Street Fighter 6 Ryu Winter Balance Changes! Review & Thoughts (Season 2)

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  • Опубликовано: 23 дек 2024

Комментарии • 116

  • @sugabear2251
    @sugabear2251 21 день назад +65

    I really appreciate you actually going into training mode and visually showing us what the changes look like. Ty

  • @SuperpowerReview
    @SuperpowerReview 21 день назад +39

    Ryu gets better and better with every update. I think capcom feels bad for doing him dirty from the start.

    • @EAprima
      @EAprima 19 дней назад +2

      I really do hope they are feeling bad. Cross fingers for Ryu to be improved further soon as he still need a lot more work.

  • @marton5383
    @marton5383 21 день назад +8

    The whirlwind kick into normal tatsu is an Evil Ryu thing from SF4, is really nice that they give him that.

    • @itsmesteve1081
      @itsmesteve1081 20 дней назад

      This must mean that A)Evil Ryu might not be in the game or B) Evil Ryu might have a completely different move set this time around

  • @bruhm0ment6000
    @bruhm0ment6000 21 день назад +15

    For anyone wondering how to activate Shin Bison you need to plant a bomb on the enemy and then activate his front facing taunt, he'll count from 3 and then you'll activate Shin Bison.
    Teleport: forward + 3 punch or forward + 3 kicks
    V-reversal: DP + 2 punch
    Ultimate psycho crusher: 2x quarter circle back + punch

  • @Longlostpuss
    @Longlostpuss 21 день назад +7

    Vesper coming like the Shenmue 3 reveal crowd reaction on these Ryu buffs

  • @StreyX
    @StreyX 21 день назад +11

    Vanilla SF4 Ryu is starting to show himself.

    • @Longlostpuss
      @Longlostpuss 21 день назад +1

      It's Season 2 SFV Ryu nobody wants to see again, that was a joke.

  • @jamman7344
    @jamman7344 21 день назад +4

    Good work dropping this first thing in the AM.🎉

  • @daakusureyaa
    @daakusureyaa 21 день назад +31

    Ryu mains after patch be like: "WOOOOOOOOOH! YEAH BABY!"

    • @Evil-Fry
      @Evil-Fry 21 день назад +2

      "thats what we have been waiting for, that was all abou... WOOOOOH"

  • @SaphG1
    @SaphG1 21 день назад +7

    I am a Happy Ryu main. The Whirlwind kick change alone is just so surprisingly strong.

  • @tc3969
    @tc3969 21 день назад +14

    The damage buff on OD hashogeki also increases Ryu’s maximum damage without a denjin charge. I can see it being used to start punish counter combos against whiffed DPs and supers.

    • @itsmesteve1081
      @itsmesteve1081 21 день назад

      Edit: this statement is false. Od Hasho doesn't juggle as punish counter
      I think you're confusing od hasho with od denjin hasho.
      The reason od denjin hasho can do so much damage isn't because of the move alone. It's because it puts the opponent in a crumple state, which allows for more follow ups.
      Od hasho just puts the opponent in a strike throw mix up (on hit).
      You *could* do more damage with a punish counter od hasho now, but it juggles your opponent - leading to less possible follow ups.
      There is kind of a debate going on within the ryu community right now about whether od hasho is "good" or not. Some people say it should get a rework and others are kind of firm on it being really good already.
      Personally, I'm on the side that thinks it's kind of lackluster. I think it could use some changes to differentiate itself from all the other hashos as well. But thats beside the point.

    • @tc3969
      @tc3969 21 день назад

      @ I didn’t get anything confused. I’m talking specifically about using non-denjin OD hashogeki to start punish combos against whiffed supers or DPs in the event Ryu doesn’t happen to have a denjin charge ready. It’ll deal about 1300 damage on punish counter as a starter.

    • @itsmesteve1081
      @itsmesteve1081 21 день назад +2

      ​@@tc3969yeah I know it does more damage now especially as a punish counter. But what you aren't taking in to account is that od hasho juggles the opponent on punish counter just like how a regular hasho juggles the opponent on counter hit. They even have the same exact frame advantages.
      The reason why od denjin hasho does so much damage is because it crumples the opponent which leads to bigger combos.

    • @robcall8660
      @robcall8660 21 день назад +1

      @@itsmesteve1081 nah OD hasho doesn't put in juggle state on punish ... on punish you're +7 -> 4HP DR -> yadda yadda ... ~6900 dmg in the corner ... 6725 mid screen

    • @tc3969
      @tc3969 21 день назад

      @@itsmesteve1081 Nope, it doesn’t juggle as a punish counter. It’s a single clean hit that leaves the opponent standing and Ryu at +7.

  • @CJ-nm8sw
    @CJ-nm8sw 21 день назад +1

    The best part of this is getting to see what pros do with it. Thanks, Vesper.

  • @darcrequiem
    @darcrequiem 21 день назад +5

    Cool, you're quick on this one Vesper.

    • @durant3248
      @durant3248 21 день назад

      He had a 9 hour stream to cover all of the characters.

    • @darcrequiem
      @darcrequiem 21 день назад

      ​@@durant3248Unfortunately I haven't been able to watch his streams lately. I have to get up early and I'm on the east coast.

  • @jamarmeadows
    @jamarmeadows 18 дней назад

    Excellent video Vesper!

  • @Ghost-27X
    @Ghost-27X 21 день назад +2

    Finally some Love for your flagship Character...
    Funny how it took Capcom to notice Ryu wasn't used for heavy tournament play to give him needed buffs.😏

  • @nunyabizwacks6711
    @nunyabizwacks6711 21 день назад +13

    this patch is actually kinda crazy....Akuma, Bison and Cammy all got pretty cooked and i havent finished reading all the patch notes yet but this could most def change up the picks we see the most if nothing else. Of course Ken only got slightly touched as usual tho, but atleast he did get a couple lil nerfs.

    • @SHendrixx2
      @SHendrixx2 20 дней назад

      They aren't cooked they are more normalzied... SF players are so used to cheese they think outrageous broken stuff is normal lol

    • @phoenixburns79
      @phoenixburns79 20 дней назад +2

      Akuma didn't even get nerfed that hard. He still has oki on most if not all of his stuff still. (Akuma main)

  • @LimitRX
    @LimitRX 21 день назад +1

    Finally news I can trust.
    Also why is my GOAT saying "its like i snuck into capcom myself and wrote these notes"
    Dont self report king
    Another high quality vesper content

  • @minutemaid8306
    @minutemaid8306 21 день назад +2

    Nice video! Did you know you are +41+ when you do a crumble into a double dash into the newly buff Fw-HK tatsu you get a safe jump.

    • @prabhu786
      @prabhu786 20 дней назад

      Double dash after the crumple?

    • @holymonkeysylverster1742
      @holymonkeysylverster1742 20 дней назад

      I think it's crumple obtained from denjin hasho or pc hk​@@prabhu786

  • @itsmesteve1081
    @itsmesteve1081 20 дней назад +1

    There has already been a new safe jump found for the f.HK > Air Tatsu.
    After H Hasho or Denjin Hasho do DR st.LP > f.HK > Air Tatsu.
    It's +42. Somebody suggested this combo on semy28's live stream. It just happened to be a perfect safe jump.
    Idk if it's as consistent as the DR b.HK > L Hasho safe jump at mid screen, but it looked like it did slightly more damage. So there might be a give and take here. But it should be good to go in the corner. It's just that in the corner it's competing with the DR cr.HP/st.HP > H Donkey Kick safe jump. I'm not completely sure which one does more damage in the corner, but I'd be inclined to think that the latter one does because it's doing a Heavy Punch in to Heavy Donkey Kick. Only testing will tell.
    I am also not sure if this new safe jump could work on a Counter Hit Hasho.

  • @LoveLess--
    @LoveLess-- 21 день назад +2

    This is as exciting as when you can do air hurricane kicks in SF2 Champion Edition! 🎉🎉🎉

  • @superbnns
    @superbnns 21 день назад +8

    Forward Heavy Kick stocks going through the roof

    • @itsmesteve1081
      @itsmesteve1081 21 день назад

      I highly doubt it'll be used that often. It's still 16 frame startup or something, tons of recovery frames if it misses and doesn't quite blow up lows as much as guile's upside down kick does.
      I predict that most ryu players will still only be using this when they have their opponent in the corner. Being able to cancel it in to a regular tatsu now will be good for meter management, but it's still in a very awkward frame advantage, being +38 and all. Tbh I thought it was going to be +35 like the regular light tatsu, so that way you could set up the forward dash light hasho mix up. But they didn't even give him that.
      Just like Vesper showcased, +38 means that you are +0 if you double forward dash. Ideally, you'd want to be +1 and above so you can at least beat them in the jab Mash.
      I don't see this being used too often. It's still just a little too risky in neutral.

    • @nunyabizwacks6711
      @nunyabizwacks6711 19 дней назад

      i already ran into Ryus, in Master, that throw it out all the time, get punished for it time and time again, yet never stop their same usage rate of it, like malfunctioning robots

    • @superbnns
      @superbnns 18 дней назад

      ​@@itsmesteve1081 maybe, but it's funny :)

  • @KillahManjaro
    @KillahManjaro 21 день назад +3

    I like the new BUFFS!
    He just needs the ability to link light tatsu into L1, Light DP into L1. DP into L1

  • @simonjonasmusic8410
    @simonjonasmusic8410 21 день назад +3

    Awesome! Will you go through Honda's changes too?

  • @pipedreams101
    @pipedreams101 12 дней назад

    Frothing at the mouth hahahahaha...Vesper you kill me lol

  • @liaonardo_me
    @liaonardo_me 21 день назад +3

    Fantastic video! Ryu finally becomes an usable character!

  • @Stop-What-U-Are-Doing-At-Once
    @Stop-What-U-Are-Doing-At-Once 21 день назад +5

    They are just trying to get Diago to play RYU again.

  • @2KRICHKID
    @2KRICHKID 21 день назад +1

    This is the best sf page out there

  • @Supersoga
    @Supersoga 21 день назад +1

    Forward HK to normal tatsu sets a safe jump on the corner, it is easy to do if you have a denjin or drive rush to HP and heavy hashogeki.

  • @leon45sant
    @leon45sant 21 день назад +3

    Good Ryu getting love 😢.

  • @SonicSmashBro
    @SonicSmashBro 20 дней назад

    Now let's just hope we see Daigo go back. We've been waiting for SEVEN YEARS!

  • @craigfletcher-zn8kl
    @craigfletcher-zn8kl 21 день назад +3

    The best to do it nice one 👍👍

  • @TheFightingGame_Network
    @TheFightingGame_Network 20 дней назад

    Ryu is going to be terrifying

  • @Trve_Uncle_Shoto
    @Trve_Uncle_Shoto 21 день назад +1

    Lets Gooooooooooooooo🔥🔥🔥🔥🔥🔥

  • @Fightookaishii
    @Fightookaishii 21 день назад +1

    Ryu finally gonna show why HE is the BEST SHOTO!!

  • @Clarkwater
    @Clarkwater 21 день назад +1

    We gotta get a SNK sauce patch when Mai comes out...surely

  • @F.Hakeem89
    @F.Hakeem89 21 день назад +2

    Im pretty sure we won't get any Changes to Drive Mechanics til Year 3 cause of History that Capcom does drastic Changes to Mechanics in the 3rd year.

  • @Tassadar4Ever
    @Tassadar4Ever 21 день назад +1

    I'll definitely be trying him out! Going to set Akuma aside...😢

  • @macsparrow1685
    @macsparrow1685 21 день назад +1

    Ryu needs SF5 target combos back, and tatsumaki should hit crouching again.

  • @taylorbee4010
    @taylorbee4010 21 день назад

    Can you shoryu or Joudan out of ex hado in the corner?

  • @MiketheNerdRanger
    @MiketheNerdRanger 18 дней назад

    Sidenote: Vesper just loves beating up Cammy for some reason

  • @carlosd8029
    @carlosd8029 День назад

    why did he said they took out the jump cancels?

  • @mariotaz
    @mariotaz 21 день назад +1

    3:36 UAAAAWAAAH!

  • @jamarmeadows
    @jamarmeadows 18 дней назад

    Can Ryu get swept after cr. Mk, hadoken? If not, this is amazing!

  • @peteroneill1859
    @peteroneill1859 21 день назад +1

    Wait for Desk combo videos

  • @MansMan42069
    @MansMan42069 21 день назад

    I'm guessing "stability" is meant to be how easily a character can keep advantage.

  • @Ubebread1
    @Ubebread1 21 день назад +1

    I'm going to be spamming heavy punch, heavy donkey kick now

    • @robcall8660
      @robcall8660 21 день назад

      absolutely ... on counter hit 5hp combos into heavy donkey now!

  • @tylers7475
    @tylers7475 21 день назад

    Mena new main?

  • @tallercookie1188
    @tallercookie1188 21 день назад

    I dont think these will make him better than the others, but i havent seen their changes yet. changes seem fun though

  • @shaieresmirnoff
    @shaieresmirnoff 21 день назад +1

    Ryu finally finishing his journey they been dog walking him

  • @TheObidane
    @TheObidane 21 день назад

    Is it just me, or does it feel so hard to confirm that tatsu with forward H.kick? Like you really have to be on point. Can't react fast enough.

  • @delatroy
    @delatroy 21 день назад

    Old Bastid update. Thank you capcom ✌️

  • @CasualGamerThrai
    @CasualGamerThrai 21 день назад +1

    Ryu been doing everything Terry could but better getting all these buffs but Terry gotten bones to chew on.

    • @itsmesteve1081
      @itsmesteve1081 21 день назад +5

      He just barely got released like a month ago. He'll definitely get more buffs down the line.

    • @manuelito1233
      @manuelito1233 21 день назад +2

      He got that dawg in him, bones are all he needs

    • @CasualGamerThrai
      @CasualGamerThrai 21 день назад

      @@itsmesteve1081 I've been sticking with him since launch as a huge SNK fan and had hopes Capcom would do him better later on. Understandably they don't want a SNK character to be top tier owning tournaments so they intentionally made everything he has having extra inconvenience to work on. But being constantly calling out playing a trash character to literally any shoto has been sad. Now Ryu having all these buffs and see what they gave Terry, it's hard to not drop Terry. FYI my Terry is Master rank if that info helps on my opinion at all.

    • @itsmesteve1081
      @itsmesteve1081 21 день назад

      ​​​​​@@CasualGamerThraithat is so fascinating because im, like, completely in the opposite boat.
      I think that they don't want to make Terry look bad because it might sour capcom's relationship with snk. That's partially why I think Terry will get some bigger buffs down the line. I wouldn't be surprised if he somehow becomes top tier later on.
      But yeah dude if you want to play ryu then go for it. Ain't no shame.

  • @Matt-x6c
    @Matt-x6c 21 день назад

    I’m still sad that you cannot combo super into light tatsu

  • @chinesemassproduction
    @chinesemassproduction 21 день назад

    I still want faster fireballs

  • @player8967
    @player8967 21 день назад

    the ryu buff, capcom wants to be japanese again. sf7, ryu back in the front cover?

  • @shinryu83
    @shinryu83 21 день назад +2

    3:26

  • @player8967
    @player8967 21 день назад

    capcom wants there poster boy back, ryu and daigo. next capcom cup winner will be daigo playing ryu

  • @carrytheflag225
    @carrytheflag225 21 день назад

    I'm happy for the crouch mk to fireball buff. But that blade kick buff gonna make ryu players go full stupid 😂

  • @supertoasty
    @supertoasty 21 день назад

    Kusa kusa kusa

  • @Lcg_fgc
    @Lcg_fgc 21 день назад +1

    Daigo COMINATCHUH

  • @Monty2289
    @Monty2289 21 день назад +3

    I don't feel it. I guess it depends on a combination of the buffs of all other characters as well as all shoto buffs. If everyone trends in this direction then Ryu's buffs don't matter save for everyone below him in the mid tier.
    None of this is sauce. It just feels like stuff he should have had.

  • @liltom513
    @liltom513 3 дня назад

    ryu needs another button

  • @CaptainBackpak
    @CaptainBackpak 21 день назад +2

    No matter how many buffs Ryu gets, online warriors arent gonna play him more as long as Ken and Akuma exist.

  • @itsmesteve1081
    @itsmesteve1081 21 день назад

    Ryu

  • @nunyabizwacks6711
    @nunyabizwacks6711 21 день назад +1

    They'll end up having to nerf Ryus damage on next patch, im tellin ya. With these changes and no damage nerfs, its kinda crazy. Ryu is gonna be able to touch your ass up super quick now

    • @artmowenca230
      @artmowenca230 21 день назад +3

      He’s gonna do what now?

    • @universalman5861
      @universalman5861 21 день назад +7

      Ryu still has less combo routes and corner pressure than ken or Akuma. His damage output compensates for that.

    • @itsmesteve1081
      @itsmesteve1081 21 день назад +3

      Unless they're going to give him more mix ups and plus frames or something I don't see them nerfing his damage. Without his damage, he just strictly becomes a worse version of Ken.

  • @jamman7344
    @jamman7344 21 день назад +1

    Ryu might be nearly top tier this time around.

    • @nunyabizwacks6711
      @nunyabizwacks6711 21 день назад +4

      oh, hes top tier for sure. He got NO damage nerfs. Now with these changes, plus the nerf to Akuma, and slight nerfs to Ken, Ryu may be the best shoto for real now, or at the very least, neck and neck with Ken. Akumas back walk speed AND damage got nerfed, along with other things, so Ryu is for sure better than Akuma now

    • @itsmesteve1081
      @itsmesteve1081 21 день назад +3

      The truth is ryu is too slow. It doesn't matter how much damage he can do if he can't even beat other chatacters to the punch. Neutral is where it matters and his neutral game is kind of weak. A lot of his unique moves have 15-30 frames of start up.
      If you stop using his unique moves then now he has to compete with Ken's better frame advantage and akuma's better oki and mix ups.
      Most of ryu's gameplan is to just walk up, block and sweep. That's why you see him struggle so much against characters like lily, JP and Guile. He can't challenge them. His most reliable gameplan is to walk up, block and sweep. More advanced players might be able to incorporate cr.MK DRC in to it, but it's still not as reliable as Ken or Akuma.
      Ken has a 7 frame cr.MK and Akuma can just do Akuma things.

  • @noBody-ue6cs
    @noBody-ue6cs 21 день назад

    Getting hit by stuff, especially DI when trying to do basich sit like a normal into a special, especially cr.mk into hadoken, is stuff that make me hate sf6. I dont want to be punished for doing the most basic shit that use to be safe.

    • @riansillett2771
      @riansillett2771 21 день назад

      Its not safe so dont do it lol. Its a very unsafe string to just keep doing on block. Do crmk into light or medium hasho instead to bait the DI. You gotta adapt or just get left behind

  • @alphach1mp
    @alphach1mp 21 день назад

    Ryu needs a little damage scaling..

    • @tc3969
      @tc3969 21 день назад +7

      No, no, let him have this. It’s about time Ryu got some time in the limelight.

    • @k0L082
      @k0L082 21 день назад +2

      No, Ryu deserves this because he wasn’t good after original SF4 release. Think about how many SF games have came out then and nobody gave him any love

    • @itsmesteve1081
      @itsmesteve1081 21 день назад +2

      I think if ryu got too much of his damage scaled then there would almost be no point in playing him. Because he really doesn't have reliable mix ups. And like Vesper said, he doesn't get oki after his sa3.
      He's also the slowest shoto and his neutral game isn't anything special to write home about. A lot of his unique moves have around 15-20 frames of start up.
      Besides his heavy Donkey Kick now, his light Donkey Kick and medium Donkey Kick are still realistically punishable, being -16 and -8, respectively.
      Not to mention that people have mentioned over and over again that his triple fuwa strike target combo is the worst target combo in the game. Other characters can cancel in to DI, DRC or super in between their target combos. Ryu cannot do that.
      If his damaged got nerfed and then started doing the same anount of damage as Ken then there's almost no point in playing him.

  • @alphach1mp
    @alphach1mp 21 день назад +2

    His donkey kick on block should not be safe..

    • @flick2flick
      @flick2flick 21 день назад +2

      I agree 100%

    • @JamesPHewitt
      @JamesPHewitt 21 день назад +4

      It’s so perfect parryable though

    • @ThePoodle
      @ThePoodle 21 день назад +2

      It always was unless you were VERY BAD at spacing it.

    • @itsmesteve1081
      @itsmesteve1081 21 день назад

      Bruh, tell that to Aki's entire tool kit and like half of the other characters in the game.
      If you want to complain about something not being safe, it should be moves like Ed's st.MK

    • @flick2flick
      @flick2flick 21 день назад

      @@ThePoodle true but it's better now. No longer needs to think about spacing as much.