When you introduced the dark cave I was like "omg, how should the player know, the game offers a light source, might just look like borked screen as the plane screen before. Though: Maybe he should add another paper/letter somewehere. But half a minute later relief came... :-D
maybe you could make a tool to automatically find any duplicate sprite tiles (flipped horizontally/vertically) and collapse them together? since sprites can be flipped both directions, it might save a ton of space :)
All tiles are the same, the coder choses wich half of the tileset to use for the sprites. It might be after all that Screentool would consider flipped tiles as different. I need to doublecheck that.
Patinka šis tavo darbelis!!! Dar būtų gerai, kad matytusi kai NPC atlieka damage tavo personažui, koks nors mažas vaizdinis efektas, nes taip enemy prieina prie tavęs ir nesuprasi kada jis atlieka tau damage. Ir dar tas damage tūrėtų būti ne būtinai visą laiką kai NPC stovi šalia tavęs ir tipo liečiasi ir vyksta damage, o sakykim kaip realybėje užsimoji ir voži - ir taip kas 2-3sekundes, ir gal būt NPC galėtų atsitraukinėti ir vėl prieiti, o ne būti prilipusiam prie tavęs visą laiką. Tik mano pamąstymai ;)
the way this boss a.i. looks seems to be a bad design as if there's barely to no room for anticipating an attack against it, and you get hit even though it looks like he's punching the air. Another thing is that this boss looks like he can fit in for a horror game as a slasher character that randomly ambushes anytime.
The new alien werewolf boss looks wild! Also, the day night indicator in the status bar is really cool too!
Thanks, tried my best
When you introduced the dark cave I was like "omg, how should the player know, the game offers a light source, might just look like borked screen as the plane screen before. Though: Maybe he should add another paper/letter somewehere. But half a minute later relief came... :-D
Greets with another milestone. Bosses always nice, bigger is better. Hope this one not final, and we will see something special and huge at the end.
Thanks, it would be great, but I think it's not possible for this mapper.
The NES game I made has a ton of space left over also. I might have to go back and make a list of stuff to add, lol.
haha, you definetely should
maybe you could make a tool to automatically find any duplicate sprite tiles (flipped horizontally/vertically) and collapse them together? since sprites can be flipped both directions, it might save a ton of space :)
The Nes screen tool application already has that feature.
@@Memelvar oh, for sprites as well?
All tiles are the same, the coder choses wich half of the tileset to use for the sprites.
It might be after all that Screentool would consider flipped tiles as different. I need to doublecheck that.
Patinka šis tavo darbelis!!! Dar būtų gerai, kad matytusi kai NPC atlieka damage tavo personažui, koks nors mažas vaizdinis efektas, nes taip enemy prieina prie tavęs ir nesuprasi kada jis atlieka tau damage. Ir dar tas damage tūrėtų būti ne būtinai visą laiką kai NPC stovi šalia tavęs ir tipo liečiasi ir vyksta damage, o sakykim kaip realybėje užsimoji ir voži - ir taip kas 2-3sekundes, ir gal būt NPC galėtų atsitraukinėti ir vėl prieiti, o ne būti prilipusiam prie tavęs visą laiką. Tik mano pamąstymai ;)
Dėkui, reiks pagalvoti kaip pagerint
Geras progresas 👍 Kietai bosas atrodo. Pamates tokį realybėje pridėčiau į kelnes 😂
stengiaus baisu padaryt :D bet toks ir kartu juokingas gavosi
Really cool boss!
Thanks!
the way this boss a.i. looks seems to be a bad design as if there's barely to no room for anticipating an attack against it, and you get hit even though it looks like he's punching the air.
Another thing is that this boss looks like he can fit in for a horror game as a slasher character that randomly ambushes anytime.
Thanks for the feedback!
Why are you so cool?
Me, cool? That can't be possible 😂