The Mahoraga Origin! (Origin Review)
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- Опубликовано: 28 сен 2024
- Become Mahoraga from the Latest Season of JJK! Adapt to your enemies and become unstoppale!
The Mahoraga Origin Was Created by Redwood!
(Special Thanks to Fintris and TheViralMelon too)
DOWNLOAD IT HERE!
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Just a little reminder mahoraga is NOT a curse spirit a curse spirit is made out of pire negative energy, mahoraga is a shikigami that is made out of megumi' s shadow
Ohhh, fair enough. I haven’t caught up with the show yet so I just went off what I knew
Just say its a shikigami bro you ain't gotta make jt so long
@@NotPogOrigins there nothing to catch up, its in the first episode.
well its not megumis shadows its more called the 10 shadow thecnique its a curse thecnique that orginates from the zenin clan that megumi is a part of just that well gojo interupted the zenin clan from buying megumi@@NotPogOrigins
no it isn't idk wtf ur talking about...@@Lialvas
debuffs that would be cool to add
1: ifu die u lose all your adaption and have to get it back again
2: what ever hits you u will take double damaged before adapting to it
3: being able to adapt to fall damage or other things like fire damage
4: if u have enough gapples being able to adapt to the void would be cool XD
Adapts to void: Wait a minute what do I do now?
@@the_dogeboi243I mean maybe there’s a data pack that allows building in the void. A void base would be really cool
U wouldn’t even need gapples the void only does 1 damage per tick and since taking 7 hits from a damage source auto adapts you just jumping in the void is enough
@@the_dogeboi243have someone tp u
I'd say just the first time something damages you it would deal double because 6 hits of double damage is really strong
“this friendly golem”
the golem: RICKY WHEN I CATCH U RICKY!!
LOL
@@NotPogOrigins what the server name i forgor
I think maybe it might be better to have each damage source deal less and less damage to you every time you are hit, like one heart less damage and when you are hit with enough damage for a full healthbar, you are now completely immune
It would be like scape and run parasites adaptation system.
This is based off mahoragas adaptation in which he automatically full adaptation to any damage that is supernatural
@@toolbot4343 Wrong. Mahoraga's adaptation isn't a complete 0 to 100. With each rotation, it adapts to the phenomena a little more
@@toolbot4343 even if it's based on something, the way this origin works right now is extremely broken as you could just deal damage to yourself with, say, a tnt behind a block, take damn near no dmg and then be immune to all explosions damage until you die. the way this guy said it would be a lot more balanced since you would have to repeatedly do that same process and make it less trivial to become immortal.
@@horae6528Too bad
Personally I would change it from complete immunity to a scaling damage resistance. For example every time you get hit by that damage type you gain 10% damage reduction from it maxing out at 90% tho that’s just an idea
but that isn't what mahoraga is in the show. he is meant to be op
@@rollingswordfish4184 that is exactly how mahoraga works. Everytime the shikigami gets hit, the wheel turns once. After a full turn, mahoraga gets completely adapted by the phenomena.
correction: it's only 4 turns, not a full turn.
the adaptation is gradual so that would make sense but mahoraga has no limit on adaptating to anything but I guess that's good for balancing
@@ophew you watching lobotomy kaisen because its only one turn in the anime, in the anime if he gets hit by something he'll eventually adapt to it and if hit multiple times it speeds up how fast he adapts, they made it just like the anime it only turns once per adaption.
the only time it turned four times was for gojo's limitless, which gege prob added to show how powerful gojo was or something.
you should make it so that you can't wear armor at all. I can see this being extremely op in any smp. You ask someone to hit you with everything and you're immortal
Oh yea 100% the creator himself said it was OP. Nonetheless it is a very impressive and awesome origin!
@@NotPogOrigins I actually like it being op. Thats what Mahoraga is anyways.
it's only op if you never die to anything stupid. If you haven't adapted to creepers yet and one kills you in one hit? you're back to being incredibly weak. Someone tries to crit you out before you adapt to their weapon? Probably going to kill since you've got basically no armour. Sure, it's not weak by any means, but there's definitely ways to play around it for enemy players at least
@@Greninja9001 What im saying tho is that you could could ask someone to hit you once with every weapon/tool in the game and you could adapt to everything. As long as the creeper doesn't oneshot you which in most cases if you even try to run before it explodes it won't you'll adapt. Even if someone tries to kill you as long as you get hit once and you run away asap you only have to survive 1 minute max which isn't that long. Also the adapting reduces by 10 second everytime your hit. The only way someone could kill you is that the equipment you and the enemy has is so vast that you literally can't live. You just have to play it smart and actually not die to a zombie or something.
@@negate4828 Oh I 100% agree that you could do that, but in an SMP, who in their right mind would make someone else unstoppable? What if they betray you? There's more risk than reward for the helping player.
Also, getting crit several times with a netherite sword/axe when you've got no armour is going to kill you, or get you very low. The Mahoraga player will take 7 hits before becoming fully adapted. 7 axe crits on someone without a chestplate or helmet is probably going to kill, especially when we factor in strength potions and such.
Finally, not dying to something stupid is harder than you'd think. There was a norse mythology story where Loki managed to kill Balder (I think) by finding the one thing he wasn't immune to. You're bound to forget SOMETHING, whether it be tnt minecarts, shovels, end crystals, beds in the nether, respawn anchors in the overworld, etc. There will almost always be something you've missed.
But yeah, it's pretty overpowered if you play it smart. Easy solution to being immune to players is just smack a load of low-gear ones and run after they start hitting back.
A big misunderstanding of mahoraga adaptability is that it is not completely immune to the attack it received but rather it finds way to counter the attack. The stats of mahoraga (durability, strength, etc) stay the same no matter how much adaptation it went through.
it does become immune, but without changing it's stats
That Mahoraga is OP , you really need to take more damage with that origin
not really because of how the origin works weapons with different enchantments count as different weapons so adapting to a iron sword with sharpness is different to one with smite and there are more loop holes the only way this becomes more overpowered than a fully geared player is fi there dumb or don't prepare witch is very unlikely and while it's op for single player it's not that different from having full enchanted netherite (you'd be just about unkillable either way)
Definitely needs nerfing, you can just get a teammate to help you adapt to the strongest stuff (cus you need a weapon that could almost one-shot) after you adapt to those things you are invincible. @@randomsmartguy9544
How would this interact with different weapon types? Is a stone sword the same as an iron one? Is an axe the same as a sword? What about tridents, thrown or used as melee? Crossbows and regular bows? TNT and creepers? This is such an interesting origin! I'd love to play around with this, it looks so fun!
Idk about the origin, but in jjk verse, once mahoraga is adapted to an attack, he's also adapted to all attacks that works similar in base, for example, when sukuna tried to kill mahoraga with a "dismantle", an attack that sends you invisible slashes, mahoraga adapted to it, and later on the fight we see when sukuna used "cleave" on him, a technique that directly cuts your body rather than sending slashes at you, mahoraga was already adapted to it since both "dismantle" and "cleave" were the same at base.
I believe it stores the data of what weapon was used. So if you got hit by something with a certain level of enchantments, that counts as something else. So it should support all of that I think?
Interesting. Man I need to watch the new season
@@NotPogOrigins Ohh interesting, that’s actually a lot more balanced for pvp at least. Gives people a reason to carry around some of the more niche weaponry in the game as well! Now I’ve just got to convince my friends to play with me lol
So this is what my parents meant when they said im adapted
An smp which everyone is put against a single player with this origin would be sick
Its funny the fact that the friendly golem was trying trying to kill you
He’s our pet now
@@NotPogOrigins average chihuhua
To make it more balanced I feel like it should be like instead of a complete adaptation, it’s based on experience with whatever attack. For example if you take damage from a sword and then adapt it’ll be a decrease in damage instead of just a complete stop in damage making you have to adapt to an attack multiple times before it becomes completely nullified
Among other adjustments and whatever just limit the amount of adaptations you can have at any time eg you can only have 3 adaptations and to adapt to something else you gotta delete one of your 3 saved ones (at least that adds some strategy) and the mod doesn’t have to be identical to mahoraga so whatever
or another idea with all the adaptations you accumulate you can only make one adaptation apply to you at any given time
nah
that wouldnt be cool
it would be nice seeing how well this origin would actually work in a proper gameplay!! because you might encounter multiple mobs at once rather than just one that'd let you escape and adapt
AMAZING THANK YOU FOR BRINGING THIS TO MY ATTENTION
To make the adaptation not OP you should make adaptment like this:
first hit: slight adaptation, wheel spinned slightly
Second hit:
Third Hit: slightly better adaptation, wheel spinned slightly
Fourth hit: better adaptation, wheel spinned slightly
Fifth hit:
Sixth hit: full adaptation , wheel spinned slightly ( after these 4 spins the wheel should have rotated 180° from the original position) you have adapted fully to that attack, you might take small damage rarely but it will mostly deal no damage
But if thats too hard then you could make it so that after getting hit, the wheel spins. The wheel spins every 10-15 seconds getting slightly longer every spin, getting hit by the same attack over and over makes the wheel spin faster
If the wheel spins ( slightly ) 4 times it will fully adapt to the attack
the hsr music is fire
My thoughts exactly ^-^
Really high quality review!
Ty!
just drink turtle master potion and you will be able to tank even charged creeper lol, considering the fact what you are faster, slowness is not that bad
Yea. There’s no stopping this beast
@@NotPogOriginsyou can't adapt to fall damage, falling on dripstones, fire, lava or magic damage.
If you want to add a cool debuff that would make it more balanced, you can only adapt to 8 different sources of damage at a time. Each time the wheel spins back to a cube thats already had an adaption it will wipe that one for the new one.
Next buff / debuff, you progressively take less and less damage per hit of adaption but its 30 seconds per hit and can be subtracted per hit.
Next buff / debuff, increased stamina and less hunger loss, but food does not regen as much hunger as it would normally
Seeing people say “nah it can be balanced” like you can’t become immune to all damage types people can send at you is craaazy
if you actually spend some time in it it aint balanced anymore but if every enchant counts as a different weapon its gonna be kinda hard (although you could always throw weapons onto zombies and such for them to hit you with it) but just the sheer amount of enchant combinations is kinda insane, and you could also use strength together with like an enchanted chestplate to possibly bypass it
@@Supergaemer353 here is the thing. You don’t need to adapt to combinations. Hell you don’t need to adapt to most enchants in general since so many either don’t effect players, just boost weapon damage, or just set you on fire.
It is entirely possible being hit by one wooden sword would make you immune to all swords and if not hey I just need to get bonked by a netherite sword and now yours is practically useless since I’m immune to netherite swords AND fire. Good luck using fire aspect and sharpness on me
from what I've seen there's no reason to nerf the origin it's op on paper but has flaws that can be easily exploited in multiplayer, and for single it's fine as bye the end of the game you wouldn't be stronger than if you had full netherite gear the origin is op at the start but losses and benefits as you continue playing
Honestly, yea
I actually didn't notice you're Character being almost the same size as the golem
a nice debuff would be to only bieng able to have 6 adaptions at a time
Ur brain is smoother than mine, even I know mahoraga is a shikigami and not a cursed spirit
The main things that could kill a Mahoraga Origin would be 1 shot, and there would be a few things possible to be able to just be immortal.
TNT powered Arrow cannon:
Just adapt to 1 arrow.
TNT: adapt to it from a far enough distance to take a bit of damage.
Charged Creeper: same as the TNT.
TNT-minecart + flame arrow (as strong as a charged Creeper): same as the TNT one.
The void (hopefully): Elytra down towards the void, take a bit of damage, fly back up and wait till you adapted. (or just chunk up EGA and get hit 6 times by the void.)
Falling dripstone from huge height: make it from from a small height.
Anvil: same thing as the dripstone.
Nether and End bed: same as TNT.
Instant harming potions: just hit yourself with 1.
Just find things that deal 1 shot damage when modified in a certain way and make it weaker.
Add some debuff like
1. If there are alots of attacks coming at you, you can't adapt to all of them. like u can't adapt to different attacks at the same time.
2.If you die you lose all the old adaptations
to make this very balanced a decent nerf is that you'd have to be hit by anything like 3 or so times to adapt and you could only adapt to one thing at a time so if you get hit by a creeper two times but a zombie hits u, your creeper immunity would be gone unless you got hit 3 times and havent been hit by anything else
What i think they coud change is
Mostly on debuff like
1 While adapting to something u take extra damage , and for everysingle adaptation , u will receive a lit tiny bit more that damage,
2 Ur hunger go slower faster cause of the carnevorous ,
3 Enagle only the use of chestplate and block only the helmet, cause has of the extra damage with no chestplate coud be really more dangerous and after a while with enoght adapation impossible cause u have low armor but alot of damage acumulated
4 And make the savage one, block trades with villagers and they will run away from has a hostile mob
5 ir u die The adaptains reset
HOLY SHIT MAHORAGA
The other mahoraga mod can overtime make you immune to greg and his others
It should be so you only get 8 adaptations, and the 9th replaces your 1st adaptation. Also, there should be a way to see adaptations (like 8 slots above your xp bar which each hold a little symbol for each adaptation) plus there should be an indication of when you will adapt, and finally there should be some kinda feedback (sound and or visual) to show when you block an attack.
I think after limiting adaptations, it's really not so OP, especially when you remember that you're incapable of wearing elytra. You could also remove the ability to wied a shield I guess.
A debug that would be fitting is only being able to adapt 10 times or something. This would kinda make his character less op. However he should be able to adapt to fire damage, fall damage etc. in the anime mahoraga grows gills while being underwater. I also think adapting should take a bit more time
this is stupidly OP, the number of stuff u can be adapted to should be limited, like the number of spheres in the mahoraga wheel, that should be the limit. so u cant adapt to literally everything
Thats too op if you did an anime based origin smp the guy with Maghoraga could just hit him slef with potions until hes imune and the just become immune to lava, water and swords and no one can defeat him even end crystals or tnt he would just walk out of it unphased he'd be like an infinitely growing calamity that needs to be stopped
So the adaptation, was mainly on damage sources regardless of what kind of mob it was, or where it came from.,
bro took "what doesn't kill you makes you stronger" literally
with this sacred treseare i summon!
yall should have made it so mahoraga cant wear armor but has double health, can take dmg when adapted but heals really quickly instead (only heals to adapted things) and takes less dmg from it, gets a special wepon locked to slot 1 thats the little arm blade and any other weapon he wields give him weakness to discourage the use of any other weapon. and add some more buffs to it while keeping everything else it had, as a debuff make it have debuffs while adapting sense it has to change its curse energy to adapt so it makes sense, aaand done or thats what i would have done
WITH THIS TREASURE I SUMMON MAHORAGA
cool and nice minecraft origin I came from germany and I tink is a realy cool video
🙂
ask the creator to make it so can only adapt to like 3 things at once and when you get a fourth you lose your first, then it would be playable.
"Nah I'd Adapt"
-Mahoraga
Mahoraga can adapt not just to any attack but any phenomen
I hope they add hakari's ability too, playing a roulette which when you win you can't be unkilled for 4 minutes and 11 seconds
I think you should make a second one on this origin, as it changed a lot and got some abilities which are really confusing
Your voice sounds like AI somehow, did you record your voice and make it into AI and a write a script for it to automatically speak?
Nah I was just sleepy recording this lmao
omg this is the origin phil needs.
Maybe the adaptation could have different speeds depending on attack damage, instead of just instantly adapting (too op). Like maybe if you take enough attacks from that source over time to have dealt 20 hearts (which means you have to be strategic and heal in between, before being hit again) and then you adapt, or something
So if you wear strong armor, you'd be protected, but your adaptation would be significantly slowed, as an example.
Just use turtle master potion and let them attack you until ur adapted
The link doesn't work...
Could just be me.
Noway bro you are back thanks bro
I would nerf the adaptability by making it so that instead of one minute it takes 88 seconds to make a turn no matter if you get hit again or not, and instead of receiving 0 damage immediately it would be 12.5% less damage per turn, until the wheel makes one complete revolution and There if you receive 0 damage, also that each turn has a cooldown of another 88 seconds, if you receive a different attack during the time you are trying to adapt another 88 seconds are added to your adaptation and cooldown time
but when the wheel spins you will have adapted to both attacks at the same time, and if you receive a 3 type of damage different while you are adapting your adaptation is canceled, at least alone, if you are online you can change it to accumulate 4, 6 or up to 8 different types of attacks, finally, do not adapt to any damage no matter how small it may be, but each attack must take away at least 2 hearts and a half of life for the wheel starts to spin
In the early game this origin is somehow balanced, but the moment we talk about prep time and its absolutely broken. With the help of turtle master potions you are nearly invincible, which is more than enough to tank 7 hits in a row, plus you can use the ability of the origin on crystals and enchors and you will become a walking calamity on its own. Sounds fun, but also extremely inbalanced in good hands. Also, i have a question, is the adapting ability works only on 1 source of damage in a signle moment or it can work in parallel? If first, then it somehow balanced, but otherwise its even more broken
It might be a stupid question, but...
Can I use it with java edition?
beastly should make it so all peaceful mobs automatically flee and all neutral mobs are automatically hostile
HE AINT EVEN A CURSED SPIRIT
*With this treasure I summon-*
i dont think having extra damage taken as a debuff will make sense since both you and mahoraga are absolute units
Mahoraga isn't a cursed spirit, it's a shikigami-
This would never happen but what if u fell in the void more then 7 times
bro really said maharaga is cursed ability
It should be for each player different so that my friend can’t hit me with an sword and then I’m invincible against a sword
adapt to fire and fall damage so you wont die when mining and in the nether
What about the sword of extermination
The sword of HUHHH?! Man I need to watch season 2
Yup
I think a eas way to implement it is to make you spawn with a sword that does 5 damage to regular players and mobs but does 5 times more damage to undead, nether, end mobs and the warden. but you as a debuff, you cant use any other kind of weapon, so no swords, axes, tridents, bows, or crossbows.
There really isn't any cursed spirits around in minecraft so I don't see how they would be able to make it 😅
Can you PLEASE do one for Shadow/Cid from eminence in the shadow
Roses are red, weapons against me won’t prosper, with this sacred treasure i summon, Big Ragga The Opp Stopper, free my man gojo btw
thats so cool!
not gonna lie i think being adapted to something FOREVER is too op either it should be for like three hours or you can adapt only to 10 things max if u reached max you lose the first thing you adapted to
Non lore accurate ability representation each time mahoraga gets hit with a attack the wheel will spin the wheel has to make a full rotation to completely adapting to an attack
Question do totems work and if so do they keep your adaptions as if so then well I would do the stupid and the funny and do anything that’s a insta kill
Honestly no clue
can't we have this incredible datapack on forge?
You can try! not sure if it will work
You should make a Chimera ant orgin with like a 0.1 or more also add nen ablitys would be cool chance ti be a chimera ant king
Wish this was available on curseforge
4:44 what the dog doin 😨
Its not the strongest cursed spirit in the show so FAR
Also a shikigami
Im wondering if you get oneshotted but you have a totem does it means u gonna adapts to it or just died without any adaption
Have a debuff of having it super hard to get
i say if they had a limit of adaptation like 8 slot and when you have 8 the first one get replace by the new one . even tho in pvp this will be overpowered ye .
So maybe a x2 output before adaptation would be good 🤔
do the adaptation stay when you log off?
if you get hurt by hunger do you adapt to it
with this treasure i summon...
Thx for the info new sub
Yeah Imma need this
With this treasure i summon…
could to try to find or make a tensura mod or an origin
edit: i put and instead of an
Sword Mahoraga Where is?
couldn't you adapt to hunger damage making it so you don't need to eat
Can you please make a one piece themed origin or luffy? That would be cool
Best pvp orgin
What mod or data pack is this?
1:29 best transition of 2023
Why can’t you wear armour on your head or chest? Like most if not all of the armour you get is made by the player, I can imagine just making unique armour to fit them but apparently not.
Also if you can adapt to anything you should be able to adapt to eat vegetables bro, eat your greens
Is this in the original origins mod or is it an addon/data pack
It’s a datapack!
Thanks!
Is this compatibility with the Jjk mod?
as long as its in fabric!
How can i get mahoraga ability
i cant find the discord server
Adapting should make u take 70% less dmg from that source
And before that you should take 1.3x dmg from all source
It is 0.3 % 1.3% is 30% more
@@rupalidas7038 yeah he is saying before u adapt u should take that 30% more damage to balance it
What version of minecraft is this on???
1.20+