He kinda explained it, but the qualifier event can be a good way to get gems especially if you have play in points, also I'm sure a change-up can be a nice break
@@patthepog with like path and crystalis and the evolve guy it’s fine but it’s still kind of a nothing burger/win more card. If you’re behind it’s not great, I never have enough colorless to effectively throw more than one of them, and at base they are 0/1s
@@cowgirlqueen2636 I mean, if you’re behind it’s 4 blockers that you can use to ping down their 2 toughness and below creatures. Really the only situation from behind it doesn’t help is trample or flyers but even the flyers are usually low toughness that you can ping. 5 mana for 4 bodies on board is very good when behind
@@cowgirlqueen2636 4 blockers for 5 mana when you’re behind is pretty great, that can do more to stabilize you than pretty much everything else in the format other than board wipes. Plus you can block with spawns then sacrifice them to spawn gang before damage
I had a deck with shifting woodland, and I can’t remember exactly how, but I’d basically always get delirium by turn 3, it was absolutely incredible.
Do you ever play against some one in your draft pool on arena, I’ve never been paired with one lol, but I get the hate draft might be real😂
1:09:57 imagine in paper draft opening double fetch and wheeling them both 🤣
At the local store we used to repool the valuable cards, therefore it could have easily happened.
@@Shendue We do that too. And in the end all Rares and Mythics are picked in order of placement. Makes drafting more fun imo
Is there a reason they do sealed instead of draft?
He kinda explained it, but the qualifier event can be a good way to get gems especially if you have play in points, also I'm sure a change-up can be a nice break
@@Bumbleton I get that, I’m saying why does wotc do sealed for qualifiers when a lot of people tend to like draft more because it’s less luck based?
@@BrashMBecause they want to make money. Less skill means more slot machine lever pull into "winning"
I never find spawn gang to be good
In the right deck it’s pretty insane but without support but without synergies I agree it can be a lackluster 5 drop
@@patthepog with like path and crystalis and the evolve guy it’s fine but it’s still kind of a nothing burger/win more card. If you’re behind it’s not great, I never have enough colorless to effectively throw more than one of them, and at base they are 0/1s
@@cowgirlqueen2636 I mean, if you’re behind it’s 4 blockers that you can use to ping down their 2 toughness and below creatures. Really the only situation from behind it doesn’t help is trample or flyers but even the flyers are usually low toughness that you can ping. 5 mana for 4 bodies on board is very good when behind
@@cowgirlqueen2636 4 blockers for 5 mana when you’re behind is pretty great, that can do more to stabilize you than pretty much everything else in the format other than board wipes. Plus you can block with spawns then sacrifice them to spawn gang before damage