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I actually love how they made the extra effort in the Colecovision version to make the walking animation really fluid instead of the original three frames. It's a nice bonus there!
@@mariomario1849 Old ass comment, but it seems like there were some real sound emulation issues with the X68000 version, it doesn't normally sound like that.
That Colecovision port was spot on for the hardware but the ZX Spectrum version may be even more technically impressive. The rest were pretty underwhelming.
The fourth one is basically the same as the original just with different music and character sprite. I'm surprised Nintendo didn't copyright claim that.
13 reminds me how much a pain in the ass it was back then to play those old games not because of speed or sound, but because of the limitations of sprites it was sometimes very difficult to keep on top of what you could touch and what would kill you.
It can look great it has 15 colours however most programmers don't like colour clash so they opted to not have as much colour. The spectrum was a great budget alternative to the C64 or Amstrad cpc in the Uk and has more software than the cpc.Seriously it's software library is huge
It's using the Nirvana+ multicolour engine. There's been a few multicolour engines for the Spectrum developed in the last decade or so but I think this is the most recent. The same author made a platformer a couple of years after this called Gandalf (using the same engine), it's well worth checking out, almost Master System like graphics.
4:57 Okay lemme get this clear. It's called "BROTHER ADVENTURE"?? We have bootleg Mario with a fedora. The start music is ripped off from Dig Dug. The clear music is ripped off from Metro-Cross. Idk where the level music is from but I'm almost certain that was stolen too.
Looks to be made by Zemina i think the name was. The same idiots who created a SG-1000 and MSX clone of Super Mario Brothers and possibly the Dr. Hello bootleg game
i still don' t think any version (other than the nes) of any arcade game can beat the original arcade version, but the zx spetrum one is very impressive!
My favorite was the MSX because for the music but my least was the Sharp X68000 because when you wait, you hear the noise I don't like. The high pitch.
I tried it. If you really want to play it, you need to know that you don't stop moving if you release the key to go left or right. To stop you have to press the opposite direction. Very annoying but you can get used to it. Also small jumps are better for headbutting enemies
i see the Pietro Bros for ZX Spectrum from (2016)... But i do not see the ORIGINAL MARIO BROS (1987) for ZX Spectrum. (Maybe is because the clones), but look like the 1987 have less colors and details than the Pietro Bros version.. (and from my point of view, the new version have more colors than the original version), is for the zx next or what?. I never played before and thats my curiosity. Thanks for the video...
It uses the multicolour Nirvana+ engine, which was developed a few years ago. Runs on any ZX Spectrum 48k and upwards (although you need a Spectrum 128k or +2/+3 to get the music/sound effects heard here).
@@sierraboney1394 . Hi. Thank you for the comment. I know the nirvana engine. I was thinking in use in a project with AGDx and SEUD, but i never see in an actual game. Well. Look real nice. :D. This engine was developed by a Brazilian programmer, i don't remember the name, i had write him, but i never get an answer., Again. thanks for your message.
I think all the PC DOS versions of Mario Bros are all terrible, especially the VGA version which the controls suck big time to me. But either way, all the colecovision fans are going to like the colecovision port of Mario Bros. And 1 thing, I heard that Opcode Games was working on a port of Donkey Kong for the colecovision, but got obanded, then got back this year.
Ario Bros.... that's just bad.... I mean the best thing about it is they ripped the sprite from super Mario world... and that disappears when hitting an enemy!
There was just so much they could have improved. And they even made a few things worse! In the first Ario Bros version, when you kill an enemy, it just vanishes, but in the second one, it takes a decade to see the animation of it end! And the enemy and player graphics dont even fit with the text playfield
Wow, Zemina really didn't give a shit with copyright for Brothers Adventure. Not only is it a clone of Mario Bros. but, they also used music from Dig Dug and Circus Charlie. As if it isn't enough to get sued by Nintendo, they also wanted to get sued by Namco and Konami.
I think videogame copyright laws didn't exist in South Korea which lead to the creation of that bootleg, a bootleg of Super Mario Bros and a lot, and i mean, A LOT more. The MSX was very popular, and here's a funny thing, the SG-1000 was also compatible with MSX which happened to indirectly lead to the existance of Super Mario Bros on Sega.
The Console Flash Version Of Mario Bros. Is Named As Classic Mario Bros. And Mario & Luigi's Sprites Looks Weird In Style 2?? 14:31 In Style 1 Mario's Sprites Looks Like The Ones Seen In The Game Boy Advance. 13:21
🕹️ Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk
👉 Check out EVOLUTIONS of MARIO GAMES HERE! ruclips.net/video/k1ihaNrKCPw/видео.html
@retrosutra 4:55 MSX (Brother Adventure)
I LOVE YOUR VIDEOS
4:56 I...IS THAT THE DIG DUG THEME
*IN MY MARIO BROS BOOTLEG*
**IT'S A DOUBLE BOOTLEG**
E
@@unknownng good news to people who live in korea
5:05
Why the player is a..... ummm.... what
@@ponganunbuennombreaqui cowboy
That intro with all the main characters passing by on their respective screens was genuinely good.
True
13:21 Jesus Christ it's Captain Lou Albano!
Do the mario!
@@SSKO2swing your arms form side to side
17:06 better that the real zx spetrum
12:03 better that the real atari 2600!
It runs on a standard ZX. Some programers have managed to develop a graphics tech that avoids colour clash.
I actually love how they made the extra effort in the Colecovision version to make the walking animation really fluid instead of the original three frames. It's a nice bonus there!
5:05
It’s the intro music to fucking Dig Dug.
Oh god it is-
And the "phase clear" jingle from that same clone is from Metro Cross (another Namco arcade game, coincidentally).
And both jingles are out of key
😂😂😂 so TRUE
@@kabukoprods will you please shush wit that
13:21 The nostalgia ^_^
Its real!?!?
@@ponganunbuennombreaqui Very late but it's real! It's a flash game tho but i remembee that i enjoyed playing it with my brother ^^
OMG YESSS!
It's lou albano and danny wells?
Pietro Bros was “made” by “Noentiendo”...
“No entiendo” means “I don’t know” in Spanish
Is more likely translate as "I don't understand".
jsjsj que risa me dan los gringos haciendo bromas en español
@@nakuz3081 Uhhh...
sorry, I hardly know any Spanish besides that
@@LouieFromPikmin No hay problema, jaja, saludos
so ur tellin me the company that made this is literally called "IDK"...
5:04 DIG DUG ?!
No
I Music In Dig Dug
@@duynguyenplay11 that’s what he said
Taizo hori
4:56 K O R E A N OMGGGGGG
2:22 First teabagging in video game history?
Seriously a tea what happens if player touch the tea
5:04 We finally have the Dig Dug theme inside a Mario Bros. clone.
I really like the Mario Bros version featuring Lou Albano and Danny Wells! DO THE MARIO!!!
I'm actually Surprised one of The Mario Bros Clones Used the actors from the Super Show.
My favorite is the Sharp X68000 version. It's a straight port of the NES version! The Colecovision one is also really good!
Bruh the constant beeping is so annoying it makes me wanna remove my ears with a rusty screwdriver
@Taylor's Everything Channel is the arcade version because of the koopa sprites
@@mariomario1849 Old ass comment, but it seems like there were some real sound emulation issues with the X68000 version, it doesn't normally sound like that.
@@hoodieninja_7203 thank god
It’s basically an emulator for the NES made for the X68000 and was used in a lot of different NES releases
The flash ones present a strong argument for why flash games need to be preserved.
That Colecovision port was spot on for the hardware but the ZX Spectrum version may be even more technically impressive. The rest were pretty underwhelming.
13:21 i used to play this a lot
The fourth one is basically the same as the original just with different music and character sprite. I'm surprised Nintendo didn't copyright claim that.
Its because it was in Korea, which was basically the Wild West for games back then.
Nothing like changing your game's name to avoid legal trouble and then just straight-up using a picture of Mario on the title screen!
And using dig dugs music at the opening
Yeah, I wonder if Namco would have gotten to them for the use of Dig Dug and Metro-Cross music...
The Korean company behind it, Zenima was infamous for it's amount of Shameless Mario clones
13:21
Anyone born in the late 90s or early 2000s instantly got nostalgia from that music
5:13 that’s the same intro music as Dig Dug 1
Pretty impressed with the polish on the coleco vision port
Theres no polish
13 reminds me how much a pain in the ass it was back then to play those old games not because of speed or sound, but because of the limitations of sprites it was sometimes very difficult to keep on top of what you could touch and what would kill you.
#11 for the mix with its baby elephant dance and dig dug melodies and pimp hat Mario was odd but some how strangely interesting.
13:21 could’ve swore that I have played that before.
GBA music from mario advance?!
No
@@Crosby2016yes
Atari 2600 - 2002 - 00:12:03
ZX Spectrum - 2016 - 00:17:06
R.i.p classic mario bros
Flash Style 2 Looks Amazing
0:12 small sprites?!
That game is text based, not graphic based.
@Jerry It's a dwarf, actually.
oof in ario bros
@@minionrushfan mario*
yes
5:04 dig dug intro theme? 😲😲😲😲
Me and Alison velvets:its morzon
0:00 PC DOS (Ario Bros.) (1983)
1:38 BBC Micro (Drain Mania) (1985)
3:34 Acorn Electron (Drain Mania) (1985)
4:55 MSX (Brother Adventure) (1987)
6:35 PC DOS (Mario Bros. VGA) (1990)
8:04 Amiga (Preview) (1993)
9:34 PC DOS (Ario Brothers) (1994)
10:37 Sharp X68000 (19xx)
12:03 Atari 2600 (Return Of Mario Bros.) (2002)
13:21 Flash (Classic Mario Bros.) (Style 1) (2007)
14:31 Flash (Classic Mario Bros.) (Style 2) (2007)
15:36 ColecoVision (2009)
17:06 ZX Spectrum (Pietro Bros.) (2016)
4:55 MSX (Brother Adventure)
@@duynguyenplay11 Thanks
The ColecoVision version of Mario Bros. is cool!
17:06
How is this possible on a Spectrum? It even beats the official Donkey kong version for the spectrum and Ocean's Mario bros!
I dont know
It looks like one of those modern ZX Spectrum games that uses the Nirvana engine.
MSX took the dig dug music
Namco isn’t gonna be happy
It also took a tune from Metro Cross, another Namco game.
cant beleive how good the zx spectrum looked...
.
It can look great it has 15 colours however most programmers don't like colour clash so they opted to not have as much colour. The spectrum was a great budget alternative to the C64 or Amstrad cpc in the Uk and has more software than the cpc.Seriously it's software library is huge
0:11 Eine Kleine Nachtmusik;
4:55 Baby Elephant Walk;
5:04 Dig Dug Theme;
5:43 Metro Cross theme.
Mario Bros Flash has 2 styles : Mario Bros for GBA and Super Mario Brothers Super Show
Indicting you're such a classic clones
Super Mario VGA was a huge piece of my childhood.
if it weren't for the sound effects being absolutely ear grating that sharp x6800 port would be awesome.
It's an emulation of the NES one.
I remember playing Mario Bros VGA a lot
8:21 MY FOVORITE
My favorite was the Coleco vision
Are We Gonna Ignore How Catchy Brother Adventure's Music Is?
It comes straight from different games. (Dig Dug's stage intro, for example.)
@@KurisuBlaze I Meant The BGM, Not The Level Start Thing.
Clones Comparison of Mario Bros
1: Pc Dos (Ario Bros) (1983)
2: BBC Micro (Drain Mania) (1985)
3: Acorn Electron (Drain Mania) (1985)
4: Msx (Brother Adventure) (1987)
5: Pc Dos (Mario Bros VGA) (1990)
6: Amiga (Preview) (1993)
7: Pc Dos (Ario Brothers) (1994)
8: Sharp X68000 (19xx)
9: Atari 2600 (Return Of Mario Bros) (2002)
10: Flash (Classic Mario Bros) (2007)
11: Flash (Classic Mario Bros) (Style 2) (2007)
12: Colecovision (2009)
13: Zx Spectrum (Pietro Bros) (2016)
5:04 you’re gonna have the nerve to use the dig dug theme, zemina?
My favorite was the Colecovision
Fuck it, we playn Ario Bros for today.
Colecovision version is my fave, but I'm surprised the Speccy is able to have graphics THAT colourful!
It's using the Nirvana+ multicolour engine. There's been a few multicolour engines for the Spectrum developed in the last decade or so but I think this is the most recent. The same author made a platformer a couple of years after this called Gandalf (using the same engine), it's well worth checking out, almost Master System like graphics.
5:05 That’s Dig Dug
THE SHARP X68000 IS AN EARBLEED!!!!
The Zx spectrum one was my favorite
"Ario Bros."
Parece salido de chiste racista de Micky Vanilla.
There is also Maryo Bros, for Palm PDAs
Brother Adventure level starts are just like Dig Dug start music from all ports
Heh, Brother Adventure’s game start jingle is just DIG DUG
4:57 Okay lemme get this clear. It's called "BROTHER ADVENTURE"?? We have bootleg Mario with a fedora. The start music is ripped off from Dig Dug. The clear music is ripped off from Metro-Cross. Idk where the level music is from but I'm almost certain that was stolen too.
Looks to be made by Zemina i think the name was. The same idiots who created a SG-1000 and MSX clone of Super Mario Brothers and possibly the Dr. Hello bootleg game
that one's ripped off from public domain material (swan lake in this case).
It also has frickin little elephant walk by frickin henry Mancini-
That Sharp X86000 port is pretty darn close graphics wise...sound is awful. But the Coleco sound is just like the arcade cab
Ario Bros: el juego del Doom y el Oveja 31
My claims about MSX:
4:56 What? Mario from a title intro "NES Open Tournament Golf"? K...
5:04 Opening so g from Dig Dug?! My gosh...
I prefer the neon look of the 1983 version of Ario Bros over the 1994 one.
5:04 DAG DUG STARTIN'?!!??!?!?!?!?!?!?!?!?!
Brother Adventure Uses Dig Dug Music.
I like the ColecoVision version.
@NamcoPlayer You play the NAMCO Games?
@@nik3776 Yes.
13:22 MY CHILDHOOD AHHHHHHHHHHH
MSX MARIO BROS GAME IS KOREAN?
5:05 wait a minute THATS DIG DUG
Some of them included Mario's little "skid" move. Some of them missed that detail. I was impressed to see it it the Atari 2600 and PC (VGA) versions.
AMAZING
Drain mania shell critter bump sound, "ding". Lmao!
I can hear R Lee Ermey yelling "What is that? What the **** is that??" at some of these.
Ario Bros looks like the old game ZZT got sick of being a top down view game and decided to be a side scroller.
They both use text based icons so you're not that far off
Mario : maaaaaa
Hey, retrosutra!!! You Will create an Versions Comparison and an Clones Comparison of Puzzle Bobble?
Heyyyyyyy You Will create this 2 videos or no, fuckerrrrrrrrrr????????????
4:56 ohhhh no!!im Korean Im shy T^T
/A comment I wrote when I was in elementary school...
mario in ario bros is a 8-bit emoji (or smw mario)
p.s: who made brother adventure is a korean bootleger just because of the musics
i still don' t think any version (other than the nes) of any arcade game can beat the original arcade version, but the zx spetrum
one is very impressive!
You did a great on thinking of that
5:05 DIG DUG?!
also 17:06 IS IMPRESSIVE! HOW DID THE DO THIS?!
My favorite was the MSX because for the music but my least was the Sharp X68000 because when you wait, you hear the noise I don't like. The high pitch.
What's up with the "Lou Albano as Mario" version, though?
5:04 help i cant remember this tune
dig dug start theme
the bbc one seams to be the basis for the official port.
Why does the MSK have the Dig dug music, lol
The Drain mania version is pretty decent
I tried it. If you really want to play it, you need to know that you don't stop moving if you release the key to go left or right. To stop you have to press the opposite direction. Very annoying but you can get used to it. Also small jumps are better for headbutting enemies
The player doesn't know you can hit the coins from below to collect them.
5:04 melody game dig dug 👌
Why does MSX Brothers Adventure have Dig Dug music?
I like the c64 version that is sadly not shown here.
4:56 Never mind the stolen music, I'm more amused by the fact that they took art from one of the Japan-only Mario/Famicom Golf games.
Why does the MSX game use the Dig Dug startup theme?
i see the Pietro Bros for ZX Spectrum from (2016)... But i do not see the ORIGINAL MARIO BROS (1987) for ZX Spectrum. (Maybe is because the clones), but look like the 1987 have less colors and details than the Pietro Bros version.. (and from my point of view, the new version have more colors than the original version), is for the zx next or what?. I never played before and thats my curiosity. Thanks for the video...
It uses the multicolour Nirvana+ engine, which was developed a few years ago. Runs on any ZX Spectrum 48k and upwards (although you need a Spectrum 128k or +2/+3 to get the music/sound effects heard here).
@@sierraboney1394 . Hi. Thank you for the comment. I know the nirvana engine. I was thinking in use in a project with AGDx and SEUD, but i never see in an actual game.
Well. Look real nice. :D. This engine was developed by a Brazilian programmer, i don't remember the name, i had write him, but i never get an answer., Again. thanks for your message.
I think all the PC DOS versions of Mario Bros are all terrible, especially the VGA version which the controls suck big time to me.
But either way, all the colecovision fans are going to like the colecovision port of Mario Bros. And 1 thing, I heard that Opcode Games was working on a port of Donkey Kong for the colecovision, but got obanded, then got back this year.
5:14 I feel like this is like a bootleg copy because of that cowboy guy :/
Dig dug music
PC DOS Version Of Ario Brothers Uses Super Mario World Sprites For Mario And Luigi
Ario Bros.... that's just bad.... I mean the best thing about it is they ripped the sprite from super Mario world... and that disappears when hitting an enemy!
There was just so much they could have improved. And they even made a few things worse! In the first Ario Bros version, when you kill an enemy, it just vanishes, but in the second one, it takes a decade to see the animation of it end! And the enemy and player graphics dont even fit with the text playfield
5:05 I guess someone in South Korea didn't know the difference between Eine Kleine Nauchtmusik and DigDug
How do I get a ROM of the other ario bros?
Mario looks like Homer Simpson In the X68000 Version but with a darker yellow
Wow, Zemina really didn't give a shit with copyright for Brothers Adventure.
Not only is it a clone of Mario Bros. but, they also used music from Dig Dug and Circus Charlie.
As if it isn't enough to get sued by Nintendo, they also wanted to get sued by Namco and Konami.
I think videogame copyright laws didn't exist in South Korea which lead to the creation of that bootleg, a bootleg of Super Mario Bros and a lot, and i mean, A LOT more. The MSX was very popular, and here's a funny thing, the SG-1000 was also compatible with MSX which happened to indirectly lead to the existance of Super Mario Bros on Sega.
PC DOS is the origin of the Roblox Noob head.
The Console Flash Version Of Mario Bros. Is Named As Classic Mario Bros. And Mario & Luigi's Sprites Looks Weird In Style 2??
14:31
In Style 1 Mario's Sprites Looks Like The Ones Seen In The Game Boy Advance.
13:21
The style 2 is from super mario brothers super show