Handling The Mighty Dakota - Aeroplane Heaven DC3 - MSFS
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- Опубликовано: 27 авг 2024
- A look at the systems and operation of the new DC3 in MSFS with the 40th Anniversary Update! Aeroplane Heaven gives us our first real rendition of this classic... Is she as good as the Beaver?
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Don't try to slam the tail in as soon as you touch down. Being a low wing taildragger, you want to keep the tail flying, so you maintain rudder authority, because as you lower it, the fuselage and wings will obscure it. Then, as you are stable on the centerline, slowly set the tail down and use a bit of differntial braking to keep centered.
you can land it both ways... on wheel, and 3 point, admittedly i forced it down a bit there with limted runway.
This ! Same with takeoff . I’ll post a RUclips vid flying it properly also , climbout is super shallow on these things like 300fpm or less
Finally a video that shows the tail wheel lock location!! Hallelujah 👍👍👍
Nice to finally have a DC3 in MSFS, however I do still miss Manfred Jahn's P3D/FSX version.
Maybe they'll release it now!
“It is not awful.“ Damned by faint praise. On a related note. I had the same problem with the sim disconnecting constantly. I restarted my router and it did help. Your mileage may vary.
Graceful, poise and elegance. As good as the Beaver? Apples and oranges... I love the Beaver and I love the Dak for different reasons. The DC-3 delivers on what she is, a lovely old transport. From start to shutdown and all points in between one 'manages' the aircraft. A vintage experience. I take your point about the texturing but I can live with that. Oh and the take off trim. I have one gripe - the default pilot view is exactly in the wrong place. Wonderful review as ever xxx
Almost all the RUclipsrs had the DC3 run amok on touchdown. For me too! However, after much trial and error, I found reducing the propeller to idle as it touches down helps a lot. So on touchdown, prop idle, throttle idle then pulsing the brakes to prevent tipover. Im not sure if its 'standard procedure', but it definitely works on this model.
You are spot on with the Props fine on touchdown.
Do a steady approach all the way to flair with no more than 95 to 100 mph. (I mentioned somewhere I did 1,600 hours in them)
@@billolgaau Excellent !!
Scuffy first landing 😂 Cool plane 😊
I was hoping you'd review the DC3. I always learn from your videos. It certainly takes some practice to successfully fly this thing. If you get too slow at low altitude you're finished! Stalls are absolutely brutal with no hope of recovery (for me at least). I do like it a lot though, once you've managed to get into the air and get a good feel for it its really nice to fly. I'm still working on my bouncy landings, and now that you've shown how its done I can't wait to get back at it. Thanks for being there for me :)
Another bangin' video, Thumbs up given. I wish youtube would add a "Loved" button instead of just the Like and Dislike. One note, my Dad is a former DC3 driver (3500+ hrs) and he always preached that you never (emphasis on the NEVER) 3 point land a real world DC3, the tail wheel was not designed to take it.
Fair enough! ( I may be getting confused with the B17 and a few others on the 3 pointers.)
Perhaps more importantly than the strength of the tailwheel is at that angle of attack the tail/rudder effectively becomes blanked out by the wing and you'll lose rudder authority. There are a few real life videos available of DC3 crashes because of this phenomenon.
I find this aircraft a challenge. I'm going to keep at it, because I want to fly it everywhere. Thank you for your advice.
Had the 40th anniversary version since day one and have not flown a retrofit version yet so I had no idea of the gps. Thanks for the through walk through.
DC3 and Beaver are grate to have in the sim. Enjoying them both but will take time to learn the DC3. Enjoy your video as always.
so far ive been impressed and defiantly in my top 3 regular flyers I love how it feels and flys. and for free the model blows a lot of pay where away not the top but carnt complain for free or not.
Great video , thank you. Beautiful aircraft
Retrofit??? My whole world view just came crashing down around me. I thought that you of all people, having clearly been a 1930's Alaskan mail pilot in a past life, would've gone for the classic 😂
If you have separate throttle controls (and pedals) you should set the tailwheel steering angle to 180 (castering) and taxi using differential brakes and thrust (and propwash over the rudder). I suppose at some point I'll want to fly again, but for now I'm having a blast just trying to taxi straight with crosswinds. My 6-lever setup has finally paid off.
Excellent well done
I heard that West Berlin has just been blockaded. Maybe you could take some food to the city. Hehehe...
Haven't tried the DC-3 yet (just loaded it up to see how it looked). But it's on my 'to-do list' when I have some time to figure it all out.
I enjoy your videos and dry wit. I just started a seven day trial of FSRealistic - mainly for its still-in-beta first person walking mode. Such a feature would be perfect for you whilst examining an aircraft.
I’m aware I have downloaded it
I am such a fan of your channel! Keep it up!
Wow, thanks!
Good video! I was wondering when you were gonna get around to this plane.
still haven't flown it yet , good info on the plane
would be fun if you did outside view replays of your landings! love those spicy ones! 😉, and hopefully the community makes an improvement mod for it
I don't have a way of doing replays, the sim doesn't entirely support it. Not well at least.
@@AvAngel ok fair enough!
@@AvAngel They have improved the replay function somewhat and its easy to use once you know how it works. The only snag I found is having to put it in the toolbar each time you start the sim. (Found under General Options / Experimental)
Aha, the trim defaulting to nose up would explain why I had so much trouble when I tried to fly it. It also seemed like the trim wheel was not really responding to the wheel on my Bravo throttle quadrant. I need to spend some more time with it to see just what is going on, but at least I can have a better chance of getting in the air on the first try.
The new dc3 is very good i used the one with the the old Sperry autopilot and not the Garmins. The Goose is also good apart from the artificial horizon going in reverse. I've also noticed the sim is less stable since this update..
You really are quite stunning to watch. Your understanding and expertise makes watching your channel very worthwhile.
Thank you so much for making good even gooder!
A Fan.
Bestest from Barty
Thanks so much 😊
With some of the substandard textures in the cockpit you mention, have you downloaded the Enhanced pack from the Marketplace?
That’s with it 😀
@@AvAngel yeesh, that's rough indeed then! The window corners in particular you pointed out below-par. Especially with the stunning renditions of other aircraft like the Beaver and the A310 this update has brought out.
I love your previews and all of your content. Thank you for what you do!
There are some people working on an improvement mod for the dc-3, who have made one for the beaver.
Yep, saw someone from Got Friends group mentioned they where working on something, very nice to see.
Interesting, but not the goodest in the new batch 😂 edit. Do you use FSRealistic? It’s got an experimental walking option for you to actually walk around to do your external checks or look around airport.
Did anyone find the knob for the heading bug yet in the retrofit version? I have it mapped to a panel but cant find any turning knob while adjusting it. I mean.. how do you use the heading mode on the AP if you can't change it in the plane?
No, I don't believe there is one. On the Classic, the heading is set on the Sperry AP, and it seems like they replaced the Sperry in the Retrofit, but never added a modern HSI with a heading bug. Seems like a big oversight to me. I can use my mapped hat switch to set heading for the AP, but I have to guess what it's actually reading and just make tiny heading changes.
X button plus LT or RT to change drone speed
Can you use OBS on the DC3 retrofit in msfs? I’ve tried to figure a way to use this capability and failed. If OBS works on this variant, I would appreciate any guidance and instruction you can provide. Thanks for the assistance. Have a great day.
I always seem to have trouble with the engines on this, I think because switches move by themselves but the sim doesn’t properly recognise that they’ve moved. But it’s very fun to fly
I’m keen on this. All I have is I phone, what would I need to get ?
Those big leavers on the co-pilot side of the door you mentioned aren't clickable are actually clickable, its just the click spots are really awkward and weird.
AvAngle will you ever do group flights
Feeling a bit floaty? Apply Runway directly to the affected area!
Runway is recommended by 9 out of 10 ATC's, ask your ATC if Runway is right for you.
Side effects of Runway may include roadrash, ground-looping and fiery death, please only apply Runway as directed.
Old but lovely.. me likes
Great video. Could you tell me please which model of Garmin is fitted as I would like to find a tutorial on that, many thanks.
Garmin 530 and 430
Bear in mind I’m using the working title realism mod for the gps in the marketplace
@@AvAngel thank you Angel 👍🏻
Looks like interesting
Good video. There are two types of taildragger pilots - those who have ground-looped and those who will ground-loop ! love to know what your PC specs are
Absolutely :D It happens to everyone at some point.
I currently run a Rzyen 2700x, X470 pro mobo, Rtx 3070Ti gpu, 32gb of ram.
@@AvAngel Many thanks. I'm on XP11/12 so AMD wouldn't presently work for me. The DC3 will not lift her tail on her own - one needs about 15-20lbs pressure on the stick at 40 knots to force the tail up into the breeze. Failure to do so result in the wing lifting off first in ground effect - leaving the tail blanked off in disturbed air, loss of tail authority and a tip stall. see here -ruclips.net/user/shortsJq_CgAiuk7s . Great channel - keep up the good work !
And some who have deliberately ground looped to avoid a Fire Box in DH82 Tiger Moth with tail skid & no brakes. (Allegedly - it couldn't have been me) :o)
The landing speed of aircraft is whatever it is but when I'm approach is there a rule of thumb speed that you should be at compared to landing speed say maybe like 10 to 15 knots higher than landing speed? I've always wondered that
Not technically, each aircraft has different approach speeds depening on lift, and size.
@@AvAngel This free DC-3 is simply gorgeous! I'm using the retrofit avionics with AP, nav alt etc and it's so authentic. It flies beautifully, takes off rather quickly and lands very smoothly. I cannot believe this was so ahead of it's time. And to think, later in 2023 we get the 4 pot big banger as well!
I hope you got the CCM mod and did the aux fuel fix!
I will be getting it yes :) I did this vanilla on purpose.
As I understand it DC3 should not be 3 pointed as causes structural damage
Oh thank goodness there are actual passenger variants, the other youtube videos I looked at only showed cargo variants. Well, time to reinstall MSFS... again. (I keep switching between MSFS and DCS, don't have space for both)
I tried to steer the DC-3 yesterday. I like to opearte it with the real POH. Vr is apr. 100 knots... It is impossible be for me to stay on the ground for that long. Even if i push the yoke FULLY foward the airplane is in the air at about 70 knots.. dont know what im doing wrong here ... Powersettings are checked aswell. Maybe you have to fully fuel and load it up? Or maybe the performance of the sim is not accurat enough? How is your experience with this?
100kts? That’s wicked fast, sure it’s the right poh?
Sorry to say, this thing don’t fly right in game with stock game stick profiles
I found the trim wheel doesn’t work with other plane profile.
If you forget something, just ask your "commrad" 😆
I did some airport hopping the other day and in my third, the trim set itself to full nose up while I was taxiing too the active. It got messy.
XD
I really don't understand why we need a big frakking window to tell us that there is no internet connection. IMHO a small notification in the corner woud suffice.
Indeed.
Yes, what's even worse is you have to dismiss the message to get control back of the aircraft. OK when cruising along but a pain when it happens on a take-off roll or when landing.
Great review. Currently enjoying the beaver and helicopters to much to take this out of the hangar.
Regarding the flight model, check out this video by the guy who was approached by AH to do the flight model. It’s quite interesting. ruclips.net/video/c4hmyBTH6CM/видео.html
In the community tab of his channel he's posted a mod that you can make in the flight model config file to improve take-off handling. I tested it this afternoon, and it really helps with getting the tail up once rolling.
What airport is that?
Mixtures should be at idle on start up.
Nope not per checklists
@@AvAngel I got this info from a irl dc3 pilot with over 3000 hr on this bird. He said it could cause engine fire if failed to do so.
@@AvAngel Cold dark start and running fuel is set to rich (full forwards) It can be leaned once airborne. This person is not correct and it will NOT cause an engine fire on startup. Fuel mixture if set as he claims to idle will = cut off engines. LOL. Subscribed from Australia. Nice videos.
Did you accidentally forget to shutdown the fuel pumps after start ? ;)
For many aircraft you keep them on for takeoff and approach
AvAngel i think this is another plane for you , but again with what has been going on with all the downloads and extra traffic on players on the new update which is understandable . It has been of late a bit jerky and at times unplayable . Plus all the updates on various addons to get in line with update 11 it's been a frustrating time . How ever we have had so much free and very good updates that we will be busy for quite a while . My favourite and im sure are yours are the Beaver and now the DC-3 , im yet to master the helicopters .....which still to me is beyond my ham fisted capabilities . And the Glider of which was my first try at real flight in real life but being a life time ago in the 80's when i was a kid . I am reliably informed from some of my commentors that the DC-3 suffers from problems with cross winds and rudder control , i get a lot of information from people that comment as im a typical bloke and never look at the instructions/manuals . How ever you gave a very detailed review and as we all know with your real World Pilot skills does help us arm chair pilots . thanks for the video as always 🙂
Why does your DC-3 have a Garmin? Mine has the old school gyros - nevermind i fgured it out, i cannot read properly.
Two versions on the liveries... Classic is old school and retrofit ones are the modern one
@@AvAngel Yeah, I realized that the minute I typed my question and looked at my aircraft selection screen.
I am not a smart man. :(
It’s ok! It took me a moment to realise
Yeah, I think you're generous with this one. Agree with most of what you say, but I'm more negative and have uninstalled it. Fly it in VR and you'll see many things in that cockpit are completely out of proportion.
Most users aren’t vr and neither am I, so it’s not that bad for me
Thank you for this comment. I also fly in VR and thought it was just me that was finding things out of proportion. The throttle/mixture/prop knobs are like pool balls stuck on there. The seats also seem too far forwards to me, giving the impression that you'd never get the yoke past your knees when pulling it back.
I can live with it though, as I love the DC-3 and it's the only option in MSFS, but both the Beech 18 and Boeing 247 have much better cockpits. They set the standard that I was hoping to see with this DC-3.
Haven't noticed this in VR on my end fortunately. I just match my yoke and throttle about 1:1 IRL to the sim without regard to the where the pilot's seat is in the sim as its "supposed" to be adjustable which i adjust with my IRL seat. I'm having a blast with it! I'd like the clickables to be more VR friendly though. And there's graphical glitches galore if you get up and walk toward the back of the plane but I'm still loving it.
You don't start the engine with the mixer full. You'll damage or start an engine fire. You leave it low and once you start the engine, look down, and the mixer will be moved up automatically. I'm not a pilot but another youtube reviewer was corrected by a real DC-3 pilot. Also, check your weight balance before start. It's not balanced so I correct this before I fly. It's a challenge to fly and especially after takeoff as I flipped it many times before I figured it out.
Incorrect. You do start the DC3 with the mixture full rich. Mikey McBryan posted a video showing how to start a real dc3 and they start with full rich mixture.
^ Its in the checklists to do so.
How do you get the different varients of the dc3?
should be in the livery names, classic and retrofit.
@@AvAngel Have you thought of doing a bush trip through the rocky mountins? and could you do a tutorial on landing tail dragars?
The DC3 was a big Cessna in the air with no vices including a gentle stall (I flew 1 600 hours in them over 6 years) Mostly with Cyclone Engines & one C47 with Pratts.
Firstly the starting sequence they tell you is all wrong as Ignition should not be turned on till 9 to 11 blades (in our company) & when you get a start mixture to Auto Rich.
(We did have 30 ft of flames forward from the Carbi one day when the Capt put the mixture forward early - kept turning & all OK)
Your right with taxing - to make a turn, tail wheel lock off, some outside engine & brakes if needed & half way through the turn close the throttle & apply inside turn engine to stop the turn then tail wheel lock on.
On T/off - T/o power -82 kts (V2) lift off & g ear up (2 levers - the Spade lock near Cpt seat & gear handle up F/o side - METO power - 300 ft Climb power.
Fun fact - the fastest ground speed I did one day was 145 kts one way & 45 kts back.
That's interesting, what did you think of landing it, does it look real in the sim?. If a real DC3 pilot can land it consistently well then yes.
@@Lonsome1223 I haven't really had a chance yet with all the other goodies like the A310 & I am setting up my controls with the mod ( Throttles to fix next)
* The old Good approach good landing - bad approach bad landing applies to the DC3 & a bad landing in the real thing makes a really big bounce - I mentioned slight forward stick on touchdown if needed before.
( If you do a really bad landing & there are still Pax on board, walk down the Isle AFTER the Captain & point his way) :o)
* Set-up a constant approach like you would in all Airline Aircraft on an ILS without going to fine pitch just leave the power holding around 90 kts (mph?) & back to V2 speed 82 kts, close the throttles & Prop Pitch full fine in case of go around with only a slight flair needed.
@@billolgaau Thanks for the reply would be very interested to know when you do try it because you should know if it's realistic or not.
I struggled to keep it on the runway after touch down despite full rudder inputs and tail wheel locked.
@@Lonsome1223Once you touched down on the main wheels you did have to use the Rudder if it was gusty but once the tail was down with Tail Lock in no problem.
All of us trainees came from single engine fixed gear aircraft in those days (When Pontius was a Pilot) & we had no problems flying it, was docile & apart from finding out where the ground was from the proverbial two story building - taxing was another story
I have found over the years with FSX & MSFS the Rudder for me always seems too sensitive.
I will get onto finishing setting up my controls today & get this thing flying (Classic model only without the modern stuff) with ctrl + E starts as published procedures are alien to me.
Just flew the Classic with mod for the first time today out of Coffs Harbour YCFS were I learnt to fly, instructed & flew in there with the DC3.
It was very good doing circuits, very impressed.
Steady approach with cruise Prop setting, 95 mph over the fence, close the throttle & then Pitch fine just before the slight flare.
Taxiing was another matter as the Rudder acts as "Nose Wheel Stearing" & independ Engines didn't make much difference.
(Forgive me if I repeat myself as I get lots of questions)
How did you get the GPS in it?
two variants in liveries... classic is retro cockpit, retrofit liveries are with the modern gps and autopilot.
@@AvAngel Ok, thank you ;)
What a shame..Dakota deserved to be at the beaver level...
It did but yes... I wish it was better but its far from bad at least.
Nice for a new msfs narration voice, too many pansie,nerdy, lip smacking, mouthbreathing poodlewalkers. You speak very nice, a bit fast, but ya know your stuff. Thanks for this channel.
The prop animation is odd
How so?
The cockpit-sound is unfortunatly not that good. The plane flies great but landing this thing is just totally unrealistic. No matter if you get gentle rudderinputs or short hard ones, in some cases it gets totally uncontrollable. I had the luck to fly such an old lady on the FO-Seat and we never gave so much rudderinputs during rollout even with a little crosswind. In the FS its totally crap as soon as you have 5+ kts crosswind. There is still some things to fix