Glad I was able to help... The game appears simple but is quite complex. I'll recommend you watch the entire guide series i have made of fabledom, including making 1 x 4 homesteads (That applies knowledge gained from this video into kingdom building) Which you can find from here - ruclips.net/p/PLxpUsM2SNFjNBh_6Xaelwbux-s-BaDQSX
Glad I could help. As of now, there's hardly anyone who has explored the game as deeply as I did, people just stream the game for a couple of hours and put that on youtube. I wanted the game to grow, so i dug deeper and presented it in an understandable format. This is what we aspire to do on our channel. I'll also recommend you check out the entire playlist for more useful guides. They are crisp, 10 mins each and you might gain more info from those than experiencing on your own, since the game is slow-paced.
@@Aaron_Walker_011 I had one question maybe i missed it. On the stock pile and other build do i have a check mark on the empy storage or leave it blank? I"ve been leaving it without the checkmark.
Why would you keep the randomized items on houses? I found always using two types of food source saves hunger. Also, just place any kind of object(s) four tiles long next to your home you want to build, then you can easily to the straight outline by drasing it four tiles long and then moving the mouse shortly against the decoration, it will light up as green. Thirdly, don't build decorations outside the homes. With two food sources, there will be one tile left inside the home's four tiles on which you can place one decoration. The tip with the distances - highly appreciated, I try to do that, but can definitely do better. Enjoy playing!
@@christinal480 Ur feedback is appericiated, however, I did discuss the tip about building decoration inside the foundation only, not outside. Secondly, 2 food sources (homegrown) is kind of cool on cruel difficulty, but overkill on easy difficulty. Just for aesthetic purposes, I try to get some decorative attachment. And also, I didn't select randomised, it's pre-selected. That's what I wanna emphasize on, it's pre-selected, u can unselect and place with greater control.
@@madebydevrie820 Buildings like coal maker have a red effect area around them when placed. This means any homes nearby will suffer from negative desirability. The reverse is true for green area positive buildings (golden egg coop, cafe, inn, street theatre etc), which increase desirability. The main point is, a specific home is only affected if the home tile is in the corresponding red/green area. The home passes on this effect to all 1/2/3 fablings living inside it. Overall, this affects happiness, which is seen as a number from 0-100 on the bar
@@madebydevrie820 For a more specific answer to ur q - The coal maker affects production as it decreases the desirability of all homes in its immediate red area vicinity. This decreases overall happiness, which decreases fablings efficiency, since higher happiness means more efficiency. At higher happiness, fablings move & work faster, so if u lower happiness, they'll work slower. Also, lower the happiness, less people will want to stay in ur Village every cycle, thus you'll find it hard to increase population & thus ur income.
This is super helpful thank you!
Glad I was able to help... The game appears simple but is quite complex.
I'll recommend you watch the entire guide series i have made of fabledom, including making 1 x 4 homesteads (That applies knowledge gained from this video into kingdom building)
Which you can find from here - ruclips.net/p/PLxpUsM2SNFjNBh_6Xaelwbux-s-BaDQSX
I"m playing on the switch, the controls take some getting use to. LIke the game though. Thanks for the tutorial video!
Glad I could help. As of now, there's hardly anyone who has explored the game as deeply as I did, people just stream the game for a couple of hours and put that on youtube.
I wanted the game to grow, so i dug deeper and presented it in an understandable format.
This is what we aspire to do on our channel.
I'll also recommend you check out the entire playlist for more useful guides. They are crisp, 10 mins each and you might gain more info from those than experiencing on your own, since the game is slow-paced.
@@Aaron_Walker_011 I had one question maybe i missed it. On the stock pile and other build do i have a check mark on the empy storage or leave it blank? I"ve been leaving it without the checkmark.
Why would you keep the randomized items on houses? I found always using two types of food source saves hunger. Also, just place any kind of object(s) four tiles long next to your home you want to build, then you can easily to the straight outline by drasing it four tiles long and then moving the mouse shortly against the decoration, it will light up as green. Thirdly, don't build decorations outside the homes. With two food sources, there will be one tile left inside the home's four tiles on which you can place one decoration. The tip with the distances - highly appreciated, I try to do that, but can definitely do better. Enjoy playing!
@@christinal480 Ur feedback is appericiated, however, I did discuss the tip about building decoration inside the foundation only, not outside.
Secondly, 2 food sources (homegrown) is kind of cool on cruel difficulty, but overkill on easy difficulty.
Just for aesthetic purposes, I try to get some decorative attachment.
And also, I didn't select randomised, it's pre-selected. That's what I wanna emphasize on, it's pre-selected, u can unselect and place with greater control.
Does the location of the coal mine affect production?
@@madebydevrie820 Buildings like coal maker have a red effect area around them when placed. This means any homes nearby will suffer from negative desirability.
The reverse is true for green area positive buildings (golden egg coop, cafe, inn, street theatre etc), which increase desirability.
The main point is, a specific home is only affected if the home tile is in the corresponding red/green area. The home passes on this effect to all 1/2/3 fablings living inside it.
Overall, this affects happiness, which is seen as a number from 0-100 on the bar
@@madebydevrie820 For a more specific answer to ur q -
The coal maker affects production as it decreases the desirability of all homes in its immediate red area vicinity.
This decreases overall happiness, which decreases fablings efficiency, since higher happiness means more efficiency.
At higher happiness, fablings move & work faster, so if u lower happiness, they'll work slower.
Also, lower the happiness, less people will want to stay in ur Village every cycle, thus you'll find it hard to increase population & thus ur income.
If you’re asking about production because you’re not making enough coal, make sure they don’t have to walk far to get lumber.