How to Make Seamless Tileable Textures in Zbrush

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  • Опубликовано: 7 фев 2025
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    In this tutorial I cover how to quickly set up Zbrush to sculpt seamless tile-able textures. The process is very simple and easy to set up. In this video I use Zbrush 2020, but you can do this in almost every version of Zbrush. To follow this tutorial you will also need access to a 3D program as well, in this case I used Autodesk Maya 2020. After following this tutorial you will be able to sculpt and create tile-able sculpts which can be later transformed into materials using programs such as Substance Painter and Substance Designer.
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    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
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    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
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Комментарии • 20

  • @3dextrude
    @3dextrude  5 лет назад +4

    Thank you to Firecracker, FFZero, Rafael Medrado for joining the Premium group recently!
    To join the group: 3dex.net/premiumpage/

  • @lahcenebelbachir7929
    @lahcenebelbachir7929 5 лет назад +2

    Man, I was wondering about this for a long time, thanks a lot.

  • @Tree3D
    @Tree3D 4 года назад +4

    I wish you had shown the baking process afterwards since some people might be newer and not understand, but amazing tutorial nonetheless!!

  • @callibor3119
    @callibor3119 5 лет назад

    You deserve a Guinness Award. We all do.

  • @wilhelm992
    @wilhelm992 5 лет назад +1

    Thank you for the free tuts, I have no money so they help a lot!

  • @ReedHeisleyShellaby
    @ReedHeisleyShellaby 3 года назад

    This is so helpful! Thank you!

  • @travn3r
    @travn3r 5 лет назад +3

    This is amazing, thanks a lot :)

  • @stich3103
    @stich3103 3 года назад

    Thank you, man)

  • @fajhrurahman3738
    @fajhrurahman3738 5 лет назад

    very good brother

  • @esquach
    @esquach 5 лет назад +1

    I'm just unclear on: When you bake, you still have the useless border geometry... do you crop that off first? Or do you crop the maps you bake? Maybe I missed something, thanks!!

    • @esquach
      @esquach 5 лет назад +4

      OH because the border geometry is outside 0-1 UV space... got it!! Great, thanks for the video!

  • @LeNaiki
    @LeNaiki 5 лет назад

    Niiiiice thanks for the vid 😊 🙏

    • @3dextrude
      @3dextrude  5 лет назад

      Thank you for watching!

  • @eduardeps
    @eduardeps 5 лет назад

    есть ли возможность сделать курс по "окружению" на русском?

    • @3dextrude
      @3dextrude  5 лет назад

      Может быть, проблема в том, чтобы найти кого-то, кто сможет правильно это перевести

    • @IamDimidrol
      @IamDimidrol 4 года назад

      @@3dextrude так ты русский? Офигеть!

    • @3dextrude
      @3dextrude  4 года назад +2

      @@IamDimidrol
      Я использую переводчик Гугл :)