Game Engine Programming 071.1 - Introduction to Physically Based Rendering

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  • Опубликовано: 8 фев 2025
  • ✅ Support Game Engine Series / gameengineseries or ko-fi.com/game...
    In this video, I'll give an overview of theory and mathematics behind physically based rendering (PBR) with Cook-Torrance GGX BRDF.
    🟥(Red Episode)
    The assets I used in this video are available for Patreon and Ko-fi supporters of the channel:
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    💜 Big thanks to Tribal Elders:
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    Further reading:
    Filamen material system: google.github....
    Specular BRDF functions: graphicrants.b...
    Shaders Monthly - Microfacet BRDF: • Microfacet BRDF: Theor...
    Physically based shading: cglearn.eu/pub...
    LearnOpenGL: learnopengl.co...
    Real shading in Unreal Engine 4: blog.selfshado...
    00:00 - intro
    by Arash Khatami
    -------------------------------------------------------------
    #PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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