Magic: The Gathering, But It's Hearthstone

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  • Опубликовано: 21 ноя 2024

Комментарии • 393

  • @CardmarketMagic
    @CardmarketMagic  Год назад +21

    Find the Decklists here: bit.ly/3lLFmro

  • @Monkeybone_
    @Monkeybone_ Год назад +207

    that Rakdos luck is the most hearthstone thing that could've happened

  • @jonathanosagie1829
    @jonathanosagie1829 Год назад +657

    I actually want to see some decks especially made for this "game mode". Playing some underrated cards with defender as in taunt and what not would be really cool

    • @mcbescheiden725
      @mcbescheiden725 Год назад +46

      Sounds like it's time for first strike tribal😂

    • @Pistolsatsean
      @Pistolsatsean Год назад +8

      ​@@mcbescheiden725 Kwende says hello

    • @Pistolsatsean
      @Pistolsatsean Год назад +5

      @@Hanmacx That would be amazing, but it would probably cost 10000 gems

    • @Hanmacx
      @Hanmacx Год назад +5

      @@Pistolsatsean mtg Forge and Adventure Mode is totally free

    • @Pistolsatsean
      @Pistolsatsean Год назад +3

      @@Hanmacx 🤯 I thought you were referencing the Hearthstone adventure mode thingy.

  • @retronymph
    @retronymph Год назад +179

    Rakdos is a card I could totally see in Hearthstone with very little changes

    • @murlocaggrob2192
      @murlocaggrob2192 Год назад +24

      Maybe in a really old set like GvG. Hearthstone has more or less moved away from straight-up coin flips like Dr. Boom. Nowadays rhe random bullshit is from having piles of card generation.

    • @pogeman2345
      @pogeman2345 Год назад +5

      Massacre Girl is also a card you can just play in Hearthstone without changes.

    • @Brokenlordike
      @Brokenlordike Год назад +6

      @@pogeman2345 Considering it basically already is, I'd say so. Lol. Spammy Arcanist is the card.

  • @s4ad0wpi
    @s4ad0wpi Год назад +358

    I feel like this game shows off why most other games that have "First strike" only have it on your own turn, NOT your opponent's XD

    • @EmptyTempest
      @EmptyTempest Год назад +21

      Magic is moving in that direction mostly too

    • @andrewsheiman8574
      @andrewsheiman8574 Год назад +83

      First strike is much less of a problem in Magic because damage heals, and defending players have the advantage because they can choose multiple blockers. In a game like Hearthstone, first strike or double strike is insane.

    • @ranchangu
      @ranchangu Год назад +9

      ​@@andrewsheiman8574defending player having advantage is why first strike on both turns is problematic.

    • @andrewsheiman8574
      @andrewsheiman8574 Год назад +35

      @@ranchangu it's MUCH less problematic because the the defender can always pick favorable blocks. Say you're attacking with a 3/1 first strike. If I have four 1/1s, I just chump or don't block, or I quad block if I really need it dead. I have 3 options. In the hearthstone game above, four 1/1s can never kill a 3/1 first strike, no matter what.
      And when the turns change, if I attack into you for four 1/1s, I lose a 1/1 guaranteed. If I attack with four 3/3s, I lose a 3/3. In the hearthstone game above, four 3/3s can also never kill a 3/1 first strike. So in Magic, first strike on all turns doesn't matter as much. In hearthstone, first strike on ANY TURN is insanely strong.

    • @ranchangu
      @ranchangu Год назад +10

      @@andrewsheiman8574 to be clear I'm saying attacking first strike is fine. defending first strike generally isn't, and most MTG designs of recent don't include defending first strike in sets.
      defending player always picking ideal blocks + having first strike to make it easier is problematic.

  • @RetirededKat
    @RetirededKat Год назад +78

    Vigilance is like taunt in spirit, since the purpose is to keep the creature available for defense on the enemy turn.

    • @arthursmit8468
      @arthursmit8468 Год назад +15

      i would've said defender is taunt and vigilance gains taunt until your next turn after attacking

    • @Ninjamanhammer
      @Ninjamanhammer Год назад +1

      @@arthursmit8468 Defender is a downside, why would it be an upside?

    • @arthursmit8468
      @arthursmit8468 Год назад +12

      @@Ninjamanhammer oh don't get me wrong defender(s) would retain can't attack as an additional effect on the card

    • @Vesdus
      @Vesdus Год назад +2

      @@arthursmit8468 Then they would still be bad and no one would have any Taunt creatures because they're all borderline unplayable with 0 Attack points. 'Can't attack' exists on a lot of cards in Hearthstone and is more similar to Defender (considering they are literally the same effects).
      Vigilance is a way better effect to represent Taunt.

    • @perfectdoll4112
      @perfectdoll4112 Год назад +3

      @@arthursmit8468 Vigilance is a much better taunt equivalent. there are "can't attack" creatures in hearthstone and some of them also have taunt as well

  • @AbleAsmitha
    @AbleAsmitha Год назад +51

    For info, there is a graveyard, as some hearthstone card can for example resurect a random creature from the pool of undead who died (can be selected several time), or from the pool any less than 3 mana creatures.

    • @jorgecabrera3694
      @jorgecabrera3694 8 месяцев назад

      There's an entire archetype called Rez Priest that whole shtick is bringing back the undead that either destroys minions or has lifesteal or reborn to make it very sticky

  • @cacahca56
    @cacahca56 Год назад +114

    Amazing Idea, great execution. Well played!

  • @Xeraxil
    @Xeraxil Год назад +70

    You guys always come up with such spice. Much needed in the mtg sphere.

  • @ShakeItLittleTina
    @ShakeItLittleTina Год назад +17

    I remember playing MTG cards as if they were Yu-Gi-Oh cards back in middle school. This is a really fun idea, I’d love to see some other variations on it!

  • @Collisto2435
    @Collisto2435 Год назад +20

    "There's no graveyard right?"
    I mean technically there is. Hearthstone will keep track of which creatures died and whos control they were under when they died, and there are reanimation effects, although they choose a target at random.

  • @The1AndOnlyGoldenboy
    @The1AndOnlyGoldenboy Год назад +52

    I'd think Sagas should be treated more like Quests, positioned in the same places as Secrets (above the Hero portrait) instead of taking up board space.
    There are static abilities in HS. For Luminarch Aspirant, it probably could have been "The first time a creature attacks this turn, give it a +1/+1 counter".
    I'd say Taunt would probably be the most analogous for Vigilance, since both greatly affect combat potential and positioning of creatures.
    Finding something similar for Flying is kind of tough, I guess Stealth would probably come closest since both affect their combat interactions (although I'd like to say it's Windfury... that's clearly Double Strike, and I know Stealth is closer to Hexproof, but there's also HS cards that are both Elusive and Semi-Elusive which fit Shroud and Hexproof better anyway. So, Stealth it is.)
    HS has Lifesteal. It's the same mechanic as Lifelink.
    First Strike is kind of tough too, part of me wants to say it should be treated like Rush (Haste but can only attack creatures the turn it ETBs) but then I think Divine Shield would work too since it deals damage first and possibly wouldn't take damage at all in combat. Some HS cards have both, so... maybe combining the two?
    HS does have discard mechanics but they operate VERY differently... I'm sure plenty of players would love to hand-rip opponents instead of randomly discarding their own cards and hope they generate value.
    Poisonous is the HS equivalent for Deathtouch.
    The Extraction Specialist, at least with Jamin's logic, would make a creature Dormant, which is useless if permanent since it just clogs your board.
    Overkill is the HS version of Trample. In HS, there are typically other effects that happen instead of directly dealing excess combat damage, but it's the only HS mechanic that specifically mentions "excessive damage".
    I'd love to see this again but with some adjusting so it isn't just whoever goes aggro first wins. Loved the special playmat.

    • @NoOne42
      @NoOne42 Год назад +3

      (With my minimal understanding of magic): Flying could also be just be something like e.g. ignore taunt?
      First strike: rush seems very different to what it does in magic. Divine shield or something like immune while attacking are closer in scope, though of course far from perfect analogues. (Though to be honest first strike seems like it'd work just fine as a 'new' Keyword/mechanic in HS)
      Also trampling rhino is the HS equiv of trample 😉

    • @snyvie7
      @snyvie7 Год назад +3

      I think Sagas could also be thought as locations

    • @stevethebarbarian9876
      @stevethebarbarian9876 Год назад

      Lifelink isn’t *exactly* Lifesteal, as they demonstrated in this game, Lifesteal can’t exceed your max starting life.

  • @byrontheusurper6505
    @byrontheusurper6505 Месяц назад +2

    God I love meld, such a dope mechanic, I rlly want a meld card for myself tbh! Rlly happy to see brisela actually make it onto the board, it's such an awesome card!

  • @theZaharz
    @theZaharz Год назад +5

    Honest really fun video and concept. As a HS player this felt like a new expansion just came out or coming back from a long br8. I kept having to pause to read the cards popping up and evaluate them for a HS game. Thx for all the edits and laughs from the video, would love to see more of this format. Hopefully the vid wasn't to demanding.

  • @bcfblack
    @bcfblack Год назад +3

    this was a lot of fun!
    one thing to note is that in hearthstone, an effect like Extraction Specialist would pull a random card that fits the requirement - you wouldn't get to choose! Not only that, but tokens count as part of your revival pool just like any other card. So when Specialist was played turn 4, it would be 50% chance to revive the 1/1 and 50% to bring back Aspirant. He could have played it before attacking in this case, still guaranteeing the revive he wanted, but just an interesting difference to note.
    This channel has the best silly mtg content out there. Thanks!

  • @FaceD0wnDagon
    @FaceD0wnDagon Год назад +10

    If you ever play this again, why not make Vigilance into Taunt? It fits the general usage.

  • @spacemoose200
    @spacemoose200 Год назад +4

    That was well executed! One variation I’ve always wanted to try is having a main deck and land deck separate, then draw one of each every turn. Prevents mana screwed/flooding while still keeping the rest of the mtg ruleset.

    • @simonteesdale9752
      @simonteesdale9752 Год назад +2

      There have been a couple of TCG's that did this. I think the Force of Will TCG may have been the most popular.
      The system does strike a balance between the guaranteed consistency of HS, and the inconsistency of MTG (People could still get colour screwed).
      However, as a tradeoff, you lose a lot of the drama around topdecking, and there's weird balancing implications.

  • @typhfab
    @typhfab Год назад +7

    i would actually really love to see a series exploring some homebrew rules/formats for magic, to see how certain changes can really impact the game. like my friends and i have been playing a "no manascrew" format where you can discard a card to play a basic land of your choice as your land drop for the turn, so you don't need to run any basic lands (although you still might for certain effects that add basics from deck to hand or the like). there was also the recent shuffle up and play where they chose their opening hand, as another example!

    • @Ashebrethafe
      @Ashebrethafe Год назад

      I've seen some "no manascrew" formats before, but they don't work as well now that there are cards that care about how lands and spells are mixed in your library (e.g. by revealing cards from the top until you hit a land). I think the first one I saw was just to separate your deck into lands and spells and choose which you wanted to draw each time you drew cards. Others allowed you to play any card as a land that could tap for one mana of any of its colors.

    • @ekolimitsLIVE
      @ekolimitsLIVE Год назад +1

      Here is my “no manascrew “
      At any time a player can exile two no land cards from his hand to get a basic of his choice. Not from his deck, just a separate pile from the store.
      At any time a player may exile two lands to draw a card. Fixes mana flood.

  • @Xerdoz
    @Xerdoz Год назад +2

    Fascinating. Worked surprisingly well. I guess defender would be like the taunt which forces you to attack that creature first...

  • @schumerus6786
    @schumerus6786 Год назад +24

    Pretty cool idea haha, I like it! If you ever wanna do it again, maybe try to find cards that could be used differently, like “Defender” is possibly “Taunt” in a way, but not really. I’d be interested to see a deck where of 30 cards, 10 are actual Hearthstone cards just warped and 20 are Magic, just as a weird experiment

  • @daem0nfaust
    @daem0nfaust Год назад +2

    I like this exercise, mainly because it shows where Hearthstone has solved a few "problems" in MTG (at least where it might be problematic in it's own environment)

  • @CaptainMarvel4Ever
    @CaptainMarvel4Ever Год назад +2

    Oh please, you know EXACTLY what you need to do next. Here's a draft if you want an idea of how to make it work:
    -Mana costs are just treated as levels, 4 and under require no tribute, 5-6 one tribute, 8+ is two tributes, one normal summon per turn.
    -Sorcery cards are activated only during your main phase, artifacts are continuous spells, instants must be set for at least one turn before being used, and counters are spell speed 3. Any of these that are generic or only cost a low mana amount can be activated for free, but if they get around 4 or more then you either need to control a creature with the same color, or pay 1000 lp, or whatever you decide is a fair condition to fit the card.
    -Legendary creatures go in the extra deck. Since Fusion, Link, and Synchro would have no way of working, every legendary creature is an XYZ monster, and you need to stack two creatures with the same amount of mana cost on top of each other. Using a cost-based ability of a legendary creature means you need to use an overlay unit. To compensate for it being a bit more ridged, the policy will be you can use two or more creatures with the same level in case you want to invest more in a particular boss card.
    -Plainswalkers go in the Pendulum Zones if you use them. You can decide on what parameter is used as their pendulum scale, maybe their mana cost, or go by highest and lowest life cost, then just use their abilities as normal (now counted as spell effects), and the parameter you agree on for pendulum summons.
    -Monster and spell zones work as expected, monsters can either be in attack or set in face down defense. Damage calculation works the same way, but 1 point equals 400 points of damage when factoring in life points. No summoning sickness, and Trample equals Piercing damage. Figure out things like Flying, Haste, and First Strike on your own.
    -Non-Basic Lands go in the Field Spell zone, and have their abilities applied accordingly.

  • @thatswafflefoot
    @thatswafflefoot Год назад +3

    Do this video again as a deck building challenge where lands are kept in a separate deck that you charge from each turn. Otherwise play Magic normally. Would be interesting to see what kind of strategies would work when players do not have to factor in whether or not they hit their land drops each turn.

  • @0rolon
    @0rolon Год назад +1

    I've been tinkering with this concept for a while, though I've tried an approach that changes MtG's rules to emulate HS combat and tempo mechanics. My complete set of rules for an heartstone approach to MtG is as follows:
    "The Heartstone"
    Gamerule Emblem (If this is in both players decks, each player starts the game with it in the command zone)
    Players start the game with 4 cards. Players may mulligan once by shuffling any number of cards back in their deck and drawing that much cards. After mulligan, each player creates a treasure token. In a 2 player game, the starting player draws 3 cards and does not create a treasure. Players also start with 30 life.
    Before the start of the game, each player may put a hero power card in his or her command zone.
    At the beginning of each players first precombat mainphase each turn, if that player controls fewer than 10 lands, they create a mana crystal token (Its a land with "T: add [C] or one mana of any one color). Whenever a players play a land card from hand, they instead instead exile it, then they may sacrifice a land. If they do, they put the exiled land card onto the battlefield.
    The attacking player chooses wich creature blocks each combat and how those creatures block. Tapped creatures my block as though they were untapped. A creature may block any number of creatuers. A creature my be block by no more than one creature. The attacking player decides damage order for the defending player.
    Damage is not removed from creatures at the end of turn. If an effect would prevent damage to a creature, for each point of prevented damage, that effects controller may choose to remove one point of marked damage from that creautre instead. If a player would gain life, for each point of life gained, they may remove one point of marked damage from a creature they control instead.
    Players dont loose the game for having 0 or less life. Instead, whenever a player tries to draw a card from an empty library, that player gains an fatigue emblem with "when you get this emblem, you loose 1 life for each fatigue emblem you own".
    Only creatures controlled by the defending player can deal combat damage during each first strike combat damage step
    If a player controls a creature with an ability that restricts how creatures could block that creature, instead that ability restricts how creatures can be blocked by that creature.
    - menace: can't block unless it blocks 2 or more creatures
    - flying: can't be attacked by creatures without flying
    - skulk: can't be attacked by creatures with lesser power
    - protection from "X": can't be attacked by creatures of "X"
    - unblockable: can't be attacked
    - Intimidate: ...

  • @marc-andrecote2948
    @marc-andrecote2948 Год назад +4

    That was way too entertaining xD thank you
    (Also, each player draws on their first turn but the 2nd player gets an extra card, so you should have 4 and 6 counting coin respectively)

  • @DMSFister
    @DMSFister Год назад +5

    Would love to see more of this format, with decks specifically built for it.

  • @lollifant5442
    @lollifant5442 Год назад +3

    That was amazing, I would definitely love to see this again :D
    A couple additional ideas: Vigilance should be Taunt, First strike should be rebalanced to also be the first to attack each turn, Reach could act as Taunt specifically against Flying creatures, "at the beginning of combat" should be at the start of the turn and maybe Menace can only be attacked by 2 or more creatures at once.

    • @vectorstrike
      @vectorstrike Год назад +1

      Defender would work better as Taunt, I guess

  • @Majias
    @Majias Год назад +7

    I'd say Vigilance is taunt, since the goal is to allow you to block with the attacking creature :)

  • @petarbazhdarov3031
    @petarbazhdarov3031 Год назад +3

    I was waiting for that crossover for ever!!! So happy you did that video, thanks!
    Ps
    I wrote that even before the video starts, and when I saw the concept, it's even better than I thought!

  • @tartfruit801
    @tartfruit801 Год назад +1

    Would love to see a similar video for playing mtg in the force of will style (40-60 card decks, separate 10-20 card deck for your lands, and a commander)

  • @elpokitolama
    @elpokitolama Год назад +8

    Really love the content you guys have been coming up with for the past few weeks! That concept was so fun ahahah

  • @Devinm1992
    @Devinm1992 Год назад +2

    I really like that you guys did this crossover. I found you guys recently and I enjoy all your creative magic duels. I would watch every video if you guys made this a series. Thoralf should've drawn a card at the start. Each player always draws, but the starting hand size was right. I like the use of a treasure card as a coin. As for balance some were saying vigilance should be taunt. I think having first strike as rush which is creature attack only haste would be much more fair. Flying could be stealth which is single turn hexproof essentially unless it doesn't attack then it stays on it. It could be broken if the flying creature has a passive ability though, so maybe just give it single turn hexproof. Enchantments are like locations which are single turn use based on the number of uses so a saga is pretty close to being spot on. Overall excellent execution of implementing magic into hearthstone. Keep up the good work!

    • @CardmarketMagic
      @CardmarketMagic  Год назад +2

      Would you fix first strike somehow or would you leave it as broken as it was? 😅

    • @Devinm1992
      @Devinm1992 Год назад

      @@CardmarketMagic It wouldn't be too bad if both players had it so it would cancel out on occasion, but if only one player has it it's too overpowered in my opinion.

  • @tannermackinnon5734
    @tannermackinnon5734 Год назад +2

    I think this was a really cool idea and ngl have had a crush on thoralf and this just solidified it. He is always so fun to watch play magic as he always has a smile on his face.

  • @LizaPlz
    @LizaPlz Год назад +36

    I thought we already had this but it was just called alchemy

    • @jeromefournier9667
      @jeromefournier9667 Год назад +9

      Apart from card generation Alchemy has very litle to do with HS, HS does not even do the permanently thing. I really don't get where people got the Alchemy is like HS thing.

    • @soupcansam75
      @soupcansam75 Год назад +3

      Nah it's called Spellslingers and it's aggressively mid

  • @glitchwolf1384
    @glitchwolf1384 Год назад +1

    Okay now I need to see a game of one magic deck vs one hearthstone deck, each utilizing their own mechanics

  • @StudioNBS
    @StudioNBS Год назад

    Smiling so much for this - loved how you guys just went right in.
    A long intro explaining the concept would’ve killed the pacing; them making sound effects and explaining the game interview style as it went was perfect for the humor.

  • @fallingfish2027
    @fallingfish2027 Год назад +2

    You could start a whole series like this like do a magic as yugioh or PvZ heroes or something like that

  • @meteorgoliath
    @meteorgoliath Год назад +3

    That is really interesting, probably would need some "Taunt" in your decks for future play, which i would really like to see! :)

  • @enoncenotev2829
    @enoncenotev2829 Год назад +1

    This was a great video! As an on/off-again MtG casual that mostly plays HS, I loved it.
    Seeing a game between not-Warrior & not-Paladin also felt very refreshing given recent metas, and lastly... Even in this format, the Warrior analogue can't catch a break. 😁

  • @vectorstrike
    @vectorstrike Год назад +2

    Enjoyed this a lot because I came to MtG from Hearthstone. And I like playing Boros since it has the closest gameplay to my favorite HS class, the Paladin - create dudes, buff them up and hit FACE!

  • @easyyo6784
    @easyyo6784 Год назад +1

    That was alot of fun to watch. Please make more like this! :D (and yeah, first strike is broken, let it change to "only in your turn, this creature has first strike") ^^'

  • @TheSimmus
    @TheSimmus Год назад +2

    Very cool idea and props for all the work that went into making this as hearthston-y as possible

  • @forge23
    @forge23 Год назад +1

    The sound effects Thoralf made are just the best

  • @PraetorianCuber
    @PraetorianCuber Год назад +1

    this was awesome! amazing idea! reminds me of when I used to play hearthstone, also the sound effects jamin and toffel were making were hilarious

  • @miedoaldentista1
    @miedoaldentista1 Год назад +2

    I loved this game mode! I would love to play it and see more content about it. Also it would be great to build decks dedicated to it! LOVE IT!

    • @miedoaldentista1
      @miedoaldentista1 Год назад

      Looking forward to the runeterra version as well! :D

  • @Varler_
    @Varler_ Год назад +1

    That's so silly; I love it! A 2nd video of this would be fun. Also finding ways to apply Magic to other game rules like Pokemon, Yu Gi Oh, Chess(?), etc.

  • @marte1587
    @marte1587 Год назад +2

    I'd like to see an adventure like, where two players combine forces to fight against a boss

  • @philippsemlinger2220
    @philippsemlinger2220 Год назад +1

    This time around I didn't get the idea you guys were having when recording this clip^^ I love Hearthstone as a gimmick and still play my pet deck in their eternal format, but from an objective point of view Magic just reigns supreme as the better game with more depth and is (if you look at Hearthstone player numbers) very underappreciated for these facts.

  • @CaymenLeP
    @CaymenLeP Год назад +2

    Thoralf looks like he’s having so much fun :,)

  • @_Mythic777_
    @_Mythic777_ Год назад +1

    This actually seems like a blast! I’d love for Wizards to make something like this into a similar format for MTG. I’m definitely trying this sometime!

  • @Crimson2Head
    @Crimson2Head Год назад +2

    That was awesome. I really want to test out this new "Hearthstone" format. But first strike should only work on your own turn imo. I hope you will do this kind of duel again!

  • @MarkAvo
    @MarkAvo Год назад +6

    I’ll keep saying it: y’all make the best and most varied MTG content out there! Bravo to the entire team (and let’s go Thoralf! I wanna see that big smile on a magic card after he wins worlds!)

    • @Alessandro-vv2fh
      @Alessandro-vv2fh Год назад

      Oh yes! I'd love to see Thoralf printed on something like new support for Amulet Titan!

  • @jamesmcglough5985
    @jamesmcglough5985 Год назад +1

    This is one of the coolest videos ive seen in a long time, great idea whoever came up with this i love it!!

  • @markomalmi7989
    @markomalmi7989 Год назад +1

    One of the smoothest coinflips I've ever seen, chef's kiss

  • @Narakiomal
    @Narakiomal Год назад +14

    Whenever I think Toffel can't surpass his previous Thumbnail face he goes and does it anyway XD

  • @lexnaum
    @lexnaum Год назад +1

    That was really fun guys, amazing video

  • @kennylai8305
    @kennylai8305 Год назад +3

    This game mode looks really fun. Please do more ❤

  • @Panttz12
    @Panttz12 Год назад

    You guys HAVE to make more of this content. Bloody brilliant

  • @fabiogarzaro8272
    @fabiogarzaro8272 Год назад +3

    This was perfect, please do some other game with more polished rules and other decks ❤

  • @streiifi
    @streiifi Год назад +1

    cardmarket brings so good content nowadays, i really love what u guys are doing
    please keep it up

  • @nealangelo5759
    @nealangelo5759 Год назад +4

    I really like the idea of mana crystals in place of lands, only instead of all generic mana crystals, you get 1 colored mana crystal of choice. Any cards that would get you more lands, instead gets you more crystals. Also correct me if I'm wrong but shouldn't Aspirant have died when it battled the Goblin Token?

  • @ninjawxyz1260
    @ninjawxyz1260 Год назад +1

    As someone who started playing maguc because I got burnt out of hearthstone this was an entertaining video

  • @Draqson
    @Draqson Год назад +3

    I think First Strike should be treated as "Divine Shield" - the first damage is ignored and that's it, just to balance first strike.
    Defender is taunt
    Double Strike is Windfury
    and maybe make something useless like vigilance to Rush.

    • @mawillix2018
      @mawillix2018 Год назад

      Defender is literally "Can't Attack" in Hearthstone.
      Vigilance should probably be Taunt.
      Flying seemed fine as they used it, maybe have Reach creatures be able to attack them.
      Shield Counter should probably be Divine Shield.
      Deathtouch would be Poisonous.
      Lifelink would be Lifesteal.
      Some people said First Strike should be Rush.
      Double Strike is supposed to be better First Strike, so I think it would be fine to make Double Strike into Rush+Windfury.

  • @dimitrialberti2092
    @dimitrialberti2092 Год назад +1

    I love this video. You guys should do this more often and build decks around it.

  • @lastnamefirstname8655
    @lastnamefirstname8655 Год назад +1

    this is fun. mtg but hearthstone. very nice!
    playing one tcg using another tcg's cards is something i used to do.

  • @maaikevreugdemaker9210
    @maaikevreugdemaker9210 Год назад

    This was really fun. Adding hero powers to a format could be very cool too!

  • @mythplatypuspwned
    @mythplatypuspwned Год назад

    I just saw the MtG vs Yugioh crossover video and looked at the channel for more crossover games.
    PLEASE KEEP DOING MORE OF THESE, THEY'RE AWESOME!!!!!!! 😃🔥🔥🔥🔥

  • @Rodinj10
    @Rodinj10 Год назад +1

    I never played it but I think you guys playing Planechase would be cool to see! Also would love to see you guys play against the challenge decks from Theros or play some horde magic!

  • @Vesdus
    @Vesdus Год назад +1

    Now that you've played Hearthstone with Magic cards - I really think you should play Magic with Hearthstone cards!

  • @berndbla345
    @berndbla345 Год назад +1

    This was great, please do it again. I want to see a best of three.

  • @Neltharak
    @Neltharak Год назад

    this actually was stupidly entertaining, you guys should try the reverse maybe? hearthstone cards magic rules? this was so fun

  • @snarf1851
    @snarf1851 Год назад +1

    Drafting random cards from bulk boxes and using hearthstone mana rules is a lot of fun.

  • @charuan12
    @charuan12 Год назад +2

    Your MTG content is off the charts

  • @sagecho4510
    @sagecho4510 Год назад +2

    I love this so much
    Edit: I was having a really terrible day but this actually lifted my spirits ...

    • @CardmarketMagic
      @CardmarketMagic  Год назад +2

      I'm so happy that we could help with your awful day! 😃 that's wonderful to hear

  • @disafear3674
    @disafear3674 Год назад

    I used to play heaps of Hearthstone before finally making the move to Magic. Brings back memories

  • @HeneLv
    @HeneLv Год назад +1

    Honestly a pretty cool video. Would love to see more of this.

  • @SavannoBaalphegore
    @SavannoBaalphegore 2 месяца назад

    i would define "can't block" as it loses taunt if it had taunt or can't gain it. :D
    I think that would be a cool animation when the extraction specialist takes that taunts shiel symbol away or when it throws back when he dies XD

  • @homebrewed
    @homebrewed Год назад

    A party we ran at BlizzCon I ran Heartstone IRL this now THIS is an interesting take!

  • @Byzjim
    @Byzjim Год назад

    This was great stuff! It would be cool to see cards in hearthstone that would he busted in magic or vice versa

  • @abgelaufenes
    @abgelaufenes Год назад +1

    I would honestly love to see more of this. Maybe mono color only?

  • @squallerrleon
    @squallerrleon Год назад

    Tried doing this back when Theros first came out with standard only cards. Pick one of the gods for your deck color and get a its activated ability as your hero power(Erebos/Warlock, Purphoros/Hunter, small changes to the other 3). Used a Gold token for the coin! Instants were weird, deciding if they all had to be secrets/immediately played. Probably needed like a 50 card ban list; wished I had playtested it more.

  • @Rodinj10
    @Rodinj10 Год назад

    This was a lot of fun, would love to see some more spins on this. Would be cool with other games too!

  • @johnkingsize
    @johnkingsize Год назад

    Goblin Garbelcher is an artifact that costs 4 to play and, for 3 and tap, inflicts X damage to any target where X is the amount of cards you can reveal from your library before hitting a land.
    In Heartstone-mode MTG, I guess that's as many damages as there are cards in the library.

  • @editingroomfloor
    @editingroomfloor Год назад

    Awesome video guys, Great idea whoever came up with this

  • @themugofthenorth
    @themugofthenorth Год назад

    I had to read the tite like 3 times-and then I saw the channel- and then I read the title again.

  • @TirelessGod
    @TirelessGod Год назад +1

    I would definitely love to see more variations of this

  • @AAIIYAAA
    @AAIIYAAA Год назад +1

    I feel like defender as taunt would be great. Maybe we tweak it and play more of this?

  • @chadjehebej2258
    @chadjehebej2258 Год назад +1

    Damn i love this format, cardmarket always surprises!

  • @ergon1798
    @ergon1798 Год назад +4

    I think "can't block" should just make it unable to deal damage, when attacked rather than intangible.

  • @cameronp6176
    @cameronp6176 Год назад

    Would love to see more of this! This was awesome

  • @makingmagic-rea
    @makingmagic-rea Год назад +4

    Awesome idea, would love to see it again maybe with some more refined rules and decks.
    As some ideas:
    Creatures with defender have basically Taunt
    Creatures with reach have taunt towards creatures with flying
    Creatures with flying can only be attacked by other creatures with flying
    Creatures with firststrike could have a slight balancing factor of if it is the first creature you attacked with this turn it deals it's damage before the defender but it doesn't trigger on blocks
    Stuff like that
    Also would love for you guys to play pioneer again sometime as i have a pretty cool Dime control deck for you to play based around the Scarab God as it's win con instead of a Planeswalker.
    Love your content and keep it up

  • @cautiousdissolute5780
    @cautiousdissolute5780 Год назад +1

    You misplayed by not BMing Thoralf when you did exactly lethal damage

  • @Darium856
    @Darium856 Год назад

    Haven’t finished the video but some initial thoughts:
    This “format” probably rewards a perfect mana curve and cards that let you continue to draw into that perfect mana curve. Seems fun 😂 another banger idea guys as usual.

  • @aggedon7483
    @aggedon7483 Год назад

    Cardmarket always with the most creative MTG content! Also top notch editing 👌

  • @Romashka_Sov
    @Romashka_Sov Год назад

    Man, i *love* experemental videos on this channel!

  • @Razomka
    @Razomka Год назад +1

    This is triggering my PTSD of hearthstone and I'm only 4mins in. 😂😂
    Great concept thought and love the board design.
    P.S I no longer play hearthstone, it was just too random.

  • @lastnamefirstname8655
    @lastnamefirstname8655 Год назад +1

    really hope this is done with other tcgs, like maybe yugioh played as mtg or vice versa, or yugioh played as hearthstone on the cardmarket yugioh channel. that would be really fun too.

  • @Mirrikat45
    @Mirrikat45 Год назад

    Great video. This game kind of already exists. It's the World of Warcraft TCG. Played almost identically to magic except a couple of differences. 1. You could put any card in your hand facedown once per turn as a "mana". 2. You had a "hero" card that represented you, your max HP, and a once per game ability. 3. Damage remained between turns much like Hearthstone. Combat was done individually with one creature at a time, and you could have as many main phases between combats as you wanted.
    It was pretty fun, but so close to magic that nobody would care to play it over magic, and so people only ever bought cards to get free stuff in the MMO.

  • @evenaxin3628
    @evenaxin3628 Год назад +1

    I'd love to see more of this.

  • @MrSyltphademus
    @MrSyltphademus Год назад +1

    Would love to see you guys try to adapt MTG to the Digimon TCG. Would be extremely interesting