I just finished this playlist and thoroughly enjoyed it. You did a great job of making it understandable and logical. There were two things I didn't quite get; 1. When you built your trains you had pickups at various location but didn't explain how they got there. I assume you located these cars there when you created the cars? 2. I didn't quite get the use of the MOVE selection in the build trains section. Thank you very much for a very educational and useful set of videos.
Hi Gene, thanks for the nice comments. Yes, when I originally set things up, I located cars around the layout; that way, the very first train had cars to move. The 'Move' function tells the program that the train has moved from one location to the next and that the cars that have been manifested to be moved have actually moved. Once you get to the last location, the button will change to "Terminate", which just means the train has completed all of its moves. Hope this helps!
@@genej43 I have several ops videos where I'm working a manifest. Any of my operations videos that are out there are using the manifest from JMRI, mistakes and all. :D
When I look at the manifest looks great, shows what to pick up and drop off and each town on one page. When I go to preview/print switch list, it breaks out every town, even those that have no pickup or drop off, onto a separate page... why??? I just want it to look like the manifest!!!
Yes, the switch lists are meant to reflect all of the jobs at a certain location. So if you have a layout where an individual can work that location instead of running a local or building a train, the switch list is given to them and that is what they work from. I hope that helps explain it.
Really fine informational series on JMRI Operations. Thank you for a well done presentation.
I do appreciate the comments and watching of the videos.
Once again thank you for explaining all this. Very much appreciated.
I just finished this playlist and thoroughly enjoyed it. You did a great job of making it understandable and logical. There were two things I didn't quite get; 1. When you built your trains you had pickups at various location but didn't explain how they got there. I assume you located these cars there when you created the cars? 2. I didn't quite get the use of the MOVE selection in the build trains section. Thank you very much for a very educational and useful set of videos.
Hi Gene, thanks for the nice comments. Yes, when I originally set things up, I located cars around the layout; that way, the very first train had cars to move. The 'Move' function tells the program that the train has moved from one location to the next and that the cars that have been manifested to be moved have actually moved. Once you get to the last location, the button will change to "Terminate", which just means the train has completed all of its moves. Hope this helps!
@@FlyingCrow That perfect. Thanks for getting back to me. Now I look forward to watching a video running a OpsPro manifest.
@@genej43 I have several ops videos where I'm working a manifest. Any of my operations videos that are out there are using the manifest from JMRI, mistakes and all. :D
@@FlyingCrow Remember we either succeed or learn, we don't make mistakes.
@@genej43 I'm doing a lot of learning. LOL
Great tutorial. I still have some questions( mostly about staging) . So I might be contacting you via email. Thanks again.
Great series. Thank you.
Alrighty then. Can't wait to get the new PC so I can start setting up JMRI beyond just using Decoder Pro.
It's pretty cool the way that it works to generate manifests.
Yeah, I can't wait until I get to that point!
When I look at the manifest looks great, shows what to pick up and drop off and each town on one page. When I go to preview/print switch list, it breaks out every town, even those that have no pickup or drop off, onto a separate page... why??? I just want it to look like the manifest!!!
Yes, the switch lists are meant to reflect all of the jobs at a certain location. So if you have a layout where an individual can work that location instead of running a local or building a train, the switch list is given to them and that is what they work from. I hope that helps explain it.