For anyone wondering how to activate Shin Bison you need to plant a bomb on the enemy and then activate his front facing taunt, he'll count from 3 and then you'll activate Shin Bison. Teleport: forward + 3 punch or forward + 3 kicks V-reversal: DP + 2 punch Ultimate psycho crusher: 2x quarter circle back + punch
The damage buff on OD hashogeki also increases Ryu’s maximum damage without a denjin charge. I can see it being used to start punish counter combos against whiffed DPs and supers.
Edit: this statement is false. Od Hasho doesn't juggle as punish counter I think you're confusing od hasho with od denjin hasho. The reason od denjin hasho can do so much damage isn't because of the move alone. It's because it puts the opponent in a crumple state, which allows for more follow ups. Od hasho just puts the opponent in a strike throw mix up (on hit). You *could* do more damage with a punish counter od hasho now, but it juggles your opponent - leading to less possible follow ups. There is kind of a debate going on within the ryu community right now about whether od hasho is "good" or not. Some people say it should get a rework and others are kind of firm on it being really good already. Personally, I'm on the side that thinks it's kind of lackluster. I think it could use some changes to differentiate itself from all the other hashos as well. But thats beside the point.
@ I didn’t get anything confused. I’m talking specifically about using non-denjin OD hashogeki to start punish combos against whiffed supers or DPs in the event Ryu doesn’t happen to have a denjin charge ready. It’ll deal about 1300 damage on punish counter as a starter.
@@tc3969yeah I know it does more damage now especially as a punish counter. But what you aren't taking in to account is that od hasho juggles the opponent on punish counter just like how a regular hasho juggles the opponent on counter hit. They even have the same exact frame advantages. The reason why od denjin hasho does so much damage is because it crumples the opponent which leads to bigger combos.
@@itsmesteve1081 nah OD hasho doesn't put in juggle state on punish ... on punish you're +7 -> 4HP DR -> yadda yadda ... ~6900 dmg in the corner ... 6725 mid screen
Finally some Love for your flagship Character... Funny how it took Capcom to notice Ryu wasn't used for heavy tournament play to give him needed buffs.😏
this patch is actually kinda crazy....Akuma, Bison and Cammy all got pretty cooked and i havent finished reading all the patch notes yet but this could most def change up the picks we see the most if nothing else. Of course Ken only got slightly touched as usual tho, but atleast he did get a couple lil nerfs.
Finally news I can trust. Also why is my GOAT saying "its like i snuck into capcom myself and wrote these notes" Dont self report king Another high quality vesper content
There has already been a new safe jump found for the f.HK > Air Tatsu. After H Hasho or Denjin Hasho do DR st.LP > f.HK > Air Tatsu. It's +42. Somebody suggested this combo on semy28's live stream. It just happened to be a perfect safe jump. Idk if it's as consistent as the DR b.HK > L Hasho safe jump at mid screen, but it looked like it did slightly more damage. So there might be a give and take here. But it should be good to go in the corner. It's just that in the corner it's competing with the DR cr.HP/st.HP > H Donkey Kick safe jump. I'm not completely sure which one does more damage in the corner, but I'd be inclined to think that the latter one does because it's doing a Heavy Punch in to Heavy Donkey Kick. Only testing will tell. I am also not sure if this new safe jump could work on a Counter Hit Hasho.
I highly doubt it'll be used that often. It's still 16 frame startup or something, tons of recovery frames if it misses and doesn't quite blow up lows as much as guile's upside down kick does. I predict that most ryu players will still only be using this when they have their opponent in the corner. Being able to cancel it in to a regular tatsu now will be good for meter management, but it's still in a very awkward frame advantage, being +38 and all. Tbh I thought it was going to be +35 like the regular light tatsu, so that way you could set up the forward dash light hasho mix up. But they didn't even give him that. Just like Vesper showcased, +38 means that you are +0 if you double forward dash. Ideally, you'd want to be +1 and above so you can at least beat them in the jab Mash. I don't see this being used too often. It's still just a little too risky in neutral.
i already ran into Ryus, in Master, that throw it out all the time, get punished for it time and time again, yet never stop their same usage rate of it, like malfunctioning robots
@@itsmesteve1081 I've been sticking with him since launch as a huge SNK fan and had hopes Capcom would do him better later on. Understandably they don't want a SNK character to be top tier owning tournaments so they intentionally made everything he has having extra inconvenience to work on. But being constantly calling out playing a trash character to literally any shoto has been sad. Now Ryu having all these buffs and see what they gave Terry, it's hard to not drop Terry. FYI my Terry is Master rank if that info helps on my opinion at all.
@@CasualGamerThraithat is so fascinating because im, like, completely in the opposite boat. I think that they don't want to make Terry look bad because it might sour capcom's relationship with snk. That's partially why I think Terry will get some bigger buffs down the line. I wouldn't be surprised if he somehow becomes top tier later on. But yeah dude if you want to play ryu then go for it. Ain't no shame.
I don't feel it. I guess it depends on a combination of the buffs of all other characters as well as all shoto buffs. If everyone trends in this direction then Ryu's buffs don't matter save for everyone below him in the mid tier. None of this is sauce. It just feels like stuff he should have had.
They'll end up having to nerf Ryus damage on next patch, im tellin ya. With these changes and no damage nerfs, its kinda crazy. Ryu is gonna be able to touch your ass up super quick now
Unless they're going to give him more mix ups and plus frames or something I don't see them nerfing his damage. Without his damage, he just strictly becomes a worse version of Ken.
oh, hes top tier for sure. He got NO damage nerfs. Now with these changes, plus the nerf to Akuma, and slight nerfs to Ken, Ryu may be the best shoto for real now, or at the very least, neck and neck with Ken. Akumas back walk speed AND damage got nerfed, along with other things, so Ryu is for sure better than Akuma now
The truth is ryu is too slow. It doesn't matter how much damage he can do if he can't even beat other chatacters to the punch. Neutral is where it matters and his neutral game is kind of weak. A lot of his unique moves have 15-30 frames of start up. If you stop using his unique moves then now he has to compete with Ken's better frame advantage and akuma's better oki and mix ups. Most of ryu's gameplan is to just walk up, block and sweep. That's why you see him struggle so much against characters like lily, JP and Guile. He can't challenge them. His most reliable gameplan is to walk up, block and sweep. More advanced players might be able to incorporate cr.MK DRC in to it, but it's still not as reliable as Ken or Akuma. Ken has a 7 frame cr.MK and Akuma can just do Akuma things.
Getting hit by stuff, especially DI when trying to do basich sit like a normal into a special, especially cr.mk into hadoken, is stuff that make me hate sf6. I dont want to be punished for doing the most basic shit that use to be safe.
Its not safe so dont do it lol. Its a very unsafe string to just keep doing on block. Do crmk into light or medium hasho instead to bait the DI. You gotta adapt or just get left behind
I think if ryu got too much of his damage scaled then there would almost be no point in playing him. Because he really doesn't have reliable mix ups. And like Vesper said, he doesn't get oki after his sa3. He's also the slowest shoto and his neutral game isn't anything special to write home about. A lot of his unique moves have around 15-20 frames of start up. Besides his heavy Donkey Kick now, his light Donkey Kick and medium Donkey Kick are still realistically punishable, being -16 and -8, respectively. Not to mention that people have mentioned over and over again that his triple fuwa strike target combo is the worst target combo in the game. Other characters can cancel in to DI, DRC or super in between their target combos. Ryu cannot do that. If his damaged got nerfed and then started doing the same anount of damage as Ken then there's almost no point in playing him.
Bruh, tell that to Aki's entire tool kit and like half of the other characters in the game. If you want to complain about something not being safe, it should be moves like Ed's st.MK
I really appreciate you actually going into training mode and visually showing us what the changes look like. Ty
100% thanks
Ryu gets better and better with every update. I think capcom feels bad for doing him dirty from the start.
I really do hope they are feeling bad. Cross fingers for Ryu to be improved further soon as he still need a lot more work.
The whirlwind kick into normal tatsu is an Evil Ryu thing from SF4, is really nice that they give him that.
This must mean that A)Evil Ryu might not be in the game or B) Evil Ryu might have a completely different move set this time around
For anyone wondering how to activate Shin Bison you need to plant a bomb on the enemy and then activate his front facing taunt, he'll count from 3 and then you'll activate Shin Bison.
Teleport: forward + 3 punch or forward + 3 kicks
V-reversal: DP + 2 punch
Ultimate psycho crusher: 2x quarter circle back + punch
Vesper coming like the Shenmue 3 reveal crowd reaction on these Ryu buffs
Vanilla SF4 Ryu is starting to show himself.
It's Season 2 SFV Ryu nobody wants to see again, that was a joke.
Good work dropping this first thing in the AM.🎉
Ryu mains after patch be like: "WOOOOOOOOOH! YEAH BABY!"
"thats what we have been waiting for, that was all abou... WOOOOOH"
I am a Happy Ryu main. The Whirlwind kick change alone is just so surprisingly strong.
The damage buff on OD hashogeki also increases Ryu’s maximum damage without a denjin charge. I can see it being used to start punish counter combos against whiffed DPs and supers.
Edit: this statement is false. Od Hasho doesn't juggle as punish counter
I think you're confusing od hasho with od denjin hasho.
The reason od denjin hasho can do so much damage isn't because of the move alone. It's because it puts the opponent in a crumple state, which allows for more follow ups.
Od hasho just puts the opponent in a strike throw mix up (on hit).
You *could* do more damage with a punish counter od hasho now, but it juggles your opponent - leading to less possible follow ups.
There is kind of a debate going on within the ryu community right now about whether od hasho is "good" or not. Some people say it should get a rework and others are kind of firm on it being really good already.
Personally, I'm on the side that thinks it's kind of lackluster. I think it could use some changes to differentiate itself from all the other hashos as well. But thats beside the point.
@ I didn’t get anything confused. I’m talking specifically about using non-denjin OD hashogeki to start punish combos against whiffed supers or DPs in the event Ryu doesn’t happen to have a denjin charge ready. It’ll deal about 1300 damage on punish counter as a starter.
@@tc3969yeah I know it does more damage now especially as a punish counter. But what you aren't taking in to account is that od hasho juggles the opponent on punish counter just like how a regular hasho juggles the opponent on counter hit. They even have the same exact frame advantages.
The reason why od denjin hasho does so much damage is because it crumples the opponent which leads to bigger combos.
@@itsmesteve1081 nah OD hasho doesn't put in juggle state on punish ... on punish you're +7 -> 4HP DR -> yadda yadda ... ~6900 dmg in the corner ... 6725 mid screen
@@itsmesteve1081 Nope, it doesn’t juggle as a punish counter. It’s a single clean hit that leaves the opponent standing and Ryu at +7.
The best part of this is getting to see what pros do with it. Thanks, Vesper.
Cool, you're quick on this one Vesper.
He had a 9 hour stream to cover all of the characters.
@@durant3248Unfortunately I haven't been able to watch his streams lately. I have to get up early and I'm on the east coast.
Excellent video Vesper!
Finally some Love for your flagship Character...
Funny how it took Capcom to notice Ryu wasn't used for heavy tournament play to give him needed buffs.😏
this patch is actually kinda crazy....Akuma, Bison and Cammy all got pretty cooked and i havent finished reading all the patch notes yet but this could most def change up the picks we see the most if nothing else. Of course Ken only got slightly touched as usual tho, but atleast he did get a couple lil nerfs.
They aren't cooked they are more normalzied... SF players are so used to cheese they think outrageous broken stuff is normal lol
Akuma didn't even get nerfed that hard. He still has oki on most if not all of his stuff still. (Akuma main)
Finally news I can trust.
Also why is my GOAT saying "its like i snuck into capcom myself and wrote these notes"
Dont self report king
Another high quality vesper content
Nice video! Did you know you are +41+ when you do a crumble into a double dash into the newly buff Fw-HK tatsu you get a safe jump.
Double dash after the crumple?
I think it's crumple obtained from denjin hasho or pc hk@@prabhu786
There has already been a new safe jump found for the f.HK > Air Tatsu.
After H Hasho or Denjin Hasho do DR st.LP > f.HK > Air Tatsu.
It's +42. Somebody suggested this combo on semy28's live stream. It just happened to be a perfect safe jump.
Idk if it's as consistent as the DR b.HK > L Hasho safe jump at mid screen, but it looked like it did slightly more damage. So there might be a give and take here. But it should be good to go in the corner. It's just that in the corner it's competing with the DR cr.HP/st.HP > H Donkey Kick safe jump. I'm not completely sure which one does more damage in the corner, but I'd be inclined to think that the latter one does because it's doing a Heavy Punch in to Heavy Donkey Kick. Only testing will tell.
I am also not sure if this new safe jump could work on a Counter Hit Hasho.
This is as exciting as when you can do air hurricane kicks in SF2 Champion Edition! 🎉🎉🎉
Forward Heavy Kick stocks going through the roof
I highly doubt it'll be used that often. It's still 16 frame startup or something, tons of recovery frames if it misses and doesn't quite blow up lows as much as guile's upside down kick does.
I predict that most ryu players will still only be using this when they have their opponent in the corner. Being able to cancel it in to a regular tatsu now will be good for meter management, but it's still in a very awkward frame advantage, being +38 and all. Tbh I thought it was going to be +35 like the regular light tatsu, so that way you could set up the forward dash light hasho mix up. But they didn't even give him that.
Just like Vesper showcased, +38 means that you are +0 if you double forward dash. Ideally, you'd want to be +1 and above so you can at least beat them in the jab Mash.
I don't see this being used too often. It's still just a little too risky in neutral.
i already ran into Ryus, in Master, that throw it out all the time, get punished for it time and time again, yet never stop their same usage rate of it, like malfunctioning robots
@@itsmesteve1081 maybe, but it's funny :)
I like the new BUFFS!
He just needs the ability to link light tatsu into L1, Light DP into L1. DP into L1
Awesome! Will you go through Honda's changes too?
Frothing at the mouth hahahahaha...Vesper you kill me lol
Fantastic video! Ryu finally becomes an usable character!
They are just trying to get Diago to play RYU again.
He should
This is the best sf page out there
Forward HK to normal tatsu sets a safe jump on the corner, it is easy to do if you have a denjin or drive rush to HP and heavy hashogeki.
Good Ryu getting love 😢.
Now let's just hope we see Daigo go back. We've been waiting for SEVEN YEARS!
The best to do it nice one 👍👍
Ryu is going to be terrifying
Lets Gooooooooooooooo🔥🔥🔥🔥🔥🔥
Ryu finally gonna show why HE is the BEST SHOTO!!
We gotta get a SNK sauce patch when Mai comes out...surely
Im pretty sure we won't get any Changes to Drive Mechanics til Year 3 cause of History that Capcom does drastic Changes to Mechanics in the 3rd year.
I'll definitely be trying him out! Going to set Akuma aside...😢
Ryu needs SF5 target combos back, and tatsumaki should hit crouching again.
Can you shoryu or Joudan out of ex hado in the corner?
Sidenote: Vesper just loves beating up Cammy for some reason
why did he said they took out the jump cancels?
3:36 UAAAAWAAAH!
Can Ryu get swept after cr. Mk, hadoken? If not, this is amazing!
Wait for Desk combo videos
I'm guessing "stability" is meant to be how easily a character can keep advantage.
I'm going to be spamming heavy punch, heavy donkey kick now
absolutely ... on counter hit 5hp combos into heavy donkey now!
Mena new main?
I dont think these will make him better than the others, but i havent seen their changes yet. changes seem fun though
Ryu finally finishing his journey they been dog walking him
Is it just me, or does it feel so hard to confirm that tatsu with forward H.kick? Like you really have to be on point. Can't react fast enough.
Old Bastid update. Thank you capcom ✌️
Ryu been doing everything Terry could but better getting all these buffs but Terry gotten bones to chew on.
He just barely got released like a month ago. He'll definitely get more buffs down the line.
He got that dawg in him, bones are all he needs
@@itsmesteve1081 I've been sticking with him since launch as a huge SNK fan and had hopes Capcom would do him better later on. Understandably they don't want a SNK character to be top tier owning tournaments so they intentionally made everything he has having extra inconvenience to work on. But being constantly calling out playing a trash character to literally any shoto has been sad. Now Ryu having all these buffs and see what they gave Terry, it's hard to not drop Terry. FYI my Terry is Master rank if that info helps on my opinion at all.
@@CasualGamerThraithat is so fascinating because im, like, completely in the opposite boat.
I think that they don't want to make Terry look bad because it might sour capcom's relationship with snk. That's partially why I think Terry will get some bigger buffs down the line. I wouldn't be surprised if he somehow becomes top tier later on.
But yeah dude if you want to play ryu then go for it. Ain't no shame.
I’m still sad that you cannot combo super into light tatsu
I still want faster fireballs
the ryu buff, capcom wants to be japanese again. sf7, ryu back in the front cover?
3:26
capcom wants there poster boy back, ryu and daigo. next capcom cup winner will be daigo playing ryu
I'm happy for the crouch mk to fireball buff. But that blade kick buff gonna make ryu players go full stupid 😂
Kusa kusa kusa
Daigo COMINATCHUH
I don't feel it. I guess it depends on a combination of the buffs of all other characters as well as all shoto buffs. If everyone trends in this direction then Ryu's buffs don't matter save for everyone below him in the mid tier.
None of this is sauce. It just feels like stuff he should have had.
ryu needs another button
No matter how many buffs Ryu gets, online warriors arent gonna play him more as long as Ken and Akuma exist.
Ryu
They'll end up having to nerf Ryus damage on next patch, im tellin ya. With these changes and no damage nerfs, its kinda crazy. Ryu is gonna be able to touch your ass up super quick now
He’s gonna do what now?
Ryu still has less combo routes and corner pressure than ken or Akuma. His damage output compensates for that.
Unless they're going to give him more mix ups and plus frames or something I don't see them nerfing his damage. Without his damage, he just strictly becomes a worse version of Ken.
Ryu might be nearly top tier this time around.
oh, hes top tier for sure. He got NO damage nerfs. Now with these changes, plus the nerf to Akuma, and slight nerfs to Ken, Ryu may be the best shoto for real now, or at the very least, neck and neck with Ken. Akumas back walk speed AND damage got nerfed, along with other things, so Ryu is for sure better than Akuma now
The truth is ryu is too slow. It doesn't matter how much damage he can do if he can't even beat other chatacters to the punch. Neutral is where it matters and his neutral game is kind of weak. A lot of his unique moves have 15-30 frames of start up.
If you stop using his unique moves then now he has to compete with Ken's better frame advantage and akuma's better oki and mix ups.
Most of ryu's gameplan is to just walk up, block and sweep. That's why you see him struggle so much against characters like lily, JP and Guile. He can't challenge them. His most reliable gameplan is to walk up, block and sweep. More advanced players might be able to incorporate cr.MK DRC in to it, but it's still not as reliable as Ken or Akuma.
Ken has a 7 frame cr.MK and Akuma can just do Akuma things.
Getting hit by stuff, especially DI when trying to do basich sit like a normal into a special, especially cr.mk into hadoken, is stuff that make me hate sf6. I dont want to be punished for doing the most basic shit that use to be safe.
Its not safe so dont do it lol. Its a very unsafe string to just keep doing on block. Do crmk into light or medium hasho instead to bait the DI. You gotta adapt or just get left behind
Ryu needs a little damage scaling..
No, no, let him have this. It’s about time Ryu got some time in the limelight.
No, Ryu deserves this because he wasn’t good after original SF4 release. Think about how many SF games have came out then and nobody gave him any love
I think if ryu got too much of his damage scaled then there would almost be no point in playing him. Because he really doesn't have reliable mix ups. And like Vesper said, he doesn't get oki after his sa3.
He's also the slowest shoto and his neutral game isn't anything special to write home about. A lot of his unique moves have around 15-20 frames of start up.
Besides his heavy Donkey Kick now, his light Donkey Kick and medium Donkey Kick are still realistically punishable, being -16 and -8, respectively.
Not to mention that people have mentioned over and over again that his triple fuwa strike target combo is the worst target combo in the game. Other characters can cancel in to DI, DRC or super in between their target combos. Ryu cannot do that.
If his damaged got nerfed and then started doing the same anount of damage as Ken then there's almost no point in playing him.
His donkey kick on block should not be safe..
I agree 100%
It’s so perfect parryable though
It always was unless you were VERY BAD at spacing it.
Bruh, tell that to Aki's entire tool kit and like half of the other characters in the game.
If you want to complain about something not being safe, it should be moves like Ed's st.MK
@@ThePoodle true but it's better now. No longer needs to think about spacing as much.