How Are MASSIVE Open World Games Created?
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- Опубликовано: 11 сен 2024
- The worlds we occupy in video games can be vast and large... but as time passes, they seem to get ever more complicated. What goes into their creation, and how do people put them together. Let's discuss.
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I love when gameranx do video's like this, it helps to educate people more about games.
Agreed
It also helps people understand how stupid they are when they call developers “lazy” when they have to cut corners without thinking about how much frustrating and excruciating work and time goes into game development.
Well, I'mma call the Dynasty Warrior 9 developers lazy :smirk:
And Ghost Recon Brekpoint devs lazy too
Most informative and interesting bathroom experience to date. Currently generating content on porcelain. Am I an artist? just maybe.
I really appreciate this kind of videos.
Still didn't explain how they are created
What were you looking for???
A step by step tutorial !?
@@starbirds007 Yea, it would be great:)
@@stempyxUse gaea to generate texture in unreal make structures in blender add them to the world in unreal
Open world games will evolve when microtransactions stops
Lets make an open world out of micro transactions! You have to unlock everything in a loot box. So the skybox npcs water everything!
That will never happen. GTA 5 was supposed to have a 4th DLC character story line, and was canned in order for the development team to keep making GTA online content, once they saw how much money they were making
Jesus would have returned before micro-transactions stop. mark my words i am not being blasphemous.
@@joselara5694 well the point of making a game is to make money
Why do sheep think it's going to stop lmao
It’s always blown my mind man...the people behind this are just incredible.
Thanks 😊
Pequod hats off if you do this! Thanks for bringing it to life.
Yeah, I'm still like 13 years and I'm working really hard cause I wanna work in a Gaming Company like Ubisoft or Rockstar. This vid gave me inspiration!! 👍👍
Sohaum Rodborne work hard and have it all man!
@@ZxRiGxZ Thanks bro! 🙏
Just imagine years from now, being fully immersed in open world games “Ready Player One” style
Decades will more specific
@@cruisingwithoutsail6585 Not decades, but a little bit more than 10 years.
advancements with VR for sure
It’s definitely possible with all these haptic suits and be treadmills.
Ready player one is a game I will try to make you all will see
San Andreas was a JACKPOT map for Rockstar
All we had to do
Was follow the goddamn train
^^^ THIS
San Andreas has more things to do. I was looking for a shop to rob on GTA5 the other day, I couldn't find one and I know they exist
@@odiseven gas stations. A lot don't give you a marker. You just draw your gun and walk in. If your gun gets put away when you walk in you can't Rob that store. But yeah just point your gun at the cashier and it they'll start to take money from the register.or shoot them and take it out yourself
"We spent time crafting the large world, rather than populating it well."
"Don't worry. The modders will fix it."
Lol😂😂
Gameranx: how are open world game created?
Rockstar : let me explain that...
Minecraft: am i a joke to you?
Rdr2
@@diegoprobaly4990 he said rockstar
@@AthenaOnRUclips yeah thats why
Hello my another account
The open world genre has got to be my favorite videogame genre.
Samee
Righteous, it's been my favorite genre since GTA 3.
@Adrock 99 this. Games like Skyrim, Dragon Age, Dragon's Dogma, Witcher series. God I could name much more. Just thinking about them makes me wanna erase my memory so I could experience them like I did the first time once again
@ObjectivelyInoffensiveUsername i disagree tbh. Especially Odyssey, that game has something to do in almost every location you discover. I've always been a die hard ubi fan, but I do recognize that the criticism they recieve is well earned in most cases
@ObjectivelyInoffensiveUsername I'll use Wildlands as an example. The game has a beautiful landscape but lacks interactivity. Maybe this is why it feels so empty.
This is actually pretty accurate, there is one thing he missed which is how open worlds are split up into chunks so if you go into one part of the map, it will auto load the adjacent tiles in the background. And what he said about procedural stuff is true, we have basically gotten to the point where you can paint a grassy patch and have it automatically populate with plants and then if you don't like how its placed you paint it out and manually add in what you want. Procedural generation helps you with the broad strokes and then you cull or add details until it looks how you want.
A lot of games use a software called world machine as well that uses algorithms to create psuedo random open worlds, making the terrain randomly generated but also giving control of where to put things like mountains and lakes
Literally one of the things he said in the video. Did you post this before watching?
I know he said a lot of stuff about procedural tools i was just stating one of the main tools that game devs use to generate the vast landscapes that they do
@@shawnwolf5961 no reason to be an asshole about it
Imho if more lecturers sounded like falcon there'd be a spike in attendance and grades.
That's just me tho.
Stay blessed plumed one 🙏
Imo he sounds a little bored lmao- he does do this like everyday
It would get pretty boring real quick if every lecturer sounded the same.
@@BertLiiver not all. Just the ones that put students to 😴💤
@@Sol-su2mi well you are entitled to your opinion
Truth
"but that doesn't accurately describe why something being big is good"
*sigh*
Thats what she said
Assassin’s Creed Odyssey has a beautiful open world environment. I love it.
nope
I agree. People will hate it for being different, but I love it regardless. Beautiful landscapes. The map is literally the map of Greece (scaled down a bit of course), and it has good RPG elements. Now I may just be biased cause I love history and mythology, but I think they did those parts very well and that alone makes me like it.
Industrial Fan Set to Low people dislike it because it had almost nothing to do with assassins creed, at least Origins was the beginning of the assassins and set up a new modern day protagonist. I would say only the first act was good while the other parts of the game were just boring, they did a good job on the world but it has nothing really interesting to do in it. Odyssey would have been fine if it was a separate property of Ubisoft but with some borrowed mechanics from AC, kind of like how Skulls and Bones is gonna be a pirate game that uses Black Flag’s mechanics.
@B13Helghast I actually really enjoy the combat system in Origins and Odyssey. I mainly bought them because of the change of combat. I have played almost every AC game out and the same old combat was wearing thin for me, especially in games like Syndicate. I could fight off 5 guys with probably less than 20 button presses, it felt more like I was watching the fight than actually fighting. The new system requires more active participation, like an easier Witcher 3 combat.
@@pavit3780 To be honest I don't mind the story going down a notch in importance, I used to love it during Desmond's arc but as it went on I mainly played it for the historical story-lines and gameplay.
Origins showing the beginning was cool but now I mainly just look forward to the gameplay and worlds of the different eras personally.
I really like it when open worlds are designed so well that they are easy to navigate without looking at the map very often.
Gameranx:shows normal earth
Then shows Minecraft cow
Me: wait that’s illegal
And eating a minecraft cow is a deadly sin in India.
@@lolitaras22 Not exactly, yes there are some extreme cow worshippers in North India but they can't stop us from eating beef
@@aamil360 Like a Pakistani coworker said once: "Curan restricts pork consumption, but says nothing about bacon and ham".
@@lolitaras22 I didn't say they were different stuff
@@aamil360 I understood what you've said. I know man, India is a vast and diverse country, with all kinds of people. It was a joke :)
Imagine if Ubisoft created a far cry game where it was just a map editor and you could use things from every Ubisoft game and use any AI from every far cry game I don’t know about other people but I would love it
Me: *reads title
Also me: idk but i bet your gonna tell me
You're*
*extreme breathing*
Me: *clicks on video to hear answer
Falcon: I dont know i asked you
I think the Elephant in the room is open world games can't yet
handle destructible environments THAT REMAIN destructed, or constructed for that matter.
To go to all that trouble and amazing work only to pump the game full of pay-to-win microtransactions... SMH
I guess devs don't mind if it means more money. It looks more stupid when they do a lot of work and don't use it. Like in LA Noire. Nice and big city used mostly as optional driving between mission locations. No random events or any other good reason to go exploring. Or Far Cry 1. Big islands but go outside mjission corridor and it is just empty space.
and then literally make billions of $ Gtav
People always complaining about companies making money. Corporations literally exist solely to make money. It is their purpose. Complaining about a corporation trying too hard to make money is like complaining about a chef trying too hard to cook food or a janitor trying too hard to make things clean.
It's literally their job. Not to make you happy, to make investors happy and grow the company by increasing net value. If you don't like it, maybe try starting your own dev company that acts like a non-profit charity or something.
@@himynameis2739 yea you're right. A businesse's main goal is to make money. You know what else is their job? To provide quality products to their customers. Give half assed effort only because "corporations literally exist solely to make money" and your competition will leave you in the dust. A clothing company fails to provide comfortable clothing? Bankrupt. A restaurant can't serve good food and service? Shut down. A game studio isn't able to deliver a good quality game that people will enjoy? Gone. Nobody is complaining about companies trying to make money. We know that's their job. We're not idiots. We complain because we're sick and tired of them treating us like fucking pawns. Take EA for example. The Sims base game is $40. The base game alone. Which you would think would be packed and loaded with content since you're forking over $40 of your own money. Nope. Want to have a job? $40 Want to go to the city? $40 Wanna have seasons? $40. Want to have a fucking pet? Forty. Fucking dollars. All of this, logically, should be in a base game alone for $40. So don't sit there and tell me ”corporations literally exist solely to make money" when a video game company, a company whose job is to create video games, sells you 1% of a game at launch and tells you to pump an extra 200 fucking dollars into a game if you want the complete version. Fuck off.
@@poptarttss AC: Odyssey sold 1.4 million in it's first week and has sold at least 4.5 million on consoles alone. Not sure of PC sales.
The base game alone of the Sims 4 has sold 10 million+ not including the DLC pack sales.
While your premise is accurate, that bad products lead to bad sales which leads to failure. It would seem that statistically these products are not seen as bad enough to fail, they're selling great.
As long as they keep making money then saying they're bad games doesn't matter to the companies. What matters is how much people buy, people are buying both AC:Odyssey stuff and Sims stuff like crazy.
Are the practises kinda scummy? Sure, but they work, if people didn't buy, it wouldn't happen. But they do.
So your outrage and the outrage of others I see saying these things is obviously the minority, if it were the majority then people wouldn't pay and they'd stop doing it. Money talks more than internet comments.
I imagine video game coders are subtle geniuses for this kind of creativity
To bad they get zero recognition
Dont really need a ton of coding (or any) to actually create the open world. Coding comes in for more of the other stuff
I always love your thumbnail. Which attracts 50 % of people 🔥
Thanks
These were NOT the answer I were looking for when I came here. I am an indie dev myself and even I wander about how it's created. What was shown off here is how they can be generated. . . which is a different topic entirely. I was looking for the more technical side of things that come from hardware limitations. You have SOOOOO much stuff in an open world, lots of moving parts and high textures.
What I was looking for was how they "fake it". Render distance is a thing and so is pop-in. I want to know how THOSE things work where areas of the map "load in" as you move around. This is easy to fake in a linear game where you just block their path with a doorway or a loading screen, but an open world doesnt give you that but at the same time. . . you can't just load the entire map in all at once, that would just be too much to process and would leave you with less than 1 FPS. That much is WAY more important of dealing with Asset Load-in and Hiding the Load-In rather than just Asset Creation or Asset Generation.
Perhaps we can have a follow-up video for this very topic?
Watch Digital Foundry's tech analysis of Horizon Zero Dawn and also Unreal Engine's youtube for in-depth tutorials
Hadeks Marow you should look at gamasutra, GDC ,80 lvl most info on here comes from those
Looking for chunk load and lod level in gameranx? Seriously dude...
I have no idea of your background but please for the sake of not developing another unity stolen assets game to fester on steam do subscribe to GDC, and read Gamasutra's articles. Also avoid reddit, enthusiasts tend to become fanboys, thus ignoring reality...
@@nieildilsonsouza4747 I know that all too well, I prefer to make smaller 3D games that are made from scratch that takes a LONG time to make. My strongest stance is making the game a game first (and not a sport or competition) designed for and around the middle class of skill and capability. The high-tier players are usually the bigger dush's out there and thus I generally don't care to support them.
@@Hadeks_Marow I don't think you noticed that the big dudes started small (and were asked to share their insights or felt like sharing), specially on the generation aspect, programming and design wise, I get that "games as games" motto but it's utter bullshit, games are a a product, a mix of many things to be entertaining (in a way and to some), if you can try to get games as art, try to tap the touchy feely story and art, want to make big bucks? Go for monetization practices that exploit the addicted, games have genres and as a game developer there is a need to observe what necessity to cover. Please drop that motto and see games for what they are: entertainment products.
You can go to academia with games or just something to keep boredom away, maybe make cash? As I said before... And the "games as games" motto fall on the anti boredom parade, and please watch the ego. I've seen great projects go downhill because of that.
i thought they were actually gonna talk about how the actual game engine makes open world works
instead they talk about how the creators get motivation for the games wtf
The upcoming Flight Simulator game features the entire world in a 1 to 1 scale. Using height and colour data from satellites, the base mesh of the world is generated, then they use algorithms to detect buildings, trees, roads, bridges, etc. so then those all get rendered in 3D. That's all used as a base, so then artists can go in and fix things up, add details etc. And yes, you can find your own house, probably even land your plane on the road and park in the driveway.
Honestly, even though it's just a flight simulator, it's turning out to be a highly impressive technological advancement in games.
Microsoft has always used their games to test tech too.
the Just Cause series single-handedly taught me that a bigger map doesn't mean a better map
You too huh lol
It would have been cool if you went in to more specifics rather than just general concepts. For example, how do they indirectly guide the player to places of interest? How do they go about transitioning from one kind of environment to another? How do they go about deciding the size of the world depending on movement speed? What kind of things have developers left out of a world due to technical constraints? What kind of tricks do they use to keep players out of places they shouldn't go to until later in the game? How do they go about designing missions with multiple entry points, and account for various ways to complete a mission? How much realism do developers consider when making an open world? How do go about making alterations to the world depending decisions the player has made? How much time is typically spent building the world? Do developers build the world first and then the missions after, or at the same time? Are levels built first and then they find ways to connect them later? There are so many interesting things I'd love to know about open worlds. This video basically just summarised the far cry editors.
i like open world games, give me places to explore and see
Real life has a lot of places to explore and see, lmfao.
@@bigbag408 cant afford to, its called being poor.
@@bigbag408 In a video game you can do dangerous jumps with just a reset if you die in game, run across other peoples property, not obey traffic laws and have tons of stamina to run forever. Exploring in real life is also fun but not everybody has the time or money for it.
Kingdom Come Deliverance has an amazing open world, truly underrated game
Yup I'm always gonna reinstall that game years in time. One of the best open worlds ever
@Eternal nobody cares what you think the black metal playlist on your channel is T R A S H
Your informational/background videos like this are what draw me into this channel. I really think you could do, longer, more in depth documentary format. I would like to see one on sound and music design in games.
Horizon zero dawn is my favorite strategy on how they did it
How did they do it
Dark Auron The engine would load everything in front of you, little do you know the entire world behind you loads out and loads back in as you look in certain directions. Meant for smoother and faster gameplay. :))
I hope I explained it well/right.
@@usedairhypo wow fantastic I had no idea.
@@usedairhypo Do you realize that every single 3D game in existence does this?
9:41 I expected the LockPickingLawyer's ending when I heard this
assasins creed the game series that was criticized for being generic a series like cod or fifa for about 10 years and when they changed things they again were criticized for being diffrent or "losing their identity". I loved all of them and still blows my mind how they neve became aGame of the year.
Falcon explains things so eloquently. Great video!
Rockstar Games is one of my favorite developer because they know how to build a realistic and interesting open world
Too bad they can't build an actual game on top of them. Instead they pander to the moron crowd that needs tigher hand holding than 5 year olds playing Fisher Price Farm.
@@Wylie288 What?
@@OblivionKnight76 It draws lines on maps. Outlines enemies. Arrows everywhere. Text all over the screen like you have the memory of a fucking gold fish. Its not even a game. My 99 year old grandmother could get through having never played a video game before in her life. It tells you what to do, how to do it, when to do it, and if you happen to glance in the wrong direction it grabs your dick and steers you right back.
Its almost the worst "game" in history of the industry.
Post Rock Mixes so what, you know you can disable those pop ups right? The stories and side quests are great in those games, and the amount of work they put into them is high.
Post Rock Mixes also that’s a pretty small problem, it’s like you only focus on trying to find problems in their games.
I'm actually in highschool trying to make a little open world game and this helped a lot thanks
I live in Montana, and when I heard Farcry 5 was going to take place here, I was always excited hoping I'd see a team of ubisoft people in town or something, never did. But they referenced Missoula in the game, which I live 100 miles away from so, sweet i guess
Shout out for the painter Bob clip. Great editing
I wish all these videos and references you used were linked in the description, would've liked to view these for myself
Developers are true artist. It’s a shame how it’s overlooked
Someone mentioned the first Infamous game in 2019? I was starting to think that game wasn't real and I dreamt it lol but seriously the first Infamous game is fantastic I love it so much 💝
"I'm looking at you dynasty warriors" made me spit my coffee over my phone!. Wasn't expecting it keep up the good work falcon!
I love the gameplay of 9. It's a fun game. But yeah, the open world just isn't very good at all.
To be fair, it was their first attempt. I hope the future of DW is open world...but better implemented.
*Great video but was anyone else bothered by Falcon's pronunciation of hexagonal?*
I know there are a lot of glitches and missing content, but the graphics (on high), the soundtrack, and the map of Cyberpunk 2077 is amazing
i think we all would prefer to have a smaller map that's more densely populated as opposed to a massive open world that is just super empty
Awesome video on a topic I wonder about all the time. As it also just so happens I'm in the middle of playing Assassins Creed Odyssey and I have been wondering since I started about 80 hours ago how the hell they pulled off such a massive, detailed world. I assumed a lot of the nature sections between cities, etc was procedurally generated but I wasn't sure.
After playing every Far Cry game from 3 on and now Assassin's Creed I can say that Ubisoft is VERY impressive with the worlds they create for their games. Just amazing work and it's the kind of amazing work that makes someone like me want to explore every single inch of the map to see all the crazy things they've got hidden away. To me, exploring the map is just as fun as completing the missions.
This is great most people who try and explain this stuff miss so much alot of people think its just throwing some stuff at a computer then the AI just creates it magically but you really hit the nail on the head with this very accurate to how this shit is actually done!
Best open world maps I've experienced:
1. GTA San Andreas
2. Road Trip Adventure
3. Just Cause 2
Oh yeah jc2 with all its different zones :-)
Let's all hope that pioneers of the open world genre won't screw up
Grand Theft Auto VI
The Elder Scrolls VI
And maybe Bully 2.
The horizon zero dawn world is beautiful. And the fact that it was made with such a simple tool makes all that more phenomenal
This is relieving as a person interested in game design, i was worried that using tools like random/procedural generation to aid development was cheating for years when designing video games and in various other art mediums
I was worried people where gonna hate me for using tools like that
It's not cheating if the players don't notice it.
Is a doctor cheating when they put a stethoscope to your chest, insted of their ear?
It's the result which matters, not the tools or techniques.
I understand the "imposter complex" many people that might be interested into this area have, but do research, frist thing I'll always say personally to anyone that wants to get in this area is to stop trying to be original and unique, secondly is to subscribe to GDC and Gamasutra, they'll help you understand the world of game development.
Mystic System aint nothibg wrong using random or procedural tech to help build your world especially if it can make work less chaotic and easier to work with when making games imo
I'm currently playing through AC Odyssey again and I absolutely love the world that they've created, it's gorgeous. One of my top 5 PS4 games, it's just a fantastic game.
it’s on pc and xbox too though
lol imagine a designer individually drawing up thousands of trees
Copy & paste
He would draw like, 10 trees, and just copy and paste. Not like it's an easy job or anything, but we wouldnt have any idea it was the same tree.
That is what I hate about this kinda videos, instead of being what it is supposed to be according to the title. They tend to tell us stories.
Open world games have changed the gaming landscape, and I can't wait to see where we go from here!
Thanks for making this video!
I have always wondered about this.
Gta 5 was big. Gta 4 was DEEP.
Nice video! Loved the effects on the LoZ image at 2:10 !
Massive open worlds doesn't make a game good. Re4, Uncharted, Last of Us.... Not everything needs to be open world
True all great games
Ye but in an open world you sometimes have a feeling that the game is endless, because there is more to do
@@absenthunder8442 quality over quantity. I don't care to do endless side quests or spend hours riding my horse across an empty field. I also don't have the time to spend 100+ hours for every game (there are too many other games I want to play!) I'm 100% happy to play a solid single player game that lasts 10-20 hours.
I'm not saying open world games are bad. I loved BOTW, Skyrim, and Fallout 4. But not every game needs to be open world to be good
Who said every game needed an open world?
@@MerlautJones lots of people
That's an impressive job of editing! Very interesting and I almost understood everything, too. ;)
For me one of the best open world games is sunset overdrive.
Such an underrated and fun game
fetch quests! a lot of fetch quests, that's how
Lets just remember what Age of Mythology allowed you to do back 15+ yers ago.The same way generator to make maps,trees etc .But in less graphics quality.Dont remember if you could insert your custom made characters etc in the maps.Perhups allowed you only to insert "in game" data.I will check
This is the kind of videos I love on this channel. Subscribed.
Love this channel.
Great vid, only thing I'd change is nature being random XD very small point sure, but as someone who has studied geology and the processes that shape our planet, it feels sooo good when I see an open world map that has actually tried to work those processes in. Every mountain in the world is there for a specific set of reasons, every forest is there for their own reasons. Finding a world in a game with absolutely no relation between the different ecosystems feels so jarring to me XD though if we're being honest, it's something few will know to recognize, and something that would take a long time for a proc gen system to be trained to respect
This is a first I've see you guys educate people about video games can u guys do more topics like this
For me a would love a game where its just a game were you can build your own world. Make you own landscape. The game should have the tool where you can highlight a place and it would place grass, trees, flowers, and other stuff. Also you should be able to make your own houses, cities, roads, towers, and other stuff to. Just a world building dev game. I always wanted to make a world but I'm on console so there's nothing like this atleast on Xbox One.
Sounds like you wanna be a game dev.
@@bossificationm7690 Actually yeah I do.
Great video!
It would be good if you could put the links to the videos you mention (e.g. the Ubisoft ones) in the description!
AC odyssey is so massive, that it’s almost overwhelming (in a good way).
Too bad they added that trash ass rpg elements
odyssey is so massive, it almost felt.... exhausting to explore (in a bad way).
Copy, paste....
@@teenafterlifeofficial421 if you dont like rpg u have a problem of being incompetant scrub than can only player boriing linear games.Git gud
@@arthasmenethil7208 bro it's not realistic and 95% of the game isn't even available until you advance in the story
These types of videos are Cool, so make some more Pls!!
I love these kinds of videos They put a little more perspective In what it takes to make the games Everybody likes to play and it's fascinating to me.
The only reason i love gta sa more than gta vc is because sa has a massive open world.
Very interesting! I just played through an older game (oddworld stranger's wrath) that was semi open, with linear levels. What made it so great is that it allowed the developers to show me their world in a really effective way, with excellent pacing and wonderful reveals throughout the game. I wouldn't mind seeing a return of that structure in some games
I can't wait to see how the open worlds of the sequels to both Horizon Zero Dawn and Breath of the Wild expand on this.
Blows my mind that he showed the hexagon example but did not mention Xenoblade Chronicles X, whose map system, the frontierNav literally lays it all in hexagons. And would also be a example of a game that went full handcrafted dispite the extra world while also being considerably bigger than any other handcrafted world outthere as of now. Planet Mira surrealist out of this world design like its excentric rock formations and peculiar flora could only be achieved by pure artitic view and hand designing (as of now), creating a world that is basically the most beautiful created in a game, easily overshadowing Horizon Zero Down, Skyrim, Witcher 3 and even Zelda BOTW of the on both look and dimension.
I really enjoyed the discussion, nice video.
Im super pumped for more open world content. I feel like theres lots of avenues that still havent really been explored with open worlds (which isnt surprising given how much work they take).
I think open world games are some of the most fufilling fames to spend large amounts of time on and im excited to get a game that i want to immerse myself in again
Anyone here remember Gothic 1 and 2? Those maps were pretty small in comparison with modern games, but man they were so densely packed with stuff, even now players find new things in it lol.
All the more reason to appreciate how gorgeous ac odyssey is
Im over big open world maps, I want smaller maps with more things to do.
Odirile Mathibe I was looking for this comment. I want the same.
I want big maps with the density of smaller maps. Give me the damn cake and let me eat.
Great but where's the advanced fish A.I?
for me as long as the game engine have tools that you can sculpt the landscape and stuff, would be easy to see what you did and you can view from different angles.
Which host/narrator is this? Hes my fave.
Open worlds are the best games
Yes they are!
@@cybersoldierforever
Skyrim
GTA 5
GTA IV
Witcher
Watch Dogs 2
Plenty more
@@TihetrisWeathersby rdr2 horizon zero dawn 2
Lol
@@leonkennedy3398
Can you elaborate?
when i listen to your voice I'm gonna connect my headset grab some snacks and chill.....
0:08 tell my ex wife that
WHAT IS THE NAME OF THE BACKGROUND MUSIC????
It all just because of gta 3
I like falcon's videos. They are like education documentaries, that inspire me to go play more video games.
Thank you, Falcon
The next generation of open world games should incorporate substantial, dynamic changes to the world depending on what players do. This doesn't just mean geometric destruction from combat. This means worlds where the NPC systems (politics, economy, resources, etc.) change in relation to players' actions. The world should always be going on around the player, but when the player engages in a major actions that disrupt the world, the world should respond to those actions, positively or negatively. Some games already do this e.g. The Division 2, with the Control Points constantly being fought over by in-game factions. Extending greater world simulation to open worlds is the next evolution because it helps immersion and can help minimize repetitive tasks, too.
It's too much work to be properly viable, and don't even get me started on plot holes.
Its better done by mmos when their lore supports it, like black desert, single players? Not so much, specially with short deadlines and tech moving faster, if a game that does that must be sure the competition cant put out something that will make their game look dated, one reason people should have some salt to Star Citizen, even eve has more potential even if it's infested with roleplayers that have God complex.
Well there is specific world generation software. you choose parameters and auto generate a world map, you could do stuff like that way back in games like age of empires 2 or Warcraft III
I feel like I wanna cry.. I really wanna make something like this 😭
I'm trying to learn how to make a game but this helps thank you I thinking about doing a sandbox open world survive game kinda like grounded but it's might be in my backyard lol
star citizen, that is the shit we want for open world stuff, i hope they pull off what they want to
They showed a lot of BotW footage but never talked about BotW
I absolutely love open world games that allow me to explore and search for those hidden places that are beautiful to look at. LOTRO was a good example of this as I could spend hours just looking at a world only seen in my imagination. Skyrim was another game I love exploring just so I could enjoy the world.
The thing is when open world games involve the most is when rockstar release and new game.
I like games that come with map editing tools like Far Cry games. In FC3 on ps3 I made a few maps reimagined from games like COD 2&3 Sub Base, Dome, Rust also DOOM E1M1 starting room. I've built a map that was the full area 250mx250m all from ground up with assets giving within editor. I take pride in building realistic as possible maps whether people play them or not. It's just fun. A COD or Battlefield map creator would be great
i love the idea of 'open world', but it's hard to think of one specific game's map that i actually love
To answer the qestion: how big open worlds created?
You see when a sun and a moon pove eachother very much...