I thought when you dropped them into another Group, you were going to ramp the speed, or f with the Turbulance and motion paths of the particles. You should mention how the particles could be used to create all sorts of stuff. Liquids, Smoke, Bits of glass, etc. This is a VERY useful technique... it could be used for all sorts of things. Good job Edit: Bonus Points for using MarkerFelt - the typeface one step above Comic Sans or Papyrus
thanks for your steady stream of inspirational content. i love this fast hitting series. question though: how would you break up the edge of that sphere field so it isn't such a sharp edge and more of a ragged, organic or random falloff? on your example it's not so noticeable but if you try it on bold typography it's pretty distinct as a hard circle initiating the explode reaction.
A good way to break up this transition is to layer a random field on top of the spherical field. Use the 'Overlay' blend mode and adjust the noise to get a nice, irregular transition.
are you asking for a feature here or suggesting an addition to the setup? cuz i was wondering how to randomize the death of the particles a bit as well if that was your question
You could cache it and then play with the playback of the cache to get it to reverse. Or, you could render it out and reverse it in After Effects, Fusion, Nuke, or whatever you're using to composite.
@@JocelynBordat You can actually do that in Xparticles. Under xpCache > Object > Playback turn the scale to -100% and then it will play in reverse. Post that if you render it out it will play in reverse.
I thought when you dropped them into another Group, you were going to ramp the speed, or f with the Turbulance and motion paths of the particles.
You should mention how the particles could be used to create all sorts of stuff. Liquids, Smoke, Bits of glass, etc.
This is a VERY useful technique... it could be used for all sorts of things.
Good job
Edit: Bonus Points for using MarkerFelt - the typeface one step above Comic Sans or Papyrus
thanks for your steady stream of inspirational content. i love this fast hitting series. question though: how would you break up the edge of that sphere field so it isn't such a sharp edge and more of a ragged, organic or random falloff? on your example it's not so noticeable but if you try it on bold typography it's pretty distinct as a hard circle initiating the explode reaction.
A good way to break up this transition is to layer a random field on top of the spherical field. Use the 'Overlay' blend mode and adjust the noise to get a nice, irregular transition.
Great - many thanks for sharing!
awesome tutorial bob, is it possible for next tuesday how to render these as shown in example in start of video
x2 to this request :)
It could be useful to have the Variation parameter for the Life in nxQuestion too?
are you asking for a feature here or suggesting an addition to the setup? cuz i was wondering how to randomize the death of the particles a bit as well if that was your question
@@congorod Yes, for a feature. Also for other Set parameters with nxQuestion, such as ‘Set Radius’ where 'Variation' is missing.
Bob….
GODLIKE like expected!!!
Thanks man!!
❤ How to put light on the particles?? 🤔" 💯
This is not particles reveal but particles disintegration😉.
Generally speaking, what is the technique used in X-Particles to reverse the effect?
You could cache it and then play with the playback of the cache to get it to reverse. Or, you could render it out and reverse it in After Effects, Fusion, Nuke, or whatever you're using to composite.
@@thegreatszalam I knew about this technique but I thought there was a tip directly in X-particles 😁
@@JocelynBordat You can actually do that in Xparticles. Under xpCache > Object > Playback turn the scale to -100% and then it will play in reverse. Post that if you render it out it will play in reverse.
Cache, then play the cache backwards. Can also be done in AE
"bob" looks better 😅