Helldivers 2. SOLO. NO STIMS. No deaths. 1,027 Illuminate kills. Super Helldive. Full Map Clear.

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  • Опубликовано: 22 дек 2024
  • #helldivers2 #helldivers #helldiver
    Patch 1.002.003 - Mission: Retrieve Recon Craft Intel
    Playstyle: Kill All
    This is the best min max illuminate build right now. The best build IMO must complete the hardest missions solo, without stimming or dying (otherwise you have unlimited health), kill any group of enemies easily and kill the most too.
    Stratagems:
    A/G-16 Gatling Sentry - Voteless, overseers, watchers & enemy shields.
    A/MG-43 Machine Gun Sentry - Voteless, overseers, watchers & enemy shields.
    Eagle Strafing Run - Anti-everything
    Autocannon - Anti-everything
    Loadout:
    Armour: CE-74 Breaker - 2+ grenades & -30% recoil when crouching.
    Booster: Armed Supply Pods - Voteless, overseers, watchers & enemy shields.
    Primary: Las-16 Sickle - Voteless, overseers, watchers & enemy shields.
    Secondary: GP-31 - Ground ship killer.
    Grenades: G-10 Incendiary - Voteless killer.
    Modifiers
    Sandstorms - Reduce mobility and visibility
    Intense heat - Increase stamina drain and heat in weapons.
    Extreme cold - Reduce rate of fire and reduce heat in weapons.
    Orbital Fluctuations - Increased cooldown time by 25%
    Game Notes
    Post game thoughts.
    I hate flying overseers. The autocannon ragdolls harvesters for 4 seconds, so why don't they ragdoll the flying overseers? Voteless do way too much melee damage, they should drain more stamina and ragdoll you.
    Tips for myself?
    I used MG 16/23. Gatling 9/14. Strafe 34/59. Much better usage of strafing runs than before. I might use the +50% limb health armour, because they keep breaking limbs with every hit.
    Why no SEAF artillery?
    You can't rely on it.
    Why sickle?
    Best primary against illuminate hands down. Great against shields + voteless and okay against overseers.
    Why no rocket or autocannon sentry?
    Sucks are killing voteless and they can't shoot at close range. Plus, most of the time your sentries will only be able to target the voteless.
    G-10 vs G-13 Incendiary grenade
    The G10 just does more damage and I don't mind the fuse delay.
    Gas vs incendiary grenade
    Incendiary does more damage and gas barely confuses the voteless. Gas is overhyped. It confuses overseers, but why? Flyers ignore it easily and you should be killing them, not confuse.
    Why no flame sentry?
    I love it, but 2x G-10 grenades with a sickle can kill more hordless than a flame sentry and I carry 6 grenades with my armour.
    Why eagle strafing run?
    It can knock out shields, soften up enemies and allow me to strike first. It can also kill more voteless and overseers than the flame, AC or rocket sentry. Plus, it's better than cluster, gas and napalm.
    Why no tesla tower?
    The flying overseers shoot it down too fast and sentries kill more, faster.
    Why no stealth armour?
    There are too many voteless and I'd rather kill them all, so my sentries can focus on the overseers. Stealth armour only works if you can outrun the enemy and you can't outrun flying overseers.
    Why no emplacements?
    Easy to get flanked and moving is key to winning fights. Harvesters can also one shot it.
    Why no shields or jump pack?
    Jump pack is better to pick and manage your fights, but the AC is more efficient in a kill all run.
    Why no purifier?
    Kills overseers in 3s with 2 shots. The AC does it in 1.3s with 3 shots. It also sucks against the voteless up close and shields, which the sickle is good at.
    Why no scorcher?
    It kills overseers in 1s, but sucks at everything else due to not enough ammo. There are too many drawbacks, just like the purifier. Or maybe I'm comparing too hard against the sickle.
    Why no MG or HMG?
    High recoil, long stationary reload and takes too long to kill harvesters and overseers (3-6s). AC is faster in all.
    Why no AMR?
    Can't destroy ships. The autocannon kills overseers easier and faster without aiming and reloads faster without a full reload.
    Why no guard dog?
    It won't always target the flying overseers and it only draws attention to you instead of away from you. Sentries and strafing runs are better.
    Tips for illuminate?
    1. Always check your map before, during and after every fight so you always know when to fight and when to run.
    2. Deploy your MG sentry first, because it'll rearm the quickest.
    3. Never fight harvesters or overseers out in the open unless you can kill them, before they shoot you.
    4. Learn to aim with your autocannon without zooming in to kill overseers faster.
    When's next bot and bug run?
    When there's new big updates. Best bot build is crossbow, senator, stun grenades, AC sentry, RR, strafe and AT emplacement. Best bug build is 500kg, strafe, GL, shield, cookout and stun grenades. Both scout armour.

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