Great tutorial. Been thinking the same with noises since moving from 3dsmax to Cinema. The noises included are just so useful. And best because they're procedural you get no tiling so they're so much better than images. Great work :)
Great video man! Eventho i already had the knowledge on how to use the noise in different ways it was so refreshing to see it from a different perspective, 39min of good and valuable knowledge. You should def continue these type of videos Also, that abstract scene u showed with the rock... Juicy.
Really interesting stuff, for the most of my work I'm being lazy and use high-res textures instead of Octane Noise - this tutorial reminded me that you can get fantastic results with it.
This one is much more on the basics side, a full deep dive into noise, some good takeaways! 👍 Timecodes Below😁 Be sure to check out the project files💯 - store.sketchyfx.com/p/planet-ecosystems/ 0:00 - 2:00 - Overview 2:00 - 3:13 - Skillshare 3:13 - 5:30 - Ambiguous uses for noise in materials 5:30 - 7:57 - Creating quick detail with noise 7:57 - 13:00 - Creating a surface imperfection with noise 13:00 - 15:05 - Emulating concrete / real world textures with noise. 15:05 - 17:18 - Why noise is important. 17:18 - 23:00 - Creating a less boring diffuse material. 23:00 - 28:15 - Using Noise as a mask. 28:15 - 33:39 - The art of experimentation. 33:39 - Final Thoughts. Tutorial end
Understanding surface structures at a microscopic level is more important than learning the tool. Here I didn't see any theory that allows you to imitate the nature of surfaces, just assumptions that are close to the real structures but far from being realistic. There's a lot of study behind this, it's not a matter of just guessing.
I think this is the most important c4d octane tutorial I've found on this website. Thank you
Great tutorial. Been thinking the same with noises since moving from 3dsmax to Cinema. The noises included are just so useful. And best because they're procedural you get no tiling so they're so much better than images. Great work :)
that solo node option changed my life...thank you
Great video man! Eventho i already had the knowledge on how to use the noise in different ways it was so refreshing to see it from a different perspective, 39min of good and valuable knowledge. You should def continue these type of videos
Also, that abstract scene u showed with the rock... Juicy.
Thanks man! Really trying to make my tutorials thorough and not hold back, glad it's appreciated :)
I really enjoyed watching the tutorial! So informative, thanks for sharing. Can't wait to see more 😍
Thank you so much!
Really interesting stuff, for the most of my work I'm being lazy and use high-res textures instead of Octane Noise - this tutorial reminded me that you can get fantastic results with it.
This one is much more on the basics side, a full deep dive into noise, some good takeaways! 👍
Timecodes Below😁
Be sure to check out the project files💯 - store.sketchyfx.com/p/planet-ecosystems/
0:00 - 2:00 - Overview
2:00 - 3:13 - Skillshare
3:13 - 5:30 - Ambiguous uses for noise in materials
5:30 - 7:57 - Creating quick detail with noise
7:57 - 13:00 - Creating a surface imperfection with noise
13:00 - 15:05 - Emulating concrete / real world textures with noise.
15:05 - 17:18 - Why noise is important.
17:18 - 23:00 - Creating a less boring diffuse material.
23:00 - 28:15 - Using Noise as a mask.
28:15 - 33:39 - The art of experimentation.
33:39 - Final Thoughts. Tutorial end
Your the best! thank you for the timestamps, really appreciate it!
This is was so helpful and informative, thank you for all of the time you spend teaching. I learned a lot and I am really grateful!
Thanks Zac!
Great examples. The main reason I started using more bitmaps instead of noise was to make shaders more easily used in a different engine.
Totally understandable! I think its good to think of noise as more of a cheat code!
Great one! And if you add on top of that the C4D native noises, then the possibilities are endless.
Thankyou! They absolutely are. I hope they make the native noises work with displacement again soon, 2020 messed that all up lol!
such a good sound! Thank you!
Awesome, thank you!!!
C4D knowledge goldmine!
I hope so! :)
awesome and super informative! Thank you for that!
Glad it was helpful!
Thank you, for such a insightful tutorial.
Glad it was helpful! Thankyou!
nice tks, you don't have any material for octane free?
awsome, thanks for this video !
Thank you. Any idea how to add a logo on the surface that has embossment but free of the noise texture?
I think that old product packaging tutorial I have goes over that a bit
@Sketchyvisuals Dankie lad
Very very nice 👌 Thank you
hello, I bought the texture but I do not understand where this one settles ...
could you give me the path?
OMG! This saved a lot! thanks
Awesome stuff.
May I ask, What's your build/system? (Gpus in particular)
Nice one, thanks!
Thank you !
wonderful tutorial!
Thankyou!
amazing job dude
Thank you! Cheers!
Fantastic Tutorial!
Thanks! :)
Can you share the UI Scheme? Thanks
u r amazing man
I appreciate that!
This seems to offer so much control over what Blender say offers in their Cycles renderer :/
Is this Cinema 4D dependant or Octane dependant?
tnx for the tut! useful!
You're welcome!
instantly clicked after i saw this notification
Thankyou my guy
tks!!!!!!!!
keep doing
liked
This is impossible to understand, you are using shortcuts and materials just appear out of nowhere without knowing how?
Understanding surface structures at a microscopic level is more important than learning the tool. Here I didn't see any theory that allows you to imitate the nature of surfaces, just assumptions that are close to the real structures but far from being realistic. There's a lot of study behind this, it's not a matter of just guessing.