5 Common Mistakes Unreal Engine Devs Make (Beginner to Advanced)

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  • Опубликовано: 18 дек 2024

Комментарии • 5

  • @DailyPaily
    @DailyPaily 4 месяца назад +2

    Cool, tome su like buen señor !

  • @TheMasterOfSafari
    @TheMasterOfSafari 4 месяца назад +1

    I always package my game after any new or big system overhaul.
    Had multiple packaging issues that I had to fix, but luckily they were easy to fix cause I caught these issues early. :)
    And definitely highly recommend the other stuff!

    • @Spacemarine658
      @Spacemarine658  4 месяца назад +1

      @@TheMasterOfSafari yep it's always easier to fix something you are actively thinking about

  • @Nikolas-xy4pc
    @Nikolas-xy4pc 4 месяца назад +3

    Always perform a full repackage, as using re-cooked assets can "spawn" bugs in the packaged product.

    • @Spacemarine658
      @Spacemarine658  4 месяца назад +1

      @@Nikolas-xy4pc for sure especially for final builds when I'm testing or debugging though I prefer to turn it off to speed up how fast I can test shipped builds! 🤘