Helldivers 2: Gunship Madness (Helldive Solo Stealth /// All Clear /// No Deaths)

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  • Опубликовано: 25 июн 2024
  • Loadout:
    Primary: Explosive Crossbow
    Secondary: Redeemer
    Grenade: High-Explosive
    Armor: Trailblazer
    Helmet: Predator
    Cape: Fallen Hero's Vengeance
    00:00 Briefing & Stratagem Selection
    00:35 Deploying
    01:00 Gearing Up & Scanning The Map
    01:55 First Bunker
    03:20 Point Of Interest
    04:45 Point Of Interest
    05:40 Light Outpost
    06:00 Anti-Air Emplacemet
    07:50 Heavy Outpost
    09:30 Second Bunker
    11:35 Super Samples
    12:35 Heavy Outpost
    14:35 Gunship Facility & Mortar Emplacement
    17:50 Radar Station
    20:00 Third Bunker
    22:00 Point Of Interest
    23:05 Light Outpost
    24:25 Medium Outpost
    25:35 Fourth Bunker
    27:05 Light Outpost
    27:45 Light Outpost
    28:00 Extraction
    32:20 Mission Summary

Комментарии • 75

  • @5995Oblivion
    @5995Oblivion 9 дней назад +52

    31:32 Holy fuck, the rocket raider snipe during extract while you were trying to call in the 380mm. I'm dying!

    • @Sarge94
      @Sarge94  9 дней назад +12

      Oh yeah, that was pretty unfortunate

    • @irradiatedslagheap7933
      @irradiatedslagheap7933 9 дней назад +5

      Caught this comment, chuckled a bit, sat down to watch the video, forgot about it. Had a fresh new 'oh, _shit'_ moment when I saw it. Them's the breaks, though.

    • @ryanvacation7319
      @ryanvacation7319 9 дней назад +2

      That caught me by surprise too. I did noticed AH slightly buffed the accuracy of the bots this update. I noticed I get hit more.

    • @darkehartplays
      @darkehartplays 9 дней назад

      @@ryanvacation7319 Yeah, I'm guessing it was unintentional. In the patch notes they mention that they lowered the angle bot shots can deviate from the muzzle of their weapons because it was so wide they could shoot effectively sideways, which is obviously not ideal. The end result is that they have a tighter shot groups across the board. ¯\_(ツ)_/¯

    • @Jawshuah
      @Jawshuah 6 дней назад

      fr the only real damage he took the entire run. almost a flawless game

  • @Spec-FiveCarr
    @Spec-FiveCarr 9 дней назад +27

    Pristine run.
    I've got to try the crossbow now. Somehow, when I bought it, I thought it was a secondary-which I'd gladly trade for the grenade pistol. Imagine my disappointment when I realized it was a primary, and that I'd have to give up my precious Sickle. At 66 years old, I thought all my hard life decisions were behind me!

    • @FuckYouTube-ww8fz
      @FuckYouTube-ww8fz 9 дней назад

      Man I dont mean to be rude, like geniune question, what made you think that a whole crossbow was a secondary weapon?

  • @SimoWill75
    @SimoWill75 9 дней назад +23

    Sarge is back. Woop!

  • @penontonbola8102
    @penontonbola8102 9 дней назад +15

    Finally.. The Legend is back.

  • @2iqplays
    @2iqplays 9 дней назад +5

    SARGE IS BACK! WE ONCE AGAIN HAVE HOPE TO WIN THE WAR

  • @lautarocosentino4305
    @lautarocosentino4305 9 дней назад +13

    Finally, I was waiting somenthing in this patch from you

  • @bendar82
    @bendar82 9 дней назад +4

    Easily my fav HD2 streamer

  • @Afromagnum
    @Afromagnum 8 дней назад +3

    Guess whos back, back again. Sarge back, tell a friend.

  • @ten-ka433
    @ten-ka433 8 дней назад +5

    That mortar destroying the hellbomb next to the airship tower hurt my soul a lil. It was repaired when said mortar was reduced to rubble, the airship tower soon after.

    • @Sarge94
      @Sarge94  6 дней назад

      Even though hellbombs seem a little tankier now, i still feel like they should have more hp or some kind of force field protecting them. Bots melt through them like hot butter.

    • @ten-ka433
      @ten-ka433 5 дней назад +2

      @@Sarge94 I feel like a different fix would be simpler. When the bomb is armed, any damage makes it detonate like an idle hellbomb. Never understood why an armed hellbomb could be damaged and not explode, but a hellbomb just, lying around, explodes from the slightest provication.

  • @stepheng618
    @stepheng618 6 дней назад +2

    Always good to see Sarge or Eravin content. Guerilla warfare on the bots is so much fun. 👍

  • @noty4m4
    @noty4m4 9 дней назад +5

    the king is back

  • @mikedasilva9752
    @mikedasilva9752 9 дней назад +10

    Let's go Sarge! Been a minute welcome back!

    • @Sarge94
      @Sarge94  9 дней назад +10

      Thanks for sticking around for so long Mike, it means a lot!

  • @BattlesuitBoBos
    @BattlesuitBoBos 9 дней назад +13

    He delivered!

  • @commissarkordoshky219
    @commissarkordoshky219 8 дней назад +2

    The man, the Myth, The Helldiver Commando!

  • @stoywarshockofficial9984
    @stoywarshockofficial9984 8 дней назад +2

    Damen Sarge is back!! Definitely my day way more better now!

  • @4dragonzzz
    @4dragonzzz 9 дней назад +4

    Oh how I’ve missed you ❤

  • @bryanzzz748
    @bryanzzz748 9 дней назад +3

    sarge masterclass once again

  • @EzraEpic
    @EzraEpic 9 дней назад +3

    HELL YEAH BROTHER, SUPER EARTH FOR THE WIN

    • @Sarge94
      @Sarge94  9 дней назад +1

      FOR DEMOCRACY!

  • @yaypeace3792
    @yaypeace3792 2 дня назад +1

    watching these videos have really helped me to solo these bunkers with the cheese hellbombs

    • @Sarge94
      @Sarge94  День назад

      Awesome to hear that! It also works for one specific detector tower layout, the one where the tower is right at the edge. I hope that helps a bit during your runs!

  • @deriotmax122
    @deriotmax122 9 дней назад +3

    The legend is back ❤🔥🔥

  • @AmsterdamStuyf
    @AmsterdamStuyf 9 дней назад +3

    Nice to see you're back!

  • @thepromman
    @thepromman 9 дней назад +3

    Welcome back man, glad to see more gameplay from you!

  • @OgamiItto70
    @OgamiItto70 8 дней назад +1

    Righteous op. Way to go, dude.

  • @dipdor1
    @dipdor1 9 дней назад +2

    Always love a sarge run. Ggs

  • @dieggro5326
    @dieggro5326 9 дней назад +1

    i love the new anti mat scope

  • @shadowwolf2608
    @shadowwolf2608 9 дней назад +6

    Glad to have you back diver. I was wondering what happened to you, been missing this good no commentary game-play.
    I hope that now that the Sony sabotage is (hopefully) wearing off, AH can start making the game more difficult in ways that don't just make the enemies take more damage and hit harder. An idea that I had was that on say Helldive, the mission objectives are more complex. Using this mission as an example, perhaps they could make it so you have to destroy the bunker and something else. Furthermore, it could be random so you could have to just destroy four bunkers, or up to four bunkers and the something else that goes with each one.

    • @bryanzzz748
      @bryanzzz748 9 дней назад

      Enemies don’t take more damage at higher levels, their HP is always the same

    • @DelightfullyMADD
      @DelightfullyMADD 8 дней назад

      Personally I would like to see AH add in new mission types along the lines of infiltration style missions where the Helldivers have to head into some interior location like an instillation that's been taken over by bots/infested by terminids. The enclosed quarters would give a great deal of incentive to players to use much different loadouts that do not rely on orbitals/eagles, and would be a refreshing change of pace from the same old 'drop down, complete same objective, extract. Lather, rinse, repeat'

  • @slidin_psd
    @slidin_psd 9 дней назад +2

    He’s back!

  • @atypikul1426
    @atypikul1426 15 часов назад

    I'm goin back to this build😂 it really is the best stealth loadout

  • @christong2427
    @christong2427 9 дней назад +1

    Great stuff Sarge! Love the ninja tactics!

  • @WilcoGroothand
    @WilcoGroothand 6 дней назад

    Love your run-throughs...

  • @irradiatedslagheap7933
    @irradiatedslagheap7933 9 дней назад +3

    Welcome back, good to see you around again.
    Looking like crossbow's actually pretty good now, I'm half tempted to give it a go. Looks pretty tight on ammo, but the ability to pop fabricators is worth having. Those gunship patrols are looking fairly concerning, not sure how I feel about that change, and I _really_ dislike how one of the last ones appeared to spawn from a broken gunship fabricator. Taking those offline should remove (or bare minimum, greatly decrease) chances of a gunship patrol popping in.
    New AMR (and DMR primaries) sight _slaps,_ hard. Incredible improvement.

    • @darkehartplays
      @darkehartplays 9 дней назад +2

      If you look at the start of the video when Sarge has the Effects tab open, you can see a malformed entry with no text and half of the icon cut off. That's the new mission modifier which causes there to be gunship or shrieker patrols. Obviously, it's not supposed to look like that, but Arrowhead, so.

    • @DelightfullyMADD
      @DelightfullyMADD 8 дней назад +3

      Frankly I feel like taking out bases should actively reduce patrols on the whole, because otherwise it feels pointless trying to take them out for any reason other than completionism/exp purposes which personally I stopped caring about a long time ago. I am well past the highest level needed to unlock everything, so at this point gaining experience is meaningless since all it does is just let me unlock new titles which I frankly haven't bothered to change since Skull Admiral.
      Different types of fabricators/bug holes should both spawn different types of patrols, and taking them out should eliminate those specific units from patrol spawns. Thus taking out bases/nests would actually have tactical benefits, since taking out a gunship fabricator would remove gunships from patrol spawns, taking out a hulk fabricator (I know they aren't a thing, but could be made for this idea to work) would eliminate hulks from patrols, ect. If you actively take out every single base on the map... patrols stop and you now have a clear map to complete objectives... but doing that also costs time so you need to make the decision on whether to complete the main objective first or clear out bases first. Reduce mission time if you want to make this choice more meaningful if necessary.
      Same could be said for map traits like 50% increased calldown time for strategems or 25% increase in cooldown time... make those map traits based on a specific secondary objective on the map, one that you can prioritize taking out... and thus remove that trait for the rest of the run. Hell, even something like making jamming stations map wide and thus something you _have_ to take out in order to complete your main objective could add a much bigger tactics factor, rather than them being something you can safely ignore if they aren't anywhere nearby where your main objective is.

    • @Sarge94
      @Sarge94  7 дней назад +2

      Thank you! The new crossbow feels way better now, i'm really glad it can finally destroy fabricators. Gunship patrols are quite annoying indeed, especially when combined with ground patrols that seem to be spawning at the same rate as before the patch. And yeah, i love the new AMR scope!

  • @atypikul1426
    @atypikul1426 8 дней назад +1

    Hell yeah! Me and Sarge got the same loadout

    • @Sarge94
      @Sarge94  8 дней назад

      One of my favorites 😉 i'm glad that they've finally buffed the crossbow

  • @lourie054
    @lourie054 9 дней назад +1

    26:02
    A lil bit to the left, the gunship would give you a good ol' spanking.
    This means that the gunship at least either patrol alone or with a pair.

    • @Sarge94
      @Sarge94  8 дней назад

      Yup, usually two gunships at a time.

  • @k_balu-8104
    @k_balu-8104 9 дней назад +1

    Oh hey welcome back buddy, took the balance patch long enough dosen't it

  • @iskazee7747
    @iskazee7747 8 дней назад +1

    I love your videos. But i would to see more bugs, especially after recent patch. Also you can destroy tanks in a back pannel now with AMR, not only radiator

  • @MaxVes_
    @MaxVes_ 9 дней назад +1

    Hi Sarge! I had a question for you that came into my mind during the stratagems selection. Do you ever considered to pick the diligence counter sniper rifle instead of the AMR? I'm trying it in the last period and it's not that bad, it's medium armor penetration allows you to one tap/double tap the vast majority of the automatons ground troops, hulks excluded, obviously, and leave you with a stratagems slot free. Anyway, great video like always, keep it up🔥

    • @Sarge94
      @Sarge94  8 дней назад

      Hi! I love the DCS and already covered it a few times, however you always need to pair it with something capable of destroying gunships and cannon turrets/tanks. I will definitely make another DCS video so stay tuned :)

    • @MaxVes_
      @MaxVes_ 8 дней назад

      @@Sarge94 thx! I'll recover them, then! 👍🏻

  • @johnnybgoode8104
    @johnnybgoode8104 7 дней назад +1

    This is so amazing! Did you get Atmospheric Monitoring? Do you think it's helpful to reduce the spread of the 380? I haven't gotten it because I call that stratagem the "base eraser". I didn't know if its more effective with a smaller spread

    • @Sarge94
      @Sarge94  7 дней назад +1

      I did, quite some time ago actually. Feels way better with it, highly recommend the upgrade, especially against annoying objectives like detector towers and command bunkers.

    • @johnnybgoode8104
      @johnnybgoode8104 7 дней назад

      @@Sarge94 Thanks for answering! love what ya got going on ! Looking forward to your next playthrough

  • @BigVince80bce
    @BigVince80bce 9 дней назад +1

    Good to see you again mate. Just wanted to ask, whats your opinion on the new throwing knives?

    • @Sarge94
      @Sarge94  9 дней назад +4

      Thanks! I haven't tried them yet, but really looking forward to do so. Just need a few more medals.

    • @BigVince80bce
      @BigVince80bce 9 дней назад +1

      @Sarge94 ah great to hear. As soon as I saw them, I figured they'd be up your alley.

  • @0b3r0ther
    @0b3r0ther 9 дней назад +2

    i find the sound of this video strangely low :o

  • @Jawshuah
    @Jawshuah 6 дней назад +1

    did he basically take no damage other than that lucky rocket raider shot

  • @mack-attack-420
    @mack-attack-420 7 дней назад +2

    15:25 did a mortar hit your hellbomb???

  • @CheeseDanish85
    @CheeseDanish85 7 дней назад +1

    What's up with the hulks saluting all over the map?

    • @Sarge94
      @Sarge94  7 дней назад

      Probably a new bug

  • @ryanvacation7319
    @ryanvacation7319 9 дней назад +2

    You make it look too easy

  • @QuanPham-ty2xl
    @QuanPham-ty2xl 9 дней назад +1

    12:00 what those hulk doing ?

  • @EzraEpic
    @EzraEpic 5 дней назад +1

    by the way, how's the new update?

    • @Sarge94
      @Sarge94  5 дней назад

      Mixed feelings about it. We got some nice weapon buffs and fixes, which is great, but the long promised patrol rebalance never happened. In fact, it's gotten even worse, cuz now we also have flying patrols. On top of that, i've read about countless new bugs and game crashes and i'm really not surprised that people are slowly quitting the game. Arrowhead needs to properly test new patches before releasing them, otherwise the game will just die.

    • @EzraEpic
      @EzraEpic 5 дней назад +1

      @@Sarge94 oof, knowing their reputation though, this seems like it's probably going to be fixed in no time. Johan as cco now should help

    • @Sarge94
      @Sarge94  5 дней назад

      ​@@EzraEpicHopefully. It's a great game with huge potential