Some of these combos are sick! The problem I find with j.hk is that because its an air to air, a lot of these combos are very inconsistent, requiring manual adjustment of timing depending on the heights and timing the move hits with. The rejump to mp should be pretty solid though, and I had no idea you could get a midscreen safe jump setup of st.hp!
FYI this was all possible before the patch even without a counter hit. If you do early HK only the second hit connected which had the same properties as hitting both as counter.
Wow, I didn't think about the possibilities out of j.HK, thanks!!!
Great video as always 🔥
Big thanks for this video
Nice! What a great idea for a video.
Some of these combos are sick! The problem I find with j.hk is that because its an air to air, a lot of these combos are very inconsistent, requiring manual adjustment of timing depending on the heights and timing the move hits with. The rejump to mp should be pretty solid though, and I had no idea you could get a midscreen safe jump setup of st.hp!
FYI this was all possible before the patch even without a counter hit. If you do early HK only the second hit connected which had the same properties as hitting both as counter.