On Wilds being called World TWO...

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  • Опубликовано: 29 окт 2024
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Комментарии • 5

  • @rukid1884
    @rukid1884 4 месяца назад +1

    That Last Take tho
    its Fire
    "Is this Going To, Make the Gameplay Worst?"
    my Take is
    Does Graphics gonna Make the gameplay better? Yes
    but its not gonna make it Good, in Gameplay Sense.
    MHR is really good cuz its the 1st time i play Monster Hunter above 60fps
    smooth combat(fast combat even,i know some MH player doesnt like it)
    And of course CooP with Friends.
    Realistic Graphics, Will sure Throw couple of my Friend out of the boat.(PC User)
    MHW already kinda did that but they kinda catch up in the end, (even for me, i am forcing it 30fps MAX in PC)
    now With Wilds.... Im Scared the Budget of the PC that Require to play That. or even The Cost of the game
    Imagine 80$ for a Monster Hunter Game( in my Country that almost half of my paycheck )

  • @roberonin7400
    @roberonin7400 4 месяца назад

    its worlds 2 its the next mainline game and will be the sequal to world lol

  • @adventuretuna
    @adventuretuna 4 месяца назад

    MHW is such a good game they made MHW again in 2025

  • @Miele__
    @Miele__ 4 месяца назад

    Will they did confirm it's a direct sequel

    • @VTRcomics
      @VTRcomics 4 месяца назад +2

      Considering the returning characters, it makes far more sense to call it a "direct" sequel to MH4U.
      I agree massively with the point that the series has literally 2 decades of history, but the series pretty much started with 2 lines of titles that progressively grew more distinct in identity. There's the "home" games which were usually numbered and the "portable" games which had more experimental ideas or monsters. Glavenus, Zinogre, Magnamalo, Nargacuga, those are all portable game "flagships" aka icons who were on that generations box art. Weapons and even core gameplay concepts like mounting were introduced via the "home games" and while some things didn't return or got altered (medium bowguns, seasons, monster vs monster combat, underwater swimming) I think that it's safe to say that the home games will cherry pick the absolute best ideas from the portable games and implement them in a more grounded way. Portable games will often grab everything they can from the home games and refine it for balance and convenience.
      Generations Ultimate had special attacks called hunter arts which synergize with the toolkits? Iceborne gave every weapon a new move that adds synergizes with their combat.
      World had mantles and the clutch claw plus the slinger? Almost every single function was replaced by a Hunting Helper instead.
      The distinction really is a blurred line more than anything, so while Wilds is another home game, I think it's best said in the video where there are World fans who assume there's no series history to indulge in and we only have the extreme of Rise "vs" World.
      I don't think there was the same discourse of 4 vs Generations, but hey, maybe time *is* a flat circle.