[UE] Rain and Wetness Material Function

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  • Опубликовано: 13 май 2024
  • Fully procedural Material Function for Rain and Wetness made in Unreal 5 that's very easy to add to any material. All done through SDF's, no textures used, and is object UV independant. Creates rain drops, rain trickling down slopes, puddles and ripples.
    Rain and Wetness are both controlled by a Material Parameter Collection that can be linked to any Blueprint to be controlled globally.
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