How to make your Blender renders look professional!

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  • Опубликовано: 2 окт 2024

Комментарии • 54

  • @imeshh
    @imeshh 10 месяцев назад +7

    Hehe, i recognize that sofa!
    Lovely job though! Keep up the good work!

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 месяцев назад +1

      Ahahah thank you! You were an important part of my archviz journey, so I'm super glad you liked the video 😀

    • @imeshh
      @imeshh 10 месяцев назад +1

      @@SomaVisualsStudio I'm super happy to help! :))) have a great rest of your week!

  • @ponyo1998
    @ponyo1998 5 месяцев назад

    This tutorial is amazing! Please publish more content, you are very good💯

  • @denilssonzunigamac5255
    @denilssonzunigamac5255 Год назад +2

    i dont even use blender but this is real knowledge, cheers and keep doing this👏

  • @iceseic
    @iceseic 2 месяца назад

    You should add denoiser node to the mask/indirect layer

  • @CapsLock88
    @CapsLock88 2 месяца назад

    太厉害了

  • @89kessi
    @89kessi Год назад +3

    this is a CRAZY tutorial!!!!!! amazing
    didnt see anything like that for blender users. you're the best!! thank you!!!!

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад

      Wow, thank you so much! I'm really glad you liked and learned something from it 😀

  • @darshjoshi1641
    @darshjoshi1641 Год назад +3

    Thank you for providing the actions and workflow! much more helpful than a step by step compositing tutorial.

  • @CristianWSoza
    @CristianWSoza Год назад +3

    Please do more of these🔥🔥🔥

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад +1

      I will! Let me know if you have any suggestions :)

    • @CristianWSoza
      @CristianWSoza Год назад

      @@SomaVisualsStudio an exterior version. Would be nice

    • @АланКлимкович
      @АланКлимкович Год назад

      @@SomaVisualsStudio
      make more videos about photorealistic rendering and compositing it will be very interesting

  • @santiagobetancurbetancur4406
    @santiagobetancurbetancur4406 5 месяцев назад

    miguel...enseñame a editar fotos de ésta manera!!!!

  • @jagjb6372
    @jagjb6372 Год назад +11

    Btw, you can denoise passes with the Denoise node in compositor before saving your images. This will save you a lot of rendering time/samples.

  • @xDaShaanx
    @xDaShaanx Год назад +9

    Instead of having all these passes as tiff images. You can tick all those boxes and just export an EXR multilayer file from blender. Then in Photoshop using an extension which is EXR-IO you can open the EXR is photoshop. That too in 32bit or 16bit. It is easier and you will get your cyrptomatte in different layers as well. For each object and material as well. You can use the same method for animations as well and aftereffects, davinci resolve support EXR files as well. :)
    I edit my renders the same way but with the above method I mentioned. By regardless of what method we use, I really appreciate you making a tutorial on this topic. Subbed to your channel. :)

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад

      I used to do that, but now I just prefer to work with tif images, it makes the workflow easier for me 😅 but yeah, people will find this really useful so I'm gonna pin it 😁 thank you for your input!

  • @RedG25
    @RedG25 10 месяцев назад +2

    Blender: How to use render passes like professional! or..........

  • @bogscave
    @bogscave Год назад +1

    OMG, nice tricks but, someone knows how to do that in C4d+RS and compositing in AE (for animations)?
    Would be so helpful😩

  • @ficopoki164
    @ficopoki164 6 месяцев назад +1

    Great video. Where do you use the Diffuse indirect and color pass?

  • @TobiJenkins
    @TobiJenkins Год назад +5

    This is one of the best tutorials I have seen on the compositor. I had no idea you could export masks and as a pro photographer that has turned to Blender now for my main workflow this video is a god send.

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад

      Thank you Tobi! Your words mean a lot, and I'm thankful that you found this workflow useful for you 😀

  • @markokovacevic3225
    @markokovacevic3225 Год назад +1

    Hey Soma, great video! Thanks for sharing! How does one get the "noisy image" pass? Not sure which pass produces that result.

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад

      It should be on by default if you enable the compositor nodes. The pass is called noisy image :)

  • @nicolas80340
    @nicolas80340 Год назад +3

    And I thought that geometry nodes was the most complicated part of blender, congratulations on your great work and thanks for sharing.

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад +1

      Honestly the compositor is much easier to get a grasp of than geo nodes ahah

  • @anthonyvandosselaer5926
    @anthonyvandosselaer5926 Год назад +4

    Clear and straight to the point. great work!

  • @Volodymyr_Vova
    @Volodymyr_Vova Год назад +1

    Man, it's just one picture! I'm wondering how much time it will take you to do 50 of them on the same interior and keep all the objects in the same adjustments. Maybe there is a way to do it automatically?

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад

      I guess you just have to do it manually, I don't know about any automation for that 😅

  • @mrKnapsack
    @mrKnapsack Год назад +1

    i'm assuming this works for animations in blender

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад

      Never tried it, but I think you should maybe look into OpenEXR workflow if you are doing animations. Polyfjord has an excellent tutorial on it, you should check it out 😀

  • @NezarecSh
    @NezarecSh Год назад +1

    Awesome tutorial! But why do you mix the low sample image in there instead of adding a grain filter?

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад +1

      I think the noisy image preserves better some of the textures that the denoised one. But the ideal situation would be to have a less noisy not denoised image and then add the grain after everything

    • @NezarecSh
      @NezarecSh Год назад

      @@SomaVisualsStudio okay thank you ♡

  • @mini.aakash
    @mini.aakash Год назад +1

    Subscribed!!🤌🏻🔥

  • @kamillatocha
    @kamillatocha Год назад +1

    why are the walls so dirty or it has not enough samples on GI ?

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад +1

      It's a limewash paint texture, hence why it looks a bit "dirty" 😁

  • @mm89_
    @mm89_ Год назад +1

    Do you know if it is possible to include a z-path or alpha chanel to each layer or the entire export?

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад

      I think if you choose RGBA on the tif option when you export (provided you enabled transparency on the render settings) will make it so there is alpha on every channel. Let me know if this is what you are looking for

  • @SamEmilio2
    @SamEmilio2 9 месяцев назад

    Dude! This is so good. Coming to Blender as a photographer makes you wonder a lot of things that this video answers and demonstrates. Thank you! I’d especially wondered about having noisy layers that get brushed or layered back in as you show - i frequently feel like there’s a subjectively nice look/“organic sharpness” that gets lost with denoising.

  • @g0me2z
    @g0me2z Год назад +1

    That is super cool. Do you use only blender? Your work on website does not look like made in blender. If yes, please make more vids about it. :)

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад

      No, I mainly use 3ds max and Corona for my professional work, but I started with blender.

    • @g0me2z
      @g0me2z Год назад +1

      @@SomaVisualsStudio Do you think Blender will be industry standard some day? THB i waiting for official Corona release for blender. Hope it will be soon :P

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад

      I think 3ds max is more stable than blender, but at the pace blender is evolving I wouldn't be surprised if it became more popular in the industry.

    • @g0me2z
      @g0me2z Год назад +1

      @@SomaVisualsStudio Got a question about the cryptomats workflow. As far i understand you first make low quality render and based on it you setup all passes and cryptomats and after it you render high quality image ready for post processing ?

    • @SomaVisualsStudio
      @SomaVisualsStudio  Год назад +1

      Yes! You need to have a preview render to be able to select the objects for your crypto matte passes.

  • @mohamedadel-j5o
    @mohamedadel-j5o 10 месяцев назад

    waiting for your next video really liked it and subscribed for you Bro 💯

  • @RenderRevolution
    @RenderRevolution 8 месяцев назад

    Great tutorial, exactly what i needed, great explanation and very clear instructions 👍 Keep up the awesome work man 💯🤜🤛

  • @mm89_
    @mm89_ Год назад +1

    Great tutorial!

  • @fabioaarte
    @fabioaarte 11 месяцев назад

    Merci pour ce tuto ! Il m'aide beaucoup dans mes rendus d'architecture :)