with minimal loses. If enemy charge me with T1-T4 units you may lose 1 man per 20-30 enemy deaths While my wall holds , me and my elite bodyguards chop chop chop the middle of the enemy line. 10-13 men with top armor and top great words are a nightmare. 3)You pick a "terror" perk for 2H sword and here it goes - once you choped to middle , just charge in the back of the enemy on left-right flank + command your cav to get around and charge as well. And its here where the hell starts. If enemy do not outnumber you more than x2 , you will decimate them. If you have a solid T6 wall formed from Legionnaires , then you can even hold an x3 more superiors enemy.
@@jimmydevron5480 Best defense unit is Fian Champion. Because it is a broken unit. It has 60 power full arrows, that he can rain on 150m distance. It has very strong armor for an archer, almost like heavy infantry and very good melee, at the point they can hold on Legionnaires on open ground. Well if you don't want broken, I would pick Legionnaires and for defence and for attack, because arrows are a biatch. Falxmen, Line breakers, Voulgiers,... Those are infantry line breakers specialists. But as every specialist they do excellent in one thing, suck on all others. And the biggest problem they have - they are not resilient at all. Armor is really low, 30 chest, which is like t3 unit. And no shield, once again. So yes, they do damage, but they also melt under bowmen t3 already. Why you would pick those, who fall like flys, when you can pick robust Legionnaires who live even under direct charge from vladiant banner knights?
That's why you use falxmen as your reserve in the back guarding your archers, have your shield infantry block the arrows and once the melee engages unleash hell.
To limit the number of command groups I just want one shieldless infantry group to protect archers. I'm thinking of combining shieldless with companions and some noble troops I wanna keep safe (Faris and Khan's Guard). I'm only gonna charge them in when the battle is about to be won and they won't be taking much arrow fire. Are these the best for the job, or is a mix nicer? I assume the long weapons are great in taking down cavalry? I might test a shitty tier 3 "shield wall" consisting of mostly skirmishers (so I don't lose tier 5's so much, most come from prisoners so replenish slowly) so I can regulate how many I upgrade to archer (and chuck garrisons full of just this line). I hope this allows me to completely ignore Aserai infantry. The (horse) archers do 90+% of the killing anyway in open field battles. I do plan on keeping a few Palace Guard around in this protection unit. If worthwhile I could pick up Falxmen, Voulgiers or Menavliatons but only if significantly better. What do you think? Which perform best on sieges?
Falxmen should do overall be the better unit for what you are looking for, as it's longer weapon will be better against cavs and on sieges, However, the imperial elite menalovation has better armor and can potentially take more hits from ranged attacks.
I wonder good they are in sieges? Usually those fights are in tighter quarters and they may be unable to move their weapon. But if not, they can be the best as garrison troop!
They could barely against the legionnaires because they are the closest melee unit and the Falxman need space. and I am surprised that in the open field they manage to cause them so much damage, even though they were defeated.
Against other two handed troops definitely. However it's a small nerf against one handed troops as the one handed troops get closer and it's harder for the falxmen to do full damage with their swing, so they lose a bit more troops than two handed axe troops against one handed troops, but still win against them.
what makes me wonder is also if they would lose aginst shook in shild wall, they can only attac from above, and if thieer enemy blocks most of the time, he can close in, and block most attacs
I did 100 t5 falxmen vs 100 legionaries. Legionaries are the best shieldmen infantry by a large margin. I did shieldwall formation for the legionaries, and told both groups to charge. Falxmen won with 30 survivors. At the testing i did for the video where legionaries were not in shieldwall formation, the legionaries lost a lot less troops vs the falxmen. I noticed that the falxmen would almost always overhead swing too, guess the ai sometimes makes the right decisions lol. I also did shieldwall formation for the legionaries while I told just the falxmen to charge and legionaries to hold their ground. This made it even worse, where the falxmen had 80 survivors, so the legionaries only killed 20 of them. Shieldwall in bannerlord is completely trash in melee, and should mostly be used against ranged attacks, where it's amazing at. Sucks that this is the case, as shieldwalls were amazing in history.
@@Mr.Chicken I'm assuming that in this case the Falxmen can hit more accurately when the enemy moves slower. Their headshot damage is so big ; having mobile units that can dodge the attacks would make more survivors. Legions vs legions in shield wall can be a more clear comparison. Maybe with fire at will in one test.
Swing speed & range. BVF have the best offense in melee & Imperial Legionary have the best defence in melee. I would like to see a Shield Wall Legionary vs other infantry Charging. To see which infantry with shield that have the best defence.
They are strong but just die to range fire due to their shit armor. Only way to use these boi's effectivly is to have them behind a shield wall but these means more micro and when you fight many battles and do the exact same commands all the time, you want to make it as simple as possible. I wish we could save formations or at least have a total war style pre battle setup
Not sure in which update they added this, but now when you do "shieldwall" your shielded units will go up front and shield, while your unshielded units stay right behind. Im playing a new campaign right now, and works flawlessly
Wow, this used to be the worst troop by far ever, you'd almost pay to be able to dismiss the armorless weirdos they used to be... Now the best!? Good idea to use two handed infantry behind a shield wall, but you only can put your own troops in a separate command group. To make room you could have other troops in companion parties and always keep them around.
Cavalry and cavalry archers too strong atm, so without a shield they are a sitting duck sadly. The best infantry have shields and spears, that way they have some use when the cavalry engage from the flanks. Infantry don't really matter though, they are just a meatshield.
they sacked rome in 390BC also remember this isnt rome at its hieght, that is a fact literally established in the plot of bannerlord, the empire was once EXTREMELY powerful and controlled esentially all of calradia, this is rome during the crisis of the 3rd century or during the 5th century period of the colapse of the west, think of the battanians as the goths, and vandals with a mix of the picts making life hellish for roman brtain or maybe its more indicative of the byzantines post manzikert in the years of bannerlord, a weakened empire is seeing multiple groups reasserting power
yes, i would say the test should give enough battle field distance. While some infantry equipped with javelin, others with shield. The result would be much different.
UPDATED VIDEO OF VET FALXMAN - ruclips.net/video/FYlcIeWFd4Y/видео.html
*UPDATE:* It's been over a year since this infantry tournament series. There have been several changes to game mechanics, troop equipment, AI etc, which is why I'll be making an updated infantry tournament after Bannerlord's supposed "full-release" on October 25th.
Hey!
Throwing weapons are disabled, due to the fact on their unreliability and the fact that shield infantry can just use their shields, and players hide their two-handed troops behind a shieldwall. Thus, this series tests each unit's melee strength.
In this instance, the Battanian Veteran Falxman wins against EVERY t5 infantry unit! Their weapon's length decimate every other 2 handed troop, displaying the best K/D ratio against 2h troops. However, their K/D ratio against one handed troops are a bit worse than the three other 2-handed units I tested. Thus, this unit would be best used against other two-handed troops, but can still definitely win against one-handed ones as well, as this troop has the best total K/D ratio of every other troop I have tested.
ruclips.net/video/76aNdWbX8a8/видео.html
I was going to ask about the throwing weapons but figured this was the answer, then I was gunna say you are going to have to make another video WITH throwing weapons 😉 jk
I mean I still use them. Making 2groups witam shields up front the mlg fian championa and behind them Spock infantry. When enemy is trying to avoid or them spawn on flank I send falxman menvalite and other have axes to wipe them out. Them ale cery effective
Meanwhile, Fian Champions with their bows disabled will absolutely wreck the Veteran Falxmen, so who is the REAL strongest shock troop? Yeah they are t6 but really they are like t8.
Seems like the best infantry type to defend against troops climbing ladders into a castle. Might need to start adding more of these guys to the garrisons.
Not to mention, the veteran falxmen are one of the best anti cavalry unit!
They will take some damage from the initial charge, but they hit so incredibly hard and reach the rider so easily, most the time, the enemy cavalry won't manage to go through your formation for a second charge...
It's choppin' time!
The pikemen/falxmen formation is the best for anticav
@@f-man3274 pIkEmEn ^^
As what is mentioned in the campaign story, falxmen are extremely powerful by design. The devs decided to make Battanians glass cannon and player can buy almost all the strongest weapons in Battanian towns. But that doesn't make them the best, especially when you have to consider the armor and shield, like in sieges. Legionaries are the best for all reasons including they are easily accessible and even from looters.
I agree, they are powerful in melee, and I wouldn't consider them the best. I do like these videos, but one critique I would give is that the units, not even the Falxmen, are all being given their fullest potential. Many T5 infantry have throwing weapons with the Sturgian heavy axemen having the strongest.
@F.W. Really? Have you seen the armor on their Oathsworn? Their cav units aren't slouches either. Their noble line are their only archers (even if they're op as fuck), but their skirmishing units more than make up for it imo.
@F.W. Battanians become OP when you mix their offensive output with Empire's defensive capabilities. For example in my game, for a 200 man army, I use 80 Archers, 40 Calvary, 40 Shield Infantry, and 40 Shock (Battanian Fian Champion, Imperial Elite Cataphract, Imperial Legionary, and Battanian Falxman). The Calvary is there purely for defensive purposes the men at the back don't get run down by enemy calvary. I put the imperial Leginary in the front and in Square formation as my disposable troops, Archers behind them, and shock troops behind archers. As soon as the enemy makes contact with the infantry I bring the shock troops close enough to start lobbing axes at them cause they are now very exposed and then I charge in. The Calvary is there basically to watch everyone's back and if the enemy has no Calvary it's an even bigger massacre because I use the calvary to destroy their ranged troops. This comp is also pretty easy to get because Battania is surrounded by Empire. If you have 120 troops you further perfect this by having horse archers that can get behind them quickly and fire from the back but I only like top-tier troops and the Khuzaits are way too far.
@@LibertarianGamer If you add in too many extra variables you get different whole result. This video is just meant to test melee capabilities of each unit. You could argue that this test bias' towards two handed but also that two handed are getting the result they should. When in contact with the enemy the two handed units should win out. It doesn't take a lot of creativity to say "Well getting there is the problem". If you bias results towards units with a range weapon it unfairly hurts the two handed. You can then say the same thing for them. "Well the two handed units should really never be charging directly at a unit with range so they should be advancing behind a shield wall or from a flank" which just causes another problem. Then on top of that you have the issue of range if they start in butt sniffing distance the throwing weapons wouldn't do anything anyway but the further you start them apart the more you bias the results in their favor.
Imagine having the best archers in game and the best infantry 😂😂😂😂😂😂😂🤣🤣🥲🥲🥲🥲🥲😭😭😭😭😭😭
Yeah man especially with two handed atheletism and arcery perks they are truly invincible my army is almost full of cataphract fian archers and some legionaries oathsworns i conquered the %70 of the map. They kill quickly.
And still loosing to 3 cities to the vlandians in less than 2 years lol
@@TheLordShimu well in the most of my saves battania did not lose much. They are decent.
Recent updates buffed the spear/pike troops a lot to make them viable, not completely forgotten like before. Still that combo of fian and flaxmen will absolutely loose against vladian banner knight. I think they try to make the troops balanced so everyone have to have a diversified army to win the game
Swinging polearms are insaaane. Glaives, voulges, menavliatons... all very strong.
Just found your channel. Gotta say, love the statistics based approach to finding out the best unit compared to some of these other channels that just spew anecdote without providing any real evidence. Awesome, work!
Damn only legionnaires have 4:1 ratio.
Those long ass falxes of theirs, whatever they were called again, are ridiculously strong. Hop on horseback, install the cut through everyone mod so you can cleave, and boot up Bannerlord Dynasty Warriors edition lmao
So Battania has the best archers, two handed infantry, and position on the map... BEST FACTION EVER
can you make Fians(or/and fians champions) vs infatry only melee video?
Nice, they reworked the falxmen good. They were very armor lacking before, the imperials were too powerful for them.
Sadly these veteran falxmen perform very poorly if you forget to turn off ranged weapons. In larger numbers they also perform more poorly than the normal falxmen.
@@mad_fleming Fortunately the Battanians specialise in ranged weapons. I like to send in my ranged units to skirmish with the falxmen backing them up in case cav come and then move in the falxmen for the cleanup at the end.
nice keep it up, i assume your job becomes easier as you do more units because when you do a new unit you already have some battles done XD
Yes, most of the time is editing now, and im playing bannerlord online and that takes up a lot of time as well :)
The standard falxmen shred infantry also, I use them as a vanguard extra shield damage with their sword tears up shield walls before the main body hits.
They are great soldiers however they are pretty weak against archers. I usually train infantry with sheilds as well in order to protect falxmen and use fian champions to eliminate attacking enemy. It's a pretty effective strategy but it is better to use in forests and hills rather then plains
I’ve been looking forward to this!
Have you done any testing in the differences between charge and advance command for melee troops?
Falxmen are great on charging defenses and staff, where you need raw force to brake defenses.
However , it is a situational unit.
On a mid-late stage of the game, when you deal with 500-1000 men armies on a regular basis; Lack of the shield is fatal vs archers and vs heavy cav.
The time Falxman arrive to the enemy you already lost at least half of them by arrows.
Also , speaking about cav - a charge of lance cav will be a devastating thing on them , since no shield = no right for the mistake. And lance usually oneshot (above easy difficulty)
So you will spend a lot of time to train them and at the end each fight you will pay a big price with their life.
-----------
At the end , if we talk about the best infantry unit all around , I would prefer a solid shield wall of Legionnaires or Vanadian Sergeants.
Yes, shield is a must anyways. No shield? = Archers heaven.
Both units do have ridiculous armors (legionnaires do have 50+ body armor which is insane because additionally you have cape bonus as well) and big shields so they can pretty well hold a heavy arrow rain within shield wall.
Also they do resist pretty well to heavy cav charge, such as Vanadian Bannerlords , or Imperials Cataphracts (which i find superior)
Well...after all you tests prove it - Legionnaires are almost as good as Falxmen :) ... But they also do have a shield to survive arrows.
I played the game paying 0 fack to any type of strategy or what so ever for very long time.
And most battles were like wall vs wall running in. No wonder I was losing my men and getting in trouble on the war.
But recently I started to use Bannerlord features at its fullest. Especially a shield wall formation with 50-50 mix of swords and spears.
And a good wall of tier 4 units can hold tier 6 very easy and win them , if they just run into you.
Today usually what I do in big battles to get crashing win -
1)I start skirmishing enemy cav , to aggro them. Once done - I play on 2 groups of cav ; First one is on follow behind me , second one I do command with controls.
I lure enemy cav on me , I order my second cav troops charge on them and at the same time I charge them face to face.
2)Once enemy cav is down , time to start a shield wall pressure.
I put my cav behind my archers (cause cav is expensive as fuck , because war horses are expensive).
I call to my elite bodyguards (usually 8-12 companions and family members) with great swords on follow me orders.
I call my shield wall on follow me order.
Archers are controlled 10-15m behind me all long as I advance.
And...time to brace the enemy infantry.
So what happens next - my shield wall hold the pressure with minimal loses. If enemy charge me with T1-T4 units you may lose 1 man per 20-30 enemy deaths
While my wall holds , me and my elite bodyguards chop chop chop the middle of the enemy line. 10-13 men with top armor and top great words are a nightmare.
3)You pick a "terror" perk for 2H sword and here it goes - once you choped to middle , just charge in the back of the enemy on left-right flank
+ command your cav to get around and charge as well. And its here where the hell starts.
If enemy do not outnumber you more than x2 , you will decimate them.
If you have a solid T6 wall formed from Legionnaires , then you can even hold an x3 more superiors enemy.
so what you saying is the best seige defense unit it the falxmen
@@jimmydevron5480 Best defense unit is Fian Champion. Because it is a broken unit. It has 60 power full arrows, that he can rain on 150m distance. It has very strong armor for an archer, almost like heavy infantry and very good melee, at the point they can hold on Legionnaires on open ground.
Well if you don't want broken, I would pick Legionnaires and for defence and for attack, because arrows are a biatch.
Falxmen, Line breakers, Voulgiers,... Those are infantry line breakers specialists. But as every specialist they do excellent in one thing, suck on all others.
And the biggest problem they have - they are not resilient at all. Armor is really low, 30 chest, which is like t3 unit. And no shield, once again. So yes, they do damage, but they also melt under bowmen t3 already.
Why you would pick those, who fall like flys, when you can pick robust Legionnaires who live even under direct charge from vladiant banner knights?
That's why you use falxmen as your reserve in the back guarding your archers, have your shield infantry block the arrows and once the melee engages unleash hell.
In a regular fight with other types of unit, Imperial Legionaries would be a better pick, higher armor an better against enemy archers
To limit the number of command groups I just want one shieldless infantry group to protect archers. I'm thinking of combining shieldless with companions and some noble troops I wanna keep safe (Faris and Khan's Guard). I'm only gonna charge them in when the battle is about to be won and they won't be taking much arrow fire.
Are these the best for the job, or is a mix nicer? I assume the long weapons are great in taking down cavalry?
I might test a shitty tier 3 "shield wall" consisting of mostly skirmishers (so I don't lose tier 5's so much, most come from prisoners so replenish slowly) so I can regulate how many I upgrade to archer (and chuck garrisons full of just this line). I hope this allows me to completely ignore Aserai infantry. The (horse) archers do 90+% of the killing anyway in open field battles.
I do plan on keeping a few Palace Guard around in this protection unit. If worthwhile I could pick up Falxmen, Voulgiers or Menavliatons but only if significantly better. What do you think?
Which perform best on sieges?
Falxmen should do overall be the better unit for what you are looking for, as it's longer weapon will be better against cavs and on sieges, However, the imperial elite menalovation has better armor and can potentially take more hits from ranged attacks.
Voulgiers move over here come the Falxman!
I wonder good they are in sieges? Usually those fights are in tighter quarters and they may be unable to move their weapon. But if not, they can be the best as garrison troop!
They could barely against the legionnaires because they are the closest melee unit and the Falxman need space. and I am surprised that in the open field they manage to cause them so much damage, even though they were defeated.
Legionaries are more worth bc of the shield
Its worth mixing some shock troops in between shield infantry. They hang behind the shielded infantry and hit anyone they can reach.
So would u say the length of the flax is what gives them the high win rate? Or something else.
Against other two handed troops definitely. However it's a small nerf against one handed troops as the one handed troops get closer and it's harder for the falxmen to do full damage with their swing, so they lose a bit more troops than two handed axe troops against one handed troops, but still win against them.
Great video but one question what mod do you use?
Enhanced battle test, RTS camera and fight to the end.
@@Mr.Chicken How do you disable throwing weapons for the enemy/other party
Rts camera mod allows you to switch teams
vet falxman vs falxman please
Falxman bois best bois
i think they arent as good in real battles, as if the enemy gets to close they cant swing thier weapon, but in the tests the battle lines are to thin
what makes me wonder is also if they would lose aginst shook in shild wall, they can only attac from above, and if thieer enemy blocks most of the time, he can close in, and block most attacs
I did 100 t5 falxmen vs 100 legionaries. Legionaries are the best shieldmen infantry by a large margin. I did shieldwall formation for the legionaries, and told both groups to charge. Falxmen won with 30 survivors. At the testing i did for the video where legionaries were not in shieldwall formation, the legionaries lost a lot less troops vs the falxmen.
I noticed that the falxmen would almost always overhead swing too, guess the ai sometimes makes the right decisions lol.
I also did shieldwall formation for the legionaries while I told just the falxmen to charge and legionaries to hold their ground. This made it even worse, where the falxmen had 80 survivors, so the legionaries only killed 20 of them.
Shieldwall in bannerlord is completely trash in melee, and should mostly be used against ranged attacks, where it's amazing at. Sucks that this is the case, as shieldwalls were amazing in history.
@@Mr.Chicken I'm assuming that in this case the Falxmen can hit more accurately when the enemy moves slower. Their headshot damage is so big ; having mobile units that can dodge the attacks would make more survivors.
Legions vs legions in shield wall can be a more clear comparison. Maybe with fire at will in one test.
Are these even Falx they wield? I thought a falx was the size of a sword and not a polearm?
They get the falx at t4 and it gets replaced by rhompalia at t5
@@Mr.Chicken Ah okay, so it really is no falx. Very odd decision to have Falxmen without a Falx. Thanks for confirming :)
hired blades are a joke, why are they even there?
I kinda like this but also kinda not
A falx is basically a big cleaver so being able to melt heavy plated infantry feels really wrong...
Also legionaries -javelins it's actually kinda impressive they held their own so well. It's because of that they're my favorite, so versatile!
Are vlandian pikemen actally good for anything in this game?
Anti cav, check out my pike brace video.
However, vlandian sergeant and some other units can also pike brace, so pikemen are still underpowered.
@@Mr.Chicken i did, and they still suck dick. and cav actually is shit in this game so pikemen are superuseless
Swing speed & range. BVF have the best offense in melee & Imperial Legionary have the best defence in melee.
I would like to see a Shield Wall Legionary vs other infantry Charging. To see which infantry with shield that have the best defence.
They are strong but just die to range fire due to their shit armor. Only way to use these boi's effectivly is to have them behind a shield wall but these means more micro and when you fight many battles and do the exact same commands all the time, you want to make it as simple as possible. I wish we could save formations or at least have a total war style pre battle setup
They're adding that eventually, at least for the start of the battle.
Not sure in which update they added this, but now when you do "shieldwall" your shielded units will go up front and shield, while your unshielded units stay right behind. Im playing a new campaign right now, and works flawlessly
@@Mr.Chicken Oh wow that's a great change
you should try them against t4 falxmen, trust me t4 falxmen better than t5's :d
They lost already tried them before
Wow, this used to be the worst troop by far ever, you'd almost pay to be able to dismiss the armorless weirdos they used to be... Now the best!?
Good idea to use two handed infantry behind a shield wall, but you only can put your own troops in a separate command group. To make room you could have other troops in companion parties and always keep them around.
Cavalry and cavalry archers too strong atm, so without a shield they are a sitting duck sadly. The best infantry have shields and spears, that way they have some use when the cavalry engage from the flanks. Infantry don't really matter though, they are just a meatshield.
sadly good content behind clickbait thumbnails
should advertise your brevity and research
why do the battanians gets everything bro unfair as hell
These guys should be absolutely nerfed. Remind me again when did the celts conquer anything apart from raiding a nesrly destroyed Roman empire??
they sacked rome in 390BC
also remember this isnt rome at its hieght, that is a fact literally established in the plot of bannerlord, the empire was once EXTREMELY powerful and controlled esentially all of calradia,
this is rome during the crisis of the 3rd century or during the 5th century period of the colapse of the west, think of the battanians as the goths, and vandals with a mix of the picts making life hellish for roman brtain
or maybe its more indicative of the byzantines post manzikert
in the years of bannerlord, a weakened empire is seeing multiple groups reasserting power
kinda useless testing
yes, i would say the test should give enough battle field distance. While some infantry equipped with javelin, others with shield. The result would be much different.