[Mindustry] Bombardment Warzone - Clean Shard (first ever)
HTML-код
- Опубликовано: 13 дек 2024
- An absolutely disgusting restriction combined with what is already one of the top 5 hardest maps in the future v8 campaign - one of the hardest things I've done, this absolutely crushes Cruxscape and Geothermal Stronghold exportless' difficulty - being longer than both combined while having a nonestop onslaught of air waves; it tests your endurance, optimisation and ability to adapt to the max.
Bleeding Edge heavily buffs bombardment warzone by patching an old glitch in v7 which allowed force projectors to permastall horizons and quads - trivialising 90% of the map (and old versions of bw were heavily nerfed compared to this version with a complete lack of eclipses on waves 140-145 and a 45 second time between waves with 12 minute prep time compared to the 9 minute prep time and 40 second time between waves).
The horizons here can be seen with upwards of 10k shield, able to tank 8 foreshadow shots - basically making scrapping all resource production past wave 80+ mandatory.
That was some insane gameplay. Truly a testament of your skill.
holy shit you're insane as always
Lmao leashed Oct
Meow