Some tips. Don't forget the +2 adjacency that Harbors get for being next to a City Center, Commercial Hubs get a +2 for being next to a Harbor, and the adjacency that Coral Reefs give to Campuses. Generally you want to make a little triangle of City Center, Harbor, and Commercial Hub, to max out adjacencies for the Harbor and Commercial Hub. I think you will want to use Preserves in this game as well, they are great for early growth due to the housing and you have a lot of forests around (like in Kyoto). Finally, consider settling even dinky cities along coastlines (like that peninsula surrounded by fish to the North West of Kyoto). Harbors make up for lack of land once you get shipyards. Shipyards add so much production, food, and gold to a water city, it is even worth building on one tile islands if they can get Harbors. One last point to keep in mind: oftentimes players choose Harbors and do not make Commercial Hubs. This is because you only get one extra trade route when you build a Lighthouse OR a Market, and Harbors offer a lot more resources while Commercial Hubs only provide gold. Since cities tend to be limited to 2-3 districts during the course of a game, you are better off saving districts for Campuses or Theater Squares. I'm of the mind that if you are going a heavy trade based game, building both is fine, because a lot of the Great Merchants give extra trade routes. Tokugawa especially benefits from some of the Great Merchants that give extra district slots to cities, and Commercial Hubs in general are good for Tokugawa's internal trade route yields.
1:41 Yes, that's how the Sankinkotai system worked. All the goods in Japan arrived in Edo, making it the most prosperous city in Japan, surpassing Osaka.
Multiplayer Civ is very much it's own beast because most of the time people just avoid doing war, as it's something that very rarely pays off, as the gains for conquering cities rarely make up for the actual cost of doing so (not to say never, but it's very much situational), and when playing with experienced people, world conquest becomes functionally impossible.
Would love to see you play any of the following as they are so unique, Eleanor (world conquest without war), Hammurabi (science becomes crazy), Jayavarman (opposite of England)
Keep Civ 6 content coming, I picked it up during Steam summer sale. Could you also add the modlist you use? I know the quick deal mod, but are there others?
Love to see another Civ 6 playthrough so soon.
When it comes to barb camps, boats count as "water scouts". If they see you on the sea, barb camps will spawn enemies. Speaking from experience
Some tips. Don't forget the +2 adjacency that Harbors get for being next to a City Center, Commercial Hubs get a +2 for being next to a Harbor, and the adjacency that Coral Reefs give to Campuses. Generally you want to make a little triangle of City Center, Harbor, and Commercial Hub, to max out adjacencies for the Harbor and Commercial Hub. I think you will want to use Preserves in this game as well, they are great for early growth due to the housing and you have a lot of forests around (like in Kyoto). Finally, consider settling even dinky cities along coastlines (like that peninsula surrounded by fish to the North West of Kyoto). Harbors make up for lack of land once you get shipyards. Shipyards add so much production, food, and gold to a water city, it is even worth building on one tile islands if they can get Harbors.
One last point to keep in mind: oftentimes players choose Harbors and do not make Commercial Hubs. This is because you only get one extra trade route when you build a Lighthouse OR a Market, and Harbors offer a lot more resources while Commercial Hubs only provide gold. Since cities tend to be limited to 2-3 districts during the course of a game, you are better off saving districts for Campuses or Theater Squares. I'm of the mind that if you are going a heavy trade based game, building both is fine, because a lot of the Great Merchants give extra trade routes. Tokugawa especially benefits from some of the Great Merchants that give extra district slots to cities, and Commercial Hubs in general are good for Tokugawa's internal trade route yields.
Tokugawa is a vibe you can't easily shake - careful now, you'll get hooked!! = )
1:41 Yes, that's how the Sankinkotai system worked. All the goods in Japan arrived in Edo, making it the most prosperous city in Japan, surpassing Osaka.
*tic tic tic tic tic boom boom "Yoooo"
Praise Emperor Pravus
Multiplayer Civ is very much it's own beast because most of the time people just avoid doing war, as it's something that very rarely pays off, as the gains for conquering cities rarely make up for the actual cost of doing so (not to say never, but it's very much situational), and when playing with experienced people, world conquest becomes functionally impossible.
In my own game with friends. The guys have well over 200 science per turn while I barely have 40 science
The natural Wonder "Fountain of Youth" so close to the Capital is a golden start if you like war! 😄
25:10 jesus those 2 are basically sharing a border from the get go.
Truly glorious
Would love to see you play any of the following as they are so unique, Eleanor (world conquest without war), Hammurabi (science becomes crazy), Jayavarman (opposite of England)
Praise be to the glorious lord Pravus for blessing us with this most wonderful video!
I love your civ6 playthroughs , keep it up ❤
Praise pravus!
keep up the good work love from aus
Love these videos what mods are you using tho ?
Nice
loving the civ videos. Can you lower the game music volume a bit please. it seems to clash with your commentary a lot 😄
Keep Civ 6 content coming, I picked it up during Steam summer sale. Could you also add the modlist you use? I know the quick deal mod, but are there others?
no trade partners in an isolationist game 😢... how come? 😂
Neat.
That text in the thumbnail is a lie because you found Egypt
I never liked the fractal-shaped map. It’s so unnatural.
Play poland next time 😂
Hello can you play saipens has a new update please ❤
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