Great tutorial. Been thinking the same with noises since moving from 3dsmax to Cinema. The noises included are just so useful. And best because they're procedural you get no tiling so they're so much better than images. Great work :)
This one is much more on the basics side, a full deep dive into noise, some good takeaways! 👍 Timecodes Below😁 Be sure to check out the project files💯 - store.sketchyfx.com/p/planet-ecosystems/ 0:00 - 2:00 - Overview 2:00 - 3:13 - Skillshare 3:13 - 5:30 - Ambiguous uses for noise in materials 5:30 - 7:57 - Creating quick detail with noise 7:57 - 13:00 - Creating a surface imperfection with noise 13:00 - 15:05 - Emulating concrete / real world textures with noise. 15:05 - 17:18 - Why noise is important. 17:18 - 23:00 - Creating a less boring diffuse material. 23:00 - 28:15 - Using Noise as a mask. 28:15 - 33:39 - The art of experimentation. 33:39 - Final Thoughts. Tutorial end
Great video man! Eventho i already had the knowledge on how to use the noise in different ways it was so refreshing to see it from a different perspective, 39min of good and valuable knowledge. You should def continue these type of videos Also, that abstract scene u showed with the rock... Juicy.
Really interesting stuff, for the most of my work I'm being lazy and use high-res textures instead of Octane Noise - this tutorial reminded me that you can get fantastic results with it.
Understanding surface structures at a microscopic level is more important than learning the tool. Here I didn't see any theory that allows you to imitate the nature of surfaces, just assumptions that are close to the real structures but far from being realistic. There's a lot of study behind this, it's not a matter of just guessing.
I think this is the most important c4d octane tutorial I've found on this website. Thank you
that solo node option changed my life...thank you
Great tutorial. Been thinking the same with noises since moving from 3dsmax to Cinema. The noises included are just so useful. And best because they're procedural you get no tiling so they're so much better than images. Great work :)
I really enjoyed watching the tutorial! So informative, thanks for sharing. Can't wait to see more 😍
Thank you so much!
This one is much more on the basics side, a full deep dive into noise, some good takeaways! 👍
Timecodes Below😁
Be sure to check out the project files💯 - store.sketchyfx.com/p/planet-ecosystems/
0:00 - 2:00 - Overview
2:00 - 3:13 - Skillshare
3:13 - 5:30 - Ambiguous uses for noise in materials
5:30 - 7:57 - Creating quick detail with noise
7:57 - 13:00 - Creating a surface imperfection with noise
13:00 - 15:05 - Emulating concrete / real world textures with noise.
15:05 - 17:18 - Why noise is important.
17:18 - 23:00 - Creating a less boring diffuse material.
23:00 - 28:15 - Using Noise as a mask.
28:15 - 33:39 - The art of experimentation.
33:39 - Final Thoughts. Tutorial end
Great examples. The main reason I started using more bitmaps instead of noise was to make shaders more easily used in a different engine.
Totally understandable! I think its good to think of noise as more of a cheat code!
Great video man! Eventho i already had the knowledge on how to use the noise in different ways it was so refreshing to see it from a different perspective, 39min of good and valuable knowledge. You should def continue these type of videos
Also, that abstract scene u showed with the rock... Juicy.
Thanks man! Really trying to make my tutorials thorough and not hold back, glad it's appreciated :)
Really interesting stuff, for the most of my work I'm being lazy and use high-res textures instead of Octane Noise - this tutorial reminded me that you can get fantastic results with it.
Great one! And if you add on top of that the C4D native noises, then the possibilities are endless.
Thankyou! They absolutely are. I hope they make the native noises work with displacement again soon, 2020 messed that all up lol!
Your the best! thank you for the timestamps, really appreciate it!
This is was so helpful and informative, thank you for all of the time you spend teaching. I learned a lot and I am really grateful!
Thanks Zac!
such a good sound! Thank you!
C4D knowledge goldmine!
I hope so! :)
Thank you, for such a insightful tutorial.
Glad it was helpful! Thankyou!
awesome and super informative! Thank you for that!
Glad it was helpful!
Awesome, thank you!!!
Very very nice 👌 Thank you
OMG! This saved a lot! thanks
awsome, thanks for this video !
instantly clicked after i saw this notification
Thankyou my guy
nice tks, you don't have any material for octane free?
Awesome stuff.
Fantastic Tutorial!
Thanks! :)
Nice one, thanks!
Thank you !
wonderful tutorial!
Thankyou!
amazing job dude
Thank you! Cheers!
u r amazing man
I appreciate that!
hello, I bought the texture but I do not understand where this one settles ...
could you give me the path?
May I ask, What's your build/system? (Gpus in particular)
tnx for the tut! useful!
You're welcome!
Can you share the UI Scheme? Thanks
keep doing
tks!!!!!!!!
liked
Understanding surface structures at a microscopic level is more important than learning the tool. Here I didn't see any theory that allows you to imitate the nature of surfaces, just assumptions that are close to the real structures but far from being realistic. There's a lot of study behind this, it's not a matter of just guessing.
This is impossible to understand, you are using shortcuts and materials just appear out of nowhere without knowing how?