Pointless: Any fighter archetype that trades weapon training for something that acts as weapon training but doesn't count as weapon training for any of the reasons that make weapon training so good. Over Powered: Fighter doesn't have enough good archetypes, at best it has some good ones and some not bad ones.
@Teal Teal Here's the FAQ: paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qto, notice how it directly references archer despite archer functioning exactly as weapon training with bows. If it doesn't use the words weapon training it doesn't count.
In our high level campaign I made a demetional dervish/ master of many style archetype and stacked dodge based ac with concealment, and attacks of opportunity. So basically I get to Teleport to a monster and trigger an aoo then get to strike before he hits me, then again twice after, then hit him again for the attack. Then I get to blink to another monster for each of my regular attacks. In a crowd its about 24 attacks in a turn.
New to 1e, and Bonded Witch was one of the archetypes that really stood out to me when I was scrounging Archives of Nethys. Another favorite of mine is the Spirit Guide Oracle. . .it's just so thematic, versatile, and scales well with multiclassing into something like mystic theurge.
Interesting Archetypes. One of my favorites is the Scarred Witch Doctor Witch archetype for Orcs and Half-Orcs. The pre-Errata version was cool as it changed the casting stat to Constitution. I'm assuming Paizo felt that Constitution based casting was too good.
That errata was a joke. Survivability my tush, using Con as your casting stat doesn't help when you got low hit dice. All the errata did was make it absolutely busted for Half-Orcs and Heritage Humans, while leaving it near useless for actual bloody Orcs!
Yep, there are two fighter archetypes (ustalavic duelist and mutation warrior) that swap out completely different features from the core fighter and can be combined for a ridiculously overpowered rapier dex-based fighter. I keep meaning to play one in a home game, just need to finish up the two homegames I'm GMing now.....
did I! i once went on a quest to see how many rogue archetypes i could fit in. using a couple 3rd party ones i got to 6. that rogue didn't have a single rogue like thing left in the end. he was a spellcaster/healer with sr though
Wow, great video! This kind of flavorful videos can't be easy to make, I really like them. The Turn into a Demon, Uses of Alchemy and Information Gathering videos are my favorites of the ones you've done, and now I have one more to add to that list, thanks for your efforts.
@@d6damage93 Well, basically instead of having to use a spirit the whole day, you get rounds (like bardic performance) to go into a spirit dance that lets you choose what spirit to use for as long as your spirit dance is active. It's super fun, it's like being a psychic swiss army knife.
There are a few archetypes I enjoy majorly. The biggest one being the Elder Mythos Cultist Cleric. Charisma is a great stat from an RP perspective, but having limited spells known REALLY blows. Seducer Witch is kinda bad and Feyspeaker Druid is REALLY bad, but Elder Mythos Cultist is actually pretty good. So going Elder Mythos Cultist on a Cleric allows you to have the sweet sweet high Cha score, but with full prepared cleric casting instead of lame, lame, lame limited known spells oracle casting. Granted, you lose the ability to grab command undead if you want to go down that road, but you can take the feat Dreamed Secrets, which you can use to cast Dominate Person on intelligent undead via the agent of the grave prestige class (or an undead bloodline sorcerer dip if your building a cha-SAD mystic theurge, which is actually a solid idea for a necromancer since going Theurge gets you two control pools for animate dead, giving you the most undead controlled in the game.) The Elder Mythos Cultist also makes an absolutely amazing summoner by default, as you can grab the dark tapestry subdomain to just slap a buff on all your summons, and since you keep your Aura you can still standard action summon with sacred summons like a normal cleric. Being a Cha-based cleric with an evil bent is just so awesome.
You have inspired me to make some different back up characters for my campaigns. I like the book one and the undead mount one. Those will go great with the paladin.
Living Grimoire a good one, but the rest on this list were meh! I'd say this list needs: Pact Wizard (there are actually 2 archetypes with this name, but I mean the one from Haunted Heroes Handbook - it gets a LOT of bonus spells, and only requires a max of 15 min to prepare all his spells per day) Blood Kineticist (since expanding from blood into water at 7th level makes it the only class able to use a composite blast with kinetic healer (granting 2d6 HP per 2 levels - and it can bypass resistances/ immunities and guarantee a hit - albeit at half the regular damage). Psychic (Psychic Duelist) (because it can force an opponent into a psychic dual, leaving that player helpless, therefor allowing an other party member to make a coup de grâce). And the Summoner (Master Summoner) (because it can summon 1d4+1 shadows a dozen times per day (only needing 1 round instead of 1 minute to summon them), which each deal ability damage and VERY quickly can end any encounter since they each attack your touch AC!!)
You should consider doing more of these! One fun one to consider is the Courtly Hunter, who seems like more of an aristocrat who hunts as a hobby instead of a true Hunter.
My favourite to play with recently has been the cult leader archetype under Warpriest. It does massive changes, but it's pretty cool for a espionage character or a Evil character who infiltrates the party whilst they proceed in their dark mystery whilst on travel.
The Grave Digger also has a unique chance to get the Surprise Weapon combat trait to get a +2 to attack rolls with that shovel he's fighting with. This will give him an attack bonus equal to a Full Bab class of equal Strength if they took Weapon Focus.
One of the ones I personally like (besides my proclivity for Constructed Pugilist and Gun Chemist as those on the Discord group have seen) is the Goliath druid. They lose the ability to sacrifice spell slots to cast Summon Nature's Ally to be able to cast Enlarge Person the same way. Their domain list changes, and if they take an animal companion while they're restricted to megafauna and dinosaurs, that animal companion can be targeted by Enlarge Person as if they were a humanoid. Lastly, they lose some flexibility in their wild shape to be able to use it as Form of the Giant instead. It's a neat archetype that could be played as a druid whose dedicated their lives to protecting these ancient creatures thought to be extinct, or as a character that's been raised around these creatures their entire lives
@@d6damage93 personally I wouldn't mind multiclassing it with the Constructed Pugilist brawler archetype or the Golemfist magus archetype (because hooray for mechanical reinforcement of neat roleplay concepts) who animates their arm with minor nature spirits. The Constructed Pugilist even can make their limb into a reach weapon that uses their unarmed damage
@@d6damage93 yeah. the only "bad" thing (at least mechanically) is that it doesn't change a lot. you just choose a patron based on dragons, and your familiar is a pile of gold. you don't gain different powers, or specific hexes
Cavalier Ghost Rider works well with the Duskwalker as the race gains Ghost Hunter and my personal favourite alternate trait Olethros Agent. Also seeing a corpse pale rider with a ghost mount and their weapon supernaturally attacks ghosts is a great character entrance to the party/village/city.
Living Grim: Int is honestly not great as a casting stat replacement when you had wisdom before...you know a save stat. It also replaces a lot of stuff that makes the inquisitor great...honestly you might as well just play a warpriest. Bonded Witch: Great. If you do not plan on making use of the stuff familiar gives no reason not to replace it if you are playing half-elf. Ghost Rider: One of few architypes that make the cavalier worth taking instead of the (in my opinion) superior fighter. One of the worst things about the cavalier is losing your mount, the replacement will never be as good. With this you can just summon a new one that is just as good. Also fear immunity and the ability to charge over difficult terrain, water, and eventual "basically flight" is a nice touch. Water Dancer: Again, replacing a main stat with a non-save stat IMO is usually not worth it. You replace evasion, a life saver, with burn, a consequence of keneticist stuff...not good. Wild talents instead of feats, makes sense given what this class does...honestly just play a kineticist, you will be better at what this class does in almost every way. Gravedigger: honestly I don't much like the investigator so I won;t comment on this except to say it doesn't make me like it. All quirky archetypes some obviously better than others. If you are looking to spice things up or maybe a game you are going to be in has a theme these might fit nicely into, all good options even if Grim and Dancer are just trying to make one class into another that will always be able to do what they do but better.
My favorite archetypes are Eccisathurge Hallowen Necromancer Hex Channeler I'm currently playing a good aligned Hex Channeler with a Mercy Patron and healing hex and regenerative senew.
Nice archetypes! And a good format for the video too. If you're doing any more on archetypes here's some imho fun and lesser picked suggestions: flying blade, ankou's shadow, urban bloodrager, and intrigue oracle.
Thk u for ur video my Ghost Rider is now level 6 n its so fun to paraliyse enemies my friend never saw my character b4 n he was shock "what the fk .. are u medusa ?"
Personally I prefer the Cryptid Scholar archetype. It doesn't alter much, but trading out Studied Combat for the ability to boost the party's AC and call for an all out attack is really satisfying for someone that likes to play characters that aid the party by telling them what they're fighting and how to kill it. That and since you're boosting AC so much the party can focus more on their offense.
Oh she's super good for support, and once I hit level 7 and get better at tripping and have the talent that lets me give +4 to the whole party for a point of inspiration it's gonna be even better. Especially since I'm also gonna be shoving fly down the frontliner's throats. I've also used Expeditious Retreat to get the merfolk frontliner to the front at a reasonable pace a lot. Infusion's so good.
a great video! But i have one thing i want to criticize: It would be great if you would inform us in later videos of this kind the appropriate rulebooks. im in search of the living grimoire , but as you say: there are so many archetypes for any class, that this search is a anoying one.
Water Dancer would be interesting...if Kineticist didn't already exist, and/or if it was available to UC Monks, which it's not. As it is there is almost no reason at all to play a Water Dancer over an actual Kineticist, which in turn you shouldn't be playing unless your DM allows you to use 3pp stuff like Legendary Kineticist or the Porphyra stuff.
The theme is certainly cool. I don't know if it makes the witch any better though, but it does fix the problem with the witch's familiar being super vulnerable and not useful.
@@d6damage93 I wouldn't say it makes the Witch any better, just a substitution for the Familiar. Basically, the Mirror is a Diplomacy Familiar with scrying gimmicks (Mirror Mirror on the wall). I actually made a Mirror Seducter Witch/Feyspeaker Druid/Mystic Theurge. Was one of my favorite Charisma casters.
So I feel you have actually UNDERESTIMATED the Water dancer and I need to add to this. Nereid's grace says "When unarmored and unencumbered, a water dancer adds 1 point of Charisma bonus per monk level to his Armor Class *as a dodge bonus.* If he is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus. He uses his Charisma score instead of his Wisdom score to determine the size of his kipool *and the DC and effects of monk class features.* Since no ability takes away the monks AC bonus skill you are effectively getting your charisma to AC twice plus your dex. Add in any class with an archetype that gains the monks normal ac bonus ability and that is essentially 4 stats added to your AC. You are basically untouchable.
wow at first i though you were wrong, but your not. This replaces the bonus feat the monk normally gains at 1st level. it doesnt replace the monks AC Bonus (Ex) ability, so your right, you get to double dip (kinda) your stat to AC
Thanks, the archetypes are a bit overwhelming. Loved the book basher got me thinking on my next back up guy. My gm has killed 2 of my characters so far....we haven't been playing too long. Any thoughts on 3rd party classes like the "Death Mage" or others?
@@d6damage93 Thanks for the feedback. I made another comment before, but do you have anything on Character introductions? Best ways to handle? How should it flow? It is a GM or PC responsibility? Meaning you want to play but there really isn't a compelling reason for your character to be there and get along with this group. I just got back into RPGing.
@@d6damage93 Yep. If your DM is an absolute madman then he'd let Order of the Flame's Glorious Challenge work with Perfect Clarity. Both are still good if not.
My group has always joked that the shovel is the best weapon in the game, since it can (technically) do bashing, slicing, and piercing. Anytime the GM (whoever it is at the time) puts an enemy with a shovel, the party artillery bombs them into oblivion. None of us ever use the shovel ourselves though as we would not be able to handle it’s untold power. :D
Holy crap man! I've been watching your videos for at least a year, and you inspired me! My channel is about lesser known rules and archetypes! Check it out?
Great video should do a series on this, 5 over powered, 5 pointless, best for each class, etc. love the channel great source for Pathfinder stuff.
Pointless: Any fighter archetype that trades weapon training for something that acts as weapon training but doesn't count as weapon training for any of the reasons that make weapon training so good.
Over Powered: Fighter doesn't have enough good archetypes, at best it has some good ones and some not bad ones.
@Teal Teal Here's the FAQ: paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qto, notice how it directly references archer despite archer functioning exactly as weapon training with bows. If it doesn't use the words weapon training it doesn't count.
@@xhammy6174 dlc
I must play a living grimoire who yells " I'mma bout to smack you with some knowledge!"
Bible thumper..
Open up your mind to knowledge.
Have you read the good word of the Lord? Let me give you a copy.
It says you're a heretic!
@@frannyfranson4722 you are my spirit animal now
I used a Cavalier Ghost Rider in a Skulls and Shankles Campaign. It worked really smoothly.
In our high level campaign I made a demetional dervish/ master of many style archetype and stacked dodge based ac with concealment, and attacks of opportunity. So basically I get to Teleport to a monster and trigger an aoo then get to strike before he hits me, then again twice after, then hit him again for the attack. Then I get to blink to another monster for each of my regular attacks. In a crowd its about 24 attacks in a turn.
New to 1e, and Bonded Witch was one of the archetypes that really stood out to me when I was scrounging Archives of Nethys. Another favorite of mine is the Spirit Guide Oracle. . .it's just so thematic, versatile, and scales well with multiclassing into something like mystic theurge.
Interesting Archetypes.
One of my favorites is the Scarred Witch Doctor Witch archetype for Orcs and Half-Orcs. The pre-Errata version was cool as it changed the casting stat to Constitution. I'm assuming Paizo felt that Constitution based casting was too good.
It does add some terrifying survivability to an already strong class!
That errata was a joke. Survivability my tush, using Con as your casting stat doesn't help when you got low hit dice.
All the errata did was make it absolutely busted for Half-Orcs and Heritage Humans, while leaving it near useless for actual bloody Orcs!
It was.
did you know you can mix archetypes as long as they don't remplace/modify the same features ?
Yep, there are two fighter archetypes (ustalavic duelist and mutation warrior) that swap out completely different features from the core fighter and can be combined for a ridiculously overpowered rapier dex-based fighter. I keep meaning to play one in a home game, just need to finish up the two homegames I'm GMing now.....
did I! i once went on a quest to see how many rogue archetypes i could fit in. using a couple 3rd party ones i got to 6. that rogue didn't have a single rogue like thing left in the end. he was a spellcaster/healer with sr though
Archtype Crawler web page that shows you what can and cant stack,
Wow, great video!
This kind of flavorful videos can't be easy to make, I really like them. The Turn into a Demon, Uses of Alchemy and Information Gathering videos are my favorites of the ones you've done, and now I have one more to add to that list, thanks for your efforts.
Look at my horse my horse is a ghost .-.
Inquisitor Living Grimoire is one of my favourite archetypes
Druid's "Menhir Savant" is another great one. Spirit Sense and Walk the Lines, are both super useful.
The Spirit Dancer Medium is super fun and versatile and really flavorful. One of my most favorite characters, that I'm still playing, is one.
I'm not familiar with that archetype. I'll have to give it a look.
@@d6damage93 Well, basically instead of having to use a spirit the whole day, you get rounds (like bardic performance) to go into a spirit dance that lets you choose what spirit to use for as long as your spirit dance is active. It's super fun, it's like being a psychic swiss army knife.
There are a few archetypes I enjoy majorly. The biggest one being the Elder Mythos Cultist Cleric. Charisma is a great stat from an RP perspective, but having limited spells known REALLY blows. Seducer Witch is kinda bad and Feyspeaker Druid is REALLY bad, but Elder Mythos Cultist is actually pretty good. So going Elder Mythos Cultist on a Cleric allows you to have the sweet sweet high Cha score, but with full prepared cleric casting instead of lame, lame, lame limited known spells oracle casting. Granted, you lose the ability to grab command undead if you want to go down that road, but you can take the feat Dreamed Secrets, which you can use to cast Dominate Person on intelligent undead via the agent of the grave prestige class (or an undead bloodline sorcerer dip if your building a cha-SAD mystic theurge, which is actually a solid idea for a necromancer since going Theurge gets you two control pools for animate dead, giving you the most undead controlled in the game.) The Elder Mythos Cultist also makes an absolutely amazing summoner by default, as you can grab the dark tapestry subdomain to just slap a buff on all your summons, and since you keep your Aura you can still standard action summon with sacred summons like a normal cleric. Being a Cha-based cleric with an evil bent is just so awesome.
All hail Cthulhu!
You have inspired me to make some different back up characters for my campaigns. I like the book one and the undead mount one. Those will go great with the paladin.
Nice video. I'm fond of the Paladin's Divine Hunter archetype, myself. :)
~ Adam
Living Grimoire a good one, but the rest on this list were meh! I'd say this list needs:
Pact Wizard (there are actually 2 archetypes with this name, but I mean the one from Haunted Heroes Handbook - it gets a LOT of bonus spells, and only requires a max of 15 min to prepare all his spells per day)
Blood Kineticist (since expanding from blood into water at 7th level makes it the only class able to use a composite blast with kinetic healer (granting 2d6 HP per 2 levels - and it can bypass resistances/ immunities and guarantee a hit - albeit at half the regular damage).
Psychic (Psychic Duelist) (because it can force an opponent into a psychic dual, leaving that player helpless, therefor allowing an other party member to make a coup de grâce).
And the Summoner (Master Summoner) (because it can summon 1d4+1 shadows a dozen times per day (only needing 1 round instead of 1 minute to summon them), which each deal ability damage and VERY quickly can end any encounter since they each attack your touch AC!!)
You should consider doing more of these! One fun one to consider is the Courtly Hunter, who seems like more of an aristocrat who hunts as a hobby instead of a true Hunter.
Pip pip cheerio! Sounds like a fun archetype.
My favourite to play with recently has been the cult leader archetype under Warpriest. It does massive changes, but it's pretty cool for a espionage character or a Evil character who infiltrates the party whilst they proceed in their dark mystery whilst on travel.
The Grave Digger also has a unique chance to get the Surprise Weapon combat trait to get a +2 to attack rolls with that shovel he's fighting with. This will give him an attack bonus equal to a Full Bab class of equal Strength if they took Weapon Focus.
Currently playing a Living Grimoire. Loving it!
Awesome video man. Some of these were completely forgotten by me and now i feel like trying them again.
Play an animist shaman to be able to diplomacy your stunned wizard into realizing he's not actually stunned
One of the ones I personally like (besides my proclivity for Constructed Pugilist and Gun Chemist as those on the Discord group have seen) is the Goliath druid. They lose the ability to sacrifice spell slots to cast Summon Nature's Ally to be able to cast Enlarge Person the same way. Their domain list changes, and if they take an animal companion while they're restricted to megafauna and dinosaurs, that animal companion can be targeted by Enlarge Person as if they were a humanoid. Lastly, they lose some flexibility in their wild shape to be able to use it as Form of the Giant instead.
It's a neat archetype that could be played as a druid whose dedicated their lives to protecting these ancient creatures thought to be extinct, or as a character that's been raised around these creatures their entire lives
Thanks for the suggestion. Goliath druid would be great with a reach weapon.
@@d6damage93 personally I wouldn't mind multiclassing it with the Constructed Pugilist brawler archetype or the Golemfist magus archetype (because hooray for mechanical reinforcement of neat roleplay concepts) who animates their arm with minor nature spirits. The Constructed Pugilist even can make their limb into a reach weapon that uses their unarmed damage
also i probably know my next character. A literal bible thumping inquisitor
Hallelujah brother!
That is the joke I immediately made when I first heard about the Living Grimoire Archetype.
Wyrm Witch is a cool archetype, where your familiar is basically your hoard of gold, where you need to sleep to recover spells
Sounds like a really fun rp archetype.
@@d6damage93 yeah. the only "bad" thing (at least mechanically) is that it doesn't change a lot. you just choose a patron based on dragons, and your familiar is a pile of gold. you don't gain different powers, or specific hexes
Cavalier Ghost Rider works well with the Duskwalker as the race gains Ghost Hunter and my personal favourite alternate trait Olethros Agent. Also seeing a corpse pale rider with a ghost mount and their weapon supernaturally attacks ghosts is a great character entrance to the party/village/city.
Living Grim: Int is honestly not great as a casting stat replacement when you had wisdom before...you know a save stat. It also replaces a lot of stuff that makes the inquisitor great...honestly you might as well just play a warpriest.
Bonded Witch: Great. If you do not plan on making use of the stuff familiar gives no reason not to replace it if you are playing half-elf.
Ghost Rider: One of few architypes that make the cavalier worth taking instead of the (in my opinion) superior fighter. One of the worst things about the cavalier is losing your mount, the replacement will never be as good. With this you can just summon a new one that is just as good. Also fear immunity and the ability to charge over difficult terrain, water, and eventual "basically flight" is a nice touch.
Water Dancer: Again, replacing a main stat with a non-save stat IMO is usually not worth it. You replace evasion, a life saver, with burn, a consequence of keneticist stuff...not good. Wild talents instead of feats, makes sense given what this class does...honestly just play a kineticist, you will be better at what this class does in almost every way.
Gravedigger: honestly I don't much like the investigator so I won;t comment on this except to say it doesn't make me like it.
All quirky archetypes some obviously better than others. If you are looking to spice things up or maybe a game you are going to be in has a theme these might fit nicely into, all good options even if Grim and Dancer are just trying to make one class into another that will always be able to do what they do but better.
I am personally very fond of Druid Skinshaper.
-10 points for missing arguably the best Book-Based Pun for Pugilism... "A-TOME FOR YOUR SINS!!!"
My favorite archetypes are
Eccisathurge
Hallowen Necromancer
Hex Channeler
I'm currently playing a good aligned Hex Channeler with a Mercy Patron and healing hex and regenerative senew.
Nice archetypes! And a good format for the video too. If you're doing any more on archetypes here's some imho fun and lesser picked suggestions: flying blade, ankou's shadow, urban bloodrager, and intrigue oracle.
Thanks for the suggestions. I'll be sure to look at them.
Best archetype of PF1e:
Warrior Poet Samurai. Nothing beats it for me.
Man, I just want to know where he grabs these pictures from. I want to use that witch image for a build! XD
I think this is the image your talking about. www.pinterest.com/pin/573716440024853777/?lp=true
Very, very nice. Bring us 5 more of these, also, make a video about 5 overpowered Archetypes
I'll definitely be making more of these. I'm pretty sure Zen Archer is going to be in the over powered list.
@@d6damage93 Summoner. All of them. That's just the whole video, right there. That and Wizard/Arcanist/Cleric, at least.
Thk u for ur video
my Ghost Rider is now level 6
n its so fun to paraliyse enemies
my friend never saw my character b4 n he was shock
"what the fk .. are u medusa ?"
Hey man, could I come onto your channel and have you teach me how to make Ti Long from Kung Fu Panda???
What do you think of the Spiritualist Investigator archtype?
Personally I prefer the Cryptid Scholar archetype. It doesn't alter much, but trading out Studied Combat for the ability to boost the party's AC and call for an all out attack is really satisfying for someone that likes to play characters that aid the party by telling them what they're fighting and how to kill it. That and since you're boosting AC so much the party can focus more on their offense.
Sounds like a great support investigator.
Oh she's super good for support, and once I hit level 7 and get better at tripping and have the talent that lets me give +4 to the whole party for a point of inspiration it's gonna be even better. Especially since I'm also gonna be shoving fly down the frontliner's throats.
I've also used Expeditious Retreat to get the merfolk frontliner to the front at a reasonable pace a lot. Infusion's so good.
Just an idea you can do the blood of books with every race and sub race
ok i just asked in another video what fits a warhammer warrior priest and then i saw the living grimoire, only need to wield a badass hammer
Don't worry, the Living Grimoire's book IS his badass hammer.
a great video! But i have one thing i want to criticize: It would be great if you would inform us in later videos of this kind the appropriate rulebooks. im in search of the living grimoire , but as you say: there are so many archetypes for any class, that this search is a anoying one.
Thanks. Living grimoire is in horror adventures.
Card caster magus. pretty neat
Great if you want to play Gambit.
@@d6damage93 my dm is letting me flavour the cards as feathers and ooooo boy
Water Dancer would be interesting...if Kineticist didn't already exist, and/or if it was available to UC Monks, which it's not. As it is there is almost no reason at all to play a Water Dancer over an actual Kineticist, which in turn you shouldn't be playing unless your DM allows you to use 3pp stuff like Legendary Kineticist or the Porphyra stuff.
I know this is a year old, but what do you think of Mirror Witch?
The theme is certainly cool. I don't know if it makes the witch any better though, but it does fix the problem with the witch's familiar being super vulnerable and not useful.
@@d6damage93 I wouldn't say it makes the Witch any better, just a substitution for the Familiar. Basically, the Mirror is a Diplomacy Familiar with scrying gimmicks (Mirror Mirror on the wall).
I actually made a Mirror Seducter Witch/Feyspeaker Druid/Mystic Theurge.
Was one of my favorite Charisma casters.
So I feel you have actually UNDERESTIMATED the Water dancer and I need to add to this.
Nereid's grace says "When unarmored and unencumbered, a water dancer adds 1 point of Charisma bonus per monk level to his Armor Class *as a dodge bonus.* If he is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus. He uses his Charisma score instead of his Wisdom score to determine the size of his kipool *and the DC and effects of monk class features.*
Since no ability takes away the monks AC bonus skill you are effectively getting your charisma to AC twice plus your dex. Add in any class with an archetype that gains the monks normal ac bonus ability and that is essentially 4 stats added to your AC. You are basically untouchable.
wow at first i though you were wrong, but your not.
This replaces the bonus feat the monk normally gains at 1st level. it doesnt replace the monks AC Bonus (Ex) ability, so your right, you get to double dip (kinda) your stat to AC
Thanks, the archetypes are a bit overwhelming. Loved the book basher got me thinking on my next back up guy. My gm has killed 2 of my characters so far....we haven't been playing too long. Any thoughts on 3rd party classes like the "Death Mage" or others?
I'm not that up on 3rd party stuff, but it seems like it's overpowered a lot of the time which is not necessarily a bad thing.
@@d6damage93 Thanks for the feedback. I made another comment before, but do you have anything on Character introductions? Best ways to handle? How should it flow? It is a GM or PC responsibility? Meaning you want to play but there really isn't a compelling reason for your character to be there and get along with this group. I just got back into RPGing.
Love it.
Could you make a video about warpriest by any chance?
I know several warpriest players. It's a good topic for a video.
Pretty sure, a Nereid and a Nyad are two different creatures.
Yeah, that's true, but they're very similar.
@@d6damage93 Oh, god yes they are.
Hey what do you think about the samurai warrior poet ? It looks fun to play at first glance :)
It would work well with a high dex, high charisma race.
Wait so im kinda a new player but are these home brew archetypes or are these actually in pathfinder??
Actually in Pathfinder. Look them on Archive of Nethys :)
Anyone mention Samurai's brawling blademaster? It's pretty cool.
I haven't seen brawling blademaster. Thanks for the suggestion.
@@d6damage93 Yep. If your DM is an absolute madman then he'd let Order of the Flame's Glorious Challenge work with Perfect Clarity. Both are still good if not.
I've become a big fan of the Exploiter Wizard Archetype!
What was the second anime example in the opening?
Madoka Magica Rebellion
I recognize the Young Frankenstein and Avatar.... what was the anime clip from ?
John Wishart i leave my comment here waiting for the answer
Madoka Magica Rebellion
What damage would a Shovel do though?
My group has always joked that the shovel is the best weapon in the game, since it can (technically) do bashing, slicing, and piercing. Anytime the GM (whoever it is at the time) puts an enemy with a shovel, the party artillery bombs them into oblivion. None of us ever use the shovel ourselves though as we would not be able to handle it’s untold power. :D
I already love love love Inquisitor. Now I get to smack people around like Coco from RWBY
ruclips.net/video/jQiNfxH6E8w/видео.html
What was the anime ~20s in?
mahou shoujo madoka
Witch Familiar
"Not that useful"
WHAT???? Witch familiars are /amazing/. And just grab improved familiar to stop them from being too squishy
Holy crap man! I've been watching your videos for at least a year, and you inspired me! My channel is about lesser known rules and archetypes! Check it out?
I was gonna name drop you in my recent one today, but I thought I'd need your permission first. :)
Sure, thanks!
@@d6damage93 Hey man, tagged you at the end of my video :) Dude, please keep kicking ass!
That was the worst intro i've ever seen.
I hate top 5 list.