Great tutorial! Thanks! As a 3d Shaker customer I must admit that your trees are the best ones I found so far for Blender! Super realistic and easy to manage. Just one little tip for anyone who gets them: they are super detailed and high poly so if the trees are going in the background I first decimate them a little bit. And when copying make sure you make a linked copy or otherwise your file is gonna explode! Thanks again and looking forward for future videos!
I think ur friends render is also quite cool. Its more like a movie scene without focus to anything, while urs is more like a architectural presentation focusing on building. I also liked ur friends style :)
great video but I have a doubt how you optimize the consumption of ram memory with a quite detailed vegetation like the one sold in 3d Shaker since I have 32gb of ram but when I use some 3d Shaker models that are very detailed blender closes and I have to render in parts
compositionally, this is quite bad for an architecture render.... you have a car as a focus point, you are blocking your entrance with a tree. your mapp for the base of the house is repetitive. the intersection between the hose and the garage is ... not marked in any way... very unsharp seem. idk. it looks good, but this is not for architecture.... it s for gaming maybe or fun.
Great tutorial! Thanks! As a 3d Shaker customer I must admit that your trees are the best ones I found so far for Blender! Super realistic and easy to manage. Just one little tip for anyone who gets them: they are super detailed and high poly so if the trees are going in the background I first decimate them a little bit. And when copying make sure you make a linked copy or otherwise your file is gonna explode! Thanks again and looking forward for future videos!
I think ur friends render is also quite cool. Its more like a movie scene without focus to anything, while urs is more like a architectural presentation focusing on building. I also liked ur friends style :)
Useful tips. Thanks!
great video, thank you, I would like more octane lessons
Awesome! definitely learned something from this especially the greenery composition part
thank you Risky
very helpful thanks
where is episode 2??
Thank you so much for making such a high quality tutorial
Thanks!
I see the gpu memery is more than 24G.I wonder how did you do it.😃
learnt a lot, thanks. keep it up!
Good tutorial. It would be helpful if you created a series on creating Cycles materials.
You should definitely make more videos
great video but I have a doubt how you optimize the consumption of ram memory with a quite detailed vegetation like the one sold in 3d Shaker since I have 32gb of ram but when I use some 3d Shaker models that are very detailed blender closes and I have to render in parts
are you rendering with CPU or GPU ?
@@3dshaker496 Hey. CPU with 32 gb ram
Hello Morek, will you do tutorial maybe about tree animation and plants in dinamic ?
I´m preparing a tutorial about how to make something like this : facebook.com/3D.architecture.visualizations/videos/739459060252146
make a video on improving environment renders . Loved it
can you convert this cycles scene to octane?
it took only about 10min rendering .do u use rtx cards
1:40
compositionally, this is quite bad for an architecture render.... you have a car as a focus point, you are blocking your entrance with a tree. your mapp for the base of the house is repetitive. the intersection between the hose and the garage is ... not marked in any way... very unsharp seem. idk. it looks good, but this is not for architecture.... it s for gaming maybe or fun.
I would also like more tutorials about how to make a scene like the one you use to advertise your trees. I am not interested into this ugly scene.
Volkswagen je auto pre ľudí bez fantázie. S nim si to dodrbal