How to Make Seamless Tileable Textures in Zbrush
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- Опубликовано: 7 фев 2025
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In this tutorial I cover how to quickly set up Zbrush to sculpt seamless tile-able textures. The process is very simple and easy to set up. In this video I use Zbrush 2020, but you can do this in almost every version of Zbrush. To follow this tutorial you will also need access to a 3D program as well, in this case I used Autodesk Maya 2020. After following this tutorial you will be able to sculpt and create tile-able sculpts which can be later transformed into materials using programs such as Substance Painter and Substance Designer.
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
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#Maya2020
#Zbrush2020
#Tutorial
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Man, I was wondering about this for a long time, thanks a lot.
Awesome!
I wish you had shown the baking process afterwards since some people might be newer and not understand, but amazing tutorial nonetheless!!
You deserve a Guinness Award. We all do.
haha :)
Thank you for the free tuts, I have no money so they help a lot!
Nice!
This is so helpful! Thank you!
This is amazing, thanks a lot :)
Thank you, man)
very good brother
I'm just unclear on: When you bake, you still have the useless border geometry... do you crop that off first? Or do you crop the maps you bake? Maybe I missed something, thanks!!
OH because the border geometry is outside 0-1 UV space... got it!! Great, thanks for the video!
Niiiiice thanks for the vid 😊 🙏
Thank you for watching!
есть ли возможность сделать курс по "окружению" на русском?
Может быть, проблема в том, чтобы найти кого-то, кто сможет правильно это перевести
@@3dextrude так ты русский? Офигеть!
@@IamDimidrol
Я использую переводчик Гугл :)