Hey Hanson, i'm having an issue. If a click compile, it compiles indefinitely, whereas yours only takes a second or two. Do you have a solution or possible way to troubleshoot this?
Sorry for the late reply, I just encountered this issue yesterday and had no idea what you were talking about. The thing I did was not open hammer, don’t open hammer until you’re done with making the models.
What’s the standard resolution of a texture for a wall the equivalent of 128x128 old hammer units? I mean the highest resolution diffuse texture in a normal material.
Amazing, thank you! Do you happen to know how to add custom audio into the engine? The magnifying glass picker only seems to list SoundEvents and not vsnd files.
I heard from the source modding discord that just placing a .wav file into your HLA addons sound folder (Make one if there isn’t) will just have the engine do the rest. It’ll pop up in hammer!
That works with old Hammer but not the new one unfortunately. The .vsnd file is created but there doesn't seem to be any way to play them anymore. All the sound objects are looking for .vsndevnt files. Unless I'm missing something... I'll check the discord just in case tho, thanks for the tip!
@@HansonJ my concern with using crowbar to decompile is that certain versions fuck up with some models while others don't and you'll not know which does what until it's too late
aguywhodoesntexist Personally, I use a free version of 3DS Max 2015 with WallWorm, it makes it as simple as one click once you set up all the file paths. It’s always worked for me, I’ve never used crowbar and I don’t know a way to fix that. Sorry.
Good tutorial, got straight to the point. 👍
other half life alyx videos use the "model editor" which the CS2 sdk doesn't have
thank you for being the only tutorial that works for CS2
Thanks, I can finally apply textures to my models.
You’re doing good lad!
Hey Hanson, i'm having an issue. If a click compile, it compiles indefinitely, whereas yours only takes a second or two. Do you have a solution or possible way to troubleshoot this?
Sorry for the late reply, I just encountered this issue yesterday and had no idea what you were talking about. The thing I did was not open hammer, don’t open hammer until you’re done with making the models.
@@HansonJ I had that issue and I fixed it by saving to the correct addon folder.
What’s the standard resolution of a texture for a wall the equivalent of 128x128 old hammer units?
I mean the highest resolution diffuse texture in a normal material.
Okay player height rounded up seems to be 2048 pixels, but the resolution of a lot of textures is 4096x4098.
dont know what i did but the texture is all checkered and shiny for ... whatever reason.
Are you sure you’re compiling the model into the right addon?
@@HansonJ I'm not sure, but after loading the texture in game it looked fine and was no longer checkered and shiny in the editor.
cubemaps need to be compiled but they should compile on launch
@@iplayvideogames22 thank
Amazing, thank you! Do you happen to know how to add custom audio into the engine? The magnifying glass picker only seems to list SoundEvents and not vsnd files.
Not atm, I’ve been digging around and can’t find anything on it. Good luck!
@@HansonJ Thanks anyway
I heard from the source modding discord that just placing a .wav file into your HLA addons sound folder (Make one if there isn’t) will just have the engine do the rest. It’ll pop up in hammer!
That works with old Hammer but not the new one unfortunately. The .vsnd file is created but there doesn't seem to be any way to play them anymore. All the sound objects are looking for .vsndevnt files. Unless I'm missing something...
I'll check the discord just in case tho, thanks for the tip!
@@katanalevygames
I just found this!
steamcommunity.com/sharedfiles/filedetails/?id=2103625371
I ported Meggy from Gmod (character made by SMG4) and well, facial expression is not working and the iris is not appearing
Make some more tutorials.
What about collisions?
followed every step and when I go in game I see nothing but red wireframe for custom models, is this method now obsolete?
Is there a particular reason why it's only in 480p? C'mon braah.
Oh dear, it used to be 1080p but I’m not sure what happened.
So I want to konw how to replace the monster or Alyx model.
Doesn't work. It fails at importing textures, giving me some warning messages I cannot comprehend. Can you help me?
You good at making burgers
Do you buy kkimi67 microphone?
Any chance I can hire you to add custom models (props) to an existing HL:A Level?
My custom model doesnt have collision. How do I fix that?
nvm I found it. For anyone with the same problem, you need to add physicsMeshFile and select a mesh to be the collision shape.
Thanks@@ukko8243 U saved me!
Dude this also for SFM please?
How would you port pre existing Source 1 models to Source 2?
I don’t think you can import .mdl and .vtf files to source 2, you’ll need to convert them to .fbx and .tga files and then import the models.
@@HansonJ my concern with using crowbar to decompile is that certain versions fuck up with some models while others don't and you'll not know which does what until it's too late
aguywhodoesntexist
Personally, I use a free version of 3DS Max 2015 with WallWorm, it makes it as simple as one click once you set up all the file paths. It’s always worked for me, I’ve never used crowbar and I don’t know a way to fix that. Sorry.
@@HansonJ I didn't pay for 3Ds Max so I use Blender :/
This music made me sick
480p 👎