Game Engine Programming 071.1 - Introduction to Physically Based Rendering
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- Опубликовано: 8 фев 2025
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In this video, I'll give an overview of theory and mathematics behind physically based rendering (PBR) with Cook-Torrance GGX BRDF.
🟥(Red Episode)
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Further reading:
Filamen material system: google.github....
Specular BRDF functions: graphicrants.b...
Shaders Monthly - Microfacet BRDF: • Microfacet BRDF: Theor...
Physically based shading: cglearn.eu/pub...
LearnOpenGL: learnopengl.co...
Real shading in Unreal Engine 4: blog.selfshado...
00:00 - intro
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries