This was such a Pokemon Game. Both with the same SkirmGoon Emulator: Russia summons Counter Dragoon Mexico: Chinaco? Russia summons 2 Falcs Mexico: Chinaco. And some Culv idk? Russia summons Georgian Hussars Mexico: Chinaco in em face *Both Crit* Russia 1 Age ahead summons 2 H.Cannons Mexico: 3 Culv.... and some Chinaco Russia summons Pandours Mexico: Chi-na-co Russia summo... Stfu russia my horse ist broken edit* at least the first half ❤ Has been great fun to watch, thank you sir for this Catch!
Also Countre-Dragoons are those 10%/10% boosted unit. So their damage & H.P. is actually better already.Also 25% card, it just makes them C.D.B.s in terms of Eco Production essentially... for natural resources as you've said obviously. *Learned a lot about Mexico from 1 cast without even having to play against them!* - I went and rushed a Russia on the F.F. - but I switched partway to cav, should have stayed on the mild siege of the Tomahawks, then the T.C. would have died on time! I learned my lesson.
@@wackpendejo3000 nearly all bonuses and penalties work linearly wrt to the base rate gathering. Exceptions are the cdb pilgrim and berber nomad bonuses and penalties who apply last multiplicatively on the whole gather rate: aka if a normal vil gathers at 1f/s these guys gather 1.25 1.1 and 1.3 per second
@@zachariastsampasidis8880 Exactly there is the 0.25 that gets increased by the percentage for C.D.B.s - so 100% hunting gathering for C.D.B.s make them 250% of a normal ville.
@@justincronkright5025 not sure how you got that. Base hunt gathering is 0.84f/sec. Getting home hunting dogs adds 10% of that, 0.08f/sec for a total of 0.92 and steel traps adds 20% of the base adding a 0.17f/sec to 1.09f/sec Adding refrigeration adds another 0.17f/sec to 1.26f/dec and eco theory adds another 0.08 to 1.34f/sec. Similar results for livestock: 2f/sec, refrigeration sends it to 2.4f/sec, eco theory 2.6f/sec Finally, these are multiplied by 1.25 1.1 or 1.3 for cdbs, pilgrims and berber nomads respectively
The imperial card from Finland also gives imperial counter jaeger and imperial counter dragoons if you also send the card that allows your those units in the barracks / stables
nice thing about finland as russia is not only the good skirms and counter goons, but with torps and batch training karolean jaegers from tc and blockhouse (and the revolt gives you 4 blockhouse wagons also), you can very quickly get a good eco that you lose when revolting
I’m not sure how effective it would be in pro games but Mexico has a pretty good counter to mercenaries in general with a Central American revolt which grants access to the “Assassins” shipment. It pretty effectively turns spies into mercenary ambushing nightmares. Also you don’t see people play around with the stealth aspect of the Salteadors, which makes me sad.
Another awesome commentary ! You should aswell make a serie of videos for 800/1200 elo players like me, to teach us how to get better and achieve 1300elo+. Thank you sir!
Kevin should have stayed age 4 because he was still doing good pressure without revolt I feel like finland revolt was an automatic loss for him knowing that u are playing agaisnt mexico which is special because of its "revolts"
esta partida fue espectacular, te mereces el me gusta por traerla, tuvo de todo logista, edad industrial y de paso revolución. estas son las partidas que hacen que uno se enamore del Age of empires 3.
I once saw SamuraiRev use the counter Jeager and Dragoons against a Dutch player, basically a big "fk u and your skirm-goons"😂😂 It really funny how Rusha originaly a Musk husk civ becomes "Counter skirm-goon" civ after 20 years from release.
I feel like FFs and FIs have a weakness to 1TC turtle 🐢, as they have a terrible economy and development for the late game (semi-FFs and FIs don't have that strong weakness). Especially on water maps, where they either have to let a fish 🐟 boom go unpunished, or start trading on water, slowing the game down. Finland doesn't seem as good for Russia as Sweden, as there are no Dominion Torps to exploit all the Torp payoffs early. I feel like they should buff the revolts for Russia. Maybe: • Finland gets a card that changes the cost of Priests to food and buffs them in combat to synergise with the Team Patriarchy Priest tanks thing Russia has going. • Hungary/Romania probably just need more cards, as they have so few. Even just shoving a bunch of pre-existing ones in.
Again, this shows that the only viable unit of Russia is a Gentry card cav archers. This eliminates a need for gold and grants gold advantage. The problem is that those OP civs simply can spam broken age 3 , 4 shipments for free units.
No other caster will give you the fine experience of highlighting a Fattened Cow's Bum like Lion does.
Note on Armfelt: it gives imperial upgrade to cav archer, counter dragoon and jaeger
This was such a Pokemon Game.
Both with the same SkirmGoon Emulator:
Russia summons Counter Dragoon
Mexico: Chinaco?
Russia summons 2 Falcs
Mexico: Chinaco. And some Culv idk?
Russia summons Georgian Hussars
Mexico: Chinaco in em face
*Both Crit*
Russia 1 Age ahead summons 2 H.Cannons
Mexico: 3 Culv.... and some Chinaco
Russia summons Pandours
Mexico: Chi-na-co
Russia summo...
Stfu russia my horse ist broken
edit* at least the first half
❤ Has been great fun to watch, thank you sir for this Catch!
It was the scarecrow who was missing a brain, and then you got immediately got the lyrics to "If I Only had a Brain" wrong.
hahaha
He was missing a heart... until he saw lionhearts stream
🥰🥰
23:36 "Salty doors" ? 😂😅
Also Countre-Dragoons are those 10%/10% boosted unit. So their damage & H.P. is actually better already.Also 25% card, it just makes them C.D.B.s in terms of Eco Production essentially... for natural resources as you've said obviously.
*Learned a lot about Mexico from 1 cast without even having to play against them!*
- I went and rushed a Russia on the F.F. - but I switched partway to cav, should have stayed on the mild siege of the Tomahawks, then the T.C. would have died on time! I learned my lesson.
Not entirely sure but most eco bonuses stack linearly so Sonora valleys, as good as it is, doesn't turn your vils into cdbs eco wise
@@zachariastsampasidis8880 you mean the 25% bonus is just from the original vill gather rate, not improved with like hunting dogs?
@@wackpendejo3000 nearly all bonuses and penalties work linearly wrt to the base rate gathering.
Exceptions are the cdb pilgrim and berber nomad bonuses and penalties who apply last multiplicatively on the whole gather rate: aka if a normal vil gathers at 1f/s these guys gather 1.25 1.1 and 1.3 per second
@@zachariastsampasidis8880 Exactly there is the 0.25 that gets increased by the percentage for C.D.B.s - so 100% hunting gathering for C.D.B.s make them 250% of a normal ville.
@@justincronkright5025 not sure how you got that. Base hunt gathering is 0.84f/sec. Getting home hunting dogs adds 10% of that, 0.08f/sec for a total of 0.92 and steel traps adds 20% of the base adding a 0.17f/sec to 1.09f/sec
Adding refrigeration adds another 0.17f/sec to 1.26f/dec and eco theory adds another 0.08 to 1.34f/sec.
Similar results for livestock:
2f/sec, refrigeration sends it to 2.4f/sec, eco theory 2.6f/sec
Finally, these are multiplied by 1.25 1.1 or 1.3 for cdbs, pilgrims and berber nomads respectively
24:22 i dont know if that was some popular meme or not but that was wickeed haha love it
16:12 shows why Chinacos are waaay too strong (veteran vs OP Age IV cav) . Some goon support but at least half of them are shooting at the wrong units
Admit it went limp for last 10 mins
lionhart you've improved a lot as a narrator last years. congrats. you're on par on top narrators from real-life sports!
The imperial card from Finland also gives imperial counter jaeger and imperial counter dragoons if you also send the card that allows your those units in the barracks / stables
nice thing about finland as russia is not only the good skirms and counter goons, but with torps and batch training karolean jaegers from tc and blockhouse (and the revolt gives you 4 blockhouse wagons also), you can very quickly get a good eco that you lose when revolting
I’m not sure how effective it would be in pro games but Mexico has a pretty good counter to mercenaries in general with a Central American revolt which grants access to the “Assassins” shipment. It pretty effectively turns spies into mercenary ambushing nightmares. Also you don’t see people play around with the stealth aspect of the Salteadors, which makes me sad.
interesting thought...could defo work if you needed to go full assassins
to see someone else utilizing pandour and counter jaeg, at the same time no less, brings me to tears
Another awesome commentary ! You should aswell make a serie of videos for 800/1200 elo players like me, to teach us how to get better and achieve 1300elo+. Thank you sir!
Makes one ask "Is Finland a revolt worth going for?"
oh for sure, if you know how to do it right, its actually one of the best revolts
It's like French revolt but more booming orientated
Kevin should have stayed age 4 because he was still doing good pressure without revolt
I feel like finland revolt was an automatic loss for him knowing that u are playing agaisnt mexico which is special because of its "revolts"
esta partida fue espectacular, te mereces el me gusta por traerla, tuvo de todo logista, edad industrial y de paso revolución. estas son las partidas que hacen que uno se enamore del Age of empires 3.
Perkele intensifies
I once saw SamuraiRev use the counter Jeager and Dragoons against a Dutch player, basically a big "fk u and your skirm-goons"😂😂
It really funny how Rusha originaly a Musk husk civ becomes "Counter skirm-goon" civ after 20 years from release.
S++ tier civ vs D tier civ and still struggling lol
I feel like FFs and FIs have a weakness to 1TC turtle 🐢, as they have a terrible economy and development for the late game (semi-FFs and FIs don't have that strong weakness). Especially on water maps, where they either have to let a fish 🐟 boom go unpunished, or start trading on water, slowing the game down.
Finland doesn't seem as good for Russia as Sweden, as there are no Dominion Torps to exploit all the Torp payoffs early.
I feel like they should buff the revolts for Russia. Maybe:
• Finland gets a card that changes the cost of Priests to food and buffs them in combat to synergise with the Team Patriarchy Priest tanks thing Russia has going.
• Hungary/Romania probably just need more cards, as they have so few. Even just shoving a bunch of pre-existing ones in.
what a game.
Again, this shows that the only viable unit of Russia is a Gentry card cav archers. This eliminates a need for gold and grants gold advantage. The problem is that those OP civs simply can spam broken age 3 , 4 shipments for free units.
How do counter dragoons hold up against black riders?
Black riders have melee resist so Counter dragoon will trade very well vs them
Why don't they make mortars, one or two just to siege?
is this the lil bombard mercenary shipment?
oh it's georgian hussars lol
WP both, great game
Good afternoon from turkey😄
Who's mum??
baZed
Actually third dvoryanin was best
so sad russian lose