Just a little reminder mahoraga is NOT a curse spirit a curse spirit is made out of pire negative energy, mahoraga is a shikigami that is made out of megumi' s shadow
well its not megumis shadows its more called the 10 shadow thecnique its a curse thecnique that orginates from the zenin clan that megumi is a part of just that well gojo interupted the zenin clan from buying megumi@@NotPogOrigins
debuffs that would be cool to add 1: ifu die u lose all your adaption and have to get it back again 2: what ever hits you u will take double damaged before adapting to it 3: being able to adapt to fall damage or other things like fire damage 4: if u have enough gapples being able to adapt to the void would be cool XD
U wouldn’t even need gapples the void only does 1 damage per tick and since taking 7 hits from a damage source auto adapts you just jumping in the void is enough
you should make it so that you can't wear armor at all. I can see this being extremely op in any smp. You ask someone to hit you with everything and you're immortal
it's only op if you never die to anything stupid. If you haven't adapted to creepers yet and one kills you in one hit? you're back to being incredibly weak. Someone tries to crit you out before you adapt to their weapon? Probably going to kill since you've got basically no armour. Sure, it's not weak by any means, but there's definitely ways to play around it for enemy players at least
@@Greninja9001 What im saying tho is that you could could ask someone to hit you once with every weapon/tool in the game and you could adapt to everything. As long as the creeper doesn't oneshot you which in most cases if you even try to run before it explodes it won't you'll adapt. Even if someone tries to kill you as long as you get hit once and you run away asap you only have to survive 1 minute max which isn't that long. Also the adapting reduces by 10 second everytime your hit. The only way someone could kill you is that the equipment you and the enemy has is so vast that you literally can't live. You just have to play it smart and actually not die to a zombie or something.
@@negate4828 Oh I 100% agree that you could do that, but in an SMP, who in their right mind would make someone else unstoppable? What if they betray you? There's more risk than reward for the helping player. Also, getting crit several times with a netherite sword/axe when you've got no armour is going to kill you, or get you very low. The Mahoraga player will take 7 hits before becoming fully adapted. 7 axe crits on someone without a chestplate or helmet is probably going to kill, especially when we factor in strength potions and such. Finally, not dying to something stupid is harder than you'd think. There was a norse mythology story where Loki managed to kill Balder (I think) by finding the one thing he wasn't immune to. You're bound to forget SOMETHING, whether it be tnt minecarts, shovels, end crystals, beds in the nether, respawn anchors in the overworld, etc. There will almost always be something you've missed. But yeah, it's pretty overpowered if you play it smart. Easy solution to being immune to players is just smack a load of low-gear ones and run after they start hitting back.
I think maybe it might be better to have each damage source deal less and less damage to you every time you are hit, like one heart less damage and when you are hit with enough damage for a full healthbar, you are now completely immune
@@toolbot4343 even if it's based on something, the way this origin works right now is extremely broken as you could just deal damage to yourself with, say, a tnt behind a block, take damn near no dmg and then be immune to all explosions damage until you die. the way this guy said it would be a lot more balanced since you would have to repeatedly do that same process and make it less trivial to become immortal.
Another debuff i would like to add is having no shield and using swords or your fist only for attacking because mahoraga never used a shield in both the anime and the manga and he only used the sword of extermination for attacking and his fist in the anime as well
@@michaelmembrane mahoraga should do extra damage to undead or inhuman mobs, since in the show his sword is imbued with positive energy which is lethal to cursed spirits
Personally I would change it from complete immunity to a scaling damage resistance. For example every time you get hit by that damage type you gain 10% damage reduction from it maxing out at 90% tho that’s just an idea
@@rollingswordfish4184 that is exactly how mahoraga works. Everytime the shikigami gets hit, the wheel turns once. After a full turn, mahoraga gets completely adapted by the phenomena.
@@ophew you watching lobotomy kaisen because its only one turn in the anime, in the anime if he gets hit by something he'll eventually adapt to it and if hit multiple times it speeds up how fast he adapts, they made it just like the anime it only turns once per adaption. the only time it turned four times was for gojo's limitless, which gege prob added to show how powerful gojo was or something.
A big misunderstanding of mahoraga adaptability is that it is not completely immune to the attack it received but rather it finds way to counter the attack. The stats of mahoraga (durability, strength, etc) stay the same no matter how much adaptation it went through.
It should make it so there is a designated player you have to follow around and protect at all times. After all, gotta be a good daddy Mahoraga for Sukuna, right?
@@russelllim4891 they can summon you once if they haven't and then after your done you start attacking them as well, but if they have beaten you or the person who they were fighting does, then they can summon you however many more times with you obeying them until you die or they die.
not really because of how the origin works weapons with different enchantments count as different weapons so adapting to a iron sword with sharpness is different to one with smite and there are more loop holes the only way this becomes more overpowered than a fully geared player is fi there dumb or don't prepare witch is very unlikely and while it's op for single player it's not that different from having full enchanted netherite (you'd be just about unkillable either way)
Definitely needs nerfing, you can just get a teammate to help you adapt to the strongest stuff (cus you need a weapon that could almost one-shot) after you adapt to those things you are invincible. @@randomsmartguy9544
How would this interact with different weapon types? Is a stone sword the same as an iron one? Is an axe the same as a sword? What about tridents, thrown or used as melee? Crossbows and regular bows? TNT and creepers? This is such an interesting origin! I'd love to play around with this, it looks so fun!
Idk about the origin, but in jjk verse, once mahoraga is adapted to an attack, he's also adapted to all attacks that works similar in base, for example, when sukuna tried to kill mahoraga with a "dismantle", an attack that sends you invisible slashes, mahoraga adapted to it, and later on the fight we see when sukuna used "cleave" on him, a technique that directly cuts your body rather than sending slashes at you, mahoraga was already adapted to it since both "dismantle" and "cleave" were the same at base.
I believe it stores the data of what weapon was used. So if you got hit by something with a certain level of enchantments, that counts as something else. So it should support all of that I think?
@@NotPogOrigins Ohh interesting, that’s actually a lot more balanced for pvp at least. Gives people a reason to carry around some of the more niche weaponry in the game as well! Now I’ve just got to convince my friends to play with me lol
it would be nice seeing how well this origin would actually work in a proper gameplay!! because you might encounter multiple mobs at once rather than just one that'd let you escape and adapt
Well, theres a theory that Mahoraga can only adapt to 8 things at a time (1 per noch on his halo), so maybe you could make it so that he only adapts to the last 8 things that damaged him, that way it dosent alloe you to become unkillible in like 30 MC days
@@Pizza_Requiem Bro read the manga clearly, Mahoraga's adaptation is NOT a ct, it is part of himself and him being so strong to the point of adapting to any phenomena is completely normal as being one of the strongest creatures in jjk so far, and an untamed one throughout years and years. That is just a theory so therefore it wouldn't count as canon until proven in the manga (doubt it will since he is literally dead right now)
To make it more balanced I feel like it should be like instead of a complete adaptation, it’s based on experience with whatever attack. For example if you take damage from a sword and then adapt it’ll be a decrease in damage instead of just a complete stop in damage making you have to adapt to an attack multiple times before it becomes completely nullified
Among other adjustments and whatever just limit the amount of adaptations you can have at any time eg you can only have 3 adaptations and to adapt to something else you gotta delete one of your 3 saved ones (at least that adds some strategy) and the mod doesn’t have to be identical to mahoraga so whatever or another idea with all the adaptations you accumulate you can only make one adaptation apply to you at any given time
If you want to add a cool debuff that would make it more balanced, you can only adapt to 8 different sources of damage at a time. Each time the wheel spins back to a cube thats already had an adaption it will wipe that one for the new one. Next buff / debuff, you progressively take less and less damage per hit of adaption but its 30 seconds per hit and can be subtracted per hit. Next buff / debuff, increased stamina and less hunger loss, but food does not regen as much hunger as it would normally
Thats too op the fact that u take no damage is too much it should maki it that u take less damage or u get a potion effect depending on what hit u like melee damaged get a lvl of resistance
from what I've seen there's no reason to nerf the origin it's op on paper but has flaws that can be easily exploited in multiplayer, and for single it's fine as bye the end of the game you wouldn't be stronger than if you had full netherite gear the origin is op at the start but losses and benefits as you continue playing
To make the adaptation not OP you should make adaptment like this: first hit: slight adaptation, wheel spinned slightly Second hit: Third Hit: slightly better adaptation, wheel spinned slightly Fourth hit: better adaptation, wheel spinned slightly Fifth hit: Sixth hit: full adaptation , wheel spinned slightly ( after these 4 spins the wheel should have rotated 180° from the original position) you have adapted fully to that attack, you might take small damage rarely but it will mostly deal no damage But if thats too hard then you could make it so that after getting hit, the wheel spins. The wheel spins every 10-15 seconds getting slightly longer every spin, getting hit by the same attack over and over makes the wheel spin faster If the wheel spins ( slightly ) 4 times it will fully adapt to the attack
if you actually spend some time in it it aint balanced anymore but if every enchant counts as a different weapon its gonna be kinda hard (although you could always throw weapons onto zombies and such for them to hit you with it) but just the sheer amount of enchant combinations is kinda insane, and you could also use strength together with like an enchanted chestplate to possibly bypass it
@@Supergaemer353 here is the thing. You don’t need to adapt to combinations. Hell you don’t need to adapt to most enchants in general since so many either don’t effect players, just boost weapon damage, or just set you on fire. It is entirely possible being hit by one wooden sword would make you immune to all swords and if not hey I just need to get bonked by a netherite sword and now yours is practically useless since I’m immune to netherite swords AND fire. Good luck using fire aspect and sharpness on me
Imagine to be Mahoraga, you must die first with something in your inventory to summon (like a nether star. For a drastic turn of course!) and you continue to adapt while still being a newborn, you get half a damage each time, and use the number of hit to adapt, the more you can survive, the more you can adapt, it give more thrill to play Mahoraga as the trump card like Megumi did. If give Mahoraga times to prepare, this mf is truly invincible.
"Oh you think I'm losing no b#### we losing! This how we gonna do this. Roses are red weapons' against me wont prosper with this sacred treasure I summon BIG RAGA THE OPP STOPPA!"
Another thing they should add is that Mahoragas adaptation is not only defensive, but offensive aswell, so maybe attacks on other players would go through their armor and enchantments after you've adapted? This could aply to mobs aswell, where you do more and more damage until you one shot them
just drink turtle master potion and you will be able to tank even charged creeper lol, considering the fact what you are faster, slowness is not that bad
What i think they coud change is Mostly on debuff like 1 While adapting to something u take extra damage , and for everysingle adaptation , u will receive a lit tiny bit more that damage, 2 Ur hunger go slower faster cause of the carnevorous , 3 Enagle only the use of chestplate and block only the helmet, cause has of the extra damage with no chestplate coud be really more dangerous and after a while with enoght adapation impossible cause u have low armor but alot of damage acumulated 4 And make the savage one, block trades with villagers and they will run away from has a hostile mob 5 ir u die The adaptains reset
to make this very balanced a decent nerf is that you'd have to be hit by anything like 3 or so times to adapt and you could only adapt to one thing at a time so if you get hit by a creeper two times but a zombie hits u, your creeper immunity would be gone unless you got hit 3 times and havent been hit by anything else
Add some debuff like 1. If there are alots of attacks coming at you, you can't adapt to all of them. like u can't adapt to different attacks at the same time. 2.If you die you lose all the old adaptations
well i think it would've been better if when dmg taken it would slowly adapt to this type of dmg but not fully, just like in the show it took mahoraga 3 spins to more or less adapt to sukuna's dismantle and cleave(maybe more i kinda forgor), considering how many slashes he had taken for him to adapt and considering the fact that the more he gets hit with the same type of dmg the faster he adapts i think the concept should be reworked that after you get hit you need n points to make the wheel spin 1 time, for example 100 and after a period of time you get +1 point, the more dmg taken the more point you get so like idk +0.1 point each time for each extra hit and with each spin you need more points and i know that like the more complex the attack is the more time is needed but cmon its to hard to make so even reworking it into that will make it way more balanced, maybe even making so that you can never fully adapt and you only decrease the dmg taken by 3/4 so like each spin 1/4 less dmg taken and the maximum amount of spins is 3 idk just some random thoughts.
Can you create core midas origin It's ability is called mineral core it's a type of ability to use different mineral to increase part of its own body parts like arm,hand,leg,feet,bone,eye,ear, muscles and heart
Examples is using netherite to get an ability called netherite heart it's increase your blood pressure inside your veins to increase jump strength speed haste and durability like an affect or a weapon
Gold for golden shell extra defence and damage,echo shard for echo ear increase hearing and amethyst shard for amethyst eye increase sight and see through night time
Suggestion: You can only adapt to 5 sources at the same time, and those are the last 5 you have been hit with. Note: I thought this could bring some great creativity in PVP as your opponent could swap out your adaption and counter it
The main things that could kill a Mahoraga Origin would be 1 shot, and there would be a few things possible to be able to just be immortal. TNT powered Arrow cannon: Just adapt to 1 arrow. TNT: adapt to it from a far enough distance to take a bit of damage. Charged Creeper: same as the TNT. TNT-minecart + flame arrow (as strong as a charged Creeper): same as the TNT one. The void (hopefully): Elytra down towards the void, take a bit of damage, fly back up and wait till you adapted. (or just chunk up EGA and get hit 6 times by the void.) Falling dripstone from huge height: make it from from a small height. Anvil: same thing as the dripstone. Nether and End bed: same as TNT. Instant harming potions: just hit yourself with 1. Just find things that deal 1 shot damage when modified in a certain way and make it weaker.
It should be so you only get 8 adaptations, and the 9th replaces your 1st adaptation. Also, there should be a way to see adaptations (like 8 slots above your xp bar which each hold a little symbol for each adaptation) plus there should be an indication of when you will adapt, and finally there should be some kinda feedback (sound and or visual) to show when you block an attack. I think after limiting adaptations, it's really not so OP, especially when you remember that you're incapable of wearing elytra. You could also remove the ability to wied a shield I guess.
Q: Can you just adapt to hunger? Then you can't starve. And if you jump in the void, but have an enderpearl chamber ready to be triggered, you'll be immune to the void, right? And if this is the case, it's WAY overpowered.
I think that you could make it more balanced if you modified the adaptation so that rather than becoming invulnerable you take less damage at every adaptation process, you could gradually cut it in half and if the damage ever goes below a certain treshold then you become immune.
A debug that would be fitting is only being able to adapt 10 times or something. This would kinda make his character less op. However he should be able to adapt to fire damage, fall damage etc. in the anime mahoraga grows gills while being underwater. I also think adapting should take a bit more time
this is stupidly OP, the number of stuff u can be adapted to should be limited, like the number of spheres in the mahoraga wheel, that should be the limit. so u cant adapt to literally everything
Thats too op if you did an anime based origin smp the guy with Maghoraga could just hit him slef with potions until hes imune and the just become immune to lava, water and swords and no one can defeat him even end crystals or tnt he would just walk out of it unphased he'd be like an infinitely growing calamity that needs to be stopped
yall should have made it so mahoraga cant wear armor but has double health, can take dmg when adapted but heals really quickly instead (only heals to adapted things) and takes less dmg from it, gets a special wepon locked to slot 1 thats the little arm blade and any other weapon he wields give him weakness to discourage the use of any other weapon. and add some more buffs to it while keeping everything else it had, as a debuff make it have debuffs while adapting sense it has to change its curse energy to adapt so it makes sense, aaand done or thats what i would have done
Good idea would be to add a limit to how many damage sources you can adapt to, this way in fight scenarios people have a chance of killing you if they have enough damage sources EDIT abilities -> damage sources
How you should appear in any given SMP: Have a friend. Make him say the. "Furube Yura Yura Something about titles *Your name here*" Then you kill your friend Then idk, go kill everythingm
Ah yes, adding a very overpowered shikigami. This op beast can one shot any curse spirit with the sword of extermination. If the shikigami is not dead to the ability, it will literally adapt to it. The shikigami can regenerate from an atom. The only people who can succesfully kill Mahoraga was Gojo and Sukuna. If this was placed on a server, everyone is unkillable.
In the early game this origin is somehow balanced, but the moment we talk about prep time and its absolutely broken. With the help of turtle master potions you are nearly invincible, which is more than enough to tank 7 hits in a row, plus you can use the ability of the origin on crystals and enchors and you will become a walking calamity on its own. Sounds fun, but also extremely inbalanced in good hands. Also, i have a question, is the adapting ability works only on 1 source of damage in a signle moment or it can work in parallel? If first, then it somehow balanced, but otherwise its even more broken
hold up that adaption is a little broken aint it you could just adapt to everything and become unkillable i feel like it should be more on the lines of every hit with a specific damage source would give you a 5-10% resistance to that damage source up to 90-95% resistance with less debuffs that way your strong but not unkillable if you adapt to everything and you dont have to worry about getting oneshot if you arent adapted yet
Just a little reminder mahoraga is NOT a curse spirit a curse spirit is made out of pire negative energy, mahoraga is a shikigami that is made out of megumi' s shadow
Ohhh, fair enough. I haven’t caught up with the show yet so I just went off what I knew
Just say its a shikigami bro you ain't gotta make jt so long
@@NotPogOrigins there nothing to catch up, its in the first episode.
well its not megumis shadows its more called the 10 shadow thecnique its a curse thecnique that orginates from the zenin clan that megumi is a part of just that well gojo interupted the zenin clan from buying megumi@@NotPogOrigins
no it isn't idk wtf ur talking about...@@Lialvas
debuffs that would be cool to add
1: ifu die u lose all your adaption and have to get it back again
2: what ever hits you u will take double damaged before adapting to it
3: being able to adapt to fall damage or other things like fire damage
4: if u have enough gapples being able to adapt to the void would be cool XD
Adapts to void: Wait a minute what do I do now?
@@the_dogeboi243I mean maybe there’s a data pack that allows building in the void. A void base would be really cool
U wouldn’t even need gapples the void only does 1 damage per tick and since taking 7 hits from a damage source auto adapts you just jumping in the void is enough
@@the_dogeboi243have someone tp u
I'd say just the first time something damages you it would deal double because 6 hits of double damage is really strong
“this friendly golem”
the golem: RICKY WHEN I CATCH U RICKY!!
LOL
@@NotPogOrigins what the server name i forgor
you should make it so that you can't wear armor at all. I can see this being extremely op in any smp. You ask someone to hit you with everything and you're immortal
Oh yea 100% the creator himself said it was OP. Nonetheless it is a very impressive and awesome origin!
@@NotPogOrigins I actually like it being op. Thats what Mahoraga is anyways.
it's only op if you never die to anything stupid. If you haven't adapted to creepers yet and one kills you in one hit? you're back to being incredibly weak. Someone tries to crit you out before you adapt to their weapon? Probably going to kill since you've got basically no armour. Sure, it's not weak by any means, but there's definitely ways to play around it for enemy players at least
@@Greninja9001 What im saying tho is that you could could ask someone to hit you once with every weapon/tool in the game and you could adapt to everything. As long as the creeper doesn't oneshot you which in most cases if you even try to run before it explodes it won't you'll adapt. Even if someone tries to kill you as long as you get hit once and you run away asap you only have to survive 1 minute max which isn't that long. Also the adapting reduces by 10 second everytime your hit. The only way someone could kill you is that the equipment you and the enemy has is so vast that you literally can't live. You just have to play it smart and actually not die to a zombie or something.
@@negate4828 Oh I 100% agree that you could do that, but in an SMP, who in their right mind would make someone else unstoppable? What if they betray you? There's more risk than reward for the helping player.
Also, getting crit several times with a netherite sword/axe when you've got no armour is going to kill you, or get you very low. The Mahoraga player will take 7 hits before becoming fully adapted. 7 axe crits on someone without a chestplate or helmet is probably going to kill, especially when we factor in strength potions and such.
Finally, not dying to something stupid is harder than you'd think. There was a norse mythology story where Loki managed to kill Balder (I think) by finding the one thing he wasn't immune to. You're bound to forget SOMETHING, whether it be tnt minecarts, shovels, end crystals, beds in the nether, respawn anchors in the overworld, etc. There will almost always be something you've missed.
But yeah, it's pretty overpowered if you play it smart. Easy solution to being immune to players is just smack a load of low-gear ones and run after they start hitting back.
I think maybe it might be better to have each damage source deal less and less damage to you every time you are hit, like one heart less damage and when you are hit with enough damage for a full healthbar, you are now completely immune
It would be like scape and run parasites adaptation system.
This is based off mahoragas adaptation in which he automatically full adaptation to any damage that is supernatural
@@toolbot4343 Wrong. Mahoraga's adaptation isn't a complete 0 to 100. With each rotation, it adapts to the phenomena a little more
@@toolbot4343 even if it's based on something, the way this origin works right now is extremely broken as you could just deal damage to yourself with, say, a tnt behind a block, take damn near no dmg and then be immune to all explosions damage until you die. the way this guy said it would be a lot more balanced since you would have to repeatedly do that same process and make it less trivial to become immortal.
@@horae6528Too bad
Another debuff i would like to add is having no shield and using swords or your fist only for attacking because mahoraga never used a shield in both the anime and the manga and he only used the sword of extermination for attacking and his fist in the anime as well
Oooo, I agree
I mean what's really the point of the shield if u can adapt now
The sword better scale with adaptation because only being able to attack with one thing is horrible. Double if it's your fist
@@michaelmembrane mahoraga should do extra damage to undead or inhuman mobs, since in the show his sword is imbued with positive energy which is lethal to cursed spirits
Personally I would change it from complete immunity to a scaling damage resistance. For example every time you get hit by that damage type you gain 10% damage reduction from it maxing out at 90% tho that’s just an idea
but that isn't what mahoraga is in the show. he is meant to be op
@@rollingswordfish4184 that is exactly how mahoraga works. Everytime the shikigami gets hit, the wheel turns once. After a full turn, mahoraga gets completely adapted by the phenomena.
correction: it's only 4 turns, not a full turn.
the adaptation is gradual so that would make sense but mahoraga has no limit on adaptating to anything but I guess that's good for balancing
@@ophew you watching lobotomy kaisen because its only one turn in the anime, in the anime if he gets hit by something he'll eventually adapt to it and if hit multiple times it speeds up how fast he adapts, they made it just like the anime it only turns once per adaption.
the only time it turned four times was for gojo's limitless, which gege prob added to show how powerful gojo was or something.
So this is what my parents meant when they said im adapted
A big misunderstanding of mahoraga adaptability is that it is not completely immune to the attack it received but rather it finds way to counter the attack. The stats of mahoraga (durability, strength, etc) stay the same no matter how much adaptation it went through.
it does become immune, but without changing it's stats
imagine u adapted to nearly everything and then u die to the most random sorce of damage that u didn't even think of
anvil
Max enchnat wooden hoe
“Pricked by sweet berry bush whilst escaping Skeleton”
Pufferfish attack
That is basically how balder from norse mythology died
It should make it so there is a designated player you have to follow around and protect at all times.
After all, gotta be a good daddy Mahoraga for Sukuna, right?
Or there should be one player who can summon you to fight for them lol
@@TheSeagullMan if they can beat ya in a fight
@@russelllim4891 they can summon you once if they haven't and then after your done you start attacking them as well, but if they have beaten you or the person who they were fighting does, then they can summon you however many more times with you obeying them until you die or they die.
AMAZING THANK YOU FOR BRINGING THIS TO MY ATTENTION
That Mahoraga is OP , you really need to take more damage with that origin
not really because of how the origin works weapons with different enchantments count as different weapons so adapting to a iron sword with sharpness is different to one with smite and there are more loop holes the only way this becomes more overpowered than a fully geared player is fi there dumb or don't prepare witch is very unlikely and while it's op for single player it's not that different from having full enchanted netherite (you'd be just about unkillable either way)
Definitely needs nerfing, you can just get a teammate to help you adapt to the strongest stuff (cus you need a weapon that could almost one-shot) after you adapt to those things you are invincible. @@randomsmartguy9544
Really high quality review!
Ty!
How would this interact with different weapon types? Is a stone sword the same as an iron one? Is an axe the same as a sword? What about tridents, thrown or used as melee? Crossbows and regular bows? TNT and creepers? This is such an interesting origin! I'd love to play around with this, it looks so fun!
Idk about the origin, but in jjk verse, once mahoraga is adapted to an attack, he's also adapted to all attacks that works similar in base, for example, when sukuna tried to kill mahoraga with a "dismantle", an attack that sends you invisible slashes, mahoraga adapted to it, and later on the fight we see when sukuna used "cleave" on him, a technique that directly cuts your body rather than sending slashes at you, mahoraga was already adapted to it since both "dismantle" and "cleave" were the same at base.
I believe it stores the data of what weapon was used. So if you got hit by something with a certain level of enchantments, that counts as something else. So it should support all of that I think?
Interesting. Man I need to watch the new season
@@NotPogOrigins Ohh interesting, that’s actually a lot more balanced for pvp at least. Gives people a reason to carry around some of the more niche weaponry in the game as well! Now I’ve just got to convince my friends to play with me lol
An smp which everyone is put against a single player with this origin would be sick
it would be nice seeing how well this origin would actually work in a proper gameplay!! because you might encounter multiple mobs at once rather than just one that'd let you escape and adapt
step 1: jump to the void
step 2: adapt to void damage
step 3: continue falling forever.
Well, theres a theory that Mahoraga can only adapt to 8 things at a time (1 per noch on his halo), so maybe you could make it so that he only adapts to the last 8 things that damaged him, that way it dosent alloe you to become unkillible in like 30 MC days
Nah, he can adapt to anything.
@@aclutchboy5389 he can adapt to anything, just not at once
Or at least thats what the theory says
@@Pizza_Requiemyou said it yourself, a theory
@@walutin7675 ??? Yeah? Because no one except maybe Gege knows the true limitations of Mahoraga's CT? What do you want, a scientific study?
@@Pizza_Requiem Bro read the manga clearly, Mahoraga's adaptation is NOT a ct, it is part of himself and him being so strong to the point of adapting to any phenomena is completely normal as being one of the strongest creatures in jjk so far, and an untamed one throughout years and years. That is just a theory so therefore it wouldn't count as canon until proven in the manga (doubt it will since he is literally dead right now)
0:19 it is a shikigami not a cursed spirit
To make it more balanced I feel like it should be like instead of a complete adaptation, it’s based on experience with whatever attack. For example if you take damage from a sword and then adapt it’ll be a decrease in damage instead of just a complete stop in damage making you have to adapt to an attack multiple times before it becomes completely nullified
the boyyyyy
the general is hereeee
Among other adjustments and whatever just limit the amount of adaptations you can have at any time eg you can only have 3 adaptations and to adapt to something else you gotta delete one of your 3 saved ones (at least that adds some strategy) and the mod doesn’t have to be identical to mahoraga so whatever
or another idea with all the adaptations you accumulate you can only make one adaptation apply to you at any given time
nah
that wouldnt be cool
Its funny the fact that the friendly golem was trying trying to kill you
He’s our pet now
@@NotPogOrigins average chihuhua
What is it cost?
That one guy adapted EVERYTHING that hurt the player: Everything
Imagine you fighting someone and they say "WITH THIS TREASURE I SUMMON!" And motherfucking mahoraga appears
4:53"Its a little over powered"
LITTLE?
If you want to add a cool debuff that would make it more balanced, you can only adapt to 8 different sources of damage at a time. Each time the wheel spins back to a cube thats already had an adaption it will wipe that one for the new one.
Next buff / debuff, you progressively take less and less damage per hit of adaption but its 30 seconds per hit and can be subtracted per hit.
Next buff / debuff, increased stamina and less hunger loss, but food does not regen as much hunger as it would normally
cool and nice minecraft origin I came from germany and I tink is a realy cool video
🙂
Thats too op the fact that u take no damage is too much it should maki it that u take less damage or u get a potion effect depending on what hit u like melee damaged get a lvl of resistance
Yea 100% the creator themself Said it was OP. But it’s super fun regardless :)
from what I've seen there's no reason to nerf the origin it's op on paper but has flaws that can be easily exploited in multiplayer, and for single it's fine as bye the end of the game you wouldn't be stronger than if you had full netherite gear the origin is op at the start but losses and benefits as you continue playing
Honestly, yea
To make the adaptation not OP you should make adaptment like this:
first hit: slight adaptation, wheel spinned slightly
Second hit:
Third Hit: slightly better adaptation, wheel spinned slightly
Fourth hit: better adaptation, wheel spinned slightly
Fifth hit:
Sixth hit: full adaptation , wheel spinned slightly ( after these 4 spins the wheel should have rotated 180° from the original position) you have adapted fully to that attack, you might take small damage rarely but it will mostly deal no damage
But if thats too hard then you could make it so that after getting hit, the wheel spins. The wheel spins every 10-15 seconds getting slightly longer every spin, getting hit by the same attack over and over makes the wheel spin faster
If the wheel spins ( slightly ) 4 times it will fully adapt to the attack
the hsr music is fire
My thoughts exactly ^-^
Seeing people say “nah it can be balanced” like you can’t become immune to all damage types people can send at you is craaazy
if you actually spend some time in it it aint balanced anymore but if every enchant counts as a different weapon its gonna be kinda hard (although you could always throw weapons onto zombies and such for them to hit you with it) but just the sheer amount of enchant combinations is kinda insane, and you could also use strength together with like an enchanted chestplate to possibly bypass it
@@Supergaemer353 here is the thing. You don’t need to adapt to combinations. Hell you don’t need to adapt to most enchants in general since so many either don’t effect players, just boost weapon damage, or just set you on fire.
It is entirely possible being hit by one wooden sword would make you immune to all swords and if not hey I just need to get bonked by a netherite sword and now yours is practically useless since I’m immune to netherite swords AND fire. Good luck using fire aspect and sharpness on me
ironically the best counter i have for this ive seen when fighting some one with this origin is a trident with channeling and loyalty
because range lighting and fire and melee count as different types of damage
also i called my trident the (my friend's name) counter
Noway bro you are back thanks bro
Imagine to be Mahoraga, you must die first with something in your inventory to summon (like a nether star. For a drastic turn of course!) and you continue to adapt while still being a newborn, you get half a damage each time, and use the number of hit to adapt, the more you can survive, the more you can adapt, it give more thrill to play Mahoraga as the trump card like Megumi did. If give Mahoraga times to prepare, this mf is truly invincible.
"Oh you think I'm losing no b#### we losing! This how we gonna do this. Roses are red weapons' against me wont prosper with this sacred treasure I summon BIG RAGA THE OPP STOPPA!"
Another thing they should add is that Mahoragas adaptation is not only defensive, but offensive aswell, so maybe attacks on other players would go through their armor and enchantments after you've adapted?
This could aply to mobs aswell, where you do more and more damage until you one shot them
We adapting to everything 🗣️🗣️🗣️ 🔥🔥🔥
just drink turtle master potion and you will be able to tank even charged creeper lol, considering the fact what you are faster, slowness is not that bad
Yea. There’s no stopping this beast
@@NotPogOriginsyou can't adapt to fall damage, falling on dripstones, fire, lava or magic damage.
HOLY SHIT MAHORAGA
What i think they coud change is
Mostly on debuff like
1 While adapting to something u take extra damage , and for everysingle adaptation , u will receive a lit tiny bit more that damage,
2 Ur hunger go slower faster cause of the carnevorous ,
3 Enagle only the use of chestplate and block only the helmet, cause has of the extra damage with no chestplate coud be really more dangerous and after a while with enoght adapation impossible cause u have low armor but alot of damage acumulated
4 And make the savage one, block trades with villagers and they will run away from has a hostile mob
5 ir u die The adaptains reset
to make this very balanced a decent nerf is that you'd have to be hit by anything like 3 or so times to adapt and you could only adapt to one thing at a time so if you get hit by a creeper two times but a zombie hits u, your creeper immunity would be gone unless you got hit 3 times and havent been hit by anything else
I actually didn't notice you're Character being almost the same size as the golem
Add some debuff like
1. If there are alots of attacks coming at you, you can't adapt to all of them. like u can't adapt to different attacks at the same time.
2.If you die you lose all the old adaptations
well i think it would've been better if when dmg taken it would slowly adapt to this type of dmg but not fully, just like in the show it took mahoraga 3 spins to more or less adapt to sukuna's dismantle and cleave(maybe more i kinda forgor), considering how many slashes he had taken for him to adapt and considering the fact that the more he gets hit with the same type of dmg the faster he adapts i think the concept should be reworked that after you get hit you need n points to make the wheel spin 1 time, for example 100 and after a period of time you get +1 point, the more dmg taken the more point you get so like idk +0.1 point each time for each extra hit and with each spin you need more points and i know that like the more complex the attack is the more time is needed but cmon its to hard to make so even reworking it into that will make it way more balanced, maybe even making so that you can never fully adapt and you only decrease the dmg taken by 3/4 so like each spin 1/4 less dmg taken and the maximum amount of spins is 3 idk just some random thoughts.
bro took "what doesn't kill you makes you stronger" literally
Mahoraga is built to destroy curses because he has positive cursed energy
If he's a curse, he'll just melt himself 😂
Can you create core midas origin
It's ability is called mineral core it's a type of ability to use different mineral to increase part of its own body parts like arm,hand,leg,feet,bone,eye,ear, muscles and heart
Examples is using netherite to get an ability called netherite heart it's increase your blood pressure inside your veins to increase jump strength speed haste and durability like an affect or a weapon
Or using iron to get iron bone passive or using redstone to get red muscles passive or using quartz to get quartz muscles passive
It’s a fun idea! I’ll consider it
Using diamond for diamond skin passive increase damage and defence
Gold for golden shell extra defence and damage,echo shard for echo ear increase hearing and amethyst shard for amethyst eye increase sight and see through night time
Suggestion: You can only adapt to 5 sources at the same time, and those are the last 5 you have been hit with.
Note: I thought this could bring some great creativity in PVP as your opponent could swap out your adaption and counter it
The main things that could kill a Mahoraga Origin would be 1 shot, and there would be a few things possible to be able to just be immortal.
TNT powered Arrow cannon:
Just adapt to 1 arrow.
TNT: adapt to it from a far enough distance to take a bit of damage.
Charged Creeper: same as the TNT.
TNT-minecart + flame arrow (as strong as a charged Creeper): same as the TNT one.
The void (hopefully): Elytra down towards the void, take a bit of damage, fly back up and wait till you adapted. (or just chunk up EGA and get hit 6 times by the void.)
Falling dripstone from huge height: make it from from a small height.
Anvil: same thing as the dripstone.
Nether and End bed: same as TNT.
Instant harming potions: just hit yourself with 1.
Just find things that deal 1 shot damage when modified in a certain way and make it weaker.
It’s op for a reason. It’s megumi’s last resort that can kill him unless someone interferes and kills it. It is untamable so megumi can’t control it.
It should be so you only get 8 adaptations, and the 9th replaces your 1st adaptation. Also, there should be a way to see adaptations (like 8 slots above your xp bar which each hold a little symbol for each adaptation) plus there should be an indication of when you will adapt, and finally there should be some kinda feedback (sound and or visual) to show when you block an attack.
I think after limiting adaptations, it's really not so OP, especially when you remember that you're incapable of wearing elytra. You could also remove the ability to wied a shield I guess.
Ur brain is smoother than mine, even I know mahoraga is a shikigami and not a cursed spirit
Leaving the leggings and boots still an option is good as you can still get like swift sneak, frost walker, or soul speed.
Q: Can you just adapt to hunger? Then you can't starve. And if you jump in the void, but have an enderpearl chamber ready to be triggered, you'll be immune to the void, right? And if this is the case, it's WAY overpowered.
Not that I know of. I believe it adapts to all types of damage from attacking
I think that you could make it more balanced if you modified the adaptation so that rather than becoming invulnerable you take less damage at every adaptation process, you could gradually cut it in half and if the damage ever goes below a certain treshold then you become immune.
omg this is the origin phil needs.
A debug that would be fitting is only being able to adapt 10 times or something. This would kinda make his character less op. However he should be able to adapt to fire damage, fall damage etc. in the anime mahoraga grows gills while being underwater. I also think adapting should take a bit more time
this is stupidly OP, the number of stuff u can be adapted to should be limited, like the number of spheres in the mahoraga wheel, that should be the limit. so u cant adapt to literally everything
Idk how you didn’t get this but the little thing on ur head is a wheel
The creator should take inspiration from the JJK mode that would be better tbh for people who want to play with this in smp or something
Thats too op if you did an anime based origin smp the guy with Maghoraga could just hit him slef with potions until hes imune and the just become immune to lava, water and swords and no one can defeat him even end crystals or tnt he would just walk out of it unphased he'd be like an infinitely growing calamity that needs to be stopped
yall should have made it so mahoraga cant wear armor but has double health, can take dmg when adapted but heals really quickly instead (only heals to adapted things) and takes less dmg from it, gets a special wepon locked to slot 1 thats the little arm blade and any other weapon he wields give him weakness to discourage the use of any other weapon. and add some more buffs to it while keeping everything else it had, as a debuff make it have debuffs while adapting sense it has to change its curse energy to adapt so it makes sense, aaand done or thats what i would have done
Villager jumpscare 1:30
quick questione... how do i downlaod it i got the mahogara v3 but i do not know how to add it to fabric minecraft
this would be so cool in a server , having to find different ways to kill that one guy everytime
Good idea would be to add a limit to how many damage sources you can adapt to, this way in fight scenarios people have a chance of killing you if they have enough damage sources
EDIT abilities -> damage sources
Thx for the info new sub
The link doesn't work...
Could just be me.
I hope they add hakari's ability too, playing a roulette which when you win you can't be unkilled for 4 minutes and 11 seconds
2:26 so you could become immortal over time, like dipping into the void for a sec or use wither roses..
a nice debuff would be to only bieng able to have 6 adaptions at a time
The other mahoraga mod can overtime make you immune to greg and his others
So the adaptation, was mainly on damage sources regardless of what kind of mob it was, or where it came from.,
I think you should make a second one on this origin, as it changed a lot and got some abilities which are really confusing
How you should appear in any given SMP:
Have a friend.
Make him say the.
"Furube
Yura Yura
Something about titles
*Your name here*"
Then you kill your friend
Then idk, go kill everythingm
Mahoraga can adapt not just to any attack but any phenomen
infinitely stuck in void is fun gameplay
"Nah I'd Adapt"
-Mahoraga
It might be a stupid question, but...
Can I use it with java edition?
Can you PLEASE do one for Shadow/Cid from eminence in the shadow
WITH THIS TREASURE I SUMMON MAHORAGA
thats so cool!
Bro where do I get the mod
with this sacred treseare i summon!
Someone needs to make a gojo origin
hell even i made one there are alot
Ah yes, adding a very overpowered shikigami.
This op beast can one shot any curse spirit with the sword of extermination. If the shikigami is not dead to the ability, it will literally adapt to it. The shikigami can regenerate from an atom. The only people who can succesfully kill Mahoraga was Gojo and Sukuna. If this was placed on a server, everyone is unkillable.
Where the hell is sword of extermination
YOU CAN SEE IT!!! YOU CAN SEE MY CURSED TECHNIQUE!!!!!!!
i wonder if the voidwalker origin can nullify that adaptability
MAHORAGA is not a curse spirit he's a shikigami from the 10 shadows technique
ask the creator to make it so can only adapt to like 3 things at once and when you get a fourth you lose your first, then it would be playable.
I can’t download link is broken😊
What a weird mix of fan groups
could you state the new link to that datapack so we could ACTUALLY enjoy this?
In the early game this origin is somehow balanced, but the moment we talk about prep time and its absolutely broken. With the help of turtle master potions you are nearly invincible, which is more than enough to tank 7 hits in a row, plus you can use the ability of the origin on crystals and enchors and you will become a walking calamity on its own. Sounds fun, but also extremely inbalanced in good hands. Also, i have a question, is the adapting ability works only on 1 source of damage in a signle moment or it can work in parallel? If first, then it somehow balanced, but otherwise its even more broken
hold up that adaption is a little broken aint it you could just adapt to everything and become unkillable i feel like it should be more on the lines of every hit with a specific damage source would give you a 5-10% resistance to that damage source up to 90-95% resistance with less debuffs that way your strong but not unkillable if you adapt to everything and you dont have to worry about getting oneshot if you arent adapted yet
Its not the strongest cursed spirit in the show so FAR
Also a shikigami