Just because he hates what he sees happening and isn't going his way does not stop him sticking to his role and describing what's happening in poetic detail (UNLESS it's far too much for him to handle).
The Thorn was the path I felt where the two of you became the closest (in a mortal sense, the Wild clearly in a literal sense). Unlike the Damsel, you show each other much more genuine and flawed states but still reconcile, which was very sweet.
Well I will try not to spoil anything, but if you and here get very... connected in a literal sense, the 3rd awakening is quite a mind trip and very lore important@@appallingace6449
@@appallingace6449The Wild is the route when you die in very close proximity with the princess, either the cabin squishes you together or you unalive yourself while being digested by her. You're a path in the woods with her, either trying to get out or seek freedom within that makes the narrator go mad.
Agreed, it was nicer at the very end where she seems genuinely happy she is free, but her "feelings" for the player just feel like the Smittens feelings reflected back at him, just acting like a parody of herself because that's how he's seeing her@@funguy3259
@SusanooMain I bought it on a whim during the Steam sales. I had never heard of Slay the Princess. I just saw the trailer and thought: Oh cool, the Stanley Parable but with more gore and a fairytale theme. My God, was I wrong. The Stanley Parable is horror game disguised as a comedy. Slay the Princess is romance disguised as horror.
@@Skarrier I like to label of him as "the inverse narrator" in the epilogue setting. Mostly because of the conversation they had with the hero where he question if she had a similar voice to the narrator and the smitten states he would hate that voice which "drives her to violence". The difference here in the epilogue is rather than being a voice driving to violence, instead Smitten drives the princess to unending statement where she feels nothing. I was thinking of calling him the "abuser" or "gaslighter", but I don't think those work since he doesn't seem that extreme. Thus, as the narrator does similar concepts along with this version of the smitten making the space similar to the narrator, I like to nickname him "the inverse narrator"
I think it’s interesting that unlike the Damsel path where the Smitten is very unperceptive and is just happy to love, the Smitten is spot on here. He points out lots of very perceptive things like the thorns being a metaphor for her anguish and stuff like that, so maybe when the love is real the smitten is the expert in the situation as opposed to being a dummy.
Honestly, when you kiss someone that you love you don't usually say too much afterwards, there's nothing left to say in words, when feelings are overwhelming in any way it's difficult to put them into words, more so love, and actions speak and say a lot in love
@@315katty she only ever does so as a response of what you do. it's a big theme of the game (the mirror). To be eaten (beast route) you have to stab her first. To be drowned you have to kill her. To get beaten to death you also have to stab her. It's always a reponse of what you've done. She never kills you first.
One of the things I find most interesting about this scene is the Narrator's description of the kiss. Hero is certain he is making fun of them (an he might be, to some degree), but I agree more with the Opportunist: the Narrator likes romance. The description is actually very romantic, and it feels serious to a degree. And so, my theory is that he loves it, because it is a part of life. And he loves life. He loves existence, he loves being, he loves the world. But he fears the very thing that he loves coming to an end, which is why he tasks us to slay the princess (even if it comes at the expense of the very thing he adores so much dissapearing and lacking any meaning after it).
That’s an interesting idea. But while I sympathize a bit with the Narrator after thinking about your idea, the Shifting Mound is right to view him as a coward since he fears death so much.
I think it's interesting as well. The game starts with the words "This is a love story," and the Narrator-- the person who caused this whole story to happen-- likes romance. Almost like he knew he was going to separate you from the Princess only to watch you fall back in love with her (yourself) again. Maybe that was part of the point. He was scared of death, but deep inside, knew it was going to be accepted-- hell, even loved-- in the end.
@@EdinoRemeridoShe’s not just death itself shes change(which does inlude death) while the long quiet(the player) is stasis. The narrator wants to rid the world of change which sure gets rid of death but also gets rid of all the things that make life beautiful and things would just stay the same forever
I think it's interesting how the Mound is usually very expressive when it comes to "posing" the vessels, but not here. As you've mentioned, this looks like an eternal hug, perhaps to represent her pain and need for comfort, or maybe to pull her back, as this is the cautious heart.
40:26 - 42:43 I rejoice in the Narrator's agony and disgust with the whole situation, I didn't know the Thorn Route could be even more beautiful than it already is and even be funny. The Witch and The Thorn are my favourite routes too!
Ikr! The only nitpick i have is that you can fuck up and not be able to get a chance to kiss her for The Thorn...if you would get The Cheated instead of The Sim- i mean Smitten
42:38 best part she seems so relaxed and filled with a sense of reignited hope that was lost 2 timelines ago The Thorn is my favorite 3 route tied with the Eye of The Needle(Adversary Evolution) and beating the Den(Beast's Evolution)
It’s pretty ironic that the eye of the needle is one of your favorite, considering that the other two routes you mention all have happy endings where you and the princess escape the cabin, but in the eye of the needle, the princess can never really be happy, even when you leave the cabin with her.
I’m actually in tears. I was forced to hurt you and you were forced to be hurt. The cycle constrains us to this tango and it infuriates us both. Perhaps we both are the ones in need of saving.
Except you don't have to be forced: You can still do it yourself while she's gnawing at her arm and it leads to a mutual kill. Imo it's better that way since both parties were in the wrong, both hurt each other and ended up being hurt, therefore both have something they can build trust from. Unlike where the narrator possesses you and she doesn't know the full picture and even though you do get her, it's unclear where it was enough to stop her. Though if you resist her once then change your mind, she calls it a betrayal of will so that helps.
If we can get a bonus picture of The Adversary putting you in a chokehold, i'm sure we can nudge the dev into giving us playing with the Witch using a cat toy
I heard legends of the alternate version of thorns with the smitten and the kiss, and it didn't disappoint it was very funny. But i have to say i feel like it held a lot more emotion with the cheated
@@Scarifar1 you pick up the Cheated like going taking the Witch route giving you the opprrtunist, then take the blade with you downstairs, and offer it to her as a peace offering. She doesn't believe you and betrays, stabbing you in the back. This results in her final moments before chapter 3 being horrified and guilty at what she did when she realizes you truly tried to make ammends and she killed you for it. It also is what gives you the cheated Then thorns plays out as normal, but with the cheated instead of the smitten. There's no option kiss after you cut the lines, but it strikes me as the more meaningful version of thorns. It's presented as more meaningful than despite the hurt you both feel at each other you're just barely willing to put enough trust in each other to make ammends. It's honestly my favorite chapter in the game
@@fatguy4137She's not necessarily death. I believe she represents the concept of change of which death is a part of. She brings about death as a natural consequence of what she does, but she doesn't actually bring about death outright.
My favourite part is when Princess kills us and immediately regrets it. "Why did you let me do this?". Thinking that it was another trick but then realising that we actually wanted to help.
This path probably has the most to it, the Opportunist and Smitten are the perfect voices for it, one constantly shifting decisions, which can cause annoyance in others, the other always sure of his love, it's a thing that cannot be changed, that is what i'd call true love
Love how the blade recontextualises to being a symbol of power and vulnerability. To love is to make yourself vulnerable, to open yourself to the possibility of immense pain, but you have to trust the one you love not to hurt you. Here your hand was forced and you hurt her, you then apologise and make yourself vulnerable to her and she hurts you back, she then makes herself vulnerable to you and you fall more in love. It’s beautiful
Well your hand doesn't have to be forced. It's better if it isn't tbh. It's better if you take action yourself. Then that way it leads to a mutual kill and you truly feel like both of you are making up for actions that were your own.
I had to eat my words playing this game. First I thought it was just another one of "those" games where it's a horror game masked as silly romance but this hit different it's almost like an actual love story masked as a horror game. This had to be my favorite route because how good it was
Fear is the basis for all emotions But honestly, I wouldn’t really call Slay the Princess a horror game. There is nothing too horror-y about it, to be fair. All the monsters aren’t that scary because they don’t really try to be. The music and the atmosphere is trying to be scary *a little* but its easily overrun by the constant comedy coming from the Narrator and the voices. In the beginning you may be a little scared, though this is probably overrun by confusion and curiosity. And after the Shifting Mound appears, the horror factor just kind of disappears. Its a lot closer to a violent gory drama than to a horror
Its actually hard to argue with the Mound at the end. All the strife and struggle and change really did bring the 2 of you closer, it wouldnt have been the same if things were more static. She says that the perfect world needs the same to die so that the new can exist and the game seems to prove it, the creators world vision where the Long Quiets neverending dawn lasts forever just doesnt seem as inviting as the Mounds chaos and growth
The game doesn't prove it, it's only the princess who is like that all the time which is the one that we have to encounter and face all the time throughout the entirery of the game because it is what she is, that's not the case of the Long Quiet or even other beings, and she is also now a goddess, not only a concept or part of a cycle which simply are and don't have a mind of their own, so she would have a duty to the world and its creatures, its people, a duty to nurture it and spread wisdom and comfort and hope to her people, since she is now a rational entity, a goddess, so she wouldn't have an excuse, which she doesn't seem that she would do that, and the Narrator said in a question where he was asked about how was the absence of any change not similar to death or even worse that because he knows that he made the cut rough when he separated and created the Shifting Mound and the Long Quiet, so the Shifting Mound has a part of the Long Quiet and the Long Quiet has a part of the Shifting Mound, so things would still work out and there would still be some kind of change when the Shifting Mound were destroyed, it's funny and ironic (and hypocrite too) that she says what she says and that she's so obssesed and adamant with constant change no matter the kind when she is so set and adamant in her being the only one to not change herself at all, in the end she only thinks and wants to be right no matter what and do whatever she wants, no matter what anyone including the Long Quiet who is like her and her equal want or say and she simply disregards others perspectives and feelings including the Long Quiet's ones, besides no, chaos isn't an attractive notion anywhere and doesn't help nor balances things in the slightest, the thing that does that is order, chaos disbalances things and creates endless and unnecesary suffering, evil, and it isn't nor promotes "growth", those are two different and separate things, in chaos belong things like killing and rape (among many other questionable, immoral and harmful things), which aren't good things at all and are terrible, who says the opposite and isn't able to understand that and what's wrong with it is lacking empathy and a sense for what's right, I disagree a lot with many of the things that the Shifting Mound says and that aren't right, but there are certain things in which I agree with her or at least somewhat agree with her, I even felt myself identified with ceratin things at certain points, and I did love that "battle" and how it was done, however I can't say them here because this would be too long and I don't remember the exact words
I give my compliments to the game developers and the actress voicing the Princess. The devs made a great choice when picking the lady to voice the Princess, and the actress does an excellent job giving character to the Princess. 👍 Whenever I hear the Princess' "H-Hello? Is someone there?" when you enter the basement unarmed, my heart feels sympathy for her, my sense of chivalry rises and I wish to help her in any way possible. On the other hand, if you should come down armed and choose to challenge her, she maintains her grace and composure while speaking, but you can tell that there is a hidden strength and power to her, and that she's not one to trifle with. And should you get on her bad side, she doesn't freak out and speak as though she's lost control, but you know something's gone horribly wrong, and that she is incredibly dangerous. To sum it up, the actress did an A+ job on her voice roles, and gave her character every ounce of personality the game needed. 👍 Just my two cents worth.
I love how Smitten is always accidentally manifesting new options through the strength of his conviction. Slip her hand through the chains and open the door with the power of love in Damsel, or kiss her in this route.
This path is what truly sold me on this game. I was lucky to make the choices to happen upon it and was pretty disappointed with my options to speak after really knowing her situation. Not saying the game lacked options, but it makes you want even more.
Poor guy’s just trying to kiss and he’s got all those voices wittering on in his head. It’s a funny moment, but all the voices going quiet while they’re kissing would be sweet
The voice of the Smitten, Opportunist and Hero ALL managing to annoy the Narrator in describing the kiss is amazing. I don’t remember ever seeing the voices all so united for anything before, and the fact that they united mainly not on the kiss, but getting the narrator to describe it, is pure comedy. Sure, they enjoyed being able to kiss the princess, but the real want for the narrator to describe it was just to annoy him
It's only genuine, at least imo, if you don't flirt with her and instead tell her someone needs to make a change or you'll keep killing each other forever.
I got this path on my first try. And then I found out that the princess at the end of the game is canonically the one you meet first in your playthrough. This makes the “leave with the princess” ending so much better
I always found this route so interesting because it's the one route that proves to the Shifting Mound that her view is not absolute. The Smitten was correct, we've been on this amazing journey of change, betrayal and redemption, but the Shifting Mound beind what she is, has to end it. It doesn't matter if it serves some greater purpose, what matters is that now it's all gone and it won't come back to us. That's devastating, and explains why someone would want it to not happen at all. For it to not end. To not change. But it also shows the inherent contradiction. If you want it to never end, you wouldn't have the journey at all.
Knowing the ending, it makes it fascinating how the narrator was always trying to keep the protagonist calm and think of princess as weak. This way he would be able 5o kill her Him lying this is the first time he is doing it and princess is not stronger than him, but he can kill her easily and only he can
I didn't get to kiss her on my first run because I had the Cheated with me. Thorn was my fourth princess, and lemme tell you, I was *conflicted* the whole time. Very different experience. edit: It wasn't as overt as this, but it definitely was still romance when we walked out together hand in hand. 🥺
One of the most horrible things is when you betray her again in the Thorn route, it's so slimy and gut wrenching that even the Narrator breaks and refuses to continue
I feel like this one and the prisoner are my favorites. They are both so fascinating and truly deep. The prisoner is still probably my favorite her and rhe cynical are just so fun to listen to banter, and the princess is so smart in the prisoner she plays the long con and gets out in the end. THIS GAME IS SO GOOD!!!
Going through it all it's basically Two concepts trying to kill each other. The issue is you both seem to grow close to each other, each run leaving a remnant of emotion to each other.
on minute 8:00 there is a option the says, warn her. Is there any way you can choose that option? maybe anything you could have done diferent to choose that option?
The reason its greyed out is because I've already chosen and played that route previously on part 1 of my playthrough: ruclips.net/video/ZTkwtoypLJs/видео.htmlsi=W38XUHwnRLvukP73&t=717
@@randomstuffdrawings IIRC, you'll find yourself in similar situations: all options being the same except one. Once you pick that one, you can't choose it again.
Goddamnit, really was hoping you can trigger Smitten in EVERY route lmao! Like in the Prisoner's paths (Tower and etc.) because you just either end up chained with her or her being only a head lmao...
yk, if you really think about it, everytime you die, both you AND the princess are transported to another world, or universe, or whatever the flip. meaning that she never left the cabin and ended the world that we died in previously. so what is this narrator going on about???? 😭
The story is about love and it reflects the reality. Would in reality every route have a different person as a Princess or only one person would be all Princess in 5 routes and turn into complete eternity? I have a perspective: when we leave together with princess and memory returns it means we move on new person in our inner world (Long Quiet) and have those thoughts she will end us if we don't kill her (break up irl ig) again. And then I have a question how would Shifting Mound appear in real life relationship? How would appear the eternity that would bring us in 1k sunrises and 1k sunsets and what would it be? If we are interacting with the same person with different outcomes and then all 5 outcomes is brought together and others find their way how would we find out all 5 outcomes if we can't forget the person irl? Explain me, please, how this works irl. I just don't understand.
My favorite voice is the voice of the opportunist he sounds so sarcastic without being sarcastic it’s funny at times. The smitten is my second favorite voice it’s funny most times but it gets repetitive at times.
I get it this is supposed to be about how you betrayed her in this route and she became cunning to avoid being harmed once more and after being betrayed she make a barrier of thorns and shit but like Why she >:3
You know... I´m not sure, call me wicked and unfeeling but I´m with the Narrator on this the Smitten, for all his pompous gallantry and hopeless romanticism is, when you break it down to the essentials extremely selfish he is quick to give others the role of villain and is seemingly also more than willing to doom the Narrator and his world for the sake of short lived moment of bliss One of the few truths the Narrator speaks is, that his world, all those close and dear to him are on the line everytime, so in a way he is going through an existential crisis in each of these moments, although he does not recall past ones, aside from learning that they took place If I was in his shoes, I would probably shriek at the top of my lungs everytime one of these stoogies goes off-script, I cannot begin to fathom the levels of frustration it must generate to be a disembodied voice within Limbo, desperately trying to direct a volatile presence while your influence vains with time
Narrator whines about the kissing scene, yet writes absolute fire
He's aware of his skills
Narrator: 🔥🔥🔥🖋😠
Anger is power
Good he's a duchebag anyway
Just because he hates what he sees happening and isn't going his way does not stop him sticking to his role and describing what's happening in poetic detail (UNLESS it's far too much for him to handle).
The Voice of the Smitten is clearly the most powerful voice, able to exert significant influence over the physical world and overpower the Narrator.
Given how it all seems connected to perception, it makes sense for the one who doesn't think and is somewhat delusional to hold a lot of sway.
The voice of the cheated can also do that, and I think the contrarian too
The Broken as well has a lot of sway when he’s submitting to the Tower.
The Stubborn is a close second I think
@@Nuclearburrit0 bro just revives
The thorn path actually made every single choice feels worth it, they were all happy, except for the narrator.
But who cares about the narrator? F*+# that guy
Good.
And not TOO lovey dovey like the damsel
@@GengUpinIpinmhm
It's still a painful path. One with trauma, fear, sadness and regret. But it's probably the only path that truly feels like a chance to move forward.
The Thorn was the path I felt where the two of you became the closest (in a mortal sense, the Wild clearly in a literal sense). Unlike the Damsel, you show each other much more genuine and flawed states but still reconcile, which was very sweet.
the Wild?
Well I will try not to spoil anything, but if you and here get very... connected in a literal sense, the 3rd awakening is quite a mind trip and very lore important@@appallingace6449
@@appallingace6449The Wild is the route when you die in very close proximity with the princess, either the cabin squishes you together or you unalive yourself while being digested by her. You're a path in the woods with her, either trying to get out or seek freedom within that makes the narrator go mad.
The Damsel never felt like love, it feltm ore like it was fake, faker than the Nightmare's mask even
Agreed, it was nicer at the very end where she seems genuinely happy she is free, but her "feelings" for the player just feel like the Smittens feelings reflected back at him, just acting like a parody of herself because that's how he's seeing her@@funguy3259
I thought this was a horror game. Not a romantic visual novel so touching I cried like a toddler whose mother died.
but the game tells you it's a love story
@SusanooMain I bought it on a whim during the Steam sales. I had never heard of Slay the Princess. I just saw the trailer and thought: Oh cool, the Stanley Parable but with more gore and a fairytale theme. My God, was I wrong. The Stanley Parable is horror game disguised as a comedy. Slay the Princess is romance disguised as horror.
Slay the Process is both a horror AND a romantic visual novel
Edit: Slay the Process??? Wtf autocorrect
I mean, the narrator clearly is horrorised by the developments on that route, so ... technically still horror?
When I saw a list of warnings I assumed it was a horror, but actually it's better the way it is
The smitten is so silly. We all love this guy!
Hell yeah
The Smitten comes off like a himbo, and I’m all for it.
Well, there's "the Pristine cut" update, and Smitten has... An interesting route in there...
@@shayziekaizie alternate name for the smitten, "The Himbo." Fully canon (to me)
@@Skarrier I like to label of him as "the inverse narrator" in the epilogue setting. Mostly because of the conversation they had with the hero where he question if she had a similar voice to the narrator and the smitten states he would hate that voice which "drives her to violence". The difference here in the epilogue is rather than being a voice driving to violence, instead Smitten drives the princess to unending statement where she feels nothing. I was thinking of calling him the "abuser" or "gaslighter", but I don't think those work since he doesn't seem that extreme. Thus, as the narrator does similar concepts along with this version of the smitten making the space similar to the narrator, I like to nickname him "the inverse narrator"
I think it’s interesting that unlike the Damsel path where the Smitten is very unperceptive and is just happy to love, the Smitten is spot on here. He points out lots of very perceptive things like the thorns being a metaphor for her anguish and stuff like that, so maybe when the love is real the smitten is the expert in the situation as opposed to being a dummy.
Cheated is also great here too, especially with that line about how the princess is as much of a victim as we are.
Narrator: *writes a 2 pages essay describing how amazing the kiss between the player and the princess was
Princess:"that was nice"
Honestly, when you kiss someone that you love you don't usually say too much afterwards, there's nothing left to say in words, when feelings are overwhelming in any way it's difficult to put them into words, more so love, and actions speak and say a lot in love
He's aware of his skills.
*Angrily describes the kiss*
@@funguy3259*I wish it was me vibes*
@@falconeshield that is not at all the vibe bruh what do you mean
"It's hard to let it go, you hurt me. And I've also hurt you..." 💔
I mean she ate him, stabbed him, drowned him, beat him to death list goes on. I think she hurt him more than he hurt her.
@@315kattyshe didn't drown/ate/beat him on this route.
@@315kattyeh, he stabbed her, stabbed her, stabbed her, and stabbed her. I think the violence is about equal; he just lacks creativity.
@@skyeschlueter9877to be fair, i wouldn't expect creativity from someone called "Long Quiet"
@@315katty she only ever does so as a response of what you do. it's a big theme of the game (the mirror). To be eaten (beast route) you have to stab her first. To be drowned you have to kill her. To get beaten to death you also have to stab her. It's always a reponse of what you've done. She never kills you first.
One of the things I find most interesting about this scene is the Narrator's description of the kiss. Hero is certain he is making fun of them (an he might be, to some degree), but I agree more with the Opportunist: the Narrator likes romance. The description is actually very romantic, and it feels serious to a degree. And so, my theory is that he loves it, because it is a part of life. And he loves life. He loves existence, he loves being, he loves the world. But he fears the very thing that he loves coming to an end, which is why he tasks us to slay the princess (even if it comes at the expense of the very thing he adores so much dissapearing and lacking any meaning after it).
That’s an interesting idea. But while I sympathize a bit with the Narrator after thinking about your idea, the Shifting Mound is right to view him as a coward since he fears death so much.
The princess is literally death its self, the narrstor wants you to kill her to save hes own world from death.
I think it's interesting as well. The game starts with the words "This is a love story," and the Narrator-- the person who caused this whole story to happen-- likes romance. Almost like he knew he was going to separate you from the Princess only to watch you fall back in love with her (yourself) again. Maybe that was part of the point. He was scared of death, but deep inside, knew it was going to be accepted-- hell, even loved-- in the end.
@@EdinoRemeridoShe’s not just death itself shes change(which does inlude death) while the long quiet(the player) is stasis. The narrator wants to rid the world of change which sure gets rid of death but also gets rid of all the things that make life beautiful and things would just stay the same forever
@@jaciharris7735 he killed himself. He's dead. That's not cowardly at all. Guys many things but cowardly ain't one of them.
The best combo ever created is the smitten and the opportunist
If only we could have the Contrarian during the kissing scene, he would be laughing his ass off
I love the opportunist immediately switching sides the moment you decide to free her
I love that the shifting mound is hugging her at the end. Eternal hugs😊
I think it's interesting how the Mound is usually very expressive when it comes to "posing" the vessels, but not here. As you've mentioned, this looks like an eternal hug, perhaps to represent her pain and need for comfort, or maybe to pull her back, as this is the cautious heart.
40:26 - 42:43 I rejoice in the Narrator's agony and disgust with the whole situation, I didn't know the Thorn Route could be even more beautiful than it already is and even be funny.
The Witch and The Thorn are my favourite routes too!
If only the contrarian was here, he'd have a blast of the narrator's frustration
Smitten was relishing this moment istg 😂😂
Same
Agreed he's a duchebag anyway
Ikr! The only nitpick i have is that you can fuck up and not be able to get a chance to kiss her for The Thorn...if you would get The Cheated instead of The Sim- i mean Smitten
Love that you have the option to get the blade and leave because they just wanted it 😂
dude just said "nah, just came back for this really"
I'm gonna have to play to that selection, I wanna see what happens lol
@@Gameorama91 please post it, I wanna see as well
@@Gameorama91 Soo what happened?
@@Gameorama91update?
@@Gameorama91Bruh, we need to know
One of the best routes you can get. It's honestly amazing how detailed the different routes are in this game.
Smitten is the best one, he’s funny and lovestruck and it’s freaking adorable.
Ah yes the paradoxical rizz path
The Voice of the Charismatic
*THE LOOK*
@@falconeshield *The LOOK?*
@@drabatsabatayo3873 yea, do you not know about *THE LOOK?*
@@depressedkermit3752 Even I know about "THE LOOK".
"It's hard to let it go. You've hurt me. And I've also hurt you." I actually cried at this part. Such excellent execution of this scene.
The constant screenshots are the one that gets me.
42:38 best part she seems so relaxed and filled with a sense of reignited hope that was lost 2 timelines ago The Thorn is my favorite 3 route tied with the Eye of The Needle(Adversary Evolution) and beating the Den(Beast's Evolution)
It’s pretty ironic that the eye of the needle is one of your favorite, considering that the other two routes you mention all have happy endings where you and the princess escape the cabin, but in the eye of the needle, the princess can never really be happy, even when you leave the cabin with her.
the screenshot sound during the kiss scene LMAO
@@xoxivory 🙈🙈🙈
I’m actually in tears. I was forced to hurt you and you were forced to be hurt. The cycle constrains us to this tango and it infuriates us both. Perhaps we both are the ones in need of saving.
This is so poetic, my god
@@archetypalheart7572 Thank you. Kinda hard not to be about this game
Hello there voice of the smitten
@@increbidel4685 He isn’t wrong though
Except you don't have to be forced: You can still do it yourself while she's gnawing at her arm and it leads to a mutual kill. Imo it's better that way since both parties were in the wrong, both hurt each other and ended up being hurt, therefore both have something they can build trust from.
Unlike where the narrator possesses you and she doesn't know the full picture and even though you do get her, it's unclear where it was enough to stop her. Though if you resist her once then change your mind, she calls it a betrayal of will so that helps.
If we can get a bonus picture of The Adversary putting you in a chokehold, i'm sure we can nudge the dev into giving us playing with the Witch using a cat toy
Where
I heard legends of the alternate version of thorns with the smitten and the kiss, and it didn't disappoint it was very funny. But i have to say i feel like it held a lot more emotion with the cheated
How did you get the Cheated in the Thorn route? I didn't even know that was possible.
@@Scarifar1 you pick up the Cheated like going taking the Witch route giving you the opprrtunist, then take the blade with you downstairs, and offer it to her as a peace offering. She doesn't believe you and betrays, stabbing you in the back. This results in her final moments before chapter 3 being horrified and guilty at what she did when she realizes you truly tried to make ammends and she killed you for it. It also is what gives you the cheated
Then thorns plays out as normal, but with the cheated instead of the smitten. There's no option kiss after you cut the lines, but it strikes me as the more meaningful version of thorns. It's presented as more meaningful than despite the hurt you both feel at each other you're just barely willing to put enough trust in each other to make ammends. It's honestly my favorite chapter in the game
@@bisongaming729 Hmm... maybe it's because I took the time to talk to her first before giving Witch the knife.
@@Scarifar1it depends, there are two dialogue options that give you smitten before witch kills you, and the others lead to the cheated
@@venlocity2 Yeah, I learned that myself a little while ago on my next playthroughs of this game.
Voice of the Smitten:...i thought you hated writing these kind of stuff
Narrator: I said i hated it, not that i was bad at it
I doom the world to oblivion.
If it means I can be with you.
MANLYBADASSHERO REFERENCE ‼️‼️‼️
I thought I came up with this.
I thought she is death.
It's concept, if she's gone no death, no suffering, which was kinda dum Narrator.
You know what they say
The hero would sacrifice himself to save the world
The villain would sacrifice the world to save their love
@@fatguy4137She's not necessarily death. I believe she represents the concept of change of which death is a part of. She brings about death as a natural consequence of what she does, but she doesn't actually bring about death outright.
I cheered as loud as an enthusiastic soccer fan when my team scores the winning goal for this scene.
My favourite part is when Princess kills us and immediately regrets it. "Why did you let me do this?". Thinking that it was another trick but then realising that we actually wanted to help.
This path probably has the most to it, the Opportunist and Smitten are the perfect voices for it, one constantly shifting decisions, which can cause annoyance in others, the other always sure of his love, it's a thing that cannot be changed, that is what i'd call true love
You can also have Cheated who just wants things to be fair.
"You don't have to worry about me, my head's always empty. -Sighs- Except for thoughts of her." We stan our Himbo Knight in Doki-Doki Armor
Im gonna be honest, the voice of smitten is my absolutely one of my favorites in this game
Love how the blade recontextualises to being a symbol of power and vulnerability. To love is to make yourself vulnerable, to open yourself to the possibility of immense pain, but you have to trust the one you love not to hurt you.
Here your hand was forced and you hurt her, you then apologise and make yourself vulnerable to her and she hurts you back, she then makes herself vulnerable to you and you fall more in love. It’s beautiful
Well your hand doesn't have to be forced. It's better if it isn't tbh. It's better if you take action yourself. Then that way it leads to a mutual kill and you truly feel like both of you are making up for actions that were your own.
I had to eat my words playing this game. First I thought it was just another one of "those" games where it's a horror game masked as silly romance but this hit different it's almost like an actual love story masked as a horror game. This had to be my favorite route because how good it was
It's both masked as both. And a comedy too
Fear is the basis for all emotions
But honestly, I wouldn’t really call Slay the Princess a horror game. There is nothing too horror-y about it, to be fair. All the monsters aren’t that scary because they don’t really try to be. The music and the atmosphere is trying to be scary *a little* but its easily overrun by the constant comedy coming from the Narrator and the voices. In the beginning you may be a little scared, though this is probably overrun by confusion and curiosity. And after the Shifting Mound appears, the horror factor just kind of disappears.
Its a lot closer to a violent gory drama than to a horror
Its actually hard to argue with the Mound at the end. All the strife and struggle and change really did bring the 2 of you closer, it wouldnt have been the same if things were more static. She says that the perfect world needs the same to die so that the new can exist and the game seems to prove it, the creators world vision where the Long Quiets neverending dawn lasts forever just doesnt seem as inviting as the Mounds chaos and growth
The game doesn't prove it, it's only the princess who is like that all the time which is the one that we have to encounter and face all the time throughout the entirery of the game because it is what she is, that's not the case of the Long Quiet or even other beings, and she is also now a goddess, not only a concept or part of a cycle which simply are and don't have a mind of their own, so she would have a duty to the world and its creatures, its people, a duty to nurture it and spread wisdom and comfort and hope to her people, since she is now a rational entity, a goddess, so she wouldn't have an excuse, which she doesn't seem that she would do that, and the Narrator said in a question where he was asked about how was the absence of any change not similar to death or even worse that because he knows that he made the cut rough when he separated and created the Shifting Mound and the Long Quiet, so the Shifting Mound has a part of the Long Quiet and the Long Quiet has a part of the Shifting Mound, so things would still work out and there would still be some kind of change when the Shifting Mound were destroyed, it's funny and ironic (and hypocrite too) that she says what she says and that she's so obssesed and adamant with constant change no matter the kind when she is so set and adamant in her being the only one to not change herself at all, in the end she only thinks and wants to be right no matter what and do whatever she wants, no matter what anyone including the Long Quiet who is like her and her equal want or say and she simply disregards others perspectives and feelings including the Long Quiet's ones, besides no, chaos isn't an attractive notion anywhere and doesn't help nor balances things in the slightest, the thing that does that is order, chaos disbalances things and creates endless and unnecesary suffering, evil, and it isn't nor promotes "growth", those are two different and separate things, in chaos belong things like killing and rape (among many other questionable, immoral and harmful things), which aren't good things at all and are terrible, who says the opposite and isn't able to understand that and what's wrong with it is lacking empathy and a sense for what's right, I disagree a lot with many of the things that the Shifting Mound says and that aren't right, but there are certain things in which I agree with her or at least somewhat agree with her, I even felt myself identified with ceratin things at certain points, and I did love that "battle" and how it was done, however I can't say them here because this would be too long and I don't remember the exact words
brother when i hear the narrator go "Destruction is in her nature" and then look at that :3 face she's making i can't 😂
She's so cute we should avoid using force.
I give my compliments to the game developers and the actress voicing the Princess.
The devs made a great choice when picking the lady to voice the Princess, and the actress does an excellent job giving character to the Princess. 👍
Whenever I hear the Princess' "H-Hello? Is someone there?" when you enter the basement unarmed, my heart feels sympathy for her, my sense of chivalry rises and I wish to help her in any way possible.
On the other hand, if you should come down armed and choose to challenge her, she maintains her grace and composure while speaking, but you can tell that there is a hidden strength and power to her, and that she's not one to trifle with.
And should you get on her bad side, she doesn't freak out and speak as though she's lost control, but you know something's gone horribly wrong, and that she is incredibly dangerous.
To sum it up, the actress did an A+ job on her voice roles, and gave her character every ounce of personality the game needed. 👍
Just my two cents worth.
I love how Smitten is always accidentally manifesting new options through the strength of his conviction. Slip her hand through the chains and open the door with the power of love in Damsel, or kiss her in this route.
smitten's the absolute goat in like 90% of the routes he's in, love 'em
SMITTEN MY BOY !!!!! 🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️
We finding true love with this one 🗣️🔥🗣️🔥🗣️🔥🗣️🔥🗣️🔥
He’s stupid in other paths and this is like the only path where he’s actually right
@@Xiiki doesn't matter, in this house we stan Voice of the Smitten.
@@Xiiki broken is more simp than smitten
@@Xiiki tho ya can’t deny that broken is lot more stupid than smitten
Tho there is the wild route where voice of broken was actually in the right to
My favorite route… so beautiful. Makes it all the more sad when she’s taken
This is my favorite route too :)
Narrator: "Please, just play the game right!"
Smitten: "We play later, now it's fanservice time!"
The Witch Princess is literally just >:3
This path is what truly sold me on this game. I was lucky to make the choices to happen upon it and was pretty disappointed with my options to speak after really knowing her situation. Not saying the game lacked options, but it makes you want even more.
Poor guy’s just trying to kiss and he’s got all those voices wittering on in his head. It’s a funny moment, but all the voices going quiet while they’re kissing would be sweet
Just be happy the voices are there at all. Just be happy _we're_ there.
The Smitten is my favorite character in this whole thing. XD
I'll kiss her.
The Narrator: "Please don't"
Personally I my favorite part about this game was doing Whatever it took to Piss Off the narrator.🤣
The voice of the Smitten, Opportunist and Hero ALL managing to annoy the Narrator in describing the kiss is amazing. I don’t remember ever seeing the voices all so united for anything before, and the fact that they united mainly not on the kiss, but getting the narrator to describe it, is pure comedy. Sure, they enjoyed being able to kiss the princess, but the real want for the narrator to describe it was just to annoy him
This is definitely the path where I found the romance felt the most genuine.
It's only genuine, at least imo, if you don't flirt with her and instead tell her someone needs to make a change or you'll keep killing each other forever.
I got this path on my first try. And then I found out that the princess at the end of the game is canonically the one you meet first in your playthrough.
This makes the “leave with the princess” ending so much better
I find it interesting that the questions you ask at the beginning shape how the world is (if I’m looking at this correctly)
Not really. The only option with "explore" tagged on it that matters is the decision to take the blade. Arguing with the narrator doesn't do anything.
@@Sewblon yeah, I kind of figured that out after a bit
There are actually several other explore options that make significant differences to the game, just none at the start.
The Thorn path, first time I saw it, literally made me cry. Holy shit, who told the game's creator the kind of love I yearn for?!
Voice of the Smitter is MY MAN, HELL YEAH
I always found this route so interesting because it's the one route that proves to the Shifting Mound that her view is not absolute. The Smitten was correct, we've been on this amazing journey of change, betrayal and redemption, but the Shifting Mound beind what she is, has to end it. It doesn't matter if it serves some greater purpose, what matters is that now it's all gone and it won't come back to us. That's devastating, and explains why someone would want it to not happen at all. For it to not end. To not change. But it also shows the inherent contradiction. If you want it to never end, you wouldn't have the journey at all.
Knowing the ending, it makes it fascinating how the narrator was always trying to keep the protagonist calm and think of princess as weak. This way he would be able 5o kill her
Him lying this is the first time he is doing it and princess is not stronger than him, but he can kill her easily and only he can
Funmy how the Narrator lies, cheats, and does everything in his power to have the princess be slayed.
yeah its also my favorite route too
Long live the fucking smitten (I don't even have the game)
NVM bought it yesterday
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
25:17 photographers defending themselves in this situation be like
That was beautiful
I am not crying, you are
I didn't get to kiss her on my first run because I had the Cheated with me. Thorn was my fourth princess, and lemme tell you, I was *conflicted* the whole time. Very different experience.
edit: It wasn't as overt as this, but it definitely was still romance when we walked out together hand in hand. 🥺
This game always gives me doki doki literature club vibes
True, its been a long time since I felt the same emotions as playing DDLC
it’s like reverse ddlc, dating sim disguised as horror game lol
The piano score adds so much
One of the most horrible things is when you betray her again in the Thorn route, it's so slimy and gut wrenching that even the Narrator breaks and refuses to continue
I feel like this one and the prisoner are my favorites. They are both so fascinating and truly deep. The prisoner is still probably my favorite her and rhe cynical are just so fun to listen to banter, and the princess is so smart in the prisoner she plays the long con and gets out in the end. THIS GAME IS SO GOOD!!!
Thorn is probably my favorite route. It's the closest to a well earned happy ending for the two... If it weren't for outside factors.
the screenshot at 41:26 lol
omg lmao
he did it at 25:16 too 😂
The boy with the thorn in his side
Behind the hatred, there lies
A murderous desire for love
Listen I know The Smitten is a total disaster. But I LOVE him. Cuz ya know what? I DON’T wanna slay her, frick you Narrator!
The schreenshot sound💀
Going through it all it's basically Two concepts trying to kill each other.
The issue is you both seem to grow close to each other, each run leaving a remnant of emotion to each other.
on minute 8:00 there is a option the says, warn her. Is there any way you can choose that option?
maybe anything you could have done diferent to choose that option?
The reason its greyed out is because I've already chosen and played that route previously on part 1 of my playthrough: ruclips.net/video/ZTkwtoypLJs/видео.htmlsi=W38XUHwnRLvukP73&t=717
@@cavlanmavlan ohhh thanks xd didn't realized (kinda new to the game)
@@randomstuffdrawings no worries!
@@randomstuffdrawings IIRC, you'll find yourself in similar situations: all options being the same except one. Once you pick that one, you can't choose it again.
@@randomstuffdrawings 46:51 MC notices this. They give us a very interesting explanation.
KINOOOOOO KINO KINO KINO
The Voice of the Smitten reminds me of Laszlo from WWDITS
doing an essay on these routes and the Wild, wish me luck
@@adelinaarmstrong9423 that's really cool, good luck!
This path is the most sad one for me idk why
It is a pretty nice run.
Goddamnit, really was hoping you can trigger Smitten in EVERY route lmao! Like in the Prisoner's paths (Tower and etc.) because you just either end up chained with her or her being only a head lmao...
Thorns is my favorite Princess.
Smitten is invite to the wedding as the Best Man
Feels good man
25:19 Perfection needs to be saved to the camera roll, right? 😉
41:27, saving something for later? 😏
The Thorn > Most of the love movies
Thorn ending be like: NO, DON'T GO, STAY WITH ME
I’m so mad why couldn’t the shifting mound just let them be in love
Best path, best girl.
Smitten is my favorite voice 😂
"I'll always protect you, even if the world comes to an end" -
Guess who im quoting.
Nah fuck her
Good ol Manly
yk, if you really think about it, everytime you die, both you AND the princess are transported to another world, or universe, or whatever the flip. meaning that she never left the cabin and ended the world that we died in previously. so what is this narrator going on about???? 😭
The story is about love and it reflects the reality. Would in reality every route have a different person as a Princess or only one person would be all Princess in 5 routes and turn into complete eternity? I have a perspective: when we leave together with princess and memory returns it means we move on new person in our inner world (Long Quiet) and have those thoughts she will end us if we don't kill her (break up irl ig) again. And then I have a question how would Shifting Mound appear in real life relationship? How would appear the eternity that would bring us in 1k sunrises and 1k sunsets and what would it be? If we are interacting with the same person with different outcomes and then all 5 outcomes is brought together and others find their way how would we find out all 5 outcomes if we can't forget the person irl? Explain me, please, how this works irl. I just don't understand.
SMITTEN SWEEP WOOOOOO 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
My favorite voice is the voice of the opportunist he sounds so sarcastic without being sarcastic it’s funny at times. The smitten is my second favorite voice it’s funny most times but it gets repetitive at times.
I get it this is supposed to be about how you betrayed her in this route and she became cunning to avoid being harmed once more and after being betrayed she make a barrier of thorns and shit but like
Why she >:3
The thorn is waifu material
meta slay the princess combo?
You know... I´m not sure, call me wicked and unfeeling but I´m with the Narrator on this
the Smitten, for all his pompous gallantry and hopeless romanticism is, when you break it down to the essentials extremely selfish
he is quick to give others the role of villain and is seemingly also more than willing to doom the Narrator and his world for the sake of short lived moment of bliss
One of the few truths the Narrator speaks is, that his world, all those close and dear to him are on the line everytime, so in a way he is going through an existential crisis in each of these moments, although he does not recall past ones, aside from learning that they took place
If I was in his shoes, I would probably shriek at the top of my lungs everytime one of these stoogies goes off-script, I cannot begin to fathom the levels of frustration it must generate to be a disembodied voice within Limbo, desperately trying to direct a volatile presence while your influence vains with time
6:22 so... no head?
What are you talking about? Her head's still attached.
can anyone explain why this has a soulslike tag on steam?
YAYYYY
>:3