ICommand interface in WPF

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  • Опубликовано: 13 дек 2024

Комментарии • 10

  • @xxxxxx-rt3rq
    @xxxxxx-rt3rq 3 года назад +11

    After spending two days of reading articles about the ICommand and ReactiveUI in Avalonia I can definetly said, its a simplest tutorial describe this topics. Thx dude

  • @barry18031
    @barry18031 4 года назад +3

    Thank you for a really clear and concise explanation and tutorial on implementing ICommand

  • @saurabhnikam5164
    @saurabhnikam5164 2 года назад

    thank you very much @High-Tech, this tutorial is very helpful.

  • @thomasaminer
    @thomasaminer 6 месяцев назад

    Thank you very much!

  • @myHandleNotAvailableYet
    @myHandleNotAvailableYet 2 года назад

    probably consider changing your channel name?
    You taught High-Tech in the simplest way... just to the topic. thanks, dude.
    For the first time, I'm subscribing to a channel. looking forward to more videos

  • @alex4u1119
    @alex4u1119 2 года назад

    Could you please add more video contents regarding WPF, and a project or game development where you will use all of these features of WPF.

  • @omkarbothare8143
    @omkarbothare8143 4 года назад +1

    I think you forgot to elaborate on CanExecuteChanged.

  • @spudhead169
    @spudhead169 2 года назад +1

    I really don't like the cross referencing of those classes.

    • @spudhead169
      @spudhead169 2 года назад

      @@begemotik88888888 WHAT?

    • @spudhead169
      @spudhead169 2 года назад

      @@begemotik88888888 I know what ICommand and bindings are. The problem I have with this video is that he has two classes referencing each other which is bad. This can be done without having to do that. Also ICommand is not very flexible, it's fine if you just want to click or touch something, but any more complex interaction than that and it's useless.