Which One?

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  • Опубликовано: 12 дек 2024

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  • @possumsquid50
    @possumsquid50 10 месяцев назад +201

    Morale wins battles, discipline wins wars.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +60

      You have to commend the British, lose every battle, win every war.

    • @Junker-sq6pu
      @Junker-sq6pu 10 месяцев назад +8

      To win a war against the british you must throw the tea in the sea.@@LemonCake101

    • @LemonCake101
      @LemonCake101  10 месяцев назад +21

      @@Junker-sq6pu just be careful, you think you win, and then you look over your shoulder and they are burning down your fancy new white house

    • @chrisbeer5685
      @chrisbeer5685 5 месяцев назад +1

      Basically true IRL as well.

    • @nodignity21
      @nodignity21 3 месяца назад +1

      Not true. Morale wins offensive wars, discipline wins defensive wars if you have a big country. Morale builds are SSS+ for snowballing early while discipline builds will start doing their job soo late you wont scale as much as morale enjoyers due to post 1550 wars all depends on morale accounting wars are short and countries are small so few battles will make you lose or get stabhitted.

  • @willferg7347
    @willferg7347 10 месяцев назад +176

    Really REALLY love the quality of production of this video. Slay king

    • @LemonCake101
      @LemonCake101  10 месяцев назад +11

      Appreciate it, thanks!

  • @АлексейДрузин-ш8ю
    @АлексейДрузин-ш8ю 3 месяца назад +8

    Morale and discipline unites them
    A common faith to keep them strong

  • @Penchh
    @Penchh 10 месяцев назад +70

    The main reason you want both is because stacking morale on morale and disc on disc is stacking additive modifiers, whilst stacking disc on morale and vice versa is multiplicative in effect

    • @LemonCake101
      @LemonCake101  10 месяцев назад +7

      That is true, that is the issue with additive modifiers after all.

    • @Vincrand
      @Vincrand 20 дней назад

      That is what I also expected, but I've tested the difference between morale and disciple advisors in different scenarios (same ideas prestige etc, controlled dice rolls and turned of AI). One of the scenarios was a morale build. The army I gave the morale advisor still won against the army that had the discipline advisor.

  • @archimedes6154
    @archimedes6154 10 месяцев назад +80

    aight so been subbed for quite a while now and what I can tell is that bad boy just straight up making some high quality content
    started from just stacking tax evasion modifiers to whole fucking plot videos with animations and text
    Ngl based.
    keep it up my guy

    • @LemonCake101
      @LemonCake101  10 месяцев назад +4

      Appreciate the support, thanks! Don't worry, I haven't abandoned modifier stacking.

  • @plebisMaximus
    @plebisMaximus 10 месяцев назад +178

    Funny you brought up specifically Switzerland as the example of a country that might struggle. I've managed to punch far, far above my weight just stacking merc modifiers and discipline, then relying on laughably defensive mountain forts to really get the enemy disadvantaged. They probably have one of the best starts for dealing crazy amounts of casualties.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +47

      For sure, when you set up for it, but if you do start losing battles, you have to be careful!

    • @andriusgimbutas3723
      @andriusgimbutas3723 10 месяцев назад +6

      Not something you'll pull off in mp

    • @maikatideibaskapanaumrqlatupa
      @maikatideibaskapanaumrqlatupa 10 месяцев назад +20

      ​@@andriusgimbutas3723not everything has to be about mp

    • @АртемийЛаптев-и8к
      @АртемийЛаптев-и8к 10 месяцев назад +5

      ​@@andriusgimbutas3723 in mp swiss is strong.

    • @andriusgimbutas3723
      @andriusgimbutas3723 10 месяцев назад +1

      @@АртемийЛаптев-и8к If you have have discipline build and you fight France with 2 point of morale above you, you will lose battles. And with losing battles, you will lose the war because there isn't land behind you can retreat to

  • @KaiserProteus
    @KaiserProteus 10 месяцев назад +45

    Mercenary Manpower Modifier 💪💪

    • @LemonCake101
      @LemonCake101  10 месяцев назад +9

      Might be an interesting one for sure, I will take a look!

  • @sealking1775
    @sealking1775 10 месяцев назад +25

    The Video but Simplified.
    - Morale = How long you can Figth. (Requier many manpower) Gud
    Discipline = How Hard you can Figth. (Requier Big Army) Also Gud

  • @matthewmcneany
    @matthewmcneany 10 месяцев назад +32

    I've always thought of morale as the better early-mid game modifier and discipline as the better mid-late game modifier.

    • @LibertyMonk
      @LibertyMonk 10 месяцев назад +19

      Yeah, for a number of reasons, morale is important early on (casualties are low, countries are small, free morale sources aren't capped). Once you're well established, you've got morale covered by PP, Prestige, AT, etc, so you take discipline to avoid diminishing returns, and because you have enough morale anyway.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +4

      Liberty Monk basically answered that for me, so see above!

  • @hiptoptoe4847
    @hiptoptoe4847 10 месяцев назад +24

    I mean discipline modifiers are good for dealing damage but cannon only stacks are the far superior strat

    • @LemonCake101
      @LemonCake101  10 месяцев назад +5

      Cannons OP confirmed

    • @АлексейДрузин-ш8ю
      @АлексейДрузин-ш8ю 3 месяца назад

      What is this strat? Please explain

    • @cadenr7165
      @cadenr7165 27 дней назад +1

      ​@@АлексейДрузин-ш8ю Well you see, normally army compositions involve Infantry (maybe with some Cavalry) in front and Artillery in back-however, as Artillery suffers 50% damage in the backline and is by far the most useful trooptype for sieging, a common high-level tactic is to build armies made of pure Artillery, foregoing Infantry and Cavalry entirely.

    • @АлексейДрузин-ш8ю
      @АлексейДрузин-ш8ю 27 дней назад

      @@cadenr7165 but artillery getting demolished by infantry isn't it?

  • @sealking1775
    @sealking1775 10 месяцев назад +10

    For a Morale Build i Would Recommend Teutonic order into Prussia (+20%), then Divine, Religious, Quantity & Defensive (+15%), policies are the Rel/Quantity (+10%) & Div/Rel (+10%), then with 100 prestige (+10%), 100 PP (+10%), 100 Army tradition (+25%) & defender of the faith (+5%) for a total of +105% Morale of Armies.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +3

      A nice one for sure, but at that point, you will be having a pretty decent supply from Prussia as well.

  • @crazeelazee7524
    @crazeelazee7524 10 месяцев назад +58

    It should be noted this mainly applies to MP games. In SP it's discipline all the way. AI rarely specs into either morale or discipline, so with >125% discipline you can pretty much melt your enemy's armies. I remember a pre-nerf Prussia game where with a 70k army I dealt half a million casualties to the catholic league because I just kept stackwiping them.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +24

      I mean I find in SP you don't really need either, but for sure I take Discipline advisor over Morale in SP more often then not.

    • @crazeelazee7524
      @crazeelazee7524 10 месяцев назад +3

      ​@@LemonCake101 I know this is preference but at this point most of my SP games are either meme builds or LARP. And Prussia is one of those countries that does both 😛

    • @LibertyMonk
      @LibertyMonk 10 месяцев назад +1

      Stacking only a single (positive) modifier is by definition a meme build because of diminishing returns. Stacking reductions is overpowered, 3 day siege ticks or 90% reduced AE is broken.
      But if the choice is to stack 30% morale from idea groups & advisors etc, or stack 20% discipline from the same, the discipline is the better idea, because you're already at 100 prestige, PP, and AT, and a Golden Age means diminishes returns from stacking morale % higher.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      @@crazeelazee7524 no fair enough, and in SP you don't really need to build for either.

  • @civi4ever460
    @civi4ever460 10 месяцев назад +7

    Idea: how to stack enough monarch roll bonuses to guarantee a 6/6/6 monarch

    • @LemonCake101
      @LemonCake101  10 месяцев назад +5

      You can't get there, but this was actually the first video I ever really did on the modifier stacking genre. If you want to see REALLY awful mic quality/editing, that video is your friend.

  • @Dumdragoon
    @Dumdragoon 10 месяцев назад +5

    as long as it gets you that sweet sweet W all is fine

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      As you yourself said, winning is all that matters ;)

  • @NeXoN369
    @NeXoN369 10 месяцев назад +1

    I really appreciate the way you explain these things for smoothbrains like myself.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Don't nock yourself down, but thanks!

  • @alexandrugheorghe7974
    @alexandrugheorghe7974 10 месяцев назад +4

    Love including the scene from Dacii in there.

  • @davidcrotty9617
    @davidcrotty9617 10 месяцев назад +3

    Great quality video. Reminds me of a ruined campaign I had recently as Bosnia where the Ottomans popped the +20% Morale advisor event and their golden age on top of their usual bonuses in the initial war and 1v6'd myself, Poland-lith, and an Austria with Bohemian and Hungary. Let's just say that campaign was restarted.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      Oh it can be annoying for sure when its the AI on the side of getting the fun buffs

  • @Rayechel
    @Rayechel 9 месяцев назад +2

    Seige ability build beats all tbh, good video btw!

    • @LemonCake101
      @LemonCake101  9 месяцев назад +2

      Thanks! But siege ability loses to both - you cannot siege if your army is dead.

  • @LibertyMonk
    @LibertyMonk 10 месяцев назад +4

    The biggest reason you want both is because stacking positive % modifiers to the same bonus are additive with each other. Why go for your 6th 10% morale when you could instead go for your first 5% discipline or manpower etc.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      Oh for sure: honestly I am thinking about making a video discussing additive bonuses vs reduction bonuses, and how one scales better then the other.

  • @micahbonewell5994
    @micahbonewell5994 10 месяцев назад +7

    One factor absent from the video is that additive bonuses become weaker the more of them you have.
    So one:
    You want to pursue both discipline and morale bonuses rather than pursuing only one.
    Two:
    You want to pursue discipline over morale as there are far fewer natural source of discipline.
    Prestige + PP + Army tradition + DotF + Golden Era = 60% morale of armies
    that's before Ideas, national ideas, religious buffs, government reforms, or advisors
    Therefore any buffs you get after those will be less effective than an equivalent discipline buff.
    Therefore in your national ideas, ideas, religious buffs and advisors you should prefer discipline buffs. As they are harder to get and therefore more effective.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      Additive bonuses to become weaker, that is correct, which is why I still stand by the 'you need both' although that is more of a debate for another day. But yeah, discipline is for sure harder to get 'generically'.

  • @sealking1775
    @sealking1775 10 месяцев назад +14

    For a Discipline build i would recommend *Gotland (+5%) into Prussia (+5%) to get the Prussian Government (+5% / 10%) and then go Offensive (+5%), Economic & Quality (+5%) then take the Eco/Quality policy (+5%)
    If you want to go beyond that i would recommend going to form Germany or Russia.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +8

      For sure, a Gotland start can also be great for an extra 5% until the end of the game.

  • @HypercopeEmia
    @HypercopeEmia 10 месяцев назад +1

    I think it's also important to say that since both discipline and morale have the same amount of impact on morale demage stacking them both in equal amountas would lead to dealing more morale demage overall over a pure morale or pure discipline build

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      I don't think its exactly a 1 to 1 ratio, whatever that may be, I will need to double check the game files before I can really comment.

    • @HypercopeEmia
      @HypercopeEmia 10 месяцев назад

      @@LemonCake101 well I'm going on numbers from the wiki but they may be outdated

  • @prestonmiller1198
    @prestonmiller1198 10 месяцев назад +1

    Love the higher production quality! Keep up the good work man!

  • @thebeardman7533
    @thebeardman7533 10 месяцев назад +4

    I personally like running morale builds as Russia since you have so many men and can still get a decent amount of displine form orthodox and the mission tree

    • @LemonCake101
      @LemonCake101  10 месяцев назад +3

      Russia is pretty strong on current patch for any build to be honest

    • @thebeardman7533
      @thebeardman7533 10 месяцев назад +1

      @@LemonCake101 true I also like stacking displine as Russia since you the you don't even need to many forts just because of the shear size of the provinces not as good as defenceble as the baltistan region tho

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @@thebeardman7533 Fair enough, although with Russia I think you are big enough to just expand into defensive terrain.

    • @the90thhunter92
      @the90thhunter92 10 месяцев назад

      Russia also has 25% ICA from govt reform so you'd still hit hard even if you are doing a morale build as Russia

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @@the90thhunter92 That is true I guess, but I find that more of a testimony to how Russia is OP in current patch, and less how morale builds overall behave.

  • @ehgolden6297
    @ehgolden6297 10 месяцев назад +1

    Just found your channel, really fun euiv content, big thumbs up!

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Ah thanks for the support!

  • @ondrejrichtr6835
    @ondrejrichtr6835 10 месяцев назад +1

    The sneaky outro sound, love it!! ❤

  • @JK-qi7pp
    @JK-qi7pp 10 месяцев назад +1

    Even in MP there are the rare instances in which mercenary builds are viable and of course colonial builds. If you are playing in any lobby where colonies have free choice of ideas there is nothing more fun than having one of your colonial nations play a build fully focused on siege ability. You can fully focus on discipline, while your large colonial nations will do moral plus manpower builds and then have your California or whatever do siege ability.
    For single player there is also the forbidden tech of going the full naval build with sailors instead of manpower. It's surprisingly good for a few patches already.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      Marine builds are honestly a touch more viable now, especially with the shock damage being reduced to +10% instead of the 25%, so that is something to consider there.

    • @АртемийЛаптев-и8к
      @АртемийЛаптев-и8к 10 месяцев назад

      My opinion. Mercenary build is the strongest build right. It just merk + infro is better then quality + eco for 90 % of countries.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @@АртемийЛаптев-и8к it can be quite strong, I just find you run out of merc companies.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @BobbiusRossius the old merc system was quite simple, you could build merc infantry/cannons/horses that where more expensive but used 'merc manpower' which was infinite. Very powerful, but it meant you could avoid using manpower if you wanted.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @BobbiusRossius no for sure, I understand why they changed it, its just a shame its useless now. At least that means Anbennar can use the merc system to make custom mercs though :)

  • @alexandersen1987
    @alexandersen1987 10 месяцев назад +3

    This was very helpful

  • @Hello-eq4db
    @Hello-eq4db 10 месяцев назад +3

    I like discipline just because I like seeing massive loss numbers in battle

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      That's fair, discipline is fun!

  • @RandomCasualPlayer
    @RandomCasualPlayer 10 месяцев назад +1

    Before starting, I want to clarify that I will be talking about MP Vanilla. In my opinion, at single-player, you don't need to fight a single battle; it's enough to scare the AI away from you usually (the first part of "IA Solution" shows how this can be done relatively easily). And for modded MP, it heavily depends on the specific mod.
    In my opinion, you forgot to mention the main reason why morale is so strong in this current patch and why it is considered a moral patch. Morale casualties taken by the backline. Since morale has a much bigger impact here than discipline or cuality in general, the side with more moral will force the cannons of the other side to leave the battle first, which will cause one side to do a lot of damage at the end of the battle. This is especially bad if the side with no cannons doesn't notice and forgets to reinforce stacks with cannons. Also, if one side does not have cannons, this means they will do less damage, and the cannons of the enemy will stay in the battle for a longer time, creating a snowball effect. Ironically, this mecanic can make, under the right circumstances, morale more important in causing casualties than discipline. Even in a battle where both sides manage to reinforce perfectly and have the same troops but one side has more moral, and the other more discipline (5 disipline vs 10 moral difference; usually moral are given by the game in bigger numbers), more moral means the cannons from the other side will eventually retreat first, and at that point the other side will have to abandon the battle manually or suffer a lot of losses.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +2

      Oh for sure, in SP when you are good enough to scare the AI away, and you know what you are doing, the strongest modifier is 'core creation cost' and the greatest military buff is 'take tech ahead of time'.
      As for the morale backrow damage: yes. That is a big reason as to why it is a morale patch, but I felt like starting to get into Morale backrow damage may be an unnecessary addition to an already pretty long video with a simple question/answer: you want both. Another reason that really buffs moral is they added morale damage received as a modifier, and hence reworked how morale was calculated, which ended up buffing morale bonuses compared to discipline, which also helped this become a 'morale' patch.

  • @theorixlux
    @theorixlux 10 месяцев назад +14

    Sometimes, our Lord posits questions unanswered for millenia such as "is there an afterlife?", "subbed or dubbed?", and even "moral or discipline?".
    And to the heathens that answered "no, dubbed, moral"
    i say to thee "DEUS VULT , LET US TEST THE METAL OF YOUR HERETIC IDOLS UPON THE FIELDS OF MY HOLY LAND IN OPEN COMBAT, VILE INFIDELES!"

    • @LemonCake101
      @LemonCake101  10 месяцев назад +6

      A religious ideas enjoyer, I see.

    • @plebisMaximus
      @plebisMaximus 10 месяцев назад

      Could not disagree more. Hill of Megiddo at sunrise. Bring your own blade. I shall test your conviction in battle.

    • @theorixlux
      @theorixlux 10 месяцев назад

      @@plebisMaximus okay. I'ma spend the night at my friend emperor Alexios IV. That way I should be there in time for sunrise

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @@plebisMaximus eh... no.

  • @LemonCake101
    @LemonCake101  10 месяцев назад +5

    If you are interested in a Discipline or Morale Stacking guide, feel free to see them here:
    ruclips.net/video/3FRJnAegsCM/видео.html
    ruclips.net/video/PP8h-uPZ9jU/видео.html

  • @charliecharlotte360
    @charliecharlotte360 10 месяцев назад +7

    Hey guess what, its that time again, Algorithmic comment

  • @Noobmaster-of3xk
    @Noobmaster-of3xk 9 месяцев назад

    I like focusing on getting disepline because i like making terminnator infantry that can wipe out anything in sight
    Also the ideas and missions that gives diepline almost always tend to give morale to so my amry is a hybrid of morale and disepline but prioretises disepline

    • @LemonCake101
      @LemonCake101  9 месяцев назад

      A mix the best answer, but a focus on discipline also never goes amiss.

  • @nebojsag.5871
    @nebojsag.5871 5 месяцев назад

    So discipline is about losing but not dying as much and morale is about not losing no matter the losses, so you need both
    If you have loads of manpower and strategic depth, go for discipline, because that helps you grind the enemy down attritionally despite loing battles.
    If you are relatively small, go for moral because you need to avoid losimg battles to avoid losing land at all costs.

  • @SteliozJ
    @SteliozJ 10 месяцев назад +1

    ur goated Mr. Cake

  • @timelordomega5914
    @timelordomega5914 10 месяцев назад

    9:56 Considering that these are the upsides, wouldn't it make the most sense to make use of Cav as once you have a number's advantage on the front line, you can start stacking up damage on the outside units?

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Oh for sure, but how to use Cav, and why Cav is really underestimate in the community (even outside Hordes) is another video on its own.

  • @Kobzar69420
    @Kobzar69420 10 месяцев назад +1

    after my eranshahr campaign where i singlehandedly won ottomans (400k troops) with 100k troops but 135% discipline, im going with it
    but i dont think u really stack either morale or discipline. with high discipline i also had high morale automatically, but maybe its just cuz of the nations i played (eranshahr, branderburg/prussia/germany)

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      Those nations to have Morale buffs to be fair, with 15% and 20%, and since Morale kind of stacks 'when you are doing well' (high prestige, high power projection) that can certainly happen.

    • @Kobzar69420
      @Kobzar69420 10 месяцев назад

      well, then i guess im just not a complete noob lol@@LemonCake101

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      @@Kobzar69420 oh don't worry about that, ive seen player being a lot worse.

  • @meta671games
    @meta671games 6 месяцев назад

    In choise "extra moral or extra discipline" the keyword is EXTRA

  • @snipolate4410
    @snipolate4410 10 месяцев назад

    sisterhood as france+french morale stuff=135% discipline and 10 morale by tech 26 which is super useful (sisterhood gives 5% discipline and a 10% land fire buff which is really useful aswell as it being a theocracy having insane morale buffs meaning that most nations are gonna go from 200k men to 20k really fast
    good video tho didn't know some stuff in it

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      No for sure, the sisterhood is an interesting government type that isn't talked about a lot, in fact I believe it actually lost the 5% discipline it used to have (or maybe other government types give more, I remember looking into this when discipline stacking)

    • @snipolate4410
      @snipolate4410 10 месяцев назад

      @@LemonCake101 Found out it was a mod that gave them 5% discipline and 10% fire damage (legacy of the maiden) still incredibly useful with the +3 military mana points and theocracies being able to inflict disproportionate morale damage due to certain reforms. However, noone will want to stick around for the age of absolutism just to get it in base game

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @@snipolate4410 ah fair enough, yeah mods can be pretty trigger happy with modifiers.

  • @craigstephenson7676
    @craigstephenson7676 10 месяцев назад

    I prefer discipline for sp because it’s a more efficient use of manpower, reducing casualties in battle. High morale can end up draining your manpower if you’re not careful. That little bit of extra manpower can go a long way. Of course, I appreciate any moral buff I get, and either way I almost never take mil ideas before the third group. It’s pretty much always dip/influence/espionage into admin/religious for me

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Well, certainly a preference, but for sure I can't deny discipline is 'fun'. But in SP you should only take ideas that help you overcome barriers to your goals, and if you goals are to blob, I would wager that dip/influence/espionage/admin are more helpful then a pure military buff, for sure.

  • @mitchellmeijers5710
    @mitchellmeijers5710 10 месяцев назад

    Stack Fort Maintenance cost, stack Fort Defense, stack Garrison Size.
    With the Power of Defensive Ideas, Infrastructure Ideas, the policy from both, Noble Castle Rights government reform and the Nobles Privilege for the fort and rampart in provinces, you can easily afford a very defendable fort in every province, with a massive garrison that will dissuade any and all breeches and assaults; as the garrisons damage scales off of local defensiveness.
    Rampart for that +1 dice roll and attrition; the meme-levels of attrition.
    And the funniest of them all; every fort you take from the enemy, becomes a living nightmare for the enemy to retake.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      True. Shame they removed Ramparts being buildable on the 'fun' provinces...

    • @mitchellmeijers5710
      @mitchellmeijers5710 10 месяцев назад

      @@LemonCake101 You mean mountain, highlands, forest, and hill provinces? You can build Ramparts with full benefits in them still as they did not implement that proposed change.

  • @syarifagathon4809
    @syarifagathon4809 10 месяцев назад

    imo any country that can get bonus to manpower or sailor (if you can use marine) should go for morale stacking
    of course don't ignore other combat modifier if you can get them

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Eh, I mean neglecting either is a bad idea, but for sure Morale is nice if you have the manpower to back up the losses.

  • @rimanpele
    @rimanpele 10 месяцев назад

    the philosophers in the thumb should be parmenides and heraclitus though

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      I am sure they aren't going to be too offended to be left out. Maybe in another video!

  • @JosefZeethuven
    @JosefZeethuven 10 месяцев назад

    Discipline is undoubtedly the better build out of the 2 here. but only because morale is easier to get than discipline. so going the discipline allows you to have a multiplicative effect.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Well, as I said throughout the video: you do want both, for sure.

  • @AutariShira
    @AutariShira 10 месяцев назад +1

    When play morale build I like go Theocracy and take divine ideas for more manpower and another 10% from policies and government reform.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Fair enough, theocracies are pretty underrated to be fair!

  • @jarvee9407
    @jarvee9407 9 месяцев назад

    I find that morale doesn't do much unless you have substantialy more of it than enemy or way less.

    • @LemonCake101
      @LemonCake101  9 месяцев назад

      True. Well, a 5% morale swing in absolute terms is much smaller when its 3.15 vs 3.0 moral when comparing to say a 5% discipline swing of 105% to 100.

  • @Taerus
    @Taerus 10 месяцев назад

    Great video. Succinct and funny

  • @lesnoyelf228
    @lesnoyelf228 10 месяцев назад +1

    Ok but what advisor to get when I'm microing sniping 1-6k stacks with my 20k army in the first 10-15 years of the game? Like when fighting Moscow as Novgorod in 1445

    • @nunyobibnes7822
      @nunyobibnes7822 10 месяцев назад

      Morale I would say.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Early war like that on the open? Morale, Losing battles hurts more then 500/600 extra casualties, and those are higher limit numbers.

  • @taoflo8015
    @taoflo8015 10 месяцев назад

    Morale is like a health bar and discopline is the amount of damage

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Pretty much, discipline does also effect damage received though.

  • @simonking2150
    @simonking2150 10 месяцев назад

    8:23 field priests, not "field soldiers"

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      ^ fair enough, I do slip up here and there

  • @kylewright7596
    @kylewright7596 9 месяцев назад

    This relating to troop quality, can we look forward to a video talking about how important it is to fill out ideas or change tactics based on your tech group/tech group you are fighting? I know there is a lot of videos talking about what units are the best at each tech for the different tech groups but im sure newer players would be looking for tips to counter the ottoman’s bs unit pips.

    • @LemonCake101
      @LemonCake101  9 месяцев назад

      It would be an interesting one to consider, but honestly I feel like if I want to go all in on combat guides, well we will end up with a 4 hour documentary.

  • @supro3415
    @supro3415 10 месяцев назад

    trade goods, and prod. efficiency build + how is it calculated in production income pretty please?

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      The TLDR is there is a base value called goods produced, you get 0.2 per production dev. This value is then multiplied by goods produced % modifiers, like 10% from ideas. The final value is then multiplied by the production efficiency to get the production income. As for making a modifier stacking video on it, I did goods produced already, production efficiency may not be that interesting though.

  • @sonwig5186
    @sonwig5186 10 месяцев назад +3

    I go discipline because I like the roleplay. I also never slacken recruitment :D

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Honestly understandable, high discipline is fun for sure!

  • @torgomaghanyan7633
    @torgomaghanyan7633 10 месяцев назад

    Considering new update full defensivnes if way to go now. You can stuck around 250 in Caucasus playing as Theocratic Armenia with afghan ideas ) you don’t need to fight if enemy will die out before it’s reaches you )

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Be careful though, fort assaulting is really free on current patch so a player could really abuse that against a build like this.

    • @torgomaghanyan7633
      @torgomaghanyan7633 10 месяцев назад

      @@LemonCake101 but not ai )

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @@torgomaghanyan7633 no, but you don't really need any mil buffs against AI I find, they really struggle to put up a fight a lot of the time.

    • @torgomaghanyan7633
      @torgomaghanyan7633 10 месяцев назад

      @@LemonCake101 well I don’t like microwave the armyes so I usually take 2-3 mil ideas

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      @@torgomaghanyan7633 no fair enough, in SP after all the best 'meta' is whatever you find fun.

  • @sveinhongset4725
    @sveinhongset4725 15 дней назад

    when doing morale buld isant having troops upkeep reduction? if so russia is rly good i think

  • @leaflotus6726
    @leaflotus6726 9 месяцев назад +1

    Me love crush weak nations fast, me bankroll all of Europe to isolate French, me think peacefully integrating german states takes to long
    Me wondering why i started as croatia, formed dalmatia (then formed croatia again but dal ideas and culture) then form byzantium then form hre or Rome (croatia can easily join empire) only to become disillusioned by big state and become isolationist for 100 years.

    • @LemonCake101
      @LemonCake101  9 месяцев назад +1

      That's a quite a journey

  • @anonguy6523
    @anonguy6523 10 месяцев назад

    Hey, saw a Reddit post about a person trying to overcome +300% liberty desire from development vassal.
    Not sure if you take video ideas, but have you thought of maximizing liberty desire reduction to see how much can be overcome?

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Might be an interesting one to look at, but I find the AI doesn't ever really dev enough for that to be a problem in practice

  • @jonmarkusringen1067
    @jonmarkusringen1067 10 месяцев назад

    The true answer is neither. All you need is enough men. You can be 5 techs behind and still win as long as you have enough men and reinforce correctly. But who wants to micro manage their troops, especially in places like Siberia.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Manpower is a separate debate: and it’s not really a debate, you need it.

  • @VivaChandles
    @VivaChandles 10 месяцев назад

    Discipline is better for burning through your enemies’ insane manpower for late game and drugs are better for keeping for morale up the whole game

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      I wish you could give your troops the second option in game, unfortunately the best we have is a golden age :(

  • @nevets2371
    @nevets2371 9 месяцев назад

    You forgot about the manpower build, doesn’t matter how good the enemy troops are if you have 100x as many

    • @LemonCake101
      @LemonCake101  9 месяцев назад

      Both tags need manpower is the long and short of it, that just a given.

  • @sasi5841
    @sasi5841 10 месяцев назад

    What was you uni major?
    Its definitely something that required taking a calc2 course i am assuming. So either CompSci, any Engineering, Physics, or statistics.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      None of the ones you mentioned, but I did have to do all the fun Calculus stuff, and more.

  • @therealmcromano319
    @therealmcromano319 7 месяцев назад

    What about Zoroastrian Persia with Quality/Economic/Offensive/Defensive/Religious/Quality?

    • @LemonCake101
      @LemonCake101  7 месяцев назад +1

      Zoro Persia for MP tbh is already pretty much a free win due to the admin points printing, also you said quality twice there chief.

    • @therealmcromano319
      @therealmcromano319 7 месяцев назад

      @@LemonCake101 I meant quantity for the last one

    • @LemonCake101
      @LemonCake101  7 месяцев назад

      @@therealmcromano319 I mean if you are 7 ideas in MP, well everyone has taken every single Mil group by that point, so basically everyone is pretty much on an equal footing.

  • @larochejaquelein3680
    @larochejaquelein3680 10 месяцев назад +1

    Wow Taylor series in EU4 😅 Engineer math classes finally paid off

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Finally, a use of an engineering degree!

  • @donaldtrumplover2254
    @donaldtrumplover2254 9 месяцев назад

    this is still a debate? It is as easy as morale is generally better early game while discipline is better late game. As Romania I had 145% discipline and it allowed me to crush any army pretty much 10-1 without a any morale advantage against majors like Russia, Austria, Prussia, France, and the Ottomans.

    • @LemonCake101
      @LemonCake101  9 месяцев назад +3

      Well, people certainly still ask, and to answer your question, well watch the video. 145% Discipline is pretty impressive for sure, but if you don't have the manpower to back that up you will eventually fall behind.

  • @ModCraftServer
    @ModCraftServer 10 месяцев назад

    Discipline is superior because it also increases tactics.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Well, yes, but I find that's kinda it main thing.

  • @Ratich
    @Ratich 10 месяцев назад

    Morale wins you battles discipline wins you wars combat ability kills more

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Overall for sure, but be careful you don't run out of country if you are losing battles.

  • @anti-spiral159
    @anti-spiral159 10 месяцев назад +1

    I think I just made a 5 year skip time in this channel lol

    • @LemonCake101
      @LemonCake101  10 месяцев назад +2

      I am doing my best!

    • @anti-spiral159
      @anti-spiral159 10 месяцев назад +1

      @@LemonCake101 It shows! I hope it becomes a big hit

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      @@anti-spiral159 I can only hope too!

  • @yamameeven967
    @yamameeven967 9 месяцев назад

    I really dont think this is a debate, you just go for both, its not that hard, i understand how they work
    ..The real question is..Infantry combat ability or Discipline?

    • @LemonCake101
      @LemonCake101  9 месяцев назад

      Oh discipline, ICA only increases damage dealt, and late game artillery is doing most of the damage anyway.

  • @doudline2662
    @doudline2662 10 месяцев назад

    I'm low conscientiousness and don't like cosplaying, so morale it is.

    • @LemonCake101
      @LemonCake101  10 месяцев назад +1

      Understandable, have a nice day.

  • @pelinalwhitestrake3367
    @pelinalwhitestrake3367 10 месяцев назад

    Discipline armies as Russia are super-good. Sure, they aren't as powerful as Prussian, but Prussia has like 1-3 armies, and I have 10 and enough manpower to wage war against half of Europe for decades.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      For sure, I mean the main message is: you need manpower, whatever you are doing.

    • @jonmarkusringen1067
      @jonmarkusringen1067 10 месяцев назад

      ​@@LemonCake101after watching the grandest lan I learned that mercs can be really powerful. You can stack merc discipline with normal discipline, you also basically never run out of manpower and you can get merc militarization. And you can drill mercs with merc ideas and stay at 100% army professionalism. And the merc generals are even better. And almost every merc company gets their own general so you get so many generals without paying for upkeep. All you have to do is supplement with artillery mid to late game.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @@jonmarkusringen1067 mercs can be... interesting to build around, the issue is I would recommend you don't assume what Greastest Lan is = what is best. A merc build dies to someone with 300 FL and a couple million manpower in reserves since you just can't have 300k worth of mercs in the field without a lot of merc companies being modded in, and that's ignoring army quality/composition among other things.

    • @jonmarkusringen1067
      @jonmarkusringen1067 10 месяцев назад

      @@LemonCake101 I'm fully aware the grandest lan isn't always meta, but there are a lot of meta play in there unfortunaly. I wish it were more rp. Besides eu is a sandbox so everything depends on personal goals. But in grandest lan Livonian order won against france with mercs. They won the attritional war due to higher discipline on the mercs from double militarization and a larger manpower pool from the mercs.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      No fair enough, just saying from a personal experience, merc builds work for the first idea group, so you open merc and have a stab at someone, past the first idea set when a conventional tag can establish themselves with at least 3 ideas, they really fall off. I won't know about the Greatest Lan, I didn't watch the last one.

  • @SpicyFiur
    @SpicyFiur 10 месяцев назад

    So... my Ally with a 10k stack thinks he has a chance to win against this 30k stack with a 3* General?

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Generals are part of the calculation, in fact you can 'troll' the AI by removing your general, letting the AI lock in, and then assigning a general last second.

  • @vladislavkorol902
    @vladislavkorol902 9 месяцев назад

    btw does ai considers merc discipline in decision making?

    • @LemonCake101
      @LemonCake101  9 месяцев назад

      most likely yes, but I can't confirm it.

  • @ps-qw1up
    @ps-qw1up 10 месяцев назад

    What about combat ability?

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      That effects damage dealt, so its basically discipline without reducing casualties recieved.

  • @denizmergen418
    @denizmergen418 10 месяцев назад

    what about tactics

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Mainly modified by discipline, so kind of that team if that makes sense

  • @FogoPQ
    @FogoPQ 10 месяцев назад

    Discipline is for standing strong
    Morale is for standing long
    Right?

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      There is more to it I would say but that is pretty much 80% of the way there.

  • @lucasaguirre5569
    @lucasaguirre5569 10 месяцев назад +3

    alr

  • @yamameeven967
    @yamameeven967 9 месяцев назад

    I am actually shocked! You didnt show a single battle after you did everything, also no actual gameplay?? This whole video was like an intro to a much longer video, dissapointed! (not gonna dislike dw 😂 it was still very interesting)

    • @LemonCake101
      @LemonCake101  9 месяцев назад

      Well, it was more of an analysis of the concept!

  • @baseupp12
    @baseupp12 10 месяцев назад

    Both are improtant but are still inferior to the true King Siege Ability.

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      The ultimate tactic, siege out the enemy before he notices you are at war

  • @nikolaitregouet
    @nikolaitregouet 10 месяцев назад

    I mean… Taking defensive ideas is really cringe, so discipline is the way to go, at least in single player. Manpower will be ok by 1550 or so, provided you know what to state vs TC and which provinces to dev.

    • @АртемийЛаптев-и8к
      @АртемийЛаптев-и8к 10 месяцев назад

      U are right Defense idea is bad for the 1.33 . But now Defensive is pretty good especially with eco and court. Its not stronger than quality its different.

    • @nikolaitregouet
      @nikolaitregouet 10 месяцев назад

      @@АртемийЛаптев-и8к honestly, the ideas themselves suck apart from the 15% morale. Whereas in offensive or quality almost all ideas are very useful. Even aristo is better. Why do I need to attrition my enemies when I can out-siege and out-fight them?..

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      Defensive isn't that bad, but you shouldn't really open it imo: its quite nice as 5th or 6th since to be honest I am a big fan of the 30% re-enforcement rate.

    • @nikolaitregouet
      @nikolaitregouet 10 месяцев назад

      @@LemonCake101 ok, but why would I even unlock it if there are objectively better idea groups to take as 5th or 6th?.. I mean they are not as bad as naval or maritime, but I would take quantity as my third mil group over defensive any day

    • @LemonCake101
      @LemonCake101  10 месяцев назад

      @@nikolaitregouet I meant more in MP, defensive is nice 5th. In SP you should not take any mil ideas really, maybe quantity/offensive for the FL to get early mil Hegemon.

  • @rhodawg666
    @rhodawg666 27 дней назад

    Go prussia have to much of both lol

  • @Chief_American_Patriot
    @Chief_American_Patriot 25 дней назад

    Bro uses vs code not notepad 🤣

  • @pinkyfull
    @pinkyfull 22 дня назад

    Yeah so about that defines file. Yeah half of that is bullshit

  • @jaksongraham9516
    @jaksongraham9516 10 месяцев назад

    E