Love the mines, very good construction and looks brilliant. That's a lot of people waiting at Marvel & Pine Coast station. You know me always wanting to sort out passenger lines
Love the Mines, (made mine look shite though). Good track ride today as well. Really showed the map off and how it lends itself to lots of bridges and tunnels, great. We need Hank's house somewhere.
Does make a visual difference. A question for you and Stephen. When placing a drop off in a town, some building aren't highlighted. Does that mean that the unhighlighted building/s don't get the required product?
Thanks mate. And yes, essentially the highlighted white area is the reach that products will be able to reach. So anything not highlighted would need another stop or some cheeky connection to maybe extend the range. We can do a quick show on the next video on it as some others might be wondering also.
@Tonydoore ohh yeah, I think it's will try and supply some more products to both towns first, to see if we can encourage it. Otherwise, we will go with that option
Love the mines, very good construction and looks brilliant. That's a lot of people waiting at Marvel & Pine Coast station. You know me always wanting to sort out passenger lines
Stephen also wants them sorted. I said I would raise ticket prices lol. But yes, we will get back to the central island
I always enjoy your TF2 builds. You've got a good eye for this sort of thing!
Grabbed a coffee and here we go for a great hour!
The mines look great, can't wait to see how you decorate them up. Also the harbors are coming along nicely. Really enjoyed this episode.
@l_scar_2339 thanks mate, we keep going
Good job matey! Nice mix of builds :) Cheers, Stephen.
More Ports, mines etc etc. Good work Ham.
Love the Mines, (made mine look shite though). Good track ride today as well. Really showed the map off and how it lends itself to lots of bridges and tunnels, great. We need Hank's house somewhere.
We do need it Hanks place. I will do some more track rides with cut scenes to show off more
Nice work
Thats a great example of how to dress an area. Top mining skills.
@davehorwell1841 hope it helps with anyone that needs it
only 1 thing wrong track in the station 57:54 :-) other than as always a great post
@Tonydoore ohhh haha yes good spot, this is why we track ride, to fix things
Wow! There were quite a few people on the platform at Marvel!!! Better deal with them (and the weeding LOL)
You are right, I will put the ticket prices up haha
Does make a visual difference. A question for you and Stephen. When placing a drop off in a town, some building aren't highlighted. Does that mean that the unhighlighted building/s don't get the required product?
Thanks mate. And yes, essentially the highlighted white area is the reach that products will be able to reach. So anything not highlighted would need another stop or some cheeky connection to maybe extend the range. We can do a quick show on the next video on it as some others might be wondering also.
@@VanHamGaming Let me give a bit more info. The buildings behind the drop off are not highlighted.
@@winglessviper I would Have to see specific, But I have seen sometimes it does do that and can be a visual bug I think
Where the people are moving out add a small town
@@Tonydoore where about?
@@VanHamGaming Around 27.10 where they move in and move out
@Tonydoore ohh yeah, I think it's will try and supply some more products to both towns first, to see if we can encourage it. Otherwise, we will go with that option
So the test drill didn't produce, so we move the rig, that's fair enough.
@@Karoti i like that little bit of lore. That's a great idea