Meta Quest Scene API | Scene Understanding & Content Placement with OVR Scene Manager

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  • Опубликовано: 4 фев 2025

Комментарии • 38

  • @blackwhalestudio
    @blackwhalestudio  11 месяцев назад +7

    Hi XR Devs, Robi here! The most common issue people face with the Scene API is "there is no scene model available". If you face this issue, make sure to enable "Spatial Data over Meta Link" in the Meta Link App under the experimental features!

    • @Finofinissimo
      @Finofinissimo 11 месяцев назад

      Is there a way to prevent the OVRSceneAnchor getting resized? I would like to spawn an object for the WALL_ART label, but i down want it to get resized.

    • @ElasticSea
      @ElasticSea 10 месяцев назад

      Very helpful, thanks

    • @erikaherrera9927
      @erikaherrera9927 8 месяцев назад +1

      This is SOOOO helpful! I've been trying to get this working for days! You just saved me! TYSM

  • @mobilemusic1633
    @mobilemusic1633 17 дней назад +1

    Your tutorials are awesome and really helpful! I'm about to start an internship in Augmented Reality Development and this is helping me to prepare for that quite a lot!

  • @jaybenny5477
    @jaybenny5477 11 месяцев назад +4

    best MR scene set up tutorial! Your video is the gold I found

    • @blackwhalestudio
      @blackwhalestudio  11 месяцев назад +2

      Thanks so much for your feeback, I'm glad it is helpful!

  • @realkazuya
    @realkazuya Год назад +2

    I really love this series and learned a lot from your tutorials. Please keep on!

  • @ilanlee3025
    @ilanlee3025 7 месяцев назад +1

    Excellent video. Love learning this stuff. Liked and obviously commented.

  • @rex_xzec
    @rex_xzec Год назад +1

    😎👓👍🏾. Love the content. Has helped improve my MR apps

  • @keepfighting4687
    @keepfighting4687 11 месяцев назад +1

    Best tutorial out there! Thanks a lot!

  • @dieunotgod
    @dieunotgod Год назад +1

    best content! very well explained

  • @gonzalolo
    @gonzalolo Год назад +2

    The AI face is really good

  • @sergeikruglov5439
    @sergeikruglov5439 Год назад +1

    In addition to anchors with semantic classification, it would be good to place custom objects in the room with their own anchors - object1, object2 etc

    • @blackwhalestudio
      @blackwhalestudio  Год назад

      i will make a separate video about anchors soon ! :)

  • @blackwhalestudio
    @blackwhalestudio  Год назад

    The Ball Spawner script can be found in this tutorial: ruclips.net/video/p8LYtvNxcf0/видео.htmlsi=lOJTQEIxBmVw8wTa&t=592

  • @pyxploiter
    @pyxploiter Месяц назад

    Great tutorial... How can we add anchors to custom objects, track distance from it, and interact with it. For example, I want to track my monitor screen, get distance from the screen and trigger a response when my hand touches the screen. Is this possible with meta quest 3?

  • @Pierpawolf
    @Pierpawolf 11 месяцев назад +1

    Amazing and interesting video! There is any way to copy the room mesh into an empty game object? I'm trying to do that for days but still I can't figure out how to do that! :(

  • @coverscollection8775
    @coverscollection8775 9 месяцев назад +1

    sir how can i make a mr apk that will ask to scan the enviroment everytime the app open?

    • @blackwhalestudio
      @blackwhalestudio  9 месяцев назад

      Use the OVR Scene Manager with the initializeRoomCapture method

    • @coverscollection8775
      @coverscollection8775 9 месяцев назад

      @@blackwhalestudio I'am sorry sir I dont understand the initializeRoomCapture method. do you have discord i can provides screenshot? that maybe you can help me setup?

  • @Univers314
    @Univers314 9 месяцев назад

    Great, would there be a possibility to export the room dimensions from Quest 3 so that I can load them into Unity later?

    • @blackwhalestudio
      @blackwhalestudio  9 месяцев назад

      you might wanna check this out: github.com/TakashiYoshinaga/UnityMRStarterForQuest

  • @ilanlee3025
    @ilanlee3025 7 месяцев назад

    Does the OVR work only for quest or will it work with Apple XR as well?

  • @tinkerbrains
    @tinkerbrains 10 месяцев назад

    I think URP has issues with rendering the green debug color in MRUK.

    • @blackwhalestudio
      @blackwhalestudio  10 месяцев назад +1

      Yes, unfortunately URP and many Meta samples are not really compatible. When in doubt, I would always go for the built-in render pipeline!

  • @ps_dragoon368
    @ps_dragoon368 11 месяцев назад

    Hey, i'm new in xr development.
    I would like to create a minimap of my room.
    Is there a way to get the global mesh or an other way to do it.
    Pls help me 🙏🏻😭

    • @blackwhalestudio
      @blackwhalestudio  11 месяцев назад

      Yes, I would use MRUK and use the floor mesh to create your map. ruclips.net/video/n6YZlp4yMwM/видео.html&t
      GetFloorAnchor(): Access to the floor MRUKAnchor

  • @mang0o2
    @mang0o2 10 месяцев назад

    Does this work on the Quest 2 or is this exclusive to the Quest 3?

    • @blackwhalestudio
      @blackwhalestudio  10 месяцев назад

      Meta does not specify this in their documentation. As far as I can tell, it should work on both devices!

  • @SahithNayudu
    @SahithNayudu 9 месяцев назад

    not able to find plane mesh in my assets.

    • @_RealityUnbound
      @_RealityUnbound 8 месяцев назад

      This is a bit late but in case anyone else is running into this, set the search to "In Packages" instead of "In Assets"