you've got a real good memory; all of the inaccuracies are relatively minor ones like a few notes being off or the tempos being closer in speed to the PAL versions, if i hadn't known any better i wouldn't've been able to tell at all
I didn't look at the title and thought it was the real OST at first. Something clicked me off in Marble but I couldn't figure out. Spring Yard came and the tempo was off, and then I checked the title. From there on I could spot the innacuracies and it made for another experience. And something tells me you had trouble beating thr game as a child, as Final Zone had the inaccuracies jumping to my ear... Still a great job
You got a _lot_ closer to the original than the SMW remakes did. You even got everything in the right keys, so the only dead giveaways that something is up is certain parts being an octave above or below where they usually are.
Marble Zone PSG with a slight echo is a definite improvement of the original. I'm impressed with how much you remembered. I mean, while you say some were 'very off'. They weren't! That's some good lossy compression you have in your mind!
I think the accuracy is equally a testament to your skill and memory as it is one to the skill of the composers - to make an entire soundtrack so memorable that one could remake it all from memory and not miss much detail
It's insane to me how powerful music to our memory. If you've heard a song multiple times, you can basically recreate the song just as you remembered it. It may not be 100% but the main idea is there. This is fascinating.
Very good and close to the originals. If someone pulled these up with no context and told me they were beta versions, I'd probably take their word, haha.
that's a lotta echoing, nuke also for the Labyrinth Zone, I assumed you got more used to hearing the Masa's Demo version rather than the in-game version
This is insane. Things like Marble and Spring Yard's bass parts that many people may not even notice if you changed them are replicated perfectly. Since you use FL and ChipSynthMD, can I ask what you use to create a visualizer for the video? I've always been a fan of these oscilloscope type videos and wonder how they're made when not using a tracker.
It's so interesting what people do and don't remember from music, to me the drums are such a prominent part of Marble Zone that but you prioritized the melody.
There are 3 FM channels playing the last bass note in the original and I only have two, it's slightly too fast, and note durations are longer than they should be.
Very impressive! A thought hit me at the end: The songs that are slightly off reminded me of the intentionally off songs in the Super Mario 64 hack B3313. Sorta that weird feeling of expecting one thing from memory and getting another... it is an interesting feeling.
these are super impressive! with green hill and marble zone you could convince me it was the original, and i actually somewhat prefer this star light! final zone was free karaoke for me. seriously, your memory is impeccable. it's making me wanna try to do it too.. (even knowing i'd only get a few channels of the songs accurate 💀). would be super cool to see this become a thing for this soundtrack specifically, to see all the differences in peoples' most memorable parts of the songs.
This is incredibly impressive! For most of these tracks, if I hadn't read the title I wouldn't have noticed anything wrong. With that context things do occasionally sound a bit off, but only barely. The only part where a mistake really stood out to me was that missing note in Final Zone in FM 5 at 9:15 (and a few seconds later), but even then, I had to go listen to the original to make sure I wasn't imagining it. I can't fathom recreating this level of detail from memory!!
Marble reminds me of midi fan recreations. It's good and it has it's own charm, but not too accurate to the original song. You did a great job recreating it from memory though! Spring Yard's tempo is a bit off and one of the instruments isn't in the right key but again good from memory!
Your memory is like rock. Very hard to destroy. The biggest things I could notice is the speed of some tracks is a bit faster and the octaves are higher or lower.
I honestly though this was actually just the soundtrack until we got to springyard zone. Edit: Labyrinth zone confirms my suspicions this is indeed from memory Edit2: holy shit Starlight zone to me is spot on
Say, are you gonna eventually reupload some of the Sonic CD oscilloscope videos that used to be on your channel, like the boss theme one and the Stardust Speedway Bad Future Theme?🤨🤔🧐
you must have one HELL of a memory 🧎♂ let's see how well mine holds up, not while trying to play it, but trying to see what's off other than the release being quite a bit too long on FM3 during the intro, which might be because of how you ripped the patch (?) if you let me hear GHZ _without_ the intro I'd believe it was the actual track from the game marble sounds a bit slow, but not quite PAL slow, but the echo on on the PSG is 👌genuinely better than the original Spring Yard has really really long release on FM2's notes during the first part, just like GHZ Labyrinth Zone intro sounds like a different chord but somehow still works Star Light - again, only the release on FM5 tips me off that something might be off, otherwise I'd believe it was the og boss music sounds like it's PAL tempo lol FM3 on the Act Clear sounds like it's an octave too high during the first part? there's usually more "meat" to it IDK 1-Up a bit slow and I think what's meant to be a chord towards the end just becomes an octave Invincibility and Chaos Emerald both sound bang on Drowning starts a bit slow but ends at the right tempo Game Over's got a few notes that linger (on release) on FM4 ...I've never heard the Continue music, I always either beat it or rage quit ...not sure if it's the sustain or the release that sounds a bit off on some of these instruments, or if maybe some of the FM operators themselves are off I rate it 🧎♂out of 🧎♂!!!
Forgive me if I'm coming across as a pleb/fake fan here but what's the deal with the clunky drum in Scrap Brain? It sounds like the timing is a little late for a lot of the notes and it's always bugged me. See also: the DPCM drum in Mario 3's airship theme
It's Sonic 1's way of having "multiple" drum samples play at the same time. The snare plays first and then gets cut off because all you really need is the transient of the snare and your ears imagine the rest (especially if you're just playing on a CRT and not headphones), then the timpani plays immediately after. Mario 3's airship theme is a bug that was fixed in some later versions of the game.
@@NUKELEDGE For the square, in the settings, you could turn on monophonic mode to have it only play one note at a time, so it better matches the Genesis versions.
You got a good memory
I agree
i wish my memory was this good
I just have no life
Just curious, in the boss music was there a glitch with the oscilloscope program? Or for FM 5 did you use channel 3 mode?
@@ItssCurlyFries I accidentally put a channel on the wrong mixer track when rendering
lol this is pretty good, reminds me of the dorkly renditons of sonic music they'd make to avoid copyright
you've got a real good memory; all of the inaccuracies are relatively minor ones like a few notes being off or the tempos being closer in speed to the PAL versions, if i hadn't known any better i wouldn't've been able to tell at all
Yeah this is stunningly accurate
some notes are missing in final zone
The PAL version is slower in all aspects and the covers here are slightly faster so I don't really hear it
final zone in particular is way slower here than it is in the ntsc version, just as an example
@@TornadoMario347 honestly it doesn't feel slow enough for me to notice and definitely nowhere near pal
I didn't look at the title and thought it was the real OST at first. Something clicked me off in Marble but I couldn't figure out. Spring Yard came and the tempo was off, and then I checked the title. From there on I could spot the innacuracies and it made for another experience.
And something tells me you had trouble beating thr game as a child, as Final Zone had the inaccuracies jumping to my ear... Still a great job
Yep, I've never actually beaten Sonic 1 and the farthest I've gotten on a real Genesis is Spring Yard Act 3
Some of the small differences are sticking out to me like a fish out of water. But this isn’t any less impressive
You got a _lot_ closer to the original than the SMW remakes did. You even got everything in the right keys, so the only dead giveaways that something is up is certain parts being an octave above or below where they usually are.
Marble Zone PSG with a slight echo is a definite improvement of the original. I'm impressed with how much you remembered. I mean, while you say some were 'very off'. They weren't! That's some good lossy compression you have in your mind!
it sounds WAAAY prettier
I think the accuracy is equally a testament to your skill and memory as it is one to the skill of the composers - to make an entire soundtrack so memorable that one could remake it all from memory and not miss much detail
aaaaaaaaaa you remembered the noise clicks in marble zone
It's insane to me how powerful music to our memory. If you've heard a song multiple times, you can basically recreate the song just as you remembered it. It may not be 100% but the main idea is there. This is fascinating.
It seems you remembered the sprong yard from the somari game more
"sprong" 💀
wtf i would love to have such a good memory like you
Ah, a fellow audiographic memory person
🤝
Very good and close to the originals. If someone pulled these up with no context and told me they were beta versions, I'd probably take their word, haha.
Wow, “Squidward”.!.! All those “wrong notes” @ 4:12 & 4:33 made it sound more original.!.! (/j…?)
Wth is this comment
@@golden_manzen It’s a reference to the SpongeBob “wrong notes” meme w/ those “actually” being “wrong notes”…! That’s all.
09:53 you remember the boss theme being much more intimidating/cooler than it is
for being recreated from memory, this is pretty cool, really close to the original!!
I like how more whimsical and carefree the special stage sounds now
I like the stacatto take on the bass in Scrap Brain. Really brings out the character of the song even more.
that's a lotta echoing, nuke
also for the Labyrinth Zone, I assumed you got more used to hearing the Masa's Demo version rather than the in-game version
Ngl I like your Marble Zone better than the official one
what
@@niffuM4205nothing
@@niffuM4205 they said the liked their Marble Zone better than the official one 🫡
@@jessicadawnn what
@@smolbrendan5978can you repeat yourself I didn't understand
damn that title screen is spot on
So accurate you can pass it off as earlier/ufo capture versions
Dang, I can't even always remember all the words to the Star Spangled Banner.
This is insane. Things like Marble and Spring Yard's bass parts that many people may not even notice if you changed them are replicated perfectly.
Since you use FL and ChipSynthMD, can I ask what you use to create a visualizer for the video? I've always been a fan of these oscilloscope type videos and wonder how they're made when not using a tracker.
Visualizer is Corrscope, which can be found on Github
@@NUKELEDGE Thanks!
It's so interesting what people do and don't remember from music, to me the drums are such a prominent part of Marble Zone that but you prioritized the melody.
Much like the SMW one, you remember the drowning/game over on point
Now all you need is to port all of these on a rom and spread subtle "misinformation"
honestly if you hadn't told me i wouldn't have realized these aren't the original songs haha amazing job
So cool! Any chance we could get to hear a Sonic 2 from memory? 👀
no pressure either way!
Probably
i can tell which songs are your favorites because of how close some of them are
Now THAT sure is 1 memory.!.!
excellent memory
Is there even a single difference in the Title Screen recreation?
There are 3 FM channels playing the last bass note in the original and I only have two, it's slightly too fast, and note durations are longer than they should be.
Very impressive!
A thought hit me at the end: The songs that are slightly off reminded me of the intentionally off songs in the Super Mario 64 hack B3313. Sorta that weird feeling of expecting one thing from memory and getting another... it is an interesting feeling.
I remember I did this with some of the Sonic 2 OST in beepbox, and I ended up being exact note wise for the few songs I did.
Bro dang, you listen to Sonic ost every single day!
Dang, you remember them almost spot on! Incredible memory
these are super impressive! with green hill and marble zone you could convince me it was the original, and i actually somewhat prefer this star light! final zone was free karaoke for me. seriously, your memory is impeccable. it's making me wanna try to do it too.. (even knowing i'd only get a few channels of the songs accurate 💀). would be super cool to see this become a thing for this soundtrack specifically, to see all the differences in peoples' most memorable parts of the songs.
How did you do that so perfectly? lol
This is incredibly impressive! For most of these tracks, if I hadn't read the title I wouldn't have noticed anything wrong. With that context things do occasionally sound a bit off, but only barely. The only part where a mistake really stood out to me was that missing note in Final Zone in FM 5 at 9:15 (and a few seconds later), but even then, I had to go listen to the original to make sure I wasn't imagining it. I can't fathom recreating this level of detail from memory!!
Tones and samples are dead on, great work!
Man I wish Masato Nakamura watched this
This is so sick, I had to check all the other vids out and yeah, this is inspiring😂🔥
Marble reminds me of midi fan recreations. It's good and it has it's own charm, but not too accurate to the original song. You did a great job recreating it from memory though! Spring Yard's tempo is a bit off and one of the instruments isn't in the right key but again good from memory!
really close but kinda off... really cool!
Love how that Chaos Emerald jingle is literally the one from Sonic 3.
The slightly jazzier solo in Starlight zone is *chefs kiss*
DAMN I WAS LITERALLY DOING THIS TOO
There are very few differences!!! congratulations!!!
Your memory is like rock. Very hard to destroy. The biggest things I could notice is the speed of some tracks is a bit faster and the octaves are higher or lower.
THIS IS AMAZING WHAT
green hill intro bass was the other one as well as the last part of it
That title screen sounded exactly like the real thing.
I honestly though this was actually just the soundtrack until we got to springyard zone.
Edit: Labyrinth zone confirms my suspicions this is indeed from memory
Edit2: holy shit Starlight zone to me is spot on
Bro just wanted to flex his skills and memory
Woah, Spring Yard Zone looks like a good remix
i think 2 of the songs have elements from their sonic 3 counterparts
The special stage is from sonic 4
Say, are you gonna eventually reupload some of the Sonic CD oscilloscope videos that used to be on your channel, like the boss theme one and the Stardust Speedway Bad Future Theme?🤨🤔🧐
pretty good memory man!
damn son
No credits song? 🥺
I wish my memory was this good wtf
I have to do this challange tho
The bass in Green Hill is only slightly off.
Are you planning on doing anymore Sonic CD deconstructions? I miss your old videos on them and would love to see more.
Kinda makes me think of the New UFO Catcher songs n .. n
Scrap Brain sounds more like the DS version without those extra Tom drums
I would love to see you do this with the Sonic 2 OST.
you must have one HELL of a memory 🧎♂ let's see how well mine holds up, not while trying to play it, but trying to see what's off
other than the release being quite a bit too long on FM3 during the intro, which might be because of how you ripped the patch (?) if you let me hear GHZ _without_ the intro I'd believe it was the actual track from the game
marble sounds a bit slow, but not quite PAL slow, but the echo on on the PSG is 👌genuinely better than the original
Spring Yard has really really long release on FM2's notes during the first part, just like GHZ
Labyrinth Zone intro sounds like a different chord but somehow still works
Star Light - again, only the release on FM5 tips me off that something might be off, otherwise I'd believe it was the og
boss music sounds like it's PAL tempo lol
FM3 on the Act Clear sounds like it's an octave too high during the first part? there's usually more "meat" to it IDK
1-Up a bit slow and I think what's meant to be a chord towards the end just becomes an octave
Invincibility and Chaos Emerald both sound bang on
Drowning starts a bit slow but ends at the right tempo
Game Over's got a few notes that linger (on release) on FM4
...I've never heard the Continue music, I always either beat it or rage quit
...not sure if it's the sustain or the release that sounds a bit off on some of these instruments, or if maybe some of the FM operators themselves are off
I rate it 🧎♂out of 🧎♂!!!
could you please post a video which is just the Boss theme recreated from memory. mostly so i can listen to it on loop
Cool, can you do the same with the tracks from Sonic 2 later?
the intro part to final zone:
I can’t find a single inaccuracy rn
Star Light Zone sounds the same as the original
Nice 100% accurate recreation of the soundtrack, what program did you use to make this?😄🤩😎👌
What the crud, why does it sound better ?!
i dont remember the soundtrack as well but i can tell its slightly off
(its probably the instruments not being 1:1)
It's very similar a final versión and beta versión
I think i might prefer this version of Star Light Zone
Almost all of it sounds accurate.
Bring back ur sonic cd deconstructions or at the very least just quartz quadrant good future 😔
spring yard sounds nice
For some reason several of them sound better than the originals. I wish I had the same memory 🤧
Not bad, from just memory alone
bro...how the fuck is your memory so good?
3D Blast from memory
Everything sounds pretty similar here, the most noticeable difference is Final Zone and Special Stage.
IMO, Drowning and 1-Up sound like Sonic 3 here.
most of this is pretty close to the original melodies, though special stage sounds way different
Please do more of this!
Spring yard zone is a bit to fast.
🤯🤯🤯🤯😱😱😱😱
What software did you use for doing this? Like for making genesis music
Chipsynth MD and FL Studio
some of this is better than the original imo
Forgive me if I'm coming across as a pleb/fake fan here but what's the deal with the clunky drum in Scrap Brain? It sounds like the timing is a little late for a lot of the notes and it's always bugged me. See also: the DPCM drum in Mario 3's airship theme
It's Sonic 1's way of having "multiple" drum samples play at the same time. The snare plays first and then gets cut off because all you really need is the transient of the snare and your ears imagine the rest (especially if you're just playing on a CRT and not headphones), then the timpani plays immediately after. Mario 3's airship theme is a bug that was fixed in some later versions of the game.
how do you rip the instruments
Hey what software do you use?
Chipsynth MD and FL Studio
@@NUKELEDGE For the square, in the settings, you could turn on monophonic mode to have it only play one note at a time, so it better matches the Genesis versions.
I think i like special stage more
Now cd STYLE them from memory hehe
I wanna see that lol
that is going to be hellish
@@fatman7089 I know but worth it :D
I'm that autistic that I'm able to tell even the slight differences help