Armor King was the reason why I stuck with tekken in DR. I was really upset in 2015 hearing that he wasnt include in T7, but now he's back in the best iteration ever.
@ He probably was stronger in TTT2 than he is in Tekken 7, but he's still a lot stronger in Tekken 7 than he was Tekken 5: DR. In no game has the current Armour King been stronger than in Tekken 6, though.
@@JohnLick96 Tekken 6 Armour King was stronger. Part of the reason for this relates to his ground grabs. In Tekken 6, Armour King had four ground grabs (excluding the useless Back Mount and Turnover) - a FUFA, a FUFT, a FDFA and a FDFT ground grab - all with dual inputs. This meant that, regardless of positioning, you had a workable 50/50. The FUFT grab (the Seasaw Whip) was a move that one only really wanted to use out in the open or with oneself situated near a wall and between one's opponent and the wall, since it's a position reverser. The move still had some use, however, since the opponent still had to guess whether to press 1 or 2 to break the grab when you did deploy it. The FUFA, FDFA and FDFT grabs were all viable out in the open and near walls alike. This is in contrast to TTT2 and Tekken 7, where the FUFA, FDFA and FDFT ground grabs are only viable near a wall. This is a consequence of the replacement of the d/b2+4 input option for the ground grabs with a pick-up move that is useless away from walls, and whose only utility is that it allows the Armour King player to slam their opponent against a wall and instigate a wall combo. This change also made the Seasaw Whip (the FUFT ground grab in Tekken 6) useless, since no right-thinking Armour King player would use this near a wall with their opponent situated between themselves and the wall, since it's a position reverser, and equally, no right-thinking Armour King player would use the pick-up move *unless* they're near a wall with the opponent between themselves and the wall. A smart, knowledgeable opponent will pick up on this (no pun intended), and will be able to deduce what break to use depending on the situation, meaning that this isn't a workable 50/50. Effectively making Armour King's ground grabs useless away from walls (and in any situation other than where you are not only in close proximity to a wall but have your opponent situated between yourself and said wall), and making the Seasaw Whip useless altogether, was a pretty big nerf to Armour King's grappling game, and a nerf to the character which, I think, has gone overlooked. It's not the only nerf that Armour King underwent from Tekken 6 to TTT2 and that has been carried over into Tekken 7, though. For instance, SS2 no longer knocking down on normal hit without the 1 extension as it had done in Tekken 6 is another one that springs to mind. The reason I mention the nerf to his grappling game is because it is, to me at any rate, the most significant.
@@davidparry5310 nice essay 👌 😂 The change in oki also hurt armor King, being able to handstand pick up into bound with 3+4 when yoyr opponent was on the floor was amazing in TTT2 and T6.. He had a unblockable tech catch with TA you can bring AK in and do Ki charge qcf1+2 for a full launch
@@The_Buff_Guy T5:DR was a game that was very oriented towards movement and whiff punishment. That's in significant part why Mishimas were as strong as they were in this game. Armour King II in T5:DR (his first game) was a palpably unfinished character. Bandai Namco had yet to figure out his identity in more ways than one. They had not (I don't think) figured out that Armour King II was supposed to be the younger brother of the original Armour King - I believe that that was a lame-arse attempt at retroactive continuity casually tacked onto the T6 storyline - but more pertinently, they hadn't figured out his identity as a character in the sense of what the mainstays of his gameplan, his strengths and weaknesses and so on were going to be, and it's a crying shame, because the play style that they clearly geared him towards from T6 onwards (one centred a lot around setting whiff traps using pokes, movement and whiff punishment in conjunction) would have served him incredibly well in T5:DR. Had Armour King's f+2,1 had the range that it would have in later games, and moreover, had it been a m,h (rather than a h,h) string - giving him a means of whiff-punishing moves with crouch recovery properties from standing that wasn't launch-punishable on block - had his d/f+1 been -1 instead of -3 on block, had he had his SS+2,1 whiff punisher, and had his d+3 and d+4 (low pokes taken for granted by Armour King players today) been present, then I think Armour King would have been a force to be reckoned with in T5:DR. The problem was that Bandai Namco hadn't figured out what they wanted this new Armour King to be and consequently, he ended up as this hopelessly dysfunctional mess of a character with a dog's breakfast of a moveset.
@@davidparry5310 At least he still had his shoulder (f1+4) which was (and still is) a fast mid with decent range. That move could be used for whiff/block punisher.
Those gauntlets on Armor King's P2 costume are always cool looking, I wished they were in T7, they would've complimented his cool Nightmare esque lower armor.
Technically, Armour King from Tekken 5: DR onwards isn't the same character as Armour King from Tekken 1 to Tekken Tag Tournament 1, but rather is his younger brother.
Back in t5dr online i was "Lord of war" with Armor King. This was at a time all ppl were pretty bad so this doesnt count I guess. Almost no one had fundamentals only a few. I love T5dr so mutch what great game!
Lol there’s been one new tekken that came out in 2015 how far up you’re own ass do you have to be to not realize that or to make some pathetic hipster statement like NEW TEKKEN GAMES 😂
CC db4 or FC d3+4 was guaranteed after db3. Also if they always back rolled uf1+2 would be guaranteed since backrolls left you in crouch unable to block for a brief period in previous Tekken games.
well you obv trolling because there were tons of chars good in t5 and this vid is mostly comparing a char in a previous version to a version in a newer game with different options. hell i'm pretty sure armor king wasn't even bottom 5 in dr
players were raving about tekken 5 dr as one of best tekken title ever.. it's the only title i skipped that i wished lived it's moment as armor king fan.. but seeing this armor king is a shock for me!!.. right now i don't regret anything XD;
I preferred base T5 over DT myself. DR felt different to me, the stages in 5 were better, DR had modified versions of most the stages. Although I do thank DR for introducing me to Lili, my secondary main.
Where is he getting the frames o T5 DR? I can find T5 frame on Tekken Zaibatsu, but not DR. Did he just test it out with a 2nd controller or something?
I'm not sure what game they added the screen sake for every hit but I cant play tekken anymore for that reason It makes me dizzy after about 10 minutes. I love tekken and wish they would take it away
Yet you have videos of JDCR fucking up people in T5DR with AK (and not random players, Joey Fury is one of them) Him vs. Joey Fury /watch?v=m7Uuy6gF2Go&t= (VIDEO SPOILER ALERT : JDCR 3-0'd Joey Fury using only AK)
Good shit. That's why T5DR was and is one of the best titles in the series. A good player had the potential to win with any of the characters on the roster. Did some chars have more weaknesses than others, and have to play smarter/harder to edge out wins against the top tiers? Yes of course, but it never felt impossible. No one's a totally unplayable joke in this game (as much as mainman likes to throw those words out)
Some good examples: Roger Jr (mid tier) vs King (high tier) /watch?v=0Lg_dKmFdWg Devil Jin (top tier) vs Lili (mid tier) /watch?v=iEwnTvdNngM Xiaoyu (mid tier) vs Knee as Bryan (high tier) /watch?v=gxfhzCH8cAU Knee as Bryan (high tier) vs Hwoarang (mid tier) /watch?v=ERsqRS2ehzQ Qudans as Devil Jin (top tier) vs Paul (mid tier) /watch?v=j2yJQF_vySQ Raven (mid tier) vs Devil Jin (top tier) /watch?v=x_m-3zXl6Q4 Same matchup as above /watch?v=9RwJ_mX-0XQ Raven (mid tier) vs Knee as Bryan (high tier) /watch?v=oWURg7zYOAc JDCR as Raven (mid tier) vs Knee as Bryan (high tier) /watch?v=zaBmHDKTujI Bruce (low tier) vs Law (high tier) /watch?v=CQYMsDIjMAE Same matchup as above /watch?v=hRFVGMRFlbs Paul (mid tier) vs Knee as Bryan (high tier) /watch?v=Ei3YvHrausQ Dragunov (low tier) vs NIN as Steve (high tier) /watch?v=TGrlZjtxp5Q Bruce (low tier) vs Steve (high tier) /watch?v=ViKMMIQuNz8 As proven by these vids, in the right hands it was definitely possible to win difficult matchups with mid/low tiers.
Matteo Pandolfini Yes, but his d4 on a standing opponent has good range, 14 frames, high crushes and is sometimes hard to punish when blocked at max range
Lee is weak. High execution barrier, low as fuck damage, and his moves are still built with the T6 bound system in mind instead of T7's screw system. ImYourFather and Moshin Shooter are two of the only Lee mains in existence. FightingGM uses him occasionally but he doesn't main him.
@@Quran_eee I mean Knee plays anyone on T7 but his main is always been Bryan. I don't really know what match your talking about but the one I'm talking about is the JDCR from 10+ years ago who played primarily Raven and Hei. He got famous after destroying everyone in T6 with Armor King. He even said it himself once in his old RUclips or twitch videos.
You know, the older games paint a very clear picture. Frames were never meant to be known by the player. You were supposed to play intuitively and decide which moves to use based on how you felt in certain situations. (Kind of like real life). It was the competitive scene that began to break the games a part like dismantling a TV to see what was inside, in order to understand the mechanics of the game on a computer/numerical system. The blue prints of the game so to speak. They did this in order to give them selves the best competitive edge, and soon the secret began to circulate and before you know it everyone is studying frames like a religion. And today you have a culture of gamers completely centered around knowing the frame data with its own weird online nerd language like "QCF1" or "WS2" etc,.....so conditioned by this precedent that they will never accept anything less. My opinion is that the competitive scene is the best and worst thing to EVER happen to fighting games, honestly. (Leaning a little towards "WORST") Just look at the barebones nature of T7 and the constant thirst to know every single data of frame for every possible movement you can make in the game as proof. There is a reason why Harada has always been against disclosing frame data in the games, because doing so opens Pandora's box, and we can never enjoy the games with a blissful ignorance, the way they were meant to be played. Just some food for thought. 🙃
I'm someone who has studied the frame data and the online language for Tekken, for years. My comment is an observation of a simpler time, where knowing every single frame for every move wasn't the end all be all. And the older games feel like that's the case, given how "broken" or "useless" certain moves were. I put them in quotation marks because it's only compared to our obsession with frame data today, that they seem that way. And my opinion is that frame data was never really meant to be known by the players. Now frame data is everything, apparently. And we have a fighting game culture completely centered around it. Just making an observation, don't get butt hurt or assume anything about anyone.
For the long paragraph you've written I'm sorry to say it's pretty much BS. You say you study frames for years? Then why is your opinion sounds like coming from a casual/newbie/noob? Frame data of moves has been there since Tekken 3, it is no big secret. You just have to toggle that up in the option menu in practise mode. Competition will always be present especially in a fighting game where one player wins and the other one lose. The moment you play is the moment the competition starts. You can not say "competitive scene" did anything to fighting games when everytime you play IS a competitive scene. It's just that you obviously enjoy being a casual player. Even if you don't study frame data you have to at least memorize all the commands of your character and know what moves are the fastest, the strongest, and longest to be able to play decently in this game and that in itself is "nerdy" in your own term. Thirst of information is a healthy thing, you make it sound like we are desperate beggars. Any new information can translate to improvement. Studying frame data gives you ability to know in a situation what moves you can choose to do and what moves are poor to do. "Broken" just translates to so strong it can lead you to a win and "useless" is just bad it will put you at risk. Your ideas is no food for thought because it is backward and anti-learning.
I don't see why discussing/approaching a game in more technical terms is a bad thing. Of course the community's knowledge of a game will evolve after decades and decades, that's just common sense, and it's unavoidable. Tekken 7's competitive scene is a massive contributing factor to the series' renewed success. Additionally, Tekken is a game with so many different options that frame data is absolutely not the be-all-end-all. Characters like Lee are designed to be threatening at both + and - frames, and to take advantage of people with rigid/basic understandings of what frame data means, and he's far from the only character that can do that.
Armor King was the reason why I stuck with tekken in DR. I was really upset in 2015 hearing that he wasnt include in T7, but now he's back in the best iteration ever.
Tekken 6 Armour King is the strongest the current Armour King has ever been.
@ He probably was stronger in TTT2 than he is in Tekken 7, but he's still a lot stronger in Tekken 7 than he was Tekken 5: DR. In no game has the current Armour King been stronger than in Tekken 6, though.
@ how is he weak? aside from ss21 and bounds
One year later: AK bottom 7 with no efford. I main him, but he sure needs a buff, an important one
@@leonardodormentoni7336 almeno usiamo un pg onesto
I'm so accustomed to the Tekken 7 version, I almost forgot how bad Armor King's f+2,1 used to be. Reminds me of Jin's f+2...
F+2? Continue that 10 hit combo😂😂
@@HappyroosterYT omg dont remind me that. It happens to me sometimes
*angry jaguar noises*
He still is one of the coolest characters though. He was fun af in 6 and tag tournament 2.
@Lord Jesse 7 ak is much better. I think tag 1 and tekken 7 armor king was the best.
@@JohnLick96 Tekken 6 Armour King was stronger. Part of the reason for this relates to his ground grabs. In Tekken 6, Armour King had four ground grabs (excluding the useless Back Mount and Turnover) - a FUFA, a FUFT, a FDFA and a FDFT ground grab - all with dual inputs. This meant that, regardless of positioning, you had a workable 50/50. The FUFT grab (the Seasaw Whip) was a move that one only really wanted to use out in the open or with oneself situated near a wall and between one's opponent and the wall, since it's a position reverser. The move still had some use, however, since the opponent still had to guess whether to press 1 or 2 to break the grab when you did deploy it. The FUFA, FDFA and FDFT grabs were all viable out in the open and near walls alike.
This is in contrast to TTT2 and Tekken 7, where the FUFA, FDFA and FDFT ground grabs are only viable near a wall. This is a consequence of the replacement of the d/b2+4 input option for the ground grabs with a pick-up move that is useless away from walls, and whose only utility is that it allows the Armour King player to slam their opponent against a wall and instigate a wall combo. This change also made the Seasaw Whip (the FUFT ground grab in Tekken 6) useless, since no right-thinking Armour King player would use this near a wall with their opponent situated between themselves and the wall, since it's a position reverser, and equally, no right-thinking Armour King player would use the pick-up move *unless* they're near a wall with the opponent between themselves and the wall. A smart, knowledgeable opponent will pick up on this (no pun intended), and will be able to deduce what break to use depending on the situation, meaning that this isn't a workable 50/50.
Effectively making Armour King's ground grabs useless away from walls (and in any situation other than where you are not only in close proximity to a wall but have your opponent situated between yourself and said wall), and making the Seasaw Whip useless altogether, was a pretty big nerf to Armour King's grappling game, and a nerf to the character which, I think, has gone overlooked. It's not the only nerf that Armour King underwent from Tekken 6 to TTT2 and that has been carried over into Tekken 7, though. For instance, SS2 no longer knocking down on normal hit without the 1 extension as it had done in Tekken 6 is another one that springs to mind. The reason I mention the nerf to his grappling game is because it is, to me at any rate, the most significant.
He was also better.
@@davidparry5310 nice essay 👌 😂
The change in oki also hurt armor King, being able to handstand pick up into bound with 3+4 when yoyr opponent was on the floor was amazing in TTT2 and T6..
He had a unblockable tech catch with TA you can bring AK in and do Ki charge qcf1+2 for a full launch
If this guy got more range on f2,1 and better frames for his key moves he probably would have been one of the best characters back in t5dr
Not with how strong the mishimas and lots of other characters are here. He’d need a lot more than that to even be considered “good” in DR.
@@The_Buff_Guy T5:DR was a game that was very oriented towards movement and whiff punishment. That's in significant part why Mishimas were as strong as they were in this game.
Armour King II in T5:DR (his first game) was a palpably unfinished character. Bandai Namco had yet to figure out his identity in more ways than one. They had not (I don't think) figured out that Armour King II was supposed to be the younger brother of the original Armour King - I believe that that was a lame-arse attempt at retroactive continuity casually tacked onto the T6 storyline - but more pertinently, they hadn't figured out his identity as a character in the sense of what the mainstays of his gameplan, his strengths and weaknesses and so on were going to be, and it's a crying shame, because the play style that they clearly geared him towards from T6 onwards (one centred a lot around setting whiff traps using pokes, movement and whiff punishment in conjunction) would have served him incredibly well in T5:DR.
Had Armour King's f+2,1 had the range that it would have in later games, and moreover, had it been a m,h (rather than a h,h) string - giving him a means of whiff-punishing moves with crouch recovery properties from standing that wasn't launch-punishable on block - had his d/f+1 been -1 instead of -3 on block, had he had his SS+2,1 whiff punisher, and had his d+3 and d+4 (low pokes taken for granted by Armour King players today) been present, then I think Armour King would have been a force to be reckoned with in T5:DR. The problem was that Bandai Namco hadn't figured out what they wanted this new Armour King to be and consequently, he ended up as this hopelessly dysfunctional mess of a character with a dog's breakfast of a moveset.
@@davidparry5310 At least he still had his shoulder (f1+4) which was (and still is) a fast mid with decent range. That move could be used for whiff/block punisher.
@@Shibu_PL True, though it was (and remains) launch-punishable on block.
this can be said about literally any bad character in any Tekken game
im excited for you to showcase t6 lars
ttt2 Lars wasn't even that bad though.
I wish he would talk about the older Tekkens tbh
@@Leadblast That would be the fun of it, seeing how broken and weird it used to be.
😂 lars was dope to me tho
Waiting for that Sweet T6 Miguel cover up.
he might be the worst in t5 dr he is still one of the coolest characters i have ever seen in a fighting game.
That music sounds like a Yoshida Brothers track.
Those gauntlets on Armor King's P2 costume are always cool looking, I wished they were in T7, they would've complimented his cool Nightmare esque lower armor.
Man that music is so good like how did we go from that to tekken 7's soundtrack.
Bandai wasn't involved with Namco in those days.The sound teams had more imagination and creative freedom with the music.
After you cover TK6 you should cover some of the pre TK4 games like Tag 1 or TK2.
Technically, Armour King from Tekken 5: DR onwards isn't the same character as Armour King from Tekken 1 to Tekken Tag Tournament 1, but rather is his younger brother.
I stopped playing tekken 7 about a year ago, this series giving info about the older games is super interesting!
Why'd you stop?
@@aldxbaran I've come back now, and I just found your comment so apologies for the month long wait. I just needed a break.
What? Armor King was my main in DR. But that was before I ‘knew’ Tekken xD
So when are we getting to our favorite gorilla T5DR Asuka?
his design is fucking flawless! he looks SO FUCKING BADASS
"JDCR wants to know your location"
Still whooped many people with Armor King in DR, is about the skill no matter the tier.
He is still pretty bad
@@victorarmandosalgadosepulv4366 I think tk5 rewarded players more for having good punish tools rather than pure pressure due to lack of movement
Do a Tekken Tag 2 Revist, Let’s hear and see everything
looking forward to Jin's T5DR review
Back in t5dr online i was "Lord of war"
with Armor King.
This was at a time all ppl were pretty bad so this doesnt count I guess. Almost no one had fundamentals only a few. I love T5dr so mutch what great game!
Do people still play the online?
Kinda agrees, T5DR is really fun.
I really don't care about the new Tekken games. But these throwbacks to older games are great. Have you considered covering Tekken Tag 1?
Lol there’s been one new tekken that came out in 2015 how far up you’re own ass do you have to be to not realize that or to make some pathetic hipster statement like NEW TEKKEN GAMES 😂
bryan c Damn my guy you good it’s not that serious
@@horizon1132 don't feed it lol
how can these dudes tell the frames on these moves without frame data?
CC db4 or FC d3+4 was guaranteed after db3.
Also if they always back rolled uf1+2 would be guaranteed since backrolls left you in crouch unable to block for a brief period in previous Tekken games.
Why and how do you know this ?
7:52 Hello from the top right corner.
Man Armor King has come a long way (looks at Tekken 7 patch 4.20).
Adrian, The Main Man "LONCH Punishable" Swe
How good is Jinpachi in DR?
Atilolzz basically a nerfed boss character
this is the very definition of "What's the point then?"
*Lyrics*
Ooh. Oo-ah!
Ooh. Oo-ah!
Ooh. Oo-ah!
Ooh. Oo-ah!
He had a launcher that didn't launch on CH? Nice.
Mokujin next ;)
Honestly, play story mode with him at least ^^
I forgot he was playable in DR but I didnt play him until Tag 2 & 7
Jesus, the music on this stage is horrendous.
Isn't Bruce so bad in DR you almost forget he's in it
In your opinion, what's the weakest character in the Tekken franchise?
@@Leadblast they didnt ask you
@IceCat7 yeah I seen that
So... When will you start Tekken 6?
We want lee
Patience children he already said he would
AMK has very hard to learn moves.
Don't forget that this AMK is a new ANK (not that in Tekken 3, who give his mask to King)
Dang, I’ve never seen a Tekken character where all of his/her lows aren’t safe.
T7 Lars?
There are very few lows that are safe. Unless you mean not launch-punishable.
Tekken 7 heihachi, even a 23 frames low is launch punishable... 😅
T5 bgm>t7 bgm unfriend me if you disagree
Interesting..
Waiting for T6 though.
Got rid of Tekken 7 but will get Tekken 6 BACK! 💪
I have 6
Cool
how good is armor king t7?
High tier character. Not exactly top tier, but a very solid A+ tier character. He has everything but good plus frame moves.
@@Leadblast ok,i heard he can do 80 damage combo without walls.that's crazy.
@@Leadblast ak is not better than king in t7 lol don't kid urself.
@@krishbhalla4789 haha he's really not a good character now, maybe when released he was...
@@krishbhalla4789 you joking?
You pick tekken 5 dr armour king over tekken tag 2 angel?
*side star mortal with elbow hit on the face*
Thats my argument to beat the hate.
I feel like everyone in T5 was trash if your name wasn't Feng or Steve
well you obv trolling because there were tons of chars good in t5 and this vid is mostly comparing a char in a previous version to a version in a newer game with different options. hell i'm pretty sure armor king wasn't even bottom 5 in dr
Armor king is one of my all time fav characters ❤
7:50 😧
ff2 ch launches there
Looks like they wanted to experiment with a character who used strong throws instead of lows to make people crouch.
he does have crouch throws but ok
That's basically just King though - and he's quite good in this game.
That's not an expirement, that's the status quo. Most character didn't have strong lows until tekken 5.
players were raving about tekken 5 dr as one of best tekken title ever.. it's the only title i skipped that i wished lived it's moment as armor king fan.. but seeing this armor king is a shock for me!!.. right now i don't regret anything XD;
I preferred base T5 over DT myself. DR felt different to me, the stages in 5 were better, DR had modified versions of most the stages. Although I do thank DR for introducing me to Lili, my secondary main.
@@wolvensoul9147 on ps3 version it has the old stages and jinpachi offline except ground zero funk
Do Tekken Tag 1 characters before you do Tekken 6
McHuZii nahh
That music is so annoying
But I saw JDCR play AK against Hei in a tournament. What happened there?
This is not Tekken 7.
@@Adam7180 it was in tekken 5
@@mathewbrigman5592 i mean he is the best armor king player in the world.
@@Adam7180 true
@@Adam7180 stop justifying him
I’m the auto generated English it shows what’s up guys my mom sweet here
Where is he getting the frames o T5 DR? I can find T5 frame on Tekken Zaibatsu, but not DR. Did he just test it out with a 2nd controller or something?
I could find the frames on Google for DR pretty easily.
Yo what up Tmm my favorite character is armorking
Great video
I'm not sure what game they added the screen sake for every hit but I cant play tekken anymore for that reason It makes me dizzy after about 10 minutes. I love tekken and wish they would take it away
I remember having the pleasure of explaining to HurtboxTV during a stream just how bad Armor King is.
What a god damn mess.
Yet you have videos of JDCR fucking up people in T5DR with AK (and not random players, Joey Fury is one of them)
Him vs. Joey Fury /watch?v=m7Uuy6gF2Go&t=
(VIDEO SPOILER ALERT : JDCR 3-0'd Joey Fury using only AK)
Good shit. That's why T5DR was and is one of the best titles in the series. A good player had the potential to win with any of the characters on the roster. Did some chars have more weaknesses than others, and have to play smarter/harder to edge out wins against the top tiers? Yes of course, but it never felt impossible. No one's a totally unplayable joke in this game (as much as mainman likes to throw those words out)
Some good examples:
Roger Jr (mid tier) vs King (high tier) /watch?v=0Lg_dKmFdWg
Devil Jin (top tier) vs Lili (mid tier) /watch?v=iEwnTvdNngM
Xiaoyu (mid tier) vs Knee as Bryan (high tier) /watch?v=gxfhzCH8cAU
Knee as Bryan (high tier) vs Hwoarang (mid tier) /watch?v=ERsqRS2ehzQ
Qudans as Devil Jin (top tier) vs Paul (mid tier) /watch?v=j2yJQF_vySQ
Raven (mid tier) vs Devil Jin (top tier) /watch?v=x_m-3zXl6Q4
Same matchup as above /watch?v=9RwJ_mX-0XQ
Raven (mid tier) vs Knee as Bryan (high tier) /watch?v=oWURg7zYOAc
JDCR as Raven (mid tier) vs Knee as Bryan (high tier) /watch?v=zaBmHDKTujI
Bruce (low tier) vs Law (high tier) /watch?v=CQYMsDIjMAE
Same matchup as above /watch?v=hRFVGMRFlbs
Paul (mid tier) vs Knee as Bryan (high tier) /watch?v=Ei3YvHrausQ
Dragunov (low tier) vs NIN as Steve (high tier) /watch?v=TGrlZjtxp5Q
Bruce (low tier) vs Steve (high tier) /watch?v=ViKMMIQuNz8
As proven by these vids, in the right hands it was definitely possible to win difficult matchups with mid/low tiers.
I went through ak's movelist in t7 just to realize he ment d3
He did mean d3. Yes.
He meant both, d4 with AK is still good
He mentioned both moves. AK has a good D4.
Isn't d4 exclusively on grounded opponents? Or has he got another that I'm ignoring?
Matteo Pandolfini Yes, but his d4 on a standing opponent has good range, 14 frames, high crushes and is sometimes hard to punish when blocked at max range
Nice kinniku driver
Now broken in tekken 7. All lars's buffs went to him.
My name is gogot meastro I wouldn’t say broken. King is much better lol. AK is just a lot more aggressive with pressure.
AK is max mid tier imo
Nobody's broken in t7, especially not ak lol
I would say upper mid tier tbh, he is very solid if not broken.
he is not broken c’mon
I respectfully disagree. This was my main. I'll show you whats up come Evo2020
Howd that work out?
The GAME is to be sold NOT to be told. Has it not crossed your mind that AR IS Kazuya?
Lee
Say what you want about AK but if you pair him up with King in Tekken Tag Tournament 2 if you're really good with them they're dangerous...
Armor King was great in that game though when compared to DR.
Νext video about yoshi
Talk about how weak Lee is in T7. 😕
He is not that weak, but he is extremely difficult.
ABSURD KING
Please do Lee he is mainman and Kazuya’s brother
Adopted Brother
Chris Brown You know I’m just trying to poke his demonic heart
Oh ok. Gotcha
Excerrent suggestion
Lee is weak. High execution barrier, low as fuck damage, and his moves are still built with the T6 bound system in mind instead of T7's screw system. ImYourFather and Moshin Shooter are two of the only Lee mains in existence. FightingGM uses him occasionally but he doesn't main him.
Aa oooooooo AA oooooooo AA oooooooo AA ooooo
JDCR mained him on this game
That was on Tekken 6, he mained Raven and Heihachi in this game.
Black I saw him plays Armor king in t5dr in moonlight wilderness stage
@@Quran_eee I mean Knee plays anyone on T7 but his main is always been Bryan. I don't really know what match your talking about but the one I'm talking about is the JDCR from 10+ years ago who played primarily Raven and Hei. He got famous after destroying everyone in T6 with Armor King. He even said it himself once in his old RUclips or twitch videos.
He mained Raven and Heihachi
Nobody:
Dark Resurrection: OOOOAAAAAAOOOOWWOOOAAAAAHHHHHH
You know, the older games paint a very clear picture. Frames were never meant to be known by the player. You were supposed to play intuitively and decide which moves to use based on how you felt in certain situations. (Kind of like real life).
It was the competitive scene that began to break the games a part like dismantling a TV to see what was inside, in order to understand the mechanics of the game on a computer/numerical system. The blue prints of the game so to speak.
They did this in order to give them selves the best competitive edge, and soon the secret began to circulate and before you know it everyone is studying frames like a religion.
And today you have a culture of gamers completely centered around knowing the frame data with its own weird online nerd language like "QCF1" or "WS2" etc,.....so conditioned by this precedent that they will never accept anything less.
My opinion is that the competitive scene is the best and worst thing to EVER happen to fighting games, honestly. (Leaning a little towards "WORST")
Just look at the barebones nature of T7 and the constant thirst to know every single data of frame for every possible movement you can make in the game as proof.
There is a reason why Harada has always been against disclosing frame data in the games, because doing so opens Pandora's box, and we can never enjoy the games with a blissful ignorance, the way they were meant to be played. Just some food for thought. 🙃
Cr1ms0nRav3n You can still play the game casually with your friends. Nobody would force you to learn all those frames data, matchups and shit.
I'm someone who has studied the frame data and the online language for Tekken, for years.
My comment is an observation of a simpler time, where knowing every single frame for every move wasn't the end all be all.
And the older games feel like that's the case, given how "broken" or "useless" certain moves were.
I put them in quotation marks because it's only compared to our obsession with frame data today, that they seem that way.
And my opinion is that frame data was never really meant to be known by the players.
Now frame data is everything, apparently. And we have a fighting game culture completely centered around it.
Just making an observation, don't get butt hurt or assume anything about anyone.
For the long paragraph you've written I'm sorry to say it's pretty much BS. You say you study frames for years? Then why is your opinion sounds like coming from a casual/newbie/noob? Frame data of moves has been there since Tekken 3, it is no big secret. You just have to toggle that up in the option menu in practise mode. Competition will always be present especially in a fighting game where one player wins and the other one lose. The moment you play is the moment the competition starts. You can not say "competitive scene" did anything to fighting games when everytime you play IS a competitive scene. It's just that you obviously enjoy being a casual player. Even if you don't study frame data you have to at least memorize all the commands of your character and know what moves are the fastest, the strongest, and longest to be able to play decently in this game and that in itself is "nerdy" in your own term. Thirst of information is a healthy thing, you make it sound like we are desperate beggars. Any new information can translate to improvement. Studying frame data gives you ability to know in a situation what moves you can choose to do and what moves are poor to do. "Broken" just translates to so strong it can lead you to a win and "useless" is just bad it will put you at risk. Your ideas is no food for thought because it is backward and anti-learning.
I don't see why discussing/approaching a game in more technical terms is a bad thing. Of course the community's knowledge of a game will evolve after decades and decades, that's just common sense, and it's unavoidable. Tekken 7's competitive scene is a massive contributing factor to the series' renewed success. Additionally, Tekken is a game with so many different options that frame data is absolutely not the be-all-end-all. Characters like Lee are designed to be threatening at both + and - frames, and to take advantage of people with rigid/basic understandings of what frame data means, and he's far from the only character that can do that.
No wonder armor king was beaten to near death by murduk lmao
😅😅
That was the original Armour King. This is his younger brother.
it wasn't near
Stands off axis
F21 whiffs
Mainman: HAHAHAHAHAHAHHA
@TheMainManSWE He's actually call Armor King II.
When t6🙄
first
Is this a psp version of the game, lol?
ps3
....first thing u show is an off axis move whiffing. Smh
What he said is still true though, it has terrible range.
There is no such thing as a bad character just a bad player tbh