scout v scout

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  • Опубликовано: 5 окт 2024
  • 621 hours on scout as of recording
    SENS: dpi 800 ingame 1.5
    Ambient albums:
    Wet Land (ウェット・ランド) (1993) by Hiroshi Yoshimura 吉村弘
    The Firmament (無限なるこの大空) (1993) by Takahiko Ishikawa 石川鷹彦

Комментарии • 14

  • @nicest_tf2_player
    @nicest_tf2_player 2 месяца назад

    i love longform mge asmr. we need more videos like this

  • @lynxcore
    @lynxcore 15 дней назад

    sorry if this is a stupid question, but i noticed around the 20 minute mark when you faced that retro-r guy, you began utilizing longer strafes and less stutter-stepping/a&d spam. did you feel like it was a necessary adaptation to his reliance on smaller circlestrafes which made his positioning less dynamic?

    • @hvllu
      @hvllu  15 дней назад +1

      he kept pushing my sides when I was stutter stepping so I decided to overwhelm him by constantly jumping and repositioning because he himself left his sides open, so yes (22:46)

    • @lynxcore
      @lynxcore 15 дней назад

      @@hvllu very cool. thanks for clarifying!

  • @scidja8567
    @scidja8567 14 дней назад

    You should work on your pistol aim

  • @january-rain
    @january-rain 2 месяца назад

    what are some things youre thinking of to aim like that? im trying to get the same level of smoothness

    • @hvllu
      @hvllu  2 месяца назад +1

      I don't think about my aim since i'm really confident in it. When im playing I mostly just think about my movement and the terrain around me and the ways I can use that to reduce how much I need to aim and to maximize how much my opponent needs to aim. If you watch carefully you should notice that I actually keep my mouse still a lot and only make minor adjustments in most cases. Of course, I still have the mouse control from playing kovaaks and being a top strafe aimer to not use terrain, but it helps me play on autopilot. For example, try to notice how I pivot around terrain so that players move into my crosshair without me actively aiming at them. Things like that are what I'm mainly thinking about.
      If you are trying to achieve the same level of smoothness I highly recommend you play kovaaks and focus on smoothness routines as well as playing strafe aim scenarios. Though if you are looking for tf2 specific advice, try to minimize wasteful mouse movements. You should prioritize as little inputs as possible for just about everything in this game as it allows you to better predict and react to other players who rely more on spamming "A" and "D" and flicking to play. Hope this helps :D

  • @behrooz6675
    @behrooz6675 20 дней назад

    why dont u play comp? you got that invite level dm already

    • @hvllu
      @hvllu  20 дней назад +1

      my internet gets really bad late at night (scrim/match time) which makes the game unplayable and its been like this since I've started tf2. Tho around December I'm going to be moving to a different place which means that I can finally play comp :D

    • @behrooz6675
      @behrooz6675 20 дней назад

      @@hvllu damnn thats great to hear man that makes a lot of sense, ill keep an eye out for you, youll make it far i know it

  • @kkkkk-bb4vf
    @kkkkk-bb4vf 2 месяца назад

    What is your kovaak routine, if you have one?

    • @hvllu
      @hvllu  2 месяца назад +1

      I don't have a routine I just kinda grind for one score and move on.
      this is a collection of what i have grinded: KovaaKsHipfiringMidExitfrag
      this is a playlist i used to play a lot: github.com/riddbtw/kovaaks-playlists/blob/main/routines-recommended/Torje_Reactivity_conditioning_v2.json
      hope this helps :)

    • @kkkkk-bb4vf
      @kkkkk-bb4vf 2 месяца назад

      @@hvllu ty a lot. Can you make the same vid but with scout vs soldier/demo, if possible, pls.

    • @hvllu
      @hvllu  2 месяца назад +1

      @@kkkkk-bb4vf ya im def planning on making a vid against projectile classes