psirm winter solstice 2024 play-test jam - max/msp improvisation

Поделиться
HTML-код
  • Опубликовано: 31 дек 2024

Комментарии • 2

  • @ajbird1864
    @ajbird1864 9 дней назад +1

    Nice job! Would be interested in seeing you explain or unpack some of what you did! I’ve been getting into live and generated stuff myself !

    • @pixelhexing
      @pixelhexing  9 дней назад

      thanks! there are limitless possibilities for that type of stuff with max. I'd have to show everything to really explain what I'm doing in this patch. but here's more info if it's of interest:
      there's a lot of little ideas smashed together into a more complex whole. part of my philosophy for my live stuff is getting a balance between what I control, what the computer controls, what's fixed, what's randomized, etc. I'm trying to set up my patches so that I can improvise and allow myself to be surprised but still maintain a sense of control.
      the drum part is made of basic euclidean sequencers & probabilities driving audio samples in a playlist~.
      the melodic notes are from a 14-edo scale that I made up. I have a coll with scales I make up for different EDO's. I have limited music theory knowledge so I make up scales that sound interesting to me.
      the synths on the right side are driven by some binary logic sequencers. Kind of hard to explain. It's counters driving counters, going in different directions & with differing steps, feeding into a binary logic comparing system that determines which notes will play. It's pretty broken actually but makes interesting melodic lines.
      all the synths are pretty basic oscillators with filters, decimation, and delay. the pads are mc.cycle based. nothing fancy but they sound decent enough.