check 3 things: 1. in mathCHOP after the Timer, check if multiply value is getting correct value. it should be ("number of switch inputs" - 1) 2. check if "switchTOP's Index", "Tex3dTOP's Replace index" and Count are showing the same number after you hit initialize and start. 3. in Tex3dTOP, Cache size must match number of switchTOP inputs, AND reset pulse must be connected to our timerCHOP's "Initialize" button. also texture3D type must be 2D texture array.
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what a nice video ! thank u !
happy you enjoyed it 🙌🏼🍻
the texture3d op doesnt not count all of my textures when i hit the initialize and start pulse? Any suggestions?
check 3 things:
1. in mathCHOP after the Timer, check if multiply value is getting correct value. it should be ("number of switch inputs" - 1)
2. check if "switchTOP's Index", "Tex3dTOP's Replace index" and Count are showing the same number after you hit initialize and start.
3. in Tex3dTOP, Cache size must match number of switchTOP inputs, AND reset pulse must be connected to our timerCHOP's "Initialize" button. also texture3D type must be 2D texture array.
before checking all of above, if it just doen't count a texture, try hitting "Initialize" Twice!
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