How to Fix Shadow Issues After Retargeting Animations

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  • Опубликовано: 11 сен 2024
  • Time to share what I’ve learned and I’m back with another Unreal Engine tutorial. In this video we are going to learn How to fix this shadow issue after retargeting animation.
    I’ll show three characters with different shadow issues and show the fixes.
    First two are most straight forward to fix
    - UE4 Marketplace characters with no physics asset assigned
    - Mixamo Character with physics asset assigned
    We’ll look into assigning
    - Physics Assets to the Skeletal Mesh
    - Adjust the bounds for the mesh blueprint.
    - Last option is virtual shadow maps
    Read more here: docs.unrealeng...
    Retargeting Basics:
    How To Use Animation Retargeting with Mixamo Characters
    • How To Use Animation R...
    How To Use Animation Retargeting with a Different Skeleton
    • How To Use Animation R...
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Комментарии • 5

  • @Shinjitsu_84
    @Shinjitsu_84 2 месяца назад +1

    Amazing, Thank you! It was the damned assets animation being so far from the root caused it to be away from its bounds for me. The freaking BOUNDS man..., thank you lol! Also of course turning of virtual shadow maps removed it but most should want to keep vritual shadow maps for better looking shadows lol.

  • @xinpengliu
    @xinpengliu 2 месяца назад

    Thanks for the Solutions,really solve my problems with the shadows

  • @eduardovasconcelos4011
    @eduardovasconcelos4011 Месяц назад

    man how did you figure that out???? i was already thinking that the problem was in my video card
    thank you very much, you saved my life

  • @sammy7187
    @sammy7187 29 дней назад

    You'r a life savior

  • @zhiyizhe
    @zhiyizhe 4 месяца назад

    good