Very inspiring. What really stands out is the simplicity of shapes to create a grand look. The ability to have an overall vision and start from a basic shape and create the proper flow is impressive. Thanks for this.
I've never seen someone model the way you do, it's super interesting. I joined your beginner course instantly, to learn your way of modeling and because I'm interested in making futuristic models. First time watching a video of yours, simply great!
took a year break from blender because i got a promoted to gm. im quickly realizing its not a good idea to start with you guys' tuts haha. they will def be useful in about 3 months though after i first relearn hardops/boxcutter/meshmachine. I forgot the blender bros videos are useless to newbies, but gold once you already have all the features/hotkeys memorized.
This is a good video, pure modeling tutorial. After that, you have a model, and after you decide what you won to do, game asset, or just a portfolio or others stuff!!!I love to see more videos like this!
Thanks for the video! Only comment is that I sometimes get stuck because some steps are not explained (yes, i'm a noob) and I have to spend 15 mins searching elsewhere for answers. For example, you bring up a menu at 3:23 and I have no idea how you get that menu to pop up.
So at this point he is using another add on call "Mesh Machine" with this add on you can press "Y" on the keyboard when selecting a bevel and you can "Unbevel". This is a cool feature in Mesh Machine. If you don't have the Mesh Machine add on, the menu will not pop up.
thanks so much for all the great content, always learning so muc. Silly question I guess, but my BoxCutter behaves differently as the cutter always shows directly after a cut, but on yours it's stay hidden. How did you get that?
Hey Ponte, you're "selling" your hard surface tuts for "gaming portfolio". But hard surface modeling is a big usecase in CAD modeling, for industrial design particularly. I think you should sell that in that way too
boolean unioning is destructive and difficult to edit the different parts later on. The best way is to keep the parts separate plus you can also animate them later on
As always straight to the point and helpful tutorial! It would be awsome to see a tutorial on how to use Hardops/Boxcutter for 3D printing and CAD-like design. Can it be of any assist in that area?
I’m new to this and have questions: 1- is it generally a bad indicator of my skill as a 3D artist to model something in many many different simple meshes instead of one that is all-connected? 2- n-gons are repeated in this video while from what I know you should avoid them due to shading issues. Any thoughts about this?
Amazing! Can you please do a tutorial on how to covert a box-cutter/H-Ops model to an Animation Ready, quad-topology model which can be used with dynamic Sub-D while rendering?
Thank you as always, can you guys tell me how is shown the face orientation immediately on modeling process(the red overlaps)? (not by going to face orientation and see the blue and red faces)
Because I saw you created a custom oriantation at 1:43, a quicker and easier way imo is just to press "GG" and move inverts and then press alt to extend it outwards. Maybe you already know, but maybe it helps😅
In my experience just using the blender HOPs workflow tends to drive one into a quite limited design corner. I'd rather escape that, by starting my designs at least maybe with a pencil sketch :) Cutting stuff in Blender ain't everything, blasphemy, I know :)
@@seekr87 there is no right way to do it. if you like to draw it out first, good for you. if he likes to design as he goes, good for him. People's brains work differently.
hey ryu, a question: in MAD-T workflow, is it still needed to optimize and create low poly models considering unreal 5 nanite system? or this step was before the nanite?
Hey Ponte, I just tried doing this tutorial and my boxcutter wont even let me se the NGON cuts, something about an attribute being read only. I've never had this issue with boxcutter before and I wonder if you might know a fix.
Thanks so much Ryuuri im planning on buying hardops and boxcutter so that i can follow your tutorials. I tried to follow this without them and i almost gave up.
I am having the worst time getting the NGON to cut. I even updated the plugin. I click the ngon to create a frighteningly similar path like yours but there is no recording of your mouse clicks or keystrokes. If you are doing some thing to keep the NGON from disafuckingpearing, I don't know it. All I'm doing is right clicking to end OR pressing enter to end OR literally anything else and the NGON goes away and does nothing. NUHTHING! Please tell me what I'm doing wrong and also, please explain why the other cutters aren't cutting through all the way. They cut through the back but not the front.
@@PonteRyuurui I don't know what that means. But I did the work and looked at all your beginner tutorials on hardops and box cutter then came back at this one. I've been watching you guys nonstop for a few days now, keep up the good work.
and it still will be planar shit, it's no way to get good at polygon modelling as i can see. only references, only cad, only sketches and etc. and as concepting tool its very bad also. just pain bro.
wtf are you on about, this is polygon based, are you talking about poly optimization and retopology because that’s a whole different skill set with different tutorials
I believe you forgot that this tutorial was created for people that are slightly above complete beginners...like me for example, in my opinion, the model looks very nice, and most importantly, i strongly believe that ryu is trying to give us the tools and knowledge to be 3d artists/modelers, by following his tutorials we learn how to use blender and the addons, i for example, didnt remember all shortcuts, hot keys and correct workflow few months ago, now i remember most of it, and already made very accurate and quite decent 3d models, and all because i keep following ryu. as someone smart said many years ago, sometimes the journey itself is the important thing, not just the final goal...
@@vortex5428 i mean i understand this, but if you really expecting you will become good at polygon modelling - it's possible in very few workflows, and maybe you need to try something else after you finish all hotkeys.
@@fotenksean you not allowed to do some curved boolean shapes in polygon modelling without crushing everything. you cant even make good car just by poly modelling, everything will flow and wave, only thing you can do it is very interesting planar shapes, or big subd parts like RMLambert and it hits hard if you think how you will do something on concepts of Biran sum.
➤➤(FREE) Hard Surface Modeling For Beginners - www.blenderbros.com/jumpstart
it would be really helpful if u would include tht help of software which shows which buttons are pressed
agree, i am so lost i have no idea what this is, i am only a week into blender
@@Asonc1 its a paid addon mostly!
I would have watched his free course first and then this
Very inspiring. What really stands out is the simplicity of shapes to create a grand look. The ability to have an overall vision and start from a basic shape and create the proper flow is impressive. Thanks for this.
i absolutely love the way you say "peachy" like you just seem to be a very chill guy
I've never seen someone model the way you do, it's super interesting.
I joined your beginner course instantly, to learn your way of modeling and because I'm interested in making futuristic models.
First time watching a video of yours, simply great!
The hard surface modeling for beginners I'd like to do. How do you get the handgun to look realistic with all the textures?
bro slowly destroying his keyboard with every cut
I was thinking about that ahah
A worthy sacrifice
Why is that so?
took a year break from blender because i got a promoted to gm. im quickly realizing its not a good idea to start with you guys' tuts haha. they will def be useful in about 3 months though after i first relearn hardops/boxcutter/meshmachine. I forgot the blender bros videos are useless to newbies, but gold once you already have all the features/hotkeys memorized.
you're not lookiong hard enough, try harder
This is a good video, pure modeling tutorial. After that, you have a model, and after you decide what you won to do, game asset, or just a portfolio or others stuff!!!I love to see more videos like this!
Thanks for the video! Only comment is that I sometimes get stuck because some steps are not explained (yes, i'm a noob) and I have to spend 15 mins searching elsewhere for answers. For example, you bring up a menu at 3:23 and I have no idea how you get that menu to pop up.
So at this point he is using another add on call "Mesh Machine" with this add on you can press "Y" on the keyboard when selecting a bevel and you can "Unbevel". This is a cool feature in Mesh Machine. If you don't have the Mesh Machine add on, the menu will not pop up.
Very cool, and inspiring, especially the design evolving in real-time! 👏🏻
thanks so much for all the great content, always learning so muc. Silly question I guess, but my BoxCutter behaves differently as the cutter always shows directly after a cut, but on yours it's stay hidden. How did you get that?
thanc you for this toturial perfect shading
Great tutorial. My only wish is that you used screen caps so I could follow you closer.
This tutorial helped me a lot when tackling with those grip and detailing, thank you blender giga chad
anytime mate!
12:06. My favorite moment
As someone who is learning HardOps and Box Cutter, the tips are very nice to have and it was easy to follow and understand.
Hello, How can I do the unbevel? I help my self in different way, but I still need to know how I can appeare that menu.
2:57 how did you bevel beside the other bevel and it not mess up the one adjacent to it?
how did you created the design, is it was on the fly or did you have the full result in mind ? would be nice to know how you started, thanks
I play off of shapes that I see. So created a blockout and built upon it. Gather references, they help if you get stuck.
so good
Hey Ponte, you're "selling" your hard surface tuts for "gaming portfolio". But hard surface modeling is a big usecase in CAD modeling, for industrial design particularly. I think you should sell that in that way too
I was literally just thinking about this today so thank you for sharing.
Nice! Kind of reminds me of the Hudson H9
Oh cool! I will be able to have fun on a model that I like with subtitles in French thanks 😉
Beginner here: Do you let all the parts as they are, or do you do a boolean union in the end to make them one mesh?
boolean unioning is destructive and difficult to edit the different parts later on. The best way is to keep the parts separate
plus you can also animate them later on
You create two versions if you need to boolean union. Two separate files. Always keep a non-destructive file
love ur style
As always straight to the point and helpful tutorial! It would be awsome to see a tutorial on how to use Hardops/Boxcutter for 3D printing and CAD-like design. Can it be of any assist in that area?
Cool! But doesh this mesh need retopology before rendering?
for what reason
thank you!
great contents as usual
I’m new to this and have questions:
1- is it generally a bad indicator of my skill as a 3D artist to model something in many many different simple meshes instead of one that is all-connected?
2- n-gons are repeated in this video while from what I know you should avoid them due to shading issues.
Any thoughts about this?
watch this ruclips.net/video/K32w9kfVNkc/видео.html
Amazing! Can you please do a tutorial on how to covert a box-cutter/H-Ops model to an Animation Ready, quad-topology model which can be used with dynamic Sub-D while rendering?
I think what you look for is called quad remesher
you can animate Ngons... that gun could be animated as it is, but NOT deformed (no bending, for example... but have you ever seen a bent gun ?)
@@Cyber_Krissi have seen a bent gun . Glock barrels bend upwards when the slide is back 😋😋
@@RegretTrikz. The barrel tilts so it doesn’t actually bend. 👍
@@RegretTrikzlmao if it bent reach time it would break, like the other comment side it just simply tilts, and causes 0 mesh deformation
how did you bring this menu up 0:43
D key. While Box Cutter tool is selected and while in object mode.
I have not seen your other tutorials but it would be great to have the keypad shown on the screen. Easier for newbies like me
I also have a problem with vertex group bevel not working. I pressed Q then mark(s) is there any reason why?
got the vertex grp working but with going Q > bevel
I caught up
Thank you as always, can you guys tell me how is shown the face orientation immediately on modeling process(the red overlaps)? (not by going to face orientation and see the blue and red faces)
watch my recent shorts
@@PonteRyuurui Thanks for the fast response
Very good video but all your moutch noises and lip smacks are being picked up by your mic. Adding some distance would fix this problem
Very nice model, thank you!!!
id like to see how he made the details though
Hi ponte i'm on the very first bit on shaping of it. Do i need a addon please
Because I saw you created a custom oriantation at 1:43, a quicker and easier way imo is just to press "GG" and move inverts and then press alt to extend it outwards. Maybe you already know, but maybe it helps😅
Hello, could you make a video for a compositing and render part like in thumbnail?
What a chad, thank you
In my experience just using the blender HOPs workflow tends to drive one into a quite limited design corner. I'd rather escape that, by starting my designs at least maybe with a pencil sketch :)
Cutting stuff in Blender ain't everything, blasphemy, I know :)
doesn't seem like that type of tutorial mate
always start with a sketch - that way your idea isn't limited by your software tools
@@seekr87 there is no right way to do it. if you like to draw it out first, good for you. if he likes to design as he goes, good for him. People's brains work differently.
How do you keep smart aplying?
it's IQ based
Hi Bro! Witch shortcut did you use for unbevel?
y - mesh machine
Thanks :)@@PonteRyuurui
How do you get the mesh turns red in error zones?
I changed "face orientation front" alpha channel to 0 and it works!!
bro how to add that box helper on (D) key?
Believe it or not but hearing you swear on RUclips made me Subscribe 😂😂
I miss the texturing/materials part soo much, you render look very nice with material and decals on the thumbnail
more modeling tuts are coming so not to worry
pls enable screen button in blender
12:05 had me dying lol. 🤣
How to get the menu to show @ 0:43?
D key, while box cutter tool is selected and while in object mode. He does it in Hard ops, I need to go to box cutter.
hey ryu, a question: in MAD-T workflow, is it still needed to optimize and create low poly models considering unreal 5 nanite system? or this step was before the nanite?
if you can texture them without going crazy with res then sure
Hey Ponte, I just tried doing this tutorial and my boxcutter wont even let me se the NGON cuts, something about an attribute being read only. I've never had this issue with boxcutter before and I wonder if you might know a fix.
update it
@@PonteRyuurui Is there a link I can go to to get it to update?
@@tonster_9752 same place you bought it from
@@PonteRyuurui cool, thx!
Have the exact same issue, I use the 7.1.9 version and it's the same, did you ever find out what the issue was ?
Show this screen keyboard
Thanks so much Ryuuri im planning on buying hardops and boxcutter so that i can follow your tutorials. I tried to follow this without them and i almost gave up.
follow links in the video description, there is a 25% sale on blendermarket now
I just purchased them for the same reason. You won’t regret it. This tutorial is right on time. I wanted to try and make a gun on my own.
Wow didn't know procedural bevel exist
the best
Cool GUN GOOD JOB 💯%,🌟🌟🌟🌟😁👍
I am having the worst time getting the NGON to cut. I even updated the plugin. I click the ngon to create a frighteningly similar path like yours but there is no recording of your mouse clicks or keystrokes. If you are doing some thing to keep the NGON from disafuckingpearing, I don't know it. All I'm doing is right clicking to end OR pressing enter to end OR literally anything else and the NGON goes away and does nothing. NUHTHING!
Please tell me what I'm doing wrong and also, please explain why the other cutters aren't cutting through all the way. They cut through the back but not the front.
use blender 3.4.1 if that doesnt work post under help discord.gg/FTNdTMUM
HOW TO SLICE IT
With the addon
I like how you didn't explain the very first thing wow
tell me, is it challenging to live with two brain cells in a constant loop trying to catch one another for a thought process to occur?
was it to much trouble to show your key strokes???
well funny you ask, because i had them on but then i thought you'd show up eventually, so i turned them off
@@PonteRyuurui I don't know what that means. But I did the work and looked at all your beginner tutorials on hardops and box cutter then came back at this one. I've been watching you guys nonstop for a few days now, keep up the good work.
@@PonteRyuurui LMAO
nice
Pichi!
why isn't it cutting? I am duplicating your setup. Every time I finish the line, it just disappears with no effect.
try blender 3.4.1, 3.5 is garbage
@@PonteRyuurui I appreciate your help.
12:03 🤣🤣🤣🤣🤣
now. lets do this in plasticity!! heheheheheheeh
👍👍👍
This guy's voice mad low as hell. But great tutorial though 👍
si es un tutorial no podes tocar las teclas tan rapido
Please don't say you started with Maya and switch to blender 😅
KEYBOARD = BUSTED
and it still will be planar shit, it's no way to get good at polygon modelling as i can see. only references, only cad, only sketches and etc.
and as concepting tool its very bad also.
just pain bro.
ладно
wtf are you on about, this is polygon based, are you talking about poly optimization and retopology because that’s a whole different skill set with different tutorials
I believe you forgot that this tutorial was created for people that are slightly above complete beginners...like me for example, in my opinion, the model looks very nice, and most importantly, i strongly believe that ryu is trying to give us the tools and knowledge to be 3d artists/modelers, by following his tutorials we learn how to use blender and the addons, i for example, didnt remember all shortcuts, hot keys and correct workflow few months ago, now i remember most of it, and already made very accurate and quite decent 3d models, and all because i keep following ryu. as someone smart said many years ago, sometimes the journey itself is the important thing, not just the final goal...
@@vortex5428 i mean i understand this, but if you really expecting you will become good at polygon modelling - it's possible in very few workflows, and maybe you need to try something else after you finish all hotkeys.
@@fotenksean you not allowed to do some curved boolean shapes in polygon modelling without crushing everything.
you cant even make good car just by poly modelling, everything will flow and wave, only thing you can do it is very interesting planar shapes, or big subd parts like RMLambert
and it hits hard if you think how you will do something on concepts of Biran sum.
A GUN?!?? I'm surprised YT didn't make you censor this to protect the snowflakes. 😏
lmao
Difficult to understand.
Yeah, the info in this video is encrypted for security reasons.