How to GM Masks A New Generation RPG - Character Creation - Part 2

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  • Опубликовано: 16 сен 2024
  • How to GM Masks A New Generation RPG - Character Creation
    We began the series with setting expectations and tone at the table before your first session. Now we move onto Character Creation.
    This also can help learn how to play masks rpg. This series is geared for those who have never ran a Masks game, and represents the way I like to run Masks. I hope you find something in this series that is useful to you.
    Previous Episode:
    • How to GM Masks A New ...
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Комментарии • 43

  • @C4MG1RL
    @C4MG1RL Год назад +6

    The Janus and Beacon are my favorites. I played a campaign where one of the side storylines was my character and the Beacon on the team building each other up and resolving both of our problems. Like my character reaffirming that they are needed on the team and theirs saying mine's more than the mask. Led to a great scene of both the mask off and moment of triumph happened in the same fight.
    Though, personally, I prefer keeping backstories between the players and DM but not each other unless there's a conflict of some sort. That lets the narrative have surprises for everyone and lets them choose to disclose things or not. Like the Janus could be some famous person and the reveal of that becomes much more genuine and surprising rather than something everyone is expecting to come up or knows exactly what's happening.

    • @CobaltGM
      @CobaltGM Год назад

      👏 👏 👏 👏 ❤❤❤❤🎉🎉🎉🎉🎉🎉🎉

  • @EloquentTroll
    @EloquentTroll 5 лет назад +21

    I'm currently playing a Bull, it's so much fun. Belle Ringer is here to kick ass and kiss a robot, and she already kissed a robot.

  • @rafaeldelacosta7723
    @rafaeldelacosta7723 6 лет назад +6

    Thanks heaps! Actually preparing to GM my first Mask game with some mates and this series is really helpful!

  • @fckleitner
    @fckleitner 3 года назад +2

    This series is so helpful, thank you so much!!!

  • @bobu5213
    @bobu5213 2 года назад +6

    The character sheets aren't in the core book it seems. Where are they?

    • @keyboardtrauma4806
      @keyboardtrauma4806 2 года назад +4

      PDFs of the playbooks are free to download on the offical page on magpie games' website

  • @VarchildMarquee
    @VarchildMarquee Год назад +2

    I love your review and explanations of this game's mechanics, etc. I'm part of a new group playing this game and we like the system, but we're having a horrible time with the Mask Move for the Janus playbook. We're trying to understand how this move works when stats can change every game, and sometimes move entirely away from where they started, and the Janus player has requested that no matter what we don't affect their Mundane score to keep it at +3, but that sounds like a horrible way of playing the game. Anybody understand how this move works that can explain, so I can explain. None of us can wrap our heads around why having mundane switch with another label once a game session even works, and in spite of the examples in the book we don't see that move exemplified through the examples.

    • @zormarrivaks8257
      @zormarrivaks8257 Год назад +2

      The Mask move of the Janus have 2 uses (we asume here that you pick Savior as label to embody while wearing a mask):
      -You can one per session sweach values of your mundane and Savior values for example to have better odds in important move by embracing one of your sides.
      - you mark extra potential by reavealing your secred identity.

  • @luckygamer_1252
    @luckygamer_1252 5 лет назад +11

    I was the transformed aaand soo over powered. Nova destroyed our team tho.

  • @StanNotSoSaint
    @StanNotSoSaint 4 года назад +13

    Why 70% of signature character designs in a system called Masks don't wear masks tho?

  • @vamphunterx
    @vamphunterx 3 года назад +5

    God I hate the Janus so much. I looked at the powers there were available and I'm a huge Spider-man fan. I didn't realize I signed up to be constantly bothered about "mundane" crap while everyone else's characters get to actually be superheroes. Its great that no one else has actual responsibilities or parents

    • @zinkheroofyoutube8004
      @zinkheroofyoutube8004 2 года назад +21

      I mean, if you want to play Spider-man, his whole story is about that “mundane crap” and how it’s affected be his superhero life

    • @andrewlance3898
      @andrewlance3898 Месяц назад

      * Wants to play Spiderman
      * Doesn't want great responsibility
      * ?????

  • @zinkheroofyoutube8004
    @zinkheroofyoutube8004 4 года назад +4

    How do superpowers work in this game?

    • @SirLucien
      @SirLucien  4 года назад +6

      During character creation you pick and describe your powers after you choose a Playbook, which is like an Archetype for a Super. In a session you describe how you use these powers in the context of the scene. If it's easy, then you just describe what it looks like, but if the outcome is uncertain, then you roll dice to what happens.

    • @zinkheroofyoutube8004
      @zinkheroofyoutube8004 4 года назад +2

      SirLucien K

  • @tablesaltgames
    @tablesaltgames Месяц назад

    Does this system play well solo?

    • @SirLucien
      @SirLucien  Месяц назад

      I would say it plays best with a small group who buy into the premise of new teenage super heroes. I think to play solo it would need some adjustments and additional solo centric content to be added.

  • @yuridanylko
    @yuridanylko 2 года назад +1

    As a D&D DM for many years, this system seems like there idn't any customisation in your character. Can somebody illustrate this a little bit?

    • @yuridanylko
      @yuridanylko 2 года назад

      34:00 So the different playbooks have this question and this question alonr? Or are there way to do it differently? Did you make these up or are they in the book.

    • @davidbeer5015
      @davidbeer5015 Год назад

      I know I’m a year late on this, but if still curious..
      For context, I haven’t played Masks itself, but I have played Avatar Legends, a series Magpie Games made that shares a looooot if DNA, being both PbtA games.
      In terms of customization, I guess that depends what someone is looking for in that regard. You can give a +1 to a Label at the start, which act as modifiers for the moves, and then choose 2 playbook moves at the start, plus whatever feature you have tied to your playbook (the Beacon’s Drives, The Doomed’s Sanctuary, etc). Those can add a decent amount of customization. As you progress by marking Potential, you can get a variety of advancements, like taking new moves from your own playbook or a different one, some tied to labels, and some specific to your playbook (the Nova starts with 4 Flares, which are its moves it can charge up to use, and though advancements, can unlock 3 more twice, thus allowing you to have all 10 if you want.
      In terms of the questions at 34:00, those are listed on the respective playbooks, but that list he showed is from, I’m assuming, either the play materials or the GM materials. So each person contributes an element to how they became a team (think the Teen Titans episode “Go! Toward the end of the show, which is actually a flashback to how the 5 of them came together). Hope those answer those questions.

    • @Karanthaneos
      @Karanthaneos 9 месяцев назад

      @@davidbeer5015 Not only that, but the game itself does tell you to let your imagination run and not just use the things on the playbooks themselves, but allow yourself to expand on the ideas as long as they fit within the fiction and the concept of those characters. You wouldn't give the most useful uber powers to the Beacon, whose whole concept is that they're someone people don't believe should be a superhero or aren't as fitted as the others to be one. No one would believe the guy that can teleport, shoot lasers, and is near immortal shouldn't be a superhero, but you can flex the rules just enough to fit your powers within that concept in particular.
      Also the questions for how the team met and all that is on the playbooks, but yet again they're mostly a core concept for characters to build upon and not a must verbatum of the question. You cannot play masks without interacting with your fellow players and building relationships and conflict between them. It's what makes the team work so well and generate the most intense and interesting moments.
      You get used to build a statblock and a character later in DnD since it's not mandatory to do so, but in Masks you do have to make a proper character with a backstory and all the elements in the playbook guide you toward making sure you're more than your set of powers.

  • @ScorpioMaxwell
    @ScorpioMaxwell 4 года назад +3

    I came here trying to figure out how the game is actually played. 17 minutes and 55 seconds later he finally, but slowly, begins the process of explaining labels and how they work. Not beginning to explain labels and how they work. No. Beginning the "process" of explaining labels and how they work.

  • @mirrorzone5224
    @mirrorzone5224 5 лет назад +8

    Masks' Archetypes in a Nutshell:
    Beacon: for hardcore players who handicap themselves for the sake of a challenge; they'd probably main Dan Hibike in Street Fighter if they don't already
    Bull: for players who wanted to play a barbarian but their group decided to play Masks instead of DnD
    Delinquent: for edge lords with a sense of humor
    Doomed: for edge lords who take edge seriously
    Janus: for boring vanilla players who want to play the most basic superhero archetype in the game
    Legacy: for players who love creating overly elaborate backstories that torment the GM by making them rewrite the entire history of their setting in order to accommodate the world altering deeds of the character's prestigious (pretentious) family
    Nova: for Mary Sues who want to be the strongest, bestest, awesomest, and most OP character in the party who wins every fight
    Outsider: for SJWs who want to play a sexless, genderless, and completely-out-of-touch-with-reality alien from an "enlightened" species with multicolored hair
    Protege: for noob players who need training wheels
    Transformed: for weirdos who want to play a freak of nature

    • @mr.samadook8832
      @mr.samadook8832 5 лет назад +15

      Mirror Zone damn he mad

    • @mirrorzone5224
      @mirrorzone5224 5 лет назад

      @@mr.samadook8832 The god damn Nova keeps blowing up my party! They take out the villains in the process, but still!

    • @luckygamer_1252
      @luckygamer_1252 5 лет назад

      NOVA OP

    • @jime7001
      @jime7001 4 года назад +24

      I am aware that these descriptions are meant as a joke, but I must say, for those in the audience who didn't realize that immediately, that this is a disproportionately combat-focused way of viewing the Playbooks.

    • @zoewinton9921
      @zoewinton9921 4 года назад +2

      Calling me out like this for playing a nova. But yes, I do want to be the most awesome ever.