Strength: Sundowner; Mid Diff Brother's arms are bigger than Raiden's torso and can swing giant ass poles around like oversized sticks. Sure he has to rebound but mostly I think that's just game balancing trying not to screw Raiden over. Speed: Sam; High Diff Sam and Raiden are of very similar speeds, and Sundowner's mostly capable of keeping up with the Ripper. Agility: Sam; Mid Diff Need I explain? Abilities: Sam; Extreme Diff Not a lot either one can do, but Sam has four or so tricks to Sundowner's 3. Weapon Versatility: Sundowner; Low Diff Brother can turn his two swords into a pair of scissors and probably still sport his shields, realistically speaking. Weapon Quality: Sam; High Diff "A VT-7 HIGH FREQUENCY BLADE. THE EFFICACY OF THE ENHANCEMENT DIRECTLY CORRELATES TO THE QUALITY OF THE ORIGINAL WEAPON." - Blade Wolf Feats: Sam; Mid Diff Sundowner's chased for most of the game, Sam has an entire ass DLC on him. Sundowner's feats are generally better in quality, namely going toe to toe with Raiden and - canonically anyway - still giving him a very tough fight despite seemingly holding back. AP/DC: Sundowner; No Diff Play Revengeance Mode and you'll see what I mean. Hax: Sam; High Diff Sundowner's probably gonna surprise Sam for a while, but once that shock wears off, he's pretty readable. Until he goes into phase 2, then it's Rock, Paper, Scissors. Experience: Sundowner; Mid Diff While he started fighting later in his life than Sam did, he's older and has directly fought in several wars during his days in uniform. IQ: Sundowner; High Diff This is a guy that found loopholes in what I imagine is several nations' and international organizations' regulations, laws, and policies, and maybe a few treaties here and there. Sam's smart as fuck for picking up on enemies' fighting styles just by a few swings, but Sundowner has a big ass brain for finding meshing ways to legalize the Sears Program. Battle IQ: Sam; Extreme Diff Sam fights because he chooses to. Sundowner fights because he finds it fun. Of course, though, Sundowner IS the head of Desperado's operations for a reason and is in charge of security. The main reason why I think he threw is cause of his oddly poor handling of Raiden. Skill: Sam; Extreme Diff They're both self-taught, but Sam can throw it down against Raiden and hold his own extraordinarily well, considering he's mostly human. Combat: Sundowner; High Diff Even though Sam's a massively skilled swordsman, Sundowner is basically addicted and married to violence. Obviously he'll have a mile-long combat record to complement his war crimes. Durability: Sundowner; Mid Diff Canonically, anyway. Sundowner was to have 10,000 health according to the guidebook, and he currently only has 800, so make of that if you will. Given Sam's much lower health, it's both in-game and canon lore Sam's the more fragile of the two, though I can't imagine Sam not being hurt or tired after Armstrong. Endurance: Sam; Extreme Diff Speaking of Armstrong, Sam was pounded by the sap, and there's nothing saying Sundowner can't take a similar beating like that. Given his size and general strength most likely surpassing everyone except Armstrong himself, the only reason why Sam actually gets this point is because there's also nothing saying Sundowner CAN take a beating like Sam did. Winner: Sundowner, High Diff
Strength: Sundowner's Advantage Isn't Overwhelming While Sundowner is undeniably physically stronger, raw strength alone doesn't decide a fight. Sam's agility and precision counteract Sundowner's brute force. Sundowner’s reliance on heavy, telegraphed attacks makes his strength less impactful against a skilled, mobile opponent like Sam. The fact that Raiden easily bypasses Sundowner's defenses and strength through superior technique and speed is a testament to this. Speed: Sam's Clear Advantage Sundowner may be able to "keep up" with Raiden to some extent, but Sam is explicitly portrayed as a peer, if not an equal, to Raiden in terms of speed. Sam’s ability to keep pace with Raiden in their fight-even holding his own-demonstrates that he’s significantly faster and more reflexive than Sundowner, who relies on slower, strength-focused attacks. Agility: Sam Wins Clearly This is uncontested. Sundowner is a hulking tank, while Sam is a sleek, agile swordsman who thrives in mobile, close-quarters combat. Sam’s ability to use his agility to position himself advantageously renders Sundowner’s size and bulk a liability. Abilities: Sam's Tactical Edge Sam's combat abilities far outclass Sundowner’s brute-force fighting style. Sundowner's shields and scissor blades are designed for brute engagements but are predictable and exploitable by a fighter of Sam’s caliber. Sam’s IAI Slash (charged draw attack) and his energy-absorbing Murasama blade make him lethal in moments of precision. Sundowner's reliance on a defensive shield setup and heavy weaponry means he’s vulnerable to Sam’s swift, pinpoint attacks. Weapon Versatility: Sundowner's Advantage is Limited While Sundowner’s scissor swords offer some versatility, they’re primarily suited for brute-force engagements. Sam’s Murasama blade, on the other hand, offers unmatched sharpness and high-frequency energy transfer, allowing him to cleave through Sundowner’s shields and weapons with precision. Sundowner’s weapons are powerful but lack the finesse and adaptability of Sam’s swordsmanship. Feats: Sam's Combat Prowess Sam’s DLC and role in the main story highlight his superiority in direct combat scenarios: He defeats numerous cyborgs, takes on Raiden directly, and holds his own against Armstrong-a feat that no other Desperado operative achieves. Sundowner’s feats, while impressive, involve Raiden bypassing him with relative ease in comparison to Sam. Attack Potency / Damage Output:(Sam is Deadlier) While Sundowner’s attacks are massive, they’re also slower and more predictable. Sam’s precision and speed allow him to deliver lethal strikes faster and more efficiently than Sundowner. The Murasama’s unparalleled cutting power further tilts the balance in Sam’s favor. (HF blade afterall) Hax: Sam's Adaptability Triumphs Sundowner’s "hax" relies on his shield and scissor mechanics, which are predictable and have defined weaknesses (exposed back and predictable shield charge timing). Sam’s adaptability and mastery over his weapon allow him to overcome such setups. His ability to read opponents and adjust on the fly gives him an edge in exploiting Sundowner’s defenses. Experience: Sam is More Focused Sundowner may have fought in wars and been a soldier for longer, but Sam’s focus as a professional duelist and swordsman gives him the edge in combat-specific experience. Sundowner’s reliance on brute force pales in comparison to Sam’s finely honed skills, developed over years of direct combat. IQ and Battle IQ: Sam Excels in Combat Scenarios Sundowner’s intelligence and ability to exploit loopholes may be impressive in an operational context, but in a direct fight, Sam’s combat IQ dominates. His ability to analyze and adapt to opponents’ fighting styles-demonstrated against Raiden and Armstrong-proves his superiority in dynamic combat situations. Skill: Sam is Miles Ahead Sam’s swordsmanship is leagues beyond Sundowner’s brawling style. He’s portrayed as one of the most skilled fighters in MGR, capable of pushing Raiden to his limits in a direct duel. Sundowner’s brute strength and raw aggression can’t overcome Sam’s precision and refined technique. Durability: Sundowner is Tough, But Sam Endures Sundowner may have more raw durability due to his size and build, but Sam’s resilience is more impressive when considering his largely human body. He withstands Armstrong’s attacks, something Sundowner has never faced directly. His endurance under extreme conditions is a testament to his willpower and combat readiness. Skill: Sam is Miles Ahead Sam’s swordsmanship is leagues beyond Sundowner’s brawling style. He’s portrayed as one of the most skilled fighters in MGR, capable of pushing Raiden to his limits in a direct duel. Sundowner’s brute strength and raw aggression can’t overcome Sam’s precision and refined technique. Durability: Sundowner is Tough, But Sam Endures Sundowner may have more raw durability due to his size and build, but Sam’s resilience is more impressive when considering his largely human body. He withstands Armstrong’s attacks, something Sundowner has never faced directly. His endurance under extreme conditions is a testament to his willpower and combat readiness. Winner: Jetstream Sam - Mid/High Diff 👍
"Kids are cruel sam. And im very in touch with my inner child"
"Ok. Lets Dance!"
W, it's time somebody wanted to powerscale Mgr characters in an edit besides Armstrong.
Obv we have more for Sam to be scaled by, the dude had an entire ass DLC while Sundowner was chased down for 80% of the game
Strength: Sundowner; Mid Diff
Brother's arms are bigger than Raiden's torso and can swing giant ass poles around like oversized sticks. Sure he has to rebound but mostly I think that's just game balancing trying not to screw Raiden over.
Speed: Sam; High Diff
Sam and Raiden are of very similar speeds, and Sundowner's mostly capable of keeping up with the Ripper.
Agility: Sam; Mid Diff
Need I explain?
Abilities: Sam; Extreme Diff
Not a lot either one can do, but Sam has four or so tricks to Sundowner's 3.
Weapon Versatility: Sundowner; Low Diff
Brother can turn his two swords into a pair of scissors and probably still sport his shields, realistically speaking.
Weapon Quality: Sam; High Diff
"A VT-7 HIGH FREQUENCY BLADE. THE EFFICACY OF THE ENHANCEMENT DIRECTLY CORRELATES TO THE QUALITY OF THE ORIGINAL WEAPON."
- Blade Wolf
Feats: Sam; Mid Diff
Sundowner's chased for most of the game, Sam has an entire ass DLC on him. Sundowner's feats are generally better in quality, namely going toe to toe with Raiden and - canonically anyway - still giving him a very tough fight despite seemingly holding back.
AP/DC: Sundowner; No Diff
Play Revengeance Mode and you'll see what I mean.
Hax: Sam; High Diff
Sundowner's probably gonna surprise Sam for a while, but once that shock wears off, he's pretty readable. Until he goes into phase 2, then it's Rock, Paper, Scissors.
Experience: Sundowner; Mid Diff
While he started fighting later in his life than Sam did, he's older and has directly fought in several wars during his days in uniform.
IQ: Sundowner; High Diff
This is a guy that found loopholes in what I imagine is several nations' and international organizations' regulations, laws, and policies, and maybe a few treaties here and there. Sam's smart as fuck for picking up on enemies' fighting styles just by a few swings, but Sundowner has a big ass brain for finding meshing ways to legalize the Sears Program.
Battle IQ: Sam; Extreme Diff
Sam fights because he chooses to. Sundowner fights because he finds it fun. Of course, though, Sundowner IS the head of Desperado's operations for a reason and is in charge of security. The main reason why I think he threw is cause of his oddly poor handling of Raiden.
Skill: Sam; Extreme Diff
They're both self-taught, but Sam can throw it down against Raiden and hold his own extraordinarily well, considering he's mostly human.
Combat: Sundowner; High Diff
Even though Sam's a massively skilled swordsman, Sundowner is basically addicted and married to violence. Obviously he'll have a mile-long combat record to complement his war crimes.
Durability: Sundowner; Mid Diff
Canonically, anyway. Sundowner was to have 10,000 health according to the guidebook, and he currently only has 800, so make of that if you will. Given Sam's much lower health, it's both in-game and canon lore Sam's the more fragile of the two, though I can't imagine Sam not being hurt or tired after Armstrong.
Endurance: Sam; Extreme Diff
Speaking of Armstrong, Sam was pounded by the sap, and there's nothing saying Sundowner can't take a similar beating like that. Given his size and general strength most likely surpassing everyone except Armstrong himself, the only reason why Sam actually gets this point is because there's also nothing saying Sundowner CAN take a beating like Sam did.
Winner: Sundowner, High Diff
Strength: Sundowner's Advantage Isn't Overwhelming
While Sundowner is undeniably physically stronger, raw strength alone doesn't decide a fight. Sam's agility and precision counteract Sundowner's brute force. Sundowner’s reliance on heavy, telegraphed attacks makes his strength less impactful against a skilled, mobile opponent like Sam. The fact that Raiden easily bypasses Sundowner's defenses and strength through superior technique and speed is a testament to this.
Speed: Sam's Clear Advantage
Sundowner may be able to "keep up" with Raiden to some extent, but Sam is explicitly portrayed as a peer, if not an equal, to Raiden in terms of speed. Sam’s ability to keep pace with Raiden in their fight-even holding his own-demonstrates that he’s significantly faster and more reflexive than Sundowner, who relies on slower, strength-focused attacks.
Agility: Sam Wins Clearly
This is uncontested. Sundowner is a hulking tank, while Sam is a sleek, agile swordsman who thrives in mobile, close-quarters combat. Sam’s ability to use his agility to position himself advantageously renders Sundowner’s size and bulk a liability.
Abilities: Sam's Tactical Edge
Sam's combat abilities far outclass Sundowner’s brute-force fighting style.
Sundowner's shields and scissor blades are designed for brute engagements but are predictable and exploitable by a fighter of Sam’s caliber.
Sam’s IAI Slash (charged draw attack) and his energy-absorbing Murasama blade make him lethal in moments of precision. Sundowner's reliance on a defensive shield setup and heavy weaponry means he’s vulnerable to Sam’s swift, pinpoint attacks.
Weapon Versatility: Sundowner's Advantage is Limited
While Sundowner’s scissor swords offer some versatility, they’re primarily suited for brute-force engagements. Sam’s Murasama blade, on the other hand, offers unmatched sharpness and high-frequency energy transfer, allowing him to cleave through Sundowner’s shields and weapons with precision. Sundowner’s weapons are powerful but lack the finesse and adaptability of Sam’s swordsmanship.
Feats: Sam's Combat Prowess
Sam’s DLC and role in the main story highlight his superiority in direct combat scenarios:
He defeats numerous cyborgs, takes on Raiden directly, and holds his own against Armstrong-a feat that no other Desperado operative achieves.
Sundowner’s feats, while impressive, involve Raiden bypassing him with relative ease in comparison to Sam.
Attack Potency / Damage Output:(Sam is Deadlier)
While Sundowner’s attacks are massive, they’re also slower and more predictable. Sam’s precision and speed allow him to deliver lethal strikes faster and more efficiently than Sundowner. The Murasama’s unparalleled cutting power further tilts the balance in Sam’s favor. (HF blade afterall)
Hax: Sam's Adaptability Triumphs
Sundowner’s "hax" relies on his shield and scissor mechanics, which are predictable and have defined weaknesses (exposed back and predictable shield charge timing). Sam’s adaptability and mastery over his weapon allow him to overcome such setups. His ability to read opponents and adjust on the fly gives him an edge in exploiting Sundowner’s defenses.
Experience: Sam is More Focused
Sundowner may have fought in wars and been a soldier for longer, but Sam’s focus as a professional duelist and swordsman gives him the edge in combat-specific experience. Sundowner’s reliance on brute force pales in comparison to Sam’s finely honed skills, developed over years of direct combat.
IQ and Battle IQ: Sam Excels in Combat Scenarios
Sundowner’s intelligence and ability to exploit loopholes may be impressive in an operational context, but in a direct fight, Sam’s combat IQ dominates. His ability to analyze and adapt to opponents’ fighting styles-demonstrated against Raiden and Armstrong-proves his superiority in dynamic combat situations.
Skill: Sam is Miles Ahead
Sam’s swordsmanship is leagues beyond Sundowner’s brawling style. He’s portrayed as one of the most skilled fighters in MGR, capable of pushing Raiden to his limits in a direct duel. Sundowner’s brute strength and raw aggression can’t overcome Sam’s precision and refined technique.
Durability: Sundowner is Tough, But Sam Endures
Sundowner may have more raw durability due to his size and build, but Sam’s resilience is more impressive when considering his largely human body. He withstands Armstrong’s attacks, something Sundowner has never faced directly. His endurance under extreme conditions is a testament to his willpower and combat readiness.
Skill: Sam is Miles Ahead
Sam’s swordsmanship is leagues beyond Sundowner’s brawling style. He’s portrayed as one of the most skilled fighters in MGR, capable of pushing Raiden to his limits in a direct duel. Sundowner’s brute strength and raw aggression can’t overcome Sam’s precision and refined technique.
Durability: Sundowner is Tough, But Sam Endures
Sundowner may have more raw durability due to his size and build, but Sam’s resilience is more impressive when considering his largely human body. He withstands Armstrong’s attacks, something Sundowner has never faced directly. His endurance under extreme conditions is a testament to his willpower and combat readiness.
Winner: Jetstream Sam - Mid/High Diff
👍
Pretty good!
W
Song name btw?
"In the club" by "Misashi Sensei" slowed + reverb
@@Jetstream_Sam____ty
@@Ihavenoclue974 np
Hehe, cut yourself shaving??
A**hole... He's good... _Real_ good... You... Knew this would happen, didn't ya...? Well, you'll get your wish... Up to you now... Sam...
He's good... REAL good... Y'knew this would happen... Didn't ya? Well... You'll get your wish. Up to you now, Sam...
Song ?
"In the club" by "Misashi Sensei" Slowed + reverb
@@Jetstream_Sam____thanks 👍