Gestalt - The Parts and the Whole - Extra Credits

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  • Опубликовано: 17 янв 2025

Комментарии • 648

  • @extrahistory
    @extrahistory 6 лет назад +169

    Gestalt groupings can help us tell friend from foe, parse our inventory, or even navigate space.

    • @stratogen1748
      @stratogen1748 6 лет назад +1

      Extra Credits I love this channel

    • @luciacover9909
      @luciacover9909 6 лет назад +2

      The game jam is so soon!

    • @withakerm8085
      @withakerm8085 6 лет назад +3

      Can you do a video about spanish reconquista and inquisition

    • @Kezarim
      @Kezarim 6 лет назад +2

      While that was a really nice summary of gestalt laws - I am left wondering WHY I should follow gestalt patterns in design. I can see the use for UI or some game mechanics. But would I not want to break these patterns to e.g. make a level harder by un-grouping enemies or surprise the player by one type of enemy NOT following those rules? I feel like the video is missing the link between theory and practical implementation.

    • @Electrolux219
      @Electrolux219 6 лет назад +6

      Nice shump guys! Keep em shumpin

  • @extrahistory
    @extrahistory 6 лет назад +403

    Did I "Shump-up" on this one or what?! Apologies for my mispronunciation of the shorthand for "Shoot 'em ups." I’ve always said “Shumps” when discussing these games with my friends and no one ever corrected me. However I have now learned the error of my shumping ways. I feel quite shumpy for shumping this up royally like a big ‘ol Shump.
    - Matt ;)

    • @calculon000
      @calculon000 6 лет назад +28

      I've always heard people call them "Shmup" for a SHoot-eM-UP.

    • @julianhubbard3860
      @julianhubbard3860 6 лет назад +6

      Was gonna say. I have know idea what he's talking about. Thanks for the clarification

    • @danielsjohnson
      @danielsjohnson 6 лет назад +9

      Extra Credits I'd prefer you stick with the full phrase or at least slur all the words together without dropping any of them. Like "shoodemups".

    • @Arkylie
      @Arkylie 6 лет назад +12

      I'm not in the demographic for this type of game, but I understood "Shmup" to be the base and thought "Shump" to be an acceptable variant. I have no idea if you're the only person I've heard say them that way.
      Then again, I'm still annoyed with WoW players calling a hearthstone "hurthstone" (when it should be like "heart"), so it's not like I don't have my pet peeve pronunciations. The players more familiar with these games should be able to call it.

    • @pi4t651
      @pi4t651 6 лет назад +3

      Well, this video just taught me the proper pronunciation of "gestalt". Very embarrassing it took me this long to find that out, considering I a) have learnt German, and b) routinely play Pathfinder with the "gestalt" variant rules applied.
      (For anyone who's interested, those rules allow you to combine two different classes together, taking the best parts of each).

  • @mebamme
    @mebamme 6 лет назад +480

    The pronunciation of Gestalt was spot-on, but...
    ...shump?

    • @punkinpiez
      @punkinpiez 6 лет назад +107

      mebamme Yeah. It's SHoot eM UP. Shmup, not Shump

    • @Pascaloderso
      @Pascaloderso 6 лет назад +18

      Spot on? Tbh I just laughed as he pronounced it - but I agree that you have a hard time pronouncing things in another language, so he did what he could.

    • @MyGoodFriendJon
      @MyGoodFriendJon 6 лет назад +29

      He Gestalt-ed the letters in the wrong order.

    • @mebamme
      @mebamme 6 лет назад +9

      Sure, it's not exactly the way a native speaker would say it, but he made no actual mistakes either. (I think we're both native speakers, so yeah.) I guess the word Gestalt just sounds inherently funny in English. :)

    • @Beremor
      @Beremor 6 лет назад +20

      Natively german speaking fella here!
      During the video, the pronunciation got a bit worse. The very first use in the video is as spot-on as I'd expect a native english speaker to get, but during the end, the a drifted more into an 'awe' sound. In german it's pronounced like the u in sun or the a in regard.

  • @timothymclean
    @timothymclean 6 лет назад +203

    Matt: "So the next time you see a pattern or a group in a game, ask yourself: Is that all really connected, or did my brain just make it so?"
    Me: "Is there a diff-?"
    Matt: "And then ask yourself: Is there a difference?"
    Me: "Way ahead of you."

    • @geraldgrenier8132
      @geraldgrenier8132 6 лет назад +5

      there is a difference, the difference is if real pattern which the game desiner is tell you something, (like the line of coins being a clue which way to go to advance) or if it jut use see patterns that are meaningless (like star constellations)

    • @aze94
      @aze94 6 лет назад +1

      Jojo fan: ...and your next line is going to be...

    • @333kenshin
      @333kenshin 3 года назад

      At the cognitive level, there is definitely *NOT* a difference.
      Think about what you're seeing on your monitor. Is that a "really connected" circle? An LCD is a finite collection of discrete pixels of uniform thickness and integral positions and values. Gestalt is still at play, just at a higher resolution.
      In fact, even removing the monitor, vision itself is a gestalt. What you "see" right now isn't taken all at once by the human eye, but rather the brain stitching together numerous impressions as the eye performs saccadic jumps about its visual field. Again, gestalt in action subconsciously.

  • @JiorujiDerako
    @JiorujiDerako 6 лет назад +30

    Funnily enough, in this art style, there's a lot of gestalt at work with the characters! Hands and head and torso aren't visibly connected, but we still immediately know it's all portraying a full person. There's no arms or neck but our brain fills it in anyway to tell us they're connected.

    • @elizabethsullivan1894
      @elizabethsullivan1894 6 лет назад +4

      Jio Derako And the same with the 'movement'--they mostly only show successive still frames but our minds assume the characters are moving through the motion.

  • @robertbaillargeon3683
    @robertbaillargeon3683 6 лет назад +218

    I remember a few years back playing Super Hexagon more than is reasonable and finding myself preparing to react to things that weren't even on screen yet, but that I knew were coming based on the patterns I did already see. That game's too fast to get very far without Gestalt.

    • @nice3333333333
      @nice3333333333 6 лет назад

      When I play video games for too long, I begin to use their patterns of gameplay in real life when processing what to do next.
      Like after I played Xcom, I wouldn’t run into a room, because my brain told me there might be aliens in there, and if I ran I would be out of turns to shoot them. Or Sims, I would very carefully plan my whole day ahead, only to realize within seconds that it doesn’t take half an hour to eat a bowl of cereal.

    • @robertbaillargeon3683
      @robertbaillargeon3683 6 лет назад

      I bet things like that are extremely common (and almost always funny). In high school I remember playing Fire Emblem and then finding it uncomfortable that I could just keep walking down the hall without stopping to let other people take their turn.

  • @letsgococo5192
    @letsgococo5192 6 лет назад +38

    Another interesting thing is how/if designers should get players NOT to form things into Gestalts, I think that's equally valiable to think about.
    Let me give you an example from personal experience. I'm an amateur MtG player, and I got a lot more success out of playing my own crafted decks when I stopped seeing them as one cohesive unit, and started seeing all the cards as individuals.
    Before making the switch, I would often find myself just using my favorite deck (mono red goblins) by going with the strategy of "make lots of goblins, line them up in a row on the battlfield, and make them swamp anything I think needs to die". This can be a very viable strategy at lower levels of play, but I needed to evolve my thinking style to have success at even mid tier level. That success came in the form of breaking the Gestalt I had formed around my deck, and looking at each individual card as one gear in a machine that's going to he put together differently every time.
    The Gestalt I formed around my deck dictated that it had one purpose and one purpose only: gather a goblin horde and gang up on someone. But when I looked at my cards all separately, I started seeing new ways to play. I could wait until I have a couple big goblins, and sacrifice them for some hefty damage that my opponent will have a hard time negating. I could play with a teammate and use my goblins as a defensive line of cannon fodder to protect them while they do the majority of the heavy lifting. I could attack with part of my horde and save the rest for defense, making my opponent less likely to counter attack.
    The point is, it's equally valuable to go against your brain's natural workings, and try to see beyond your initial programming

    • @doombybbr
      @doombybbr 6 лет назад +4

      Also in tactics games it means that a player may intentionally pretend like they are using a few enemies as a group and then suddenly have them act differently to throw you off, or have two of them go different directions only to have them bunch up later.

  • @kazuichisouda2026
    @kazuichisouda2026 6 лет назад +138

    Shmup! Not Shump, Shmup!

    • @Theo_Caro
      @Theo_Caro 6 лет назад +3

      Kazuichi Souda how do you pronounce "Shmup?" Moreover, what is a shmup?

    • @TheFatman2K
      @TheFatman2K 6 лет назад +6

      SHoot 'eM UP. SHMUP
      I do think they pronounced shmup properly though. Not sure how else you would pronounce that.

    • @Beremor
      @Beremor 6 лет назад +3

      I'd go with sh-m-UP (like aSHMane/UPpity). Gotta admit though, I've never heard it spoken out loud before today.

    • @lostwizard
      @lostwizard 6 лет назад +9

      Michael F. Walter - "shmup" is perfectly pronouncable. It's "sh" then "m" then "up" (obviously run together). Using the standard phonetic interpretation of the letters in English, it most definitely would *not* be prounounced "shump" as that's a different sound order altogether and it doesn't match the letters. Yes, you could argue that English has boatloads of words where the pronunciation doesn't match the letters at all, but pretty much none of those are acronyms (or whatever it is) like "shmup".

    • @EricTheKei
      @EricTheKei 6 лет назад +4

      THANK YOU!

  • @benjamingrist6539
    @benjamingrist6539 6 лет назад +195

    1:36 I'd like to solve. IT. WAS. WALPOLE!

    • @miamackenzie9946
      @miamackenzie9946 6 лет назад +1

      Thank you!!!! :)

    • @mythicvoid8568
      @mythicvoid8568 6 лет назад +10

      I actually thought it was 'harpoon'... which explains why I didn't get it at first.
      I blame Walpole.

    • @avtzmx1985
      @avtzmx1985 6 лет назад +2

      and what is a walpole?

    • @mythicvoid8568
      @mythicvoid8568 6 лет назад +5

      ruclips.net/video/a_1IpUCUuVc/видео.html

    • @NoNameAtAll2
      @NoNameAtAll2 6 лет назад +3

      Bowser Koopa
      Meme of this channel
      Watch history videos about west Atlantic company

  • @Theo_Caro
    @Theo_Caro 6 лет назад +276

    Keep the bad jokes coming my man.

    • @Smackdo
      @Smackdo 6 лет назад +8

      Seconded! Finished the video and immediately thought "I love the light touch of humor the videos have had lately"

    • @Haannibal777
      @Haannibal777 6 лет назад +1

      I went a step further and was actively looking forward to the joke at the end.👍

    • @aoli8142
      @aoli8142 6 лет назад

      *That was my brain exploding*

  • @GrothBrooks
    @GrothBrooks 6 лет назад +103

    Great video, but man was it distracting every time you said "shump" instead of "shmup".

    • @SocraTetris
      @SocraTetris 6 лет назад +2

      I also had this feel

    • @yurisonovab3892
      @yurisonovab3892 6 лет назад

      Seriously.

    • @ChaseRemixed
      @ChaseRemixed 6 лет назад

      This! thank you!

    • @Justonalark
      @Justonalark 6 лет назад

      Agreed. Video was interesting, but this was driving me crazy the whole way through!

  • @deamon6681
    @deamon6681 6 лет назад +8

    With the "This is not a circle" part, I'm *really* reminded of bullet hell games. Hundreds of tiny enemys moving in actually quite crazy patterns. But you are not dodging them individually, you are dodging beems, and waves and circles and what not, you dodge the patterns moving across your screen.
    Atleast mentally, technically you dodge just the tiny bits, but that is not the way you brain thinks of them.

    • @takatamiyagawa5688
      @takatamiyagawa5688 6 лет назад +1

      Touhou has some really nice patterns. ^^ Gets really hard if you don't notice the pattern, or there really are too many groups of bullets to keep track of, or if they really don't fit into groups that make it easier.

  • @zpinn8242
    @zpinn8242 6 лет назад +230

    NewDan is starting to grow on me

    • @InvasiveWargaming
      @InvasiveWargaming 6 лет назад +7

      What happened to OldDan?

    • @BANANA-mv1gf
      @BANANA-mv1gf 6 лет назад +11

      His cat isn't doing it for me

    • @ZnakerFIN
      @ZnakerFIN 6 лет назад +5

      Invasive Wargaming Check youtube channels PlayFrame and New Frame Plus. And also, Twitter handle DanFloydPlus.

    • @Electrolux219
      @Electrolux219 6 лет назад +4

      NewDan does a neat shump

    • @Ky-Nas
      @Ky-Nas 6 лет назад +17

      Who needs a Dan, when this guy makes dorky sounds at the end of his videos.
      Seriously though, that is the best ending I've ever seen.
      That should be at the end of a Marvel film.

  • @milesmungo
    @milesmungo 6 лет назад +88

    My man really said SHUMP...

  • @SlackwareNVM
    @SlackwareNVM 6 лет назад +74

    Shumps or Shmups?

    • @milesmungo
      @milesmungo 6 лет назад +26

      "SHoot 'eM UP" = "SHMUP"

    • @Volvary
      @Volvary 6 лет назад +7

      Should still be pronounced "Shh-mu-ps" and not "chumps"

    • @burnerheinz
      @burnerheinz 6 лет назад +2

      I think the reason is that Shump sounds more like a word than Shmup Again ties in the gestalt useage of our brain

    • @MoxieCat
      @MoxieCat 6 лет назад +3

      yonderTheGreat But you're not saying it quickly, it's a shortened term created by their community. It's been "shmups" for years.

    • @EggBastion
      @EggBastion 6 лет назад

      Shmup

  • @Electrolux219
    @Electrolux219 6 лет назад +15

    That was a good shump, I sure enjoyed that shump. Probably the best shump I’ve ever shumped.

    • @liraco_mx
      @liraco_mx 6 лет назад +3

      Mark Spencer Until they make a video addressing Shoot em ups and then we'll have a "shump"-fest. *Shivers*

  • @Psych-dc7uc
    @Psych-dc7uc 6 лет назад +25

    its a good day when Extra Credits posts a video!

    • @MeepoTheOne
      @MeepoTheOne 6 лет назад +1

      Eli Kupesok It is quite obvious you are trying to get pinned

    • @Psych-dc7uc
      @Psych-dc7uc 6 лет назад +2

      haha somewhat true i guess but i did not lie when i said that, Extra Credits is one of my most favorite channels

    • @MeepoTheOne
      @MeepoTheOne 6 лет назад +2

      I’m not calling you a lier, it’s fine you like him

  • @EntropicUsername
    @EntropicUsername 6 лет назад +2

    "Oh, hey, that enemy's red. Imma try an ice spell."

  • @benjas.484
    @benjas.484 6 лет назад +8

    An interesting thing is when the contrary happen and the Gestalt is broken, making you realizing that you shouldnt have assumed something and whatever happened it is your fault

  • @zachariahinks
    @zachariahinks 6 лет назад +2

    Coming from an artist background, I have been suggesting this for awhile in game design. I think this can be expanded upon further as a basic concepts of pattern recognition (I asked my human factors teacher about a general set of concepts that define all types of patterns, but he was not aware of any). So if you take this idea and apply it to other dimensions than just visual, I think the gestalt concepts could be considered a set of pattern categories (think applying these to game design and time intervals for positive / negative reinforcement for instance). Either way, very happy to see this topic being discussed. Also, go read "The Gamer's Brain". It covers another area(s) where game design can grow (UX and Human Factors). Thanks and keep them coming :)

  • @GlowingOrangeOoze
    @GlowingOrangeOoze 6 лет назад +13

    I have no idea how "shump" doesn't get caught immediately, much less pass between editors and animators unnoticed. It's so bizarre to me that I'd actually appreciate an explanation. Was someone on the team adamant that it's pronounced "shump", or something?

  • @flymario8046
    @flymario8046 6 лет назад

    I love this channels sense of humor and art. You all really take subjects and make them fun to listen too.

  • @legodawg2001
    @legodawg2001 6 лет назад +5

    You’re really getting into the host role. While at first it was a little forced, now it’s much more natural and laid back. Nice job!

  • @BeerByTheNumbers
    @BeerByTheNumbers 6 лет назад +70

    Video games hack my brain!

    • @Electrolux219
      @Electrolux219 6 лет назад +2

      Beer By The Numbers they sure do shump my shump

    • @KnekoKcat
      @KnekoKcat 6 лет назад +2

      Or is it your brain that hacks videogames?

  • @gigadread
    @gigadread 6 лет назад

    Reminds me of one of Scott McCloud's example:
    "This is not a pipe" where it showed a drawing of a pipe and how wee perceive objects.
    The "mind filling in the blank" is also what makes animation function, since they're a sequence of images.

  • @kala_asi
    @kala_asi 6 лет назад +8

    Is in really Matt, or is it just Matt's head, Matt's body and two symmetric-ish Matt's hands?

  • @orionperez4985
    @orionperez4985 6 лет назад +13

    Heyyy a Voltron Reference at 2:05

  • @rodefshalom
    @rodefshalom 6 лет назад +45

    Can NewGuy NotDan be taught to pronounce SHMUP correctly?

  • @doommaker4000
    @doommaker4000 6 лет назад +25

    *Shumps*

  • @beastmaw4650
    @beastmaw4650 6 лет назад +33

    IT WAS WALPOLE

    • @hetmagyar5672
      @hetmagyar5672 6 лет назад +2

      It wasnt Walpole it was Robert! (But they are the Same person)

    • @expertionis794
      @expertionis794 6 лет назад

      mind imploded

    • @walpol3
      @walpol3 6 лет назад

      maybe

  • @TheJboy88
    @TheJboy88 6 лет назад +23

    Alright, I admit it, I have NEVER heard the word "shump" before in gaming videos.

    • @SamuelSarette
      @SamuelSarette 6 лет назад +13

      Jay that's because it's "shmup"

    • @varana
      @varana 6 лет назад +1

      To be honest, I've never heard (or read) that one either, and I've been playing videogames since the early 90s...

  • @luliby2309
    @luliby2309 6 лет назад

    Oh wow, what an awesome topic for you all to cover! This is a topic you'll cover in Psychology and it is a fascinating one.
    I've also got a few examples from gaming that are pretty cool too. First is the Gestalt Mode in Final Fantasy 13. I had no idea what that meant when I initially played the game some time ago, but after learning about it in college it made a lot more sense. You're combining with your Eidolon to form a new whole.
    Second is the final of Jiggywiggy's challenges in Banjo Tooie where you need to assemble a jigsaw puzzle. The final challenge is so difficult because of the rotation on the jigsaw pieces that when I finally did it, it was because I started recognizing the patterns used and how it comes together to form a complete whole.

  • @deahtwind
    @deahtwind 6 лет назад +18

    Ok EC now you have to do an episode on shmups.

    • @Beremor
      @Beremor 6 лет назад

      Didn't they just release one today? ;)

    • @SamuelSarette
      @SamuelSarette 6 лет назад +8

      Beremor no no, you're confused, this one is about SHUMPS veeeery different :P

  • @aemielvinloremia2810
    @aemielvinloremia2810 6 лет назад

    Hmmm, I thought about the last question (i.e. "does the difference matters") and just realized this is the secret to making good puzzles. When our brain encounters a part of the puzzle multiple times, our brain remembers it and tries to group these events as a single set of events/objects that can be solved by following the same steps. But the genius happens when a future puzzle shows up similar to the ones that were solved before, and while trying to solve that puzzle using previous experiences, the player realizes that some subtle difference causes the puzzle to be an entirely different one. This causes the player to reevaluate his knowledge and understanding of the puzzle mechanics and try to "fight" against his own gestalt to see how these pieces of the puzzle fit together in a different way. I hope I'm making sense haha!
    Anyway, great video Extra Credits team! This unexpectedly broadened my understanding of puzzle games haha!

  • @UngodlyDev
    @UngodlyDev 6 лет назад

    Switching narrators hasnt diminished the experience at all for me and some of the substance seems to have ramped up in actionable principals, understanding and advice. still one of my favorite channels after many years.

  • @WilliamShakspere
    @WilliamShakspere 6 лет назад

    Been playing Xcom 2. Excellent example of Gestalt in the enemy design. They group similar enemies by color, sound, and movement so you often know how a new enemy will behave even if you've never seen it before.

  • @BestgirlJordanfish
    @BestgirlJordanfish 6 лет назад

    Fascinating video!
    I think this a possible great tool to make tutorials much more enjoyable and concise, rather than a series of words thrown at you.

  • @TheCreepypro
    @TheCreepypro 6 лет назад

    you have taught me so many things over the years like the uncanny valley, the skinner box, and power creep to name a few and even today you teach another new thing which I am glad to know about so thank you for always making learning fun or as you taught me tangential

  • @AmbivalentDreams
    @AmbivalentDreams 6 лет назад

    This is an amazing episode, I love the use of game visual motifs and design to explain science!

  • @PaperGunner722
    @PaperGunner722 6 лет назад

    If only you guys posted this 6 months ago! Had to study this over and over again in my design class.

  • @Speireata4
    @Speireata4 6 лет назад +2

    Greetings from Germany and good job on the pronunciation of gestalt. I didn't even know that this word has found its way into the English language.

  • @thegodofalldragons
    @thegodofalldragons 6 лет назад

    This is the best episode you've had in a long while, and the one which has made me decide I like Matt. He has the same dumb sense of humor I do.

  • @philcollins5457
    @philcollins5457 6 лет назад

    That depiction of Voltron is one of the small things that keeps me coming back to this channel.

  • @Blackguard9099
    @Blackguard9099 6 лет назад

    Thank you for finally explaining what “gestalt” is to me in a way I can understand. :)

  • @NikolajLepka
    @NikolajLepka 6 лет назад

    I've encountered Gestalt laws a lot in my work with UI design. Things like grouping related buttons together to not confuse the user is a big one for example. Or not giving things that serve opposite functions the same colour as another.

  • @Fivousix
    @Fivousix 6 лет назад

    Hahaahha, I loved the very ending with the "puuuuussshhhhhh".
    Keep up the good work!

  • @themustachioedfish5988
    @themustachioedfish5988 6 лет назад

    This can also happen with moves in a beat em up or fighting game to a degree. It can get to the point at which you see a combo as one big move, as opposed to many smaller moves strung together.

  • @Ephesians5-14
    @Ephesians5-14 4 года назад

    This was very helpful for other areas of study, thanks!

  • @sarysa
    @sarysa 6 лет назад +1

    3:37 I definitely see the old Rareware logo.

  • @markfurlong9542
    @markfurlong9542 6 лет назад

    another great episode! that Voltron really made me smile!

  • @Kakkarot211
    @Kakkarot211 6 лет назад

    That voltron art was great...great video!

  • @BlueDog241
    @BlueDog241 6 лет назад

    Mind officially blown! Great episode and an interesting topic.

  • @KushQQ
    @KushQQ 6 лет назад

    This is one of my favourite topic about game design after reading Level Up by Scott Rogers. Good you guys tackle this

  • @TheYargonaut
    @TheYargonaut 6 лет назад

    Just finished reading Stephen Few's Information Dashboard Design. Good book, breaks down the gestalt principle and how to use it pretty well.

  • @fraser7211
    @fraser7211 6 лет назад

    as soon as i saw the word Gestalt, i was hoping for a giant robot reference of some kind, thank you for delivering on that expectation. :)

  • @danielsjohnson
    @danielsjohnson 6 лет назад

    I liked the Voltron reference. Plus, moving animation is always a treat, you guys.

  • @shawnheatherly
    @shawnheatherly 6 лет назад

    This is why it's so interesting when developers throw in the occasional curveballs, like a line of coins leading to danger or an enemy having an unexpected ability.

  • @ThatFanBoyGuy
    @ThatFanBoyGuy 6 лет назад

    Legend of Zelda games come to mind. Sometimes you know how to beat a dungeon boss because you've beaten a miniature version of him somewhere in the dungeon, and you know the correlation because of similar color, size or attack patterns

  • @silvertheelf
    @silvertheelf 6 лет назад

    I actually notice details at the same time as the thing itself because it makes it more clear, so “it looks like a dog, buuuuut, it has a pouch like a kangaroo, there for it’s a marsupial, not actuality a dog.”.

  • @NoRP
    @NoRP 6 лет назад

    You're doing great show! Thank you!

  • @Nyahahameha
    @Nyahahameha 6 лет назад

    Dark Souls uses gestalt to inform me of friend or foe before I attack. Except Eileen in Bloodborne. The fact that she's facing away from you and her unique idle stance isn't obvious makes her look threatening as hell on that balcony, and her facing away from me means I don't get to see that she doesn't aggro me before I decide this is the perfect sneak attack opportunity.

  • @ethangld1206
    @ethangld1206 6 лет назад

    there is also the classic instance of a friendly npc running toward you and you shooting them because you thought they were an enemy

  • @jumanjicostco3248
    @jumanjicostco3248 6 лет назад +42

    I've been away from this EC for A WHILE. Where's tiny voice Dan? When did this new normal voice start? Who is it? xD

    • @jacobali333
      @jacobali333 6 лет назад +32

      Dan left EC. The new narrator is Matthew Krol

    • @Theo_Caro
      @Theo_Caro 6 лет назад +23

      Tiny voice Dan no longer works at EC. They announced it a few Extra Credits ago (the main show).

    • @piteoswaldo
      @piteoswaldo 6 лет назад +20

      Past Dan left EC but took over the Extra Play channel (renaming it to PlayFrame), while Not Dan assumed the presenting here.

    • @LamanKnight
      @LamanKnight 6 лет назад +13

      By the way, Dan is starting his own RUclips channel called "New Frame Plus." He's in production for a lot of his videos, but he's uploaded a few already, if you want to see what he's been up to recently.

    • @CanuckMonkey13
      @CanuckMonkey13 6 лет назад +22

      As others have mentioned, Dan has moved on to other things (and we wish him all the best!) In the meantime, I have learned to love Matt, and I think the Extra shows are in great hands! (mouths?)

  • @dLzzzgaming
    @dLzzzgaming 6 лет назад

    Yknow... I've never disliked Matt, but I've come to REALLY like him, which I didn't think it would happen because Dan was just so amazing and iconic. Good shit Matt. Another great video by the ExtraCrew. Please never leave us

  • @osoman86
    @osoman86 6 лет назад

    I like you Matt, you're making this your own thing with all the corny jokes and your cat popping in whenever it's a nice touch to say your different but the show still has the same pedigree. Keep it up man!
    Also this episode was great albeit a bit confusing but I think any conversation about how the brain works can go that rout real quick.

  • @Sknasen
    @Sknasen 6 лет назад +1

    Will you ever make a video of the battle for midway?

  • @ZorlockDarksoul
    @ZorlockDarksoul 6 лет назад +9

    I've never heard Shmup pronounced as "shump". Was that just a speaking error, or do some people intentionally say it that way?

  • @igonatangi
    @igonatangi 6 лет назад +22

    Glory to mankind!
    Oh, wait...

  • @16bitreview
    @16bitreview 6 лет назад

    Thank you, you have given me something to think about in a project which I am working on!

  • @thatanimeweirdo
    @thatanimeweirdo 6 лет назад

    Uhh! A topic I had to work with in media design school for two years! Understanding gestalt is key!

  • @66Kusmu
    @66Kusmu 6 лет назад

    This reminds me of an unrelated topic. If you suddenly could only remember the last three things you saw, what would count as one "thing"? Say, if four bullets were fired at you, could you remember all of them as one thing? Or would you forget one? What about if you saw them all in a reflection; would that be one "thing"?

  • @JSSell25
    @JSSell25 6 лет назад

    I enjoy Extra History, but the game design episodes will always be my favorite

  • @onlylonelystars9268
    @onlylonelystars9268 6 лет назад

    I love the Voltron drawing at 2:07! Ahhhhh!!

  • @safe-keeper1042
    @safe-keeper1042 6 лет назад

    This explained the whole "gestalt consciousness" thing so much better than my psychology class :P

  • @Spainog
    @Spainog 6 лет назад

    This is awesome I don't know if you are planning to make a series about psicology but would be great. I love how you explain stuff

  • @jonathanfaber3291
    @jonathanfaber3291 6 лет назад

    I do like how Matthew has a different "voice" from Dan in that Matt's more expressive and informal whereas Dan appeared more focused and rational.

  • @Undeadspelldragon
    @Undeadspelldragon 6 лет назад

    When you first said shump, i thought it was an industry term I didn't know. A little after the second time, I thought "ohhhhh, he's never played a shoot 'em up before."

  • @inkh-su
    @inkh-su 6 лет назад

    I think NewDan has grown on me as much as he can, and I appreciate that.

  • @genesischaparro8954
    @genesischaparro8954 6 лет назад

    This brought me back to my days in graphic design school

  • @mefistonefasto
    @mefistonefasto 6 лет назад

    ...and this is the episode where you start to realize most of the drawn people in this channel are detached hands and heads relatively close to a thingy with feet.

  • @abx_yenway
    @abx_yenway 6 лет назад

    Shmup, not shump. I love this channel and I love your reading. It just stands out to me like people who say turrent when they mean turret.

  • @duke86fan
    @duke86fan 6 лет назад

    "That's a dog"
    Is Zoe still there?
    CATS AND DOGS ARE LIVING TOGETHER
    MASS HYSTERIA

  • @little_blue_dragon661
    @little_blue_dragon661 6 лет назад

    I always find it funny when native english speakers speak german, but I wouldn't call it Gestalt principle, because the word itself usually refers to a suspicious person or character, although in a sentence it can mean to give form to something, but the first ting that always comes to mind when hearing the word is a person, so another expression would have been better (I think). There were also a few things that I believe were mentioned in a prior video, but other than that I thought the video was great. I love these short dives into the innerworkings of the human mind and how we can use them in design. Keep up the good work ^^

    • @varana
      @varana 6 лет назад

      "Gestalt" is just generally "form, figure, shape", not necessarily suspicious. That said, it's basically a technical term that has been established quite a while ago, it's not something that EC came up with.

  • @niebl
    @niebl 6 лет назад +1

    Gestalt is actually german and means "Shape", "Appearance", "Sillouette" or "being" (as a noun)

  • @sandwichboy1268
    @sandwichboy1268 6 лет назад

    Actually, even with your fire and ice knight examples, their powers are also mirrored, so my brain 200% grouped them even more.

  • @Freyathrith
    @Freyathrith 6 лет назад +4

    Shump? Do you mean shmup? I.e., "Shoot-em up?"

  • @akrybion
    @akrybion 6 лет назад

    I love how in english some random things and concepts just geht German names: Gestalt, Poltergeist, Lagerstätte, kindergarten and so on

  • @ptsm97
    @ptsm97 6 лет назад

    How does this relate to affordances? Is a gestalt a specific type of affordance, or is there something that differentiates these concepts?

  • @lombardo141
    @lombardo141 4 года назад +1

    Amazing how our brain always thinks in 3rd person.

  • @CyberDragon10K
    @CyberDragon10K 6 лет назад

    "Shump" is wrong, but it's odd that no one on your end questioned it upon hearing it.
    Today I also learned what Gestalt actually sounds like when said aloud; previously I'd only read the word on Transformer forums. :T

  • @akam9919
    @akam9919 6 лет назад

    You thought they couldn't do it...but they did... 2:03
    not a voltron fan, but I am impressed.

  • @icykiwi6650
    @icykiwi6650 6 лет назад

    The supreme commander loyalist rush suddenly makes more sense

  • @stefanobi73
    @stefanobi73 6 лет назад

    It is amazing that German words have such a narrow meaning in English.
    In German Gestalt has a very broad meaning, it can be used to describe the propertys of something if used in combination with an adjective.
    It can also mean the face of something, the look, the build up as well as its shape.
    Essentially the word Gestalt represents the non descript person or shape, if you don't know anything about something, you can only see the shadow, it's a Gestalt.
    Gestalt can even be used as a word for ghost or specter.

    • @CarbonMage
      @CarbonMage 6 лет назад

      stefanobi loanwords can be funny that way. Apparently the Japanese word "arubaito" (from arbeit) specifically means part-time job

  • @tarquinnff3
    @tarquinnff3 6 лет назад

    10/10 for closing sound effects. XD

  • @caIwina
    @caIwina 6 лет назад

    Good video as always

  • @nooneofinterest234
    @nooneofinterest234 6 лет назад

    Interesting, I wonder if this has been used in the opposite way, use the gestalt thing to bait you into thinking that an enemy will behave or do something based on other enemies you've seen only to do something wildly different that caughts you off-guard and then kills you.

  • @aze94
    @aze94 6 лет назад

    Me: These objects are unrelated to each other.
    Brain to me: These objects are related to each other.

  • @nicklewis470
    @nicklewis470 6 лет назад

    This taught me more about Gestalt laws then my psychology class

  • @GamerFromJump
    @GamerFromJump 6 лет назад

    I LOLed at the EC-ified Voltron.

  • @pumpkinzz5728
    @pumpkinzz5728 6 лет назад +2

    I have an unrelated question: What is the best way to make the player WANT to take risks?

    • @2c3d48
      @2c3d48 6 лет назад

      Rewards. You can make a risk/reward trade-off

    • @MisterJasro
      @MisterJasro 6 лет назад

      Dive a bit into game theory and behavioral economics. I can recommend
      Kahneman and Tversky works for the later. Game theory I haven't found a nice introduction to for which you don't need a professor on the side, but I've heard a lot of praise for Varoufakis' book on the subject