Jakobs - Futuristic guns with old west inspirations. Dahl - Conventional automatic military style weapons. Valdof - same thing as Dahl but with a russian/soviet aesthetic. Hyperion - the best way to describe their guns is guns wearing a suit and tie. Tediore - cheap plastic guns made for people with a budget that never need to reload. You just throw them away after you empty them and another one just magically appears in your hand.(there's lore based reasons for this that I'm too lazy to describe right now) Atlas - Guns specializing in enemy tracking technology. Basically you mark an enemy with a tracker and the bullets chase the enemy when shot. Bandit/COV - Guns made by the bad guys from scrap, junk and other metal parts. They also don't need to be reloaded but overheats if you shoot it continuously for too long.
3:58 that laser looking thing shooting out of the gun is one of the Character's abilities. She fires those at set intervals and they don't consume bullets in the gun and do bonus damage.
@@pal1d1nl1ght nope! you're thinking of (im pretty sure its called) endless mags, which is in the same tree if i remember correctly! but yea no, thats an incidiary shot
Idk if they noticed it but the Scoville is called what it's called not only because of the heat measurement of peppers, it also shoots explosive hot sauce bottles. (One my favorite wacky borderlands 3 weapons for sure)
Scoville is a fun gun early on. Shame it starts to fall off as the mayhem levels go up. And while they aren't good weapons, the Iceburger and Mechanic have some funny gimmicks. Who thought up a shotgun that shoots burgers and an RPG that shoots tires?
Kind of sad that they weren't shown the Super Shredifier, just because if they thought the Lucian's Call looked like some crazy gatling technology, the Shredifier would have been a field trip to see
@@vaulthunterfromterra4053 Exactly, personally I really love using the Lucian's Call just because of the relatively low ammo consumption, so I don't need to worry about whether or not it can overpower my build's ammo regen perks
I’ve got a Cryo one on my SNTL/MNTIS ZANE and it’s probably my strongest mobbing weapon, especially with Eraser and the Hustler class mod. And of course the absurdity that is FL4K’s Fadeaway (with Gorillas in the Mist) that makes it auto Crit with amp damage.
You guys are awesome to listen to. Instead of the usual “this obviously wouldn’t work and is unrealistic” y’all made it fun trying to figure out how everything works and made me notice more things about these guns I’ve never seen. Thanks for the great video on my favorite video game!
@@lurch1539 It shows up for like 2 frames, relax; They're people not machines, they're not gonna notice every little detail that is barely visible in the footage XD
It's clear they either already knew how ridiculous Borderlands is, or were explicitly told. They had to have gone in expecting to just have fun talking about absurd guns.
It's actually funny you mention left handed guns here. Because at some point the ship you call home catches fire and you have to jettison all your cargo. From there a character remarks "There goes all our left handed guns"
The Lucian’s call, like most of the “call” weapons regen ammo on and richochet on critical hits. So despite the 100 rounds, it has the potential to never run out as long as you’re aiming for critical hits.
Id love to see a follow up video showcasing some COV guns and some more rifles, shotguns, and launchers from some of the manufacturers shown here. Something like a maliwan sniper, atlas rifle, Dahl pistol, hyperion/torgue shotgun, vladof launcher and hell, anything from COV would all get interesting reactions for various reasons. Not to mention all the guns with alien barrels
@@lurch1539 more entertaining than another video of a gun expert reacting to a boring regular gun. Last I checked there was no shortage of those on RUclips. If you think a gun expert reacting to a wacky unrealistic gun isn't entertaining, you clearly clicked on the wrong video
@@akshaykumaar34 Ha ha, I think you're right! His name is Ulfie, after the Ulfberht Viking sword, and he's a DDR Shepard. Thanks for your comment! -Paul Meixner
The thing I want the guys to know is that all of these are legendary guns within the game. All legendaries have some sort of unique quirk or ability that most guns don't have. Most don't have fixed parts, meaning the sight, barrel, stock, etc. could change depending how it's generated in game. This also changes the prefix of the guns actual name which they're reading. Also the orange beams of energy is the characters ability, nothing with the guns.
I hope you guys do more videos based off borderlands guns. Especially more of the assault rifles, smg's and shotguns. Really enjoy it when you guys react to game guns.
Following the statement "Immoral laws that dont make sense" with a story about how guns similar to it were used as concealed weapons for armed robbery lol
I like watching these two discuss the realistic (or unrealistic) aspects of weapon designs in video games but I wish Paul wouldn't inject his passive aggressive sarcasm into every video. We get it, you think everyone on the planet has a god-given, unassailable human right to own any kind of weapon ever invented. Go practice law, enter politics, or just move to a different state if you're so upset about gun laws.
Borderlands is probably the greatest game to make a awesome video like this considering it had the best gun designs ever will you please do martial artist react to ninja gaiden sigma cutscenes plz
The rotating barrel piece you see on that Vladof pistol actually reduces accuracy bloom. That's in the game of course. What each part does is in the parts list.
To bad that you didn't get around to one of my favorite guns:the headsplosion sniper rifle. A sniper rifle that fires high explosive rounds that split into three likewise exploding ricochet rounds when you hit an enemy weak point.
The Wagon Wheel is named for its special effect: a critical hit will split into 6 shots that fly outwards. The enemy's face is the wheel axle, the 6 shots the spokes Also, personal favorites I would love to see covered include: - the Flakker - the Redline - the Hellwalker - the Nukem - the Lyuda - the Faisor
It’s funny you mention Firefly, there’s actually a gun called “The Companion” and the red flavor-text reads “You Can’t Take The Sky From Me” and it even looks like Malcolm’s gun.
The gun from The Fifth Element was called the ZF-1 and there is a version of it (with bullets that chase enemies around) in Borderlands: The Pre-Sequel.
21:21 - Kaylee: "Did you see the ? It's hovering." Mal: "What's the point of that, I wonder? [...] I mean, I see how they did it. I just ain't getting why."
Different components of each gun are randomized and modular so, aside from established iconic weapons, there are billions of differen combinations for the creation of weapons. I think Borderlands 1 excelled at this.
One of the key components of the Borderlands games is the loot and shoot mechanic. Enemies, chests, and quest will have weapons from various manufacturers. These will help you achieve greater levels of badass glory. Jakobs guns are all about that old west aesthetic and dealing high non-elemental damage. You can fire as fast as you can pull the trigger. Dahl in the Borderlands 2 would fire in burst when aiming down the sights. Here you can freely switch between two firing modes. Vladof is very soviet inspired and military in design. They offer high fire rates as their main gimmick. Maliwan is highly futuristic with needlessly sophisticated and pretentious names like the "Fervid Gospel". Maliwan guns will always deal elemental damage. (Fire, corrosive, cryogenic, shock, etc.) Torgue weapons often have a checkered flag design on them and focus on dealing explosive damage, making it easier for those who are not an expert marksman. Tediore guns are made with plastic and other cheap materials, making them affordable for the people who don't want to destroy their wallets. Their gimmick is in the quick and unique reload mechanic. Throw your gun like a grenade and a new one will be constructed in your hands. The power of the thrown gun is based on how much ammo you had in the clip. There's always some guy in an action flick who throws his empty guns, now it's a viable strategy. Atlas guns make a return from the first game with new tracking bullets for the bandits who just won't leave their cover. Shoot one bullet to mark the target and the rest will curve to land the fatal blow. Be sure to aim upward. Hyperion was the main threat in Borderlands 2 and is taking a break from being the bad guys in 3. These gun initially have poor accuracy but become as precise as snipers the longer you hold the trigger. COV guns are made by bandits and psychos. These ramshackle guns have large magazines but are rather poor in their other stats.
The colorful line that you guys saw are elements, blue is shock/electric, green is acid, light blue is ice, yellow is explosive and orange is fire, but the random fire bullet is a skill for that character, every few bullets that the character shoots, it will be fire elements
Kinda wish those guns were shown on either Flak or Zane so there's no extra visual effects interfering. Also, it would be nicer if those guns were at least shown with the target Dummy to make it more obvious what the gun actually does, especially in cases like the Wagon Wheel, which has a pretty crazy effect when you hit something.
The lasers on the nighthawk are all coming from the one barrel. A lot of the guns have the same bug where lasers are looking like they're coming from somewhere else. Basically it's where the animations between the gun and the characters abilities don't align properly.
3:56 the bullet trail on some shots its bc an ability of the character, its make every few shots, the next doesnt consume ammo and deal aditional fire damage, the orange line its an indicator that the skill was trigger
The flaps on Hyperion weapons are stabilizers. More obvious in BL2, where they slowly spread out as you shoot. This brand makes gun with reversed recoil, essentially. They start inaccurate, but the more you shoot the more accurate they become. Which allows you to snipe with an SMG or pistol. Also in BL3 they added a shield when you ADS to give a reason to do so.
would love to hear these guys opinions on the different manufacturers and the traits of their guns. Dahl = realistic, Scav = scrapyard builds, Maliwan = future elemental tech, etc.
1:28 Probably a reference to 'Unforgiven'. "The Duck of Death." Which means it's probably mean to be pronounced "Duke." Also, the previous Borderlands had various iterations of the Unforgiven revolver made by Jakobs. 3:21 And there's the latest iteration of the Jakobs Unforgiven. 3:27 I can't recall a single game that depicts a single-action revolver being cocked using the cross-thumb technique (which is regarded as the most optimized technique for single-action revolvers, and is only useful when firing revolvers single-action). 3:40 In BL2, most bayonets were portrayed wrong. They were portrayed as slashing weapons instead of stabbing weapons. In some cases, it made sense, like the blade attachments on Torgue and Bandit shotguns (which were shaped like orc swords, making them ideal for hacking and slashing instead of stabbing). But ALL pistol bayonets or blade attachments, regardless of shape (some looked like Pritchard bayonets), had the same attack animation which was a two-handed slash motion. 3:48 A slashing bayonet (is that still called a "bayonet?") would have a different shape, right? More like a butcher's knife or meat cleaver. Also notice how that pistol bayonet has a single point of contact instead of the usual two. 4:23 Looks like, for Jakobs revolvers, they're drawing inspirado from the WW1-era Pritchard bayonet for the Webley Mk.VI. 6:50 Why does it have an HK-style "slap" type of charging handle if it reciprocates?! And why is that type of charging handle on a Vladof gun anyway? That would fit more on a Dahl. 7:23 That, plus it sounds like "Schofield." Some Jakobs revolvers were definitely inspired by the S&W Schofield. 8:05 Remember Sectars: Warriors of Symbion, M.A.S.K., Starriors, Gobots, Boglins, Madballs, Power Lords, and "Rocks & Bugs & Things?" 8:15 What's the point of reloading "wrong-handed" like that? By that, I mean loading using the shootin' hand instead of the support hand. 8:48 "Raptor" grip, aka "bird's head" or "chicken head" grip. That style of grip, apart from doing what you describe, also puts the wrist and arm in a better position for absorbing recoil while firing a stockless shotgun compared to a regular pistol grip. 8:55 Then there's the Ithaca Auto & Burglar Gun which has a "saw" grip (shaped like the handle of a wood saw). 17:19 Which is funny because it's Dahl. Vladof is the company that bases their tech on Warsaw Pact aesthetics. 17:26 You can tell it was designed by someone who doesn't understand bullpups (see also most fictional bullpups). 18:12 cursed 19:04 >w< 21:30 BL3-era Atlas tech draws a lot of influence from Zorg in terms of its "smart" method of function. Maybe Hyperion draws inspirado from Zorg's aesthetics (but more gaunt and angular). 23:20 There's a joke in BL3 about that where Ellie mentions all the left-handed guns getting sucked out of an airlock. The only guns that aren't ambidextrous are bullpups with side-ejection. 24:36 "Vladof! You don't need to be a better shot. You just need to shoot more bullets."
what's kinda sad is they reference both zorg weaponry and Mal's sidearm from serenity and the weapons that most closely represent that aren't shown. I know the "zorg rifle* was a legendary atlas one and the serenity one is called the companion with the red text " you can't take the sky from me" I believe.
So that red laser you see is a side effect of the specific character Moze. She has an ability that once every couple shots she shoots a bullet enhanced with fire which shows up as a big red laser
Jakobs which are responsible for weapons like: the masher, unforgiven, etc: all but some ars are semi automatic weapons, high damage and most of the time, great fire rate Maliwan which are responsible for weapons like: spinner, destructo, etc: weapons that always come with an element Hyperion which are responsible for weapons like: conference call, “female dog”, etc:the longer you hold the trigger, the more accurate it becomes Torgue are responsible for weapons like: the Scoville, the unkempt Harold, roisens thorns, etc: every single weapon is either a rocket launcher, or a mini rocket launcher. Either can be explode on impact or as sticky grenades the explode when you reload or when you switch to another weapon Tediore: responsible for weapons like: the gunerang, the bangerang, the deliverance, etc: after you use up all your ammunition, you can just throw it away and another appears onto your hands. The thrown gun explodes: on impact, when shot, or not at all and acts as a turret Atlas are responsible for weapons like: the opq-system, freeman, the ruby’s wrath, etc: in its alternate firing mode, it would tag your enemies so that the main firing mode would track them COV are responsible for weapons like: the moar pain moar power, the linoge, etc: doesn’t need to reload as it would source its ammunition from your pocket dimension known as your ammo pouch, though if you hold the trigger for too long it will overheat Dahl are responsible for weapons like: the emp-5, the torrent, etc: always has an alt firing mode, with them being burst, single shot, and full auto. They are extremely accurate with almost no recoil Vladof are responsible for weapons like: the shreddifier, Lucian’s call, magnificent, etc: almost all firearms manufactured by them increase fire rate the longer the trigger is held
I wish they would do a reaction to the weapons from the Valkyria Chronicles games, I've only played 1 and 4 because it's on Steam, but I noticed that the rifles and SMGs in the games are based off of real life weapons, like the semi auto rifle in the 4th game, which is just an M1 Garand with a shorter barrel, and maybe they can react to weirder things like the anti tank lances or the Grenadier's mortars, not to mention the youngest Ranger in the 4th game
Unforgiven is pretty much a pocket sniper. In fact, its fire rate is so slow that reloading the thing after every shot is faster than firing your next shot. Especially if you got any form of reload speed buffs going on with your character or on their gear. XD
The fun thing about the Lucian's Call ingame is that when you hit critical spots ammo regenerates inside the magazin that is loaded. so if you are consistently hitting crits, you don't need to reload and suddenly the fact that the rate of fire increases makes a lot more sense :)
I like it cause they made it insanely easier to get. You just have to Kill the Dinklebot a lot and then turn in the loot o grams to Crazy Earl and you have a 50/50 to get Lucian's Call and the really good shotgun that also never runs out of ammo I forgot the name!
Finally I’ve been saying this to about every reactor to do borderlands one an two I’d say the gun are most realistic then three but they all are crazy haha
I wouldn't have used the shock version of the magnificent. It has double barrels for the alt fire mode, but the alt shock is just a taser, making it less than ideal.
As a matter of fact, there are left handed versions, but you end up having to jettison them early on due to a fire in the airlock they were stored in. You just happen to never find more.
If I remember in borderlands 3. Each individual manufacturer has their own weapon parts and and if I remember they're about 1500 different wepon parts so every gun that was shown in. This video can look different to an extent
This was such a fun watch, I’d say if they do another have a BL streamer kind of give them a little run down on what the gun details are so they got full context.
id love to see you guys do another one of these, and have someone with borderlands knowledge. that way you guys would get a response about your theories on what things do.
The Unending Magnificent actually has three magazines instead of two, but the animation wasn't working for the third one in this clip The last one isn't Koos, it says Kaos XD the font makes it hard to tell, I know
MOARRRRR I NEED MORE BODLANDZ. there's so many other cool Rare gun to show, more snipers and shotguns, more unique reloads, like the Dead chamber. gotta show them the hellwalker
In my opinion these videos should try either not using Moze or using a character with no skills specced so people aren't confused by her "tracer" rounds or wondering why a 6 mag gun shoots 14 times per reload, and try shooting at a wall/object so they can see what the bullets do after landing, like how some explode/bounce/leave puddles
I do think they should've used them against enemies because for guns like the kaos eneimes explode Kybsworth spawns a healing pool lucians call and most jakobs richochete
I wished that the host addressed that second firing (the red/yellowish tracer) to them because they are getting confused that its not part of a gun but a passive thing
Jakobs - Futuristic guns with old west inspirations.
Dahl - Conventional automatic military style weapons.
Valdof - same thing as Dahl but with a russian/soviet aesthetic.
Hyperion - the best way to describe their guns is guns wearing a suit and tie.
Tediore - cheap plastic guns made for people with a budget that never need to reload. You just throw them away after you empty them and another one just magically appears in your hand.(there's lore based reasons for this that I'm too lazy to describe right now)
Atlas - Guns specializing in enemy tracking technology. Basically you mark an enemy with a tracker and the bullets chase the enemy when shot.
Bandit/COV - Guns made by the bad guys from scrap, junk and other metal parts. They also don't need to be reloaded but overheats if you shoot it continuously for too long.
Malawan - what happens when Apple starts making guns
@Lurch I was talking about the weapon designs. But yeah, would be awesome if they did.
@Lurch tbf, that's elemental, which is separate from manufacturer
Maliwan- HELLFIRE! DARK FIRE!
Torque: Now I am become death.... Destroyer of worlds.
@@RedSunUnderParadise More like I put nukes on everything
3:58 that laser looking thing shooting out of the gun is one of the Character's abilities. She fires those at set intervals and they don't consume bullets in the gun and do bonus damage.
They really should've taken out all the skills to show the weapons the most vanilla.
ACTUALLY, thats a different skill, what it really is, is an incindiary infused shot!
@@katethenerd6508 is it? I swear that this skill and the incendiary shot were the same skill?
@@pal1d1nl1ght nope! you're thinking of (im pretty sure its called) endless mags, which is in the same tree if i remember correctly! but yea no, thats an incidiary shot
@@katethenerd6508 ah rip, okay thanks
Idk if they noticed it but the Scoville is called what it's called not only because of the heat measurement of peppers, it also shoots explosive hot sauce bottles. (One my favorite wacky borderlands 3 weapons for sure)
And I thought the poo cannon gun was the most bizzare weapon In the game now I wanna play borderlands again
I did not notice that, thanks for pointing it out! - Paul Meixner
thats funny
Scoville is a fun gun early on. Shame it starts to fall off as the mayhem levels go up. And while they aren't good weapons, the Iceburger and Mechanic have some funny gimmicks. Who thought up a shotgun that shoots burgers and an RPG that shoots tires?
@@johnscott6072 wdym it's one of the best endgame pistols
Kind of sad that they weren't shown the Super Shredifier, just because if they thought the Lucian's Call looked like some crazy gatling technology, the Shredifier would have been a field trip to see
It’s a shame they weren’t being shown in action. Some of these like the Wagon Wheel & Lucian’s Call do wacky things when hitting crits
@@vaulthunterfromterra4053 Exactly, personally I really love using the Lucian's Call just because of the relatively low ammo consumption, so I don't need to worry about whether or not it can overpower my build's ammo regen perks
I’ve got a Cryo one on my SNTL/MNTIS ZANE and it’s probably my strongest mobbing weapon, especially with Eraser and the Hustler class mod.
And of course the absurdity that is FL4K’s Fadeaway (with Gorillas in the Mist) that makes it auto Crit with amp damage.
You guys are awesome to listen to. Instead of the usual “this obviously wouldn’t work and is unrealistic” y’all made it fun trying to figure out how everything works and made me notice more things about these guns I’ve never seen. Thanks for the great video on my favorite video game!
The unending have 3 barrels insides so is actually spinning not one,you can see that in 6:38 if you pause
@@lurch1539 It shows up for like 2 frames, relax; They're people not machines, they're not gonna notice every little detail that is barely visible in the footage XD
I like that they aren't crucifying the guns and are explaining how some of the them would work in real life
They understand video game logic
It's clear they either already knew how ridiculous Borderlands is, or were explicitly told. They had to have gone in expecting to just have fun talking about absurd guns.
Please cover more of these guns. the shocking Warlord and nuclear Jerico are some of my favorites.
Cloud Kill is good for early game but it’s disappointing at end game. At end game, the Flipper and Plasma Coil are cracked as hell
23:20 hey guys all the left handed weapons had to be released into space
It's actually funny you mention left handed guns here. Because at some point the ship you call home catches fire and you have to jettison all your cargo. From there a character remarks "There goes all our left handed guns"
The Lucian’s call, like most of the “call” weapons regen ammo on and richochet on critical hits. So despite the 100 rounds, it has the potential to never run out as long as you’re aiming for critical hits.
You don't want to use the Robo-Melter as a coach gun. You want to use the Hellwalker.
HELL YES!!!!
Finally some coverage to my favorite game on this channel, and the designs of armaments are just plain gorgeous!
Id love to see a follow up video showcasing some COV guns and some more rifles, shotguns, and launchers from some of the manufacturers shown here. Something like a maliwan sniper, atlas rifle, Dahl pistol, hyperion/torgue shotgun, vladof launcher and hell, anything from COV would all get interesting reactions for various reasons. Not to mention all the guns with alien barrels
@@lurch1539 more entertaining than another video of a gun expert reacting to a boring regular gun. Last I checked there was no shortage of those on RUclips. If you think a gun expert reacting to a wacky unrealistic gun isn't entertaining, you clearly clicked on the wrong video
@@lurch1539 This is one of the most pointless and WTF comments I've read. Good job!
Pupper cameo! Love it and the fun break down you guys give for these firearms.
Good doggo demanded to be on camera but was embarrassed that their dad picked em up 😂
Thank you! Appreciate the feedback! And yeah, he always wants to be involved! -Paul Meixner
@@akshaykumaar34 Ha ha, I think you're right! His name is Ulfie, after the Ulfberht Viking sword, and he's a DDR Shepard. Thanks for your comment! -Paul Meixner
I love how they try to explain Moze literally lighting her bullets on fire on the trick unforgiven
The thing I want the guys to know is that all of these are legendary guns within the game. All legendaries have some sort of unique quirk or ability that most guns don't have. Most don't have fixed parts, meaning the sight, barrel, stock, etc. could change depending how it's generated in game. This also changes the prefix of the guns actual name which they're reading. Also the orange beams of energy is the characters ability, nothing with the guns.
The fact that you didnt cover the buttplug is a crime
I hope you guys do more videos based off borderlands guns. Especially more of the assault rifles, smg's and shotguns. Really enjoy it when you guys react to game guns.
More please this was awesome for you both to check out the guns from this game!
Following the statement "Immoral laws that dont make sense" with a story about how guns similar to it were used as concealed weapons for armed robbery lol
I like watching these two discuss the realistic (or unrealistic) aspects of weapon designs in video games but I wish Paul wouldn't inject his passive aggressive sarcasm into every video. We get it, you think everyone on the planet has a god-given, unassailable human right to own any kind of weapon ever invented. Go practice law, enter politics, or just move to a different state if you're so upset about gun laws.
7:05 Second time it's briefly shown, but blink and you'll miss the 3 little openings in there. So the little bugger IS using rotating barrels
The best part about Borderlands 3 is that you can make like 30 sequel videos 😂
Borderlands is probably the greatest game to make a awesome video like this considering it had the best gun designs ever will you please do martial artist react to ninja gaiden sigma cutscenes plz
The rotating barrel piece you see on that Vladof pistol actually reduces accuracy bloom. That's in the game of course. What each part does is in the parts list.
To bad that you didn't get around to one of my favorite guns:the headsplosion sniper rifle.
A sniper rifle that fires high explosive rounds that split into three likewise exploding ricochet rounds when you hit an enemy weak point.
The Wagon Wheel is named for its special effect: a critical hit will split into 6 shots that fly outwards. The enemy's face is the wheel axle, the 6 shots the spokes
Also, personal favorites I would love to see covered include:
- the Flakker
- the Redline
- the Hellwalker
- the Nukem
- the Lyuda
- the Faisor
22:20 why cut him off? We all watch these to hear what they have to say lol
lucians call is one of those guns that all players go after, it's an absolute beast, and hitting critical with it makes it even better.
It’s funny you mention Firefly, there’s actually a gun called “The Companion” and the red flavor-text reads “You Can’t Take The Sky From Me” and it even looks like Malcolm’s gun.
No maggie? No conference call? Not even the doom super shotgun?
The occasional orange laser is from the characters skill tree. It's an amped shot every specific number of shots.
Izzy mentioning 5th element one of my all time favorite sci 5 movies
Where are the jakobs and atlas rifles? The hyperion shotguns?
The gun from The Fifth Element was called the ZF-1 and there is a version of it (with bullets that chase enemies around) in Borderlands: The Pre-Sequel.
*I'd like to see them react to Homefront The Revolution next.*
21:21 - Kaylee: "Did you see the ? It's hovering."
Mal: "What's the point of that, I wonder? [...] I mean, I see how they did it. I just ain't getting why."
Different components of each gun are randomized and modular so, aside from established iconic weapons, there are billions of differen combinations for the creation of weapons.
I think Borderlands 1 excelled at this.
Damn! Remember when Revolvers were a separate class in Borderlands? Good times. ☺️
One of the key components of the Borderlands games is the loot and shoot mechanic. Enemies, chests, and quest will have weapons from various manufacturers. These will help you achieve greater levels of badass glory.
Jakobs guns are all about that old west aesthetic and dealing high non-elemental damage. You can fire as fast as you can pull the trigger.
Dahl in the Borderlands 2 would fire in burst when aiming down the sights. Here you can freely switch between two firing modes.
Vladof is very soviet inspired and military in design. They offer high fire rates as their main gimmick.
Maliwan is highly futuristic with needlessly sophisticated and pretentious names like the "Fervid Gospel". Maliwan guns will always deal elemental damage. (Fire, corrosive, cryogenic, shock, etc.)
Torgue weapons often have a checkered flag design on them and focus on dealing explosive damage, making it easier for those who are not an expert marksman.
Tediore guns are made with plastic and other cheap materials, making them affordable for the people who don't want to destroy their wallets. Their gimmick is in the quick and unique reload mechanic. Throw your gun like a grenade and a new one will be constructed in your hands. The power of the thrown gun is based on how much ammo you had in the clip. There's always some guy in an action flick who throws his empty guns, now it's a viable strategy.
Atlas guns make a return from the first game with new tracking bullets for the bandits who just won't leave their cover. Shoot one bullet to mark the target and the rest will curve to land the fatal blow. Be sure to aim upward.
Hyperion was the main threat in Borderlands 2 and is taking a break from being the bad guys in 3. These gun initially have poor accuracy but become as precise as snipers the longer you hold the trigger.
COV guns are made by bandits and psychos. These ramshackle guns have large magazines but are rather poor in their other stats.
I can't believe they didn't shoot off the ground with the hellshock. every time the bullets bounced they switch elements
The double penetrating unkempt Harold was the best with Salvador in borderlands 2
The colorful line that you guys saw are elements, blue is shock/electric, green is acid, light blue is ice, yellow is explosive and orange is fire, but the random fire bullet is a skill for that character, every few bullets that the character shoots, it will be fire elements
Kinda wish those guns were shown on either Flak or Zane so there's no extra visual effects interfering.
Also, it would be nicer if those guns were at least shown with the target Dummy to make it more obvious what the gun actually does, especially in cases like the Wagon Wheel, which has a pretty crazy effect when you hit something.
Night hawkin, unending, and hellshock. 3 of my absolute favorites
The lasers on the nighthawk are all coming from the one barrel. A lot of the guns have the same bug where lasers are looking like they're coming from somewhere else. Basically it's where the animations between the gun and the characters abilities don't align properly.
We need at least another 4 parts to this
3:56 the bullet trail on some shots its bc an ability of the character, its make every few shots, the next doesnt consume ammo and deal aditional fire damage, the orange line its an indicator that the skill was trigger
The flaps on Hyperion weapons are stabilizers.
More obvious in BL2, where they slowly spread out as you shoot.
This brand makes gun with reversed recoil, essentially. They start inaccurate, but the more you shoot the more accurate they become. Which allows you to snipe with an SMG or pistol.
Also in BL3 they added a shield when you ADS to give a reason to do so.
would love to hear these guys opinions on the different manufacturers and the traits of their guns. Dahl = realistic, Scav = scrapyard builds, Maliwan = future elemental tech, etc.
Tediore = cheap walmart grade guns made by orphans on promethia
1:28 Probably a reference to 'Unforgiven'. "The Duck of Death." Which means it's probably mean to be pronounced "Duke." Also, the previous Borderlands had various iterations of the Unforgiven revolver made by Jakobs.
3:21 And there's the latest iteration of the Jakobs Unforgiven.
3:27 I can't recall a single game that depicts a single-action revolver being cocked using the cross-thumb technique (which is regarded as the most optimized technique for single-action revolvers, and is only useful when firing revolvers single-action).
3:40 In BL2, most bayonets were portrayed wrong. They were portrayed as slashing weapons instead of stabbing weapons. In some cases, it made sense, like the blade attachments on Torgue and Bandit shotguns (which were shaped like orc swords, making them ideal for hacking and slashing instead of stabbing). But ALL pistol bayonets or blade attachments, regardless of shape (some looked like Pritchard bayonets), had the same attack animation which was a two-handed slash motion.
3:48 A slashing bayonet (is that still called a "bayonet?") would have a different shape, right? More like a butcher's knife or meat cleaver. Also notice how that pistol bayonet has a single point of contact instead of the usual two.
4:23 Looks like, for Jakobs revolvers, they're drawing inspirado from the WW1-era Pritchard bayonet for the Webley Mk.VI.
6:50 Why does it have an HK-style "slap" type of charging handle if it reciprocates?! And why is that type of charging handle on a Vladof gun anyway? That would fit more on a Dahl.
7:23 That, plus it sounds like "Schofield." Some Jakobs revolvers were definitely inspired by the S&W Schofield.
8:05 Remember Sectars: Warriors of Symbion, M.A.S.K., Starriors, Gobots, Boglins, Madballs, Power Lords, and "Rocks & Bugs & Things?"
8:15 What's the point of reloading "wrong-handed" like that? By that, I mean loading using the shootin' hand instead of the support hand.
8:48 "Raptor" grip, aka "bird's head" or "chicken head" grip. That style of grip, apart from doing what you describe, also puts the wrist and arm in a better position for absorbing recoil while firing a stockless shotgun compared to a regular pistol grip.
8:55 Then there's the Ithaca Auto & Burglar Gun which has a "saw" grip (shaped like the handle of a wood saw).
17:19 Which is funny because it's Dahl. Vladof is the company that bases their tech on Warsaw Pact aesthetics.
17:26 You can tell it was designed by someone who doesn't understand bullpups (see also most fictional bullpups).
18:12 cursed
19:04 >w<
21:30 BL3-era Atlas tech draws a lot of influence from Zorg in terms of its "smart" method of function. Maybe Hyperion draws inspirado from Zorg's aesthetics (but more gaunt and angular).
23:20 There's a joke in BL3 about that where Ellie mentions all the left-handed guns getting sucked out of an airlock. The only guns that aren't ambidextrous are bullpups with side-ejection.
24:36 "Vladof! You don't need to be a better shot. You just need to shoot more bullets."
22:51 those type of cars are called Woodies
The "tracer" rounds are a character skill, not related to the gun
Those are laser shots right?
@@BlackBumblebee41 um, yea, very hot tracer rounds xd
@@damianorzechowski8356 XD
But half jokingly, half seriously, every few shots, that one "tracer" round applied fire damage no matter what weapon you were carrying.
what's kinda sad is they reference both zorg weaponry and Mal's sidearm from serenity and the weapons that most closely represent that aren't shown. I know the "zorg rifle* was a legendary atlas one and the serenity one is called the companion with the red text " you can't take the sky from me" I believe.
Need some sickle reactions cause the chunky bolt and amount of rounds is awesome
I don't know if anyone's mentioned it yet, but the ripper does extra damage against any enemy you melee for a short time.
Dahl and vladof tend to make the more conventional weapons in the franchise
The US and Russia standard manufacturers.
@@LazarheaD I don't see Dahl as US in any major way
So that red laser you see is a side effect of the specific character Moze. She has an ability that once every couple shots she shoots a bullet enhanced with fire which shows up as a big red laser
Jakobs which are responsible for weapons like: the masher, unforgiven, etc: all but some ars are semi automatic weapons, high damage and most of the time, great fire rate
Maliwan which are responsible for weapons like: spinner, destructo, etc: weapons that always come with an element
Hyperion which are responsible for weapons like: conference call, “female dog”, etc:the longer you hold the trigger, the more accurate it becomes
Torgue are responsible for weapons like: the Scoville, the unkempt Harold, roisens thorns, etc: every single weapon is either a rocket launcher, or a mini rocket launcher. Either can be explode on impact or as sticky grenades the explode when you reload or when you switch to another weapon
Tediore: responsible for weapons like: the gunerang, the bangerang, the deliverance, etc: after you use up all your ammunition, you can just throw it away and another appears onto your hands. The thrown gun explodes: on impact, when shot, or not at all and acts as a turret
Atlas are responsible for weapons like: the opq-system, freeman, the ruby’s wrath, etc: in its alternate firing mode, it would tag your enemies so that the main firing mode would track them
COV are responsible for weapons like: the moar pain moar power, the linoge, etc: doesn’t need to reload as it would source its ammunition from your pocket dimension known as your ammo pouch, though if you hold the trigger for too long it will overheat
Dahl are responsible for weapons like: the emp-5, the torrent, etc: always has an alt firing mode, with them being burst, single shot, and full auto. They are extremely accurate with almost no recoil
Vladof are responsible for weapons like: the shreddifier, Lucian’s call, magnificent, etc: almost all firearms manufactured by them increase fire rate the longer the trigger is held
I wish they would do a reaction to the weapons from the Valkyria Chronicles games, I've only played 1 and 4 because it's on Steam, but I noticed that the rifles and SMGs in the games are based off of real life weapons, like the semi auto rifle in the 4th game, which is just an M1 Garand with a shorter barrel, and maybe they can react to weirder things like the anti tank lances or the Grenadier's mortars, not to mention the youngest Ranger in the 4th game
If you make part 2 make sure to reset the character's skills, so stuff like fire projectiles and double shots don't get in the way
Unforgiven is pretty much a pocket sniper. In fact, its fire rate is so slow that reloading the thing after every shot is faster than firing your next shot. Especially if you got any form of reload speed buffs going on with your character or on their gear. XD
Watching 2 gun guys nerd out over scifi videogame guns is a kind of wholesome we didn't know we needed
I’d like to see them react to white, green, or blue rarity guns. Those are usually just a little more realistic
Lucian's Call, man that was my first and excellent legendary gun I ever got.
The fun thing about the Lucian's Call ingame is that when you hit critical spots ammo regenerates inside the magazin that is loaded. so if you are consistently hitting crits, you don't need to reload and suddenly the fact that the rate of fire increases makes a lot more sense :)
I like it cause they made it insanely easier to get. You just have to Kill the Dinklebot a lot and then turn in the loot o grams to Crazy Earl and you have a 50/50 to get Lucian's Call and the really good shotgun that also never runs out of ammo I forgot the name!
Ator had a wrist mounted crossbow in at least one scene.
Finally I’ve been saying this to about every reactor to do borderlands one an two I’d say the gun are most realistic then three but they all are crazy haha
I wish they paused and used photo mode to show that the scoville shoots bottles of hot sauce.
Can't wait for them to react to the Shotguns, Sniper Rifles, and Rocket Launchers in BL3. Don't forget to show the alien barrel of the guns too!!
If you watch closely you can see that the Magnificent has three barrels in the muzzle break.
I'm surprised they didnt go over the Super Shredifier, the Flakker, or even the Hive.
I wouldn't have used the shock version of the magnificent. It has double barrels for the alt fire mode, but the alt shock is just a taser, making it less than ideal.
As a matter of fact, there are left handed versions, but you end up having to jettison them early on due to a fire in the airlock they were stored in. You just happen to never find more.
Studebaker is what you were looking for on the station wagons, I think.
If I remember in borderlands 3. Each individual manufacturer has their own weapon parts and and if I remember they're about 1500 different wepon parts so every gun that was shown in. This video can look different to an extent
I'm a little disappointed that no one told you about the Scoville's ammunition before hand.
It shoots explosive bottles of hot sauce.
This was such a fun watch, I’d say if they do another have a BL streamer kind of give them a little run down on what the gun details are so they got full context.
Game experts would have been nice to add with the gun experts to explain each weapon's effects
Remember, if it takes more than one shot, you weren't using a Jacobs! ☝️😏
This isn't Jonathan Ferguson from UK royal armoury
id love to see you guys do another one of these, and have someone with borderlands knowledge. that way you guys would get a response about your theories on what things do.
The first gun is just called the Roisen's Thorns, the first 2 words are just a prefix
You should probably tell them what the gun actually does after they do their analysis, so they would know fun things like the scovil shoots hot sauce
The Unending Magnificent actually has three magazines instead of two, but the animation wasn't working for the third one in this clip
The last one isn't Koos, it says Kaos XD the font makes it hard to tell, I know
MOARRRRR I NEED MORE BODLANDZ. there's so many other cool Rare gun to show, more snipers and shotguns, more unique reloads, like the Dead chamber. gotta show them the hellwalker
In my opinion these videos should try either not using Moze or using a character with no skills specced so people aren't confused by her "tracer" rounds or wondering why a 6 mag gun shoots 14 times per reload, and try shooting at a wall/object so they can see what the bullets do after landing, like how some explode/bounce/leave puddles
Could never pass up this kind of upload.
the unending magnificent has 3 barrels you need to look inside the triangle spinny thing it has 3
The Duc is pronounced Duke. It was named after one of the developers.
Torgue weapons are actually more realistic than people give them credit for there was a gun series irl that shoots tiny little jet powered projectiles
Say what you want but my favorite manufacture for functionality and design is Vladov, for a simple reason... never enough rate of fire... and Dakka.
They need to look at even more guns from this game, it gets more ridiculous
Agreed! -Paul Meixner
Yeah, so many other guns with crazy gimmicks like the Soulrender, Dark Army, OPQ.
I feel like they missed so many. No sniper rifles or rocket launchers or most of the crazy weapons were shown.
I do think they should've used them against enemies because for guns like the kaos eneimes explode Kybsworth spawns a healing pool lucians call and most jakobs richochete
You guys should check out the guns in Warframe, cus most of them kiiinda make sense..but all are satisfying
Makes me want to buy and finish Borderland 3 now
Still waiting on a Borderlands play through Izzy! 🕰️
I wished that the host addressed that second firing (the red/yellowish tracer) to them because they are getting confused that its not part of a gun but a passive thing
Orange beams is just skill of a game character
All the left handed guns got sucked out into space dude lol!