I thought that I will never need extensive calculations for video games after KSP. Thank you ,kind sir, for proving me wrong. Amazing work, appreciate it!
Just an FYI - the fertiliser synthesiser has been nurfed to produce only 10mg/s of natural gas (halved) as of newest build. This is no longer possible.
I watched the whole thing and my brains numb. So much work. I know the feeling when you work hard and everything comes together and makes sense, though. Its very immersive and satisfying. Good job Brothgar
As one of the math commenters, this was great. I would like to see a calculation that takes into account the joules of heat produced for steam purification of water, CO2 from breathing added to the NG powerplant, etc. I suspect NG gens might be the key to self-sustaining bases
Idea: A water purifier could keep the air scrubber running by changing the fresh water input of the system to sand. But as you had steam generated in your room at one point. Could you combine steam purification of the polluted water using the excess heat from the system in order to either reduce the amount of clean water input, or eliminate it completely? Technically the system (if we remove or reduce the fertiliser makers) is net positive on water amount. If steam purification would work it could remove the need of a fresh water input. It would be a self sufficient system without any external inputs that produces power and fertiliser from "nothing" (of course there is the natural gas geyser or two).
So what you're demonstrating here is that 1 natural gas geyser + 2(?) steam geysers = a crapton of power and fertilizer. It's pretty exciting from a theoretical standpoint and it's very cool that your test came within 99% of your calculated yield, but from a playing standpoint, I'm not really excited about dedicating multiple steam geysers to my power plant and getting a metric f-ton of fertilizer that I don't need. Let's take a step back to the original equation: clean water + natural gas = electricity + polluted water + heat. I'm not sure what the ratio of clean water in to dirty water out is, can we go back and figure that out? Maybe we can find a cheeky way to eliminate that clean water by converting our polluted water via steam? That sounds really useful to me.
Brothgar, I know how you feel man. School math is so far removed from daily life, it's hard to get excited about the parts of it that are genuinely really cool. They definitely need to incorporate games into math classes. Lots of games benefit from doing math: from picking the best gear in an RPG to finding optimal setups in games like ONI and Factorio. Even clicker games are almost pure math formulas when you think about it. I was the kid in class who did the bare minimum of homework, but mostly aced the tests for a B. But I did do some tutoring to try and make up for it. I liked my teachers, just not the curriculum. Mathologer and 3Blue1Brown are some of the best math "teachers" on YT, for anyone's interested. If I'd had hem when I was a kid? Oh man, that would have been awesome.
Not related to the video, but one thing I'd like to see you test is perhaps a base of 10~ dupes, one set of 10 with Noodle Arm trait against one set of 10 with Buff traits (or any high str). Since str isn't something you can raise in-game, is it better off to only choose dupes with high str?
Whilst i haven't tested it, STR is also used in combat. So it may be possible to make a graveyard of dupes to spawn morbs that you can then go kill/farm to increase their STR from fighting.
Hey i really love what you do! your channel is very unique and interesting the way you do your videos. You really put time and effort into your work on youtube and i can really appreciate that! especially the math xD im so bad at it! a thumbs up for you sir.
Cool stuff. Can't wait to test all of this in game. Not sure if you know this but you can use the arrow keys to set the valves and switches to some full numbers. I think its every 200. Would be nice if you could make those spreadsheets access to the public and link them. Then we can use them locally. I will be trying to run this system to produce excess polluted water. Water is key to the oxygen and food production in the game. Would love to see how you actually gather polluted water in game. The swamp biome provides heaps of it, but seems silly to put a pump into each pool of polluted water to transfer into a localised place within the base. The best thing I have come up with is building some sort of aqueducts for the water to fall into my polluted water pool in my base. Another test idea, see if polluted water creates polluted oxygen or just converts it, if it produces it then does it produce more with more surface exposed, and how much surface would it take to produce oxygen for the dupes. I haven't really played much recently to test it myself due to the fact that electrolyser keeps bouncing off a max pressure of like 1200, too frustrating for me, lol. Keep up the good work!
Hey Brothgar, all that CO2 I found a better and energetically cheaper way to dispose. You make a small cryo camera with 12 weezelwort plants. I suppose even smaller plant quantity will work then pump inside that chamber all chlorine and CO2. It will liquidify into and pack into very small quantities. I mean the whole chlorine on map fits in just one block of liquid chlorine and CO2 is also dense as liquid. I might even be able to solidify it with the rigth cryo design. Regarding that cryo chamber what I notice is that if you feed the chamber with pure CO2 it will not drop temp below -45C but if you feed with oxygen cryo chamber will be at -60C. Also oxygen disappears over time somehow. Seems those wortplants consume oxygen afterall so make sure you pump in some oxygen along with the CO2
Man you're awesome. All these test. I was looking for exactly this. I'm watching you quite a while now, since ONI. I really like this stuff, maybe that's your thing? Doing maths on complex games. I mean, I would watch something like that for KSP. Or any other heavy game. Stay awesome! :)
AWESOME WORK with the pre-equations. Nothing quite are rewarding as comin up with an idea, building it, and see it meet/exceed one's expectations. Does the Transformer act as a battery? I'm inclined to believe so (little vertical bar in the center similar to batteries). Also...the use of the term 'Duty Cycle" is messing with me. In reality (welding at least) the duty cycle rating is the percentage of 10 min of which a machine can run. So a machine with a 100% Duty cycle can run forever. A machined with a 50% Duty cycle can only run for 5 min within a 10 min period (The 10 min's done combine...it's start a stop watch....see 5 min, and shut it off). A machine with a 10% duty cycle can run for 1 min within a 10 min period. ...I don't think that's what you mean by Duty cycle in this game...is it? Ha! So....I believe that the natural gas geyser could support the electricity and oxygen for a colony (all waste from the bathroom being tossed in with the fertilizers as well!) Just a thought, I'll be goofing around with it in my own world. Really wish Oxygen Not Included came with a 'empty world' option for building. KEEP THESE VIDEO'S UP! I hope you continue to find enjoyment experiment and sharing your efforts with others, I for one Greatly appreciate it!
You could probably improve the efficiency of cooling: that extra usage of pump could probably be dropped if you kept the polluted water in (wolframite) pipes and just snaked them around the power plant.
Hey do you think you could convince my high school teachers to let us play this game because it's so heavily involving math science and problem solving
Like I asked last video. So now what do you do with all that fertilizer? Are you just going to at some point figure out a way to make a single dupe kickstart a system with a manual generator, as soon as it gets feed that initial power it can just run on it's own? Just needing that single dupe to run around maintaining the system, while on the other side of the wall there's only cots, massage and mess tables with a couple dupes living without having to do anything or even know of Super Meep's existence in the system.
Very nice ending to an epic series. I won't go into that much math to have a peek on the mind of the game. And also won't write a full page this time. I think i'll try the watercooling as you do because even with 60 weezwort it's still hell in my place.
Debug mod help a lot to find them all :p. For the heat zone i think the water fountain from the youtube channel skyestorm is a nice solution even if it rely on some kind of exploit.
Instead of using the output of the scrubber, could you reliably, or semi-reliably use a water cooling system to cool down either both parts or just one part of the generator?
Does all of this still check out 2 years later? Geysers spawn differently now. I want to determine what I n eed to build based on how many geysers I have.
Brothgar I'm love the detail and thought you put into this one. I just feel you missed one minor but important variable in your equation for Polluted Water: the Dupes can create a fair bit of it with a shower and a few lavatories. So my question is: Do the dupes do the dump often enough to seriously affect your calculations?
When you make pipes (liquid or gas) they are always divided into 2 at the cross. So when you have cross in the begining to one row of fertalizer, they get 50% of water, 2 other rows get 50% of left, so second and third row get 25% for each. So youl should just make cross with as many rows as you have. 3 Rows of fertalizer, crossroad with 3 ways out. Not 2.
If you have 4 rows of fertlizers, you want to first divide pipes intwo two, so each one get 50% of water. And then, each one of them divided into another 2. So you end up with 4 pipes, each getting 25% of water. _______ |_____ ----| |___ |____ Something like that.
This is a nice system but will it work in a real setup where duplicants run in there to get the fertilizer? They will probably "pollute" your natural gas with carbon dioxide which you would have to filter out
how do you use the debug mode brothgar? because when i try to use it (like what to do on the forums and such), it doesn't work for me, but i would like to experiment with stuff like you do, any ideas where to look for answers?
I think you missed one thing in here. This power plant is using 2 resources: natural gas and clean water. The moment your water started evaporating in left chamber from heat I had this question: Is it possible to make a power plant that is using only natural gas? So no sand, no clean water, everything should be created from byproducts of the power plant itself.
lets add some more confusion, could the entire set up be self sustaining if you boiled some of the polluted water into steam and condensed it into clean water? I don't know how you'd cool it, maybe a thermo regulator pumping cool air into a room and exporting heat into the water, or maybe just pump steam into a room filled with weeze worts?
Eh, it's still not self-sufficient though because you need multiple steam guisers as input. Additionally, he's producing a lot of heat, so you'll need to devote multiple of those cold plants (wheeze-wart? Can't remember right now) to prevent heat-death of the duplicants living off the power.
Would it be possible for you to set your spreadsheet to read-only and link it so we can more easily look at the numbers and in this case use the calculator you've designed for our own bases?
If the temperature is so high in this system could you just use that to regulate temperatures within a base and reduce the power plant's overall temp levels?
if you just said what I think you said.... its a deficit of polluted water and a profit or energy, all in exchange for a tiny bit of clean water now and then.... hook it up to a steam geyser... then.... who needs to purify water? free toilets, hot showers, and all! also: you can use an array of light bulbs and useless gas pumps (vent is right next to itself in a high pressure area) to carefully use up all of the excess energy in a similar fashion to how people used to use various copper/bronze weights on a scale to measure the weight of a target object.
power a steam system? is there a steam generator? all I know is- you got it to drip, isn't it enough? you get the polluted water from dupliants taking showers and sometimes using the toilet, otherwise the system is fully enclosed. all you need, maybe, is to pipe around water to/from a cold climate to keep it cool.
Could you please share some screenshots or spreadsheets that have the entire set up along with the numbers for pressure valves? I know it would be a lot of work but it would be super helpful in trying to replicate this. Thank you :), keep up the awesome vids
All Steam geysers emit the same (4 kg/s of water, 0.2 kg/s steam averaged over their cycle), and all natural gas geysers emit the same (100g/s averaged over a cycle).
Might be a bit late to the party, but can you provide the template text file for your final version, I was trying to copy your last version along with the video but it jumped over some changes I didn't find.
As someone who havent played the game for a few months but watch some youtubers who do. Why whould u want to do this and what whould you use all that fertilizer for?
Mainly for the production of power. 3 fertilizer makers supply enough natural gas for one generator but one generator can run 6 fertilizer makers with a little power left over. Makes the energy dup free once it is built.
my generators don't make enough water.. no idea whats going on.. also need to re build air scrubbers every now and then due to them not producing polluted water.. bugs man.. 700+ cycles on
I depended too mutch on the gas geyser, I connected 2 generators to 1 gas geyser, it depleted all the gas in like 3 cycles and the geyser is now in a dormant state so I ran out of power :'(
A natural gas Power Plant produces enough Polluted Water to cover 15% of it's Natural Gas consumption when that polluted water is fed into a Fertilizer Maker. If you have all of your Polluted Water being converted into Natural Gas, then you will only be using 85% as much Natural Gas as a Power Plant without the recycling system. Roughly speaking, if your Natural Gas Geyser can support 6 Power Plants, then recycling will allow it to support 7 Power Plants. I am not taking the CO2 scrubber's output into account, because the Polluted Water it produces consumes external water, and allowing external inputs to this system doesn't give a proper picture of its production.
250 pounds on the hoof, or 180 pounds dressed, hanging weight (after removal of internal organs, hair, blood, inedible products.), or 144 pounds of "retail cuts" The Primal Cuts and their retail cut components are: 28 pounds of Fresh Hams (hams, ham hocks) 23 pounds of Pork Loin (loin, chops, roasts, baby-back ribs) 23 pounds of Fresh Side Bacon 06 pounds of Spareribs 09 pounds of Boston Butt (steaks, roast, shoulder bacon) 12 pounds of Fresh Picnic (front leg hams, shoulder, hocks) 03 pounds of Feet 05 pounds of Head 23 pounds of Back Fat (lard) 09 pounds of Miscellaneous Trim (sausage meat) 03 pounds of Jowl :P
This is a classical system of linear equations problem. I'll bet you've had enough of doing math but using Cramer's rule and reorganizing the table you could solve for the number of various machines in the spreadsheet much faster
Cramer's rule is numerically unstable for 2x2 systems and computationally very inefficient for systems of more than two or three equations - according to Wikipedia. So I guess Brothgar did just right with this type of equations in his spreadsheet with over 99% accordance between theory and ingame practice.
It's very easy to solve the system by hand, which I did a couple of days ago here: oxygennotincluded.gamepedia.com/Guide/Natural_Gas_Geysers It works out to 6.98 generators, 15.93 fertilizer makers, and 1.92 air scrubbers.
if fertilizer makers power the generators, and polluted water powers them... poop power? my friend said someone who worked at a sewer worked at a "poop plant" I guess that is a thing.
I enjoy your videos but sometimes you give me a headache! how come you do not prime the system before running a test? when I build my systems in game, i will for example, prime the polluted water pumps before turning on the makers, and then for the natural gas generators, i prime the pipe filling it up before turning them on. if you do this you get a much much more stable system!
Your piping system is a nightmare. Intersections cause uneven distribution due to the peculiar way the game handles them - This is the reason for the last few fertilizer makers not getting water consistently and a few of the generators not getting a constant supply of gas. You should run the pipe straight thru the intake of all the valves, otherwise it causes a gap in the flow of water/gas when it branches off.
Running across the intake is still treated as an intersection -- each intake it tries to shove half the water through while half moves on, at each intake, so again your final fertilizer makers would still not get water consistently. The correct solution is as Brothgar does, use a valve.
I specifically said valves. Yes he uses valves, but he Branches into the intake of every Valve from a main line, instead of running across it, this delays a full packet of 10kg at every single intersection. if you run Straight thru a valve(not equipment or farm tiles which have a resevoir) it only takes the amount of each packet that the valve is set for. Look at 25:12 see how theres a full tile gap between the few water packets at the end? This doesnt happen if the valve is connected directly to the main line - Each valve will only take the amount its set for from every packet, so the very first packet of 10kg from the pump will start every single fertilizer maker at full capacity, which drastically reduces the ramp up time
I thought that I will never need extensive calculations for video games after KSP. Thank you ,kind sir, for proving me wrong. Amazing work, appreciate it!
Just an FYI - the fertiliser synthesiser has been nurfed to produce only 10mg/s of natural gas (halved) as of newest build. This is no longer possible.
Thanks for making this comment.. As I start to watch this video I'm wondering why I've never seen brothgar use it. You answered that question.
well crap.. there went my morning!
Oxygen not included is the most complex game I've ever played, and it's not even finished
try factorio XD
try factorio with bobs and angels mods.. better yet, try seablock! HAHA
Bravo! You have outdone yourself with this one.
I watched the whole thing and my brains numb. So much work. I know the feeling when you work hard and everything comes together and makes sense, though. Its very immersive and satisfying. Good job Brothgar
Excellent! brilliant!
I love watching your videos over and over
As one of the math commenters, this was great. I would like to see a calculation that takes into account the joules of heat produced for steam purification of water, CO2 from breathing added to the NG powerplant, etc. I suspect NG gens might be the key to self-sustaining bases
Idea: A water purifier could keep the air scrubber running by changing the fresh water input of the system to sand. But as you had steam generated in your room at one point. Could you combine steam purification of the polluted water using the excess heat from the system in order to either reduce the amount of clean water input, or eliminate it completely? Technically the system (if we remove or reduce the fertiliser makers) is net positive on water amount. If steam purification would work it could remove the need of a fresh water input. It would be a self sufficient system without any external inputs that produces power and fertiliser from "nothing" (of course there is the natural gas geyser or two).
And then they invented Pip!😅
Stellar mate! KEEP IT UP! (Will comment after finishing viewing)
I love your dedication to this game. Lots of people just test somethings then switch to something else.
So what you're demonstrating here is that 1 natural gas geyser + 2(?) steam geysers = a crapton of power and fertilizer. It's pretty exciting from a theoretical standpoint and it's very cool that your test came within 99% of your calculated yield, but from a playing standpoint, I'm not really excited about dedicating multiple steam geysers to my power plant and getting a metric f-ton of fertilizer that I don't need.
Let's take a step back to the original equation: clean water + natural gas = electricity + polluted water + heat. I'm not sure what the ratio of clean water in to dirty water out is, can we go back and figure that out? Maybe we can find a cheeky way to eliminate that clean water by converting our polluted water via steam? That sounds really useful to me.
i feel a little bit awkard, i cant get used to a smart youtuber
Wish you were my math teacher your methods just make sense
Brothgar, I know how you feel man. School math is so far removed from daily life, it's hard to get excited about the parts of it that are genuinely really cool. They definitely need to incorporate games into math classes. Lots of games benefit from doing math: from picking the best gear in an RPG to finding optimal setups in games like ONI and Factorio. Even clicker games are almost pure math formulas when you think about it.
I was the kid in class who did the bare minimum of homework, but mostly aced the tests for a B. But I did do some tutoring to try and make up for it. I liked my teachers, just not the curriculum. Mathologer and 3Blue1Brown are some of the best math "teachers" on YT, for anyone's interested. If I'd had hem when I was a kid? Oh man, that would have been awesome.
You still would be better than my math teacher because she was mean and boring. You would be nice and fun (most likely). :)
If you trap hatches inside with the fertilizer makers you can convert the fertilizer to coal for additional power.
Not related to the video, but one thing I'd like to see you test is perhaps a base of 10~ dupes, one set of 10 with Noodle Arm trait against one set of 10 with Buff traits (or any high str). Since str isn't something you can raise in-game, is it better off to only choose dupes with high str?
Whilst i haven't tested it, STR is also used in combat. So it may be possible to make a graveyard of dupes to spawn morbs that you can then go kill/farm to increase their STR from fighting.
Hey i really love what you do! your channel is very unique and interesting the way you do your videos. You really put time and effort into your work on youtube and i can really appreciate that! especially the math xD im so bad at it! a thumbs up for you sir.
Really good video
P.S.: can you share the link to the spreadsheet so that we can admire and use your numbers?
Cool stuff. Can't wait to test all of this in game. Not sure if you know this but you can use the arrow keys to set the valves and switches to some full numbers. I think its every 200.
Would be nice if you could make those spreadsheets access to the public and link them. Then we can use them locally.
I will be trying to run this system to produce excess polluted water. Water is key to the oxygen and food production in the game.
Would love to see how you actually gather polluted water in game. The swamp biome provides heaps of it, but seems silly to put a pump into each pool of polluted water to transfer into a localised place within the base. The best thing I have come up with is building some sort of aqueducts for the water to fall into my polluted water pool in my base.
Another test idea, see if polluted water creates polluted oxygen or just converts it, if it produces it then does it produce more with more surface exposed, and how much surface would it take to produce oxygen for the dupes. I haven't really played much recently to test it myself due to the fact that electrolyser keeps bouncing off a max pressure of like 1200, too frustrating for me, lol.
Keep up the good work!
Hey Brothgar, all that CO2 I found a better and energetically cheaper way to dispose. You make a small cryo camera with 12 weezelwort plants. I suppose even smaller plant quantity will work then pump inside that chamber all chlorine and CO2. It will liquidify into and pack into very small quantities. I mean the whole chlorine on map fits in just one block of liquid chlorine and CO2 is also dense as liquid. I might even be able to solidify it with the rigth cryo design. Regarding that cryo chamber what I notice is that if you feed the chamber with pure CO2 it will not drop temp below -45C but if you feed with oxygen cryo chamber will be at -60C. Also oxygen disappears over time somehow. Seems those wortplants consume oxygen afterall so make sure you pump in some oxygen along with the CO2
Gets on break at work, immediately gets notification for this video... Yessss
Elijah stone I got a break at work too. my job is using RUclips.
Man you're awesome. All these test. I was looking for exactly this. I'm watching you quite a while now, since ONI. I really like this stuff, maybe that's your thing? Doing maths on complex games. I mean, I would watch something like that for KSP. Or any other heavy game.
Stay awesome! :)
Took me a long time to realize how fun maths actually is. And suddenly all those math heads (see what I did there?) don't appear as crazy anymore.^^
very cool video! showing my engineer coworker as we speak haha
great info
Hay! I see me! Keep up the good work my man!
this is so dope, i just started to play the game and you are killing it damn, my math are so bade i actually stare at your video XD
AWESOME WORK with the pre-equations. Nothing quite are rewarding as comin up with an idea, building it, and see it meet/exceed one's expectations.
Does the Transformer act as a battery? I'm inclined to believe so (little vertical bar in the center similar to batteries).
Also...the use of the term 'Duty Cycle" is messing with me. In reality (welding at least) the duty cycle rating is the percentage of 10 min of which a machine can run. So a machine with a 100% Duty cycle can run forever.
A machined with a 50% Duty cycle can only run for 5 min within a 10 min period (The 10 min's done combine...it's start a stop watch....see 5 min, and shut it off).
A machine with a 10% duty cycle can run for 1 min within a 10 min period.
...I don't think that's what you mean by Duty cycle in this game...is it? Ha!
So....I believe that the natural gas geyser could support the electricity and oxygen for a colony (all waste from the bathroom being tossed in with the fertilizers as well!) Just a thought, I'll be goofing around with it in my own world.
Really wish Oxygen Not Included came with a 'empty world' option for building.
KEEP THESE VIDEO'S UP! I hope you continue to find enjoyment experiment and sharing your efforts with others, I for one Greatly appreciate it!
heh...I still want to have the ability to make "Duplicant Jerky"...keep that printer right on printing!
You could probably improve the efficiency of cooling: that extra usage of pump could probably be dropped if you kept the polluted water in (wolframite) pipes and just snaked them around the power plant.
Hey do you think you could convince my high school teachers to let us play this game because it's so heavily involving math science and problem solving
Like I asked last video. So now what do you do with all that fertilizer?
Are you just going to at some point figure out a way to make a single dupe kickstart a system with a manual generator, as soon as it gets feed that initial power it can just run on it's own? Just needing that single dupe to run around maintaining the system, while on the other side of the wall there's only cots, massage and mess tables with a couple dupes living without having to do anything or even know of Super Meep's existence in the system.
respect... nice calculation you have there :D
Very nice ending to an epic series. I won't go into that much math to have a peek on the mind of the game. And also won't write a full page this time. I think i'll try the watercooling as you do because even with 60 weezwort it's still hell in my place.
Debug mod help a lot to find them all :p. For the heat zone i think the water fountain from the youtube channel skyestorm is a nice solution even if it rely on some kind of exploit.
I'm an example at the beginning! YEAH!!!
The question of clean water used in the system remains unanswered. Where the hell are you going to get all the water, Brothgar? :)
Now I am inspirerad to take out the spreadsheet. I am designing heating up pinchapeppers and cooling bristle berries with thermo regulators.
Instead of using the output of the scrubber, could you reliably, or semi-reliably use a water cooling system to cool down either both parts or just one part of the generator?
Yes, More videos
Does all of this still check out 2 years later?
Geysers spawn differently now.
I want to determine what I n eed to build based on how many geysers I have.
Good videos. Keep up the math-gasm ;)
THis is amazing, but what about the time when the heyser isnt active?
Can the steam be funneled up to the clean water to condense there?
... I need to email this to my math teacher
honestly, i really like the math part of those test xD
And for your next trick, you'll use water to control the temperature to grow Bristle Blossoms! (Unless someone's already done it) PS: great work
its amazing how you do all this stuff to show stuff about O.N.I. plans for us😊
excellent!
Brothgar I'm love the detail and thought you put into this one. I just feel you missed one minor but important variable in your equation for Polluted Water: the Dupes can create a fair bit of it with a shower and a few lavatories.
So my question is: Do the dupes do the dump often enough to seriously affect your calculations?
When you make pipes (liquid or gas) they are always divided into 2 at the cross. So when you have cross in the begining to one row of fertalizer, they get 50% of water, 2 other rows get 50% of left, so second and third row get 25% for each. So youl should just make cross with as many rows as you have. 3 Rows of fertalizer, crossroad with 3 ways out. Not 2.
If you have 4 rows of fertlizers, you want to first divide pipes intwo two, so each one get 50% of water. And then, each one of them divided into another 2. So you end up with 4 pipes, each getting 25% of water.
_______
|_____
----|
|___
|____
Something like that.
This is a nice system but will it work in a real setup where duplicants run in there to get the fertilizer? They will probably "pollute" your natural gas with carbon dioxide which you would have to filter out
Does this still work or is it nerfed?
When is your next video? :D Keep it up!
how do you use the debug mode brothgar? because when i try to use it (like what to do on the forums and such), it doesn't work for me, but i would like to experiment with stuff like you do, any ideas where to look for answers?
The star shall be born...
How it feels to chew 5Gum
I think you missed one thing in here.
This power plant is using 2 resources: natural gas and clean water.
The moment your water started evaporating in left chamber from heat I had this question:
Is it possible to make a power plant that is using only natural gas?
So no sand, no clean water, everything should be created from byproducts of the power plant itself.
Awesome video. Do you know the best way to produce steam? I am never able to find magma, and the batteries trick is not working for me.
lets add some more confusion, could the entire set up be self sustaining if you boiled some of the polluted water into steam and condensed it into clean water? I don't know how you'd cool it, maybe a thermo regulator pumping cool air into a room and exporting heat into the water, or maybe just pump steam into a room filled with weeze worts?
the weeze wort option may allow for cooling of the other instuments as well, although with that it'd be harder to make the steam in the first place
WOW
thats how to win the game folks!
Eh, it's still not self-sufficient though because you need multiple steam guisers as input. Additionally, he's producing a lot of heat, so you'll need to devote multiple of those cold plants (wheeze-wart? Can't remember right now) to prevent heat-death of the duplicants living off the power.
TheBoundFenrir wheeze wart is correct. even if it uses geysers they never run out so that doesn't matter.
Are your templates saved anywhere which can be downloaded?
Hooray for math :D
Would it be possible for you to set your spreadsheet to read-only and link it so we can more easily look at the numbers and in this case use the calculator you've designed for our own bases?
Why you don't disable the portal for new duplicants, and always click on reject all??
99.8% accurate. Good enough for most engineers.
Can you share your google sheet for the calculator Brothgar? Thanks!
Awesome videos! It looked like you spawned a duplicant to jumpstart your system with the hamster wheel. Is there some way to do that in debug mode?
If the temperature is so high in this system could you just use that to regulate temperatures within a base and reduce the power plant's overall temp levels?
6:55 So you're margin of error is less than +/- 1%, pretty damn good for a vidja game :P
So whats the ratio of each machine per fertilizer?
if you just said what I think you said.... its a deficit of polluted water and a profit or energy, all in exchange for a tiny bit of clean water now and then.... hook it up to a steam geyser... then.... who needs to purify water? free toilets, hot showers, and all!
also: you can use an array of light bulbs and useless gas pumps (vent is right next to itself in a high pressure area) to carefully use up all of the excess energy in a similar fashion to how people used to use various copper/bronze weights on a scale to measure the weight of a target object.
power a steam system? is there a steam generator?
all I know is- you got it to drip, isn't it enough?
you get the polluted water from dupliants taking showers and sometimes using the toilet, otherwise the system is fully enclosed. all you need, maybe, is to pipe around water to/from a cold climate to keep it cool.
Could you please share some screenshots or spreadsheets that have the entire set up along with the numbers for pressure valves? I know it would be a lot of work but it would be super helpful in trying to replicate this. Thank you :), keep up the awesome vids
does geyser emit the same amount in each geyser (water and gas)
All Steam geysers emit the same (4 kg/s of water, 0.2 kg/s steam averaged over their cycle), and all natural gas geysers emit the same (100g/s averaged over a cycle).
brothgar im almost done with the moon
only 4 more unlocks and i maxed out my platinum investments in earth
where's the next video brothgar
Might be a bit late to the party, but can you provide the template text file for your final version, I was trying to copy your last version along with the video but it jumped over some changes I didn't find.
As someone who havent played the game for a few months but watch some youtubers who do.
Why whould u want to do this and what whould you use all that fertilizer for?
Mainly for the production of power. 3 fertilizer makers supply enough natural gas for one generator but one generator can run 6 fertilizer makers with a little power left over. Makes the energy dup free once it is built.
Hatches will eat fertilizer right? More free energy from coal.
Just dump excess, I still need it to mass plant.
my generators don't make enough water.. no idea whats going on.. also need to re build air scrubbers every now and then due to them not producing polluted water.. bugs man.. 700+ cycles on
wow. i just pumped natural gas to a natural gas generator an put the co2 in a big hole with an air... thingy. this is ridiculous!
I depended too mutch on the gas geyser, I connected 2 generators to 1 gas geyser, it depleted all the gas in like 3 cycles and the geyser is now in a dormant state so I ran out of power :'(
Math teacher here. Redo this and I will help! :)
A natural gas Power Plant produces enough Polluted Water to cover 15% of it's Natural Gas consumption when that polluted water is fed into a Fertilizer Maker.
If you have all of your Polluted Water being converted into Natural Gas, then you will only be using 85% as much Natural Gas as a Power Plant without the recycling system.
Roughly speaking, if your Natural Gas Geyser can support 6 Power Plants, then recycling will allow it to support 7 Power Plants.
I am not taking the CO2 scrubber's output into account, because the Polluted Water it produces consumes external water, and allowing external inputs to this system doesn't give a proper picture of its production.
They should give a free copy of Ecel with this game.
And a replacement girlfriend..
Amazing vid
But will it run a bubbler?
Hmm , who will have that much water to waste
Dam just looking for something simple not to earn a rocketship degree.. hehe
I like math
250 pounds on the hoof, or
180 pounds dressed, hanging weight (after removal of internal organs, hair, blood, inedible products.), or
144 pounds of "retail cuts"
The Primal Cuts and their retail cut components are:
28 pounds of Fresh Hams (hams, ham hocks)
23 pounds of Pork Loin (loin, chops, roasts, baby-back ribs)
23 pounds of Fresh Side Bacon
06 pounds of Spareribs
09 pounds of Boston Butt (steaks, roast, shoulder bacon)
12 pounds of Fresh Picnic (front leg hams, shoulder, hocks)
03 pounds of Feet
05 pounds of Head
23 pounds of Back Fat (lard)
09 pounds of Miscellaneous Trim (sausage meat)
03 pounds of Jowl
:P
Surely it would be easier to build a real power plant
This is a classical system of linear equations problem. I'll bet you've had enough of doing math but using Cramer's rule and reorganizing the table you could solve for the number of various machines in the spreadsheet much faster
Cramer's rule is numerically unstable for 2x2 systems and computationally very inefficient for systems of more than two or three equations - according to Wikipedia. So I guess Brothgar did just right with this type of equations in his spreadsheet with over 99% accordance between theory and ingame practice.
It's very easy to solve the system by hand, which I did a couple of days ago here: oxygennotincluded.gamepedia.com/Guide/Natural_Gas_Geysers
It works out to 6.98 generators, 15.93 fertilizer makers, and 1.92 air scrubbers.
if fertilizer makers power the generators, and polluted water powers them... poop power?
my friend said someone who worked at a sewer worked at a "poop plant"
I guess that is a thing.
I'm allergic to math...
I enjoy your videos but sometimes you give me a headache!
how come you do not prime the system before running a test?
when I build my systems in game, i will for example, prime the polluted water pumps before turning on the makers, and then for the natural gas generators, i prime the pipe filling it up before turning them on. if you do this you get a much much more stable system!
Doodie Cycle... ahuhhuhuhhhuhhuh
Hi!
get a text to speech and neo speech Paul voice and good to go on reading.
when will adventure communist come out??
Your piping system is a nightmare. Intersections cause uneven distribution due to the peculiar way the game handles them - This is the reason for the last few fertilizer makers not getting water consistently and a few of the generators not getting a constant supply of gas. You should run the pipe straight thru the intake of all the valves, otherwise it causes a gap in the flow of water/gas when it branches off.
Running across the intake is still treated as an intersection -- each intake it tries to shove half the water through while half moves on, at each intake, so again your final fertilizer makers would still not get water consistently. The correct solution is as Brothgar does, use a valve.
I specifically said valves. Yes he uses valves, but he Branches into the intake of every Valve from a main line, instead of running across it, this delays a full packet of 10kg at every single intersection. if you run Straight thru a valve(not equipment or farm tiles which have a resevoir) it only takes the amount of each packet that the valve is set for. Look at 25:12 see how theres a full tile gap between the few water packets at the end? This doesnt happen if the valve is connected directly to the main line - Each valve will only take the amount its set for from every packet, so the very first packet of 10kg from the pump will start every single fertilizer maker at full capacity, which drastically reduces the ramp up time
32nd
Dislike. i dont understand English. you must show when create those construction
Hmm , who will have that much water to waste