[Blender] Let's Launch Fireworks with Geometry Nodes! Ep.9 Helper Functions

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  • Опубликовано: 24 сен 2024
  • Why not make some flashes and bangs with Geometry Nodes.
    In this tutorial series, I'll be making a physics based fireworks with realistic movements.
    I'll be covering topics like making simple physics engine with simulation nodes, spawning system, spark shader, etc. everything you need to make fireworks.
    At the end you'll be star mining your scene like it's New Years' Eve!
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    For this episode, I'll be adding some helper functions and finishing up the overall fireworks algorithm. In the final stretch for the fireworks series. Hope you stay with me til the end!
    Back Issue
    Ep. 1 Physics Engine • [Blender] Let's Launch...
    Ep.2 Spawning System • [Blender] Let's Launch...
    Ep.3 Emulating Combustion • [Blender] Let's Launch...
    Ep.4 Tail Formation • [Blender] Let's Launch...
    Ep.5 Spark Shader • [Blender] Let's Launch...
    Ep.6 Shell Design Prep • [Blender] Let's Launch...
    Ep.7 Shell Object • [Blender] Let's Launch...
    Ep.8 Levels & Layers • [Blender] Let's Launch...
    Blender Ver. Used: 4.1

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