Yessss I like this profile. Thank you so much for clarifying all the cards and the cards interaction. I like the bystial package as well, I have been testing my end with them and they help a lot.
I’ve been meaning to build mimighoul for a few days now, but I wasn’t sure of which build to pick out of the many. I certainly didn’t wanna spend all that money for even just a single engraver, let alone a bigger fiendsmith engine. You know what you’re talking about, you have a lot of experience with it, so I trust your call when you say you’re playing a pure build with a fuck ton of handtraps. Thank you, man
Good evening bro thanks for all the info about this deck really looking forward to playing it but what do you think about running swords of revealing light
@@lutherstanford2871 the only time flipping a card on our turn is very good is if we have a tactics card or archfiend in our hand. but if you archfiend them turn 1 sure you get a draw and they discard but now theyre not locked under the field spell flood and we have to waste our room just to put them back under it. plus you have to hard open the swords along side archfiend.
If you’re gonna run bystials, I’d suggest running the heavenly spheres link monster as another good interruption, especially since you can make it so easily with mimighoul dragon
Personal beef of mine, but i always though that people playing this deck as a combo strategy was weird. The deck says straight to your face that's a control good-stuff deck
For me dominous purge has been working greatly, and most of the games when i use it , I either ash first, and them dominous wins the game, stopping the rest of the turn, or I just set it , and rarely find myself locked without being on a winning position
I can explain the Book of Moon thing. Some people are using it as an aggressive option rather than defensive. It helps break boards but is also good going first because it's an interaction that sets a monster which makes Dungeon lock live. Now they can't flip the monster up because it was set that turn and they can't use it as material for most extra deck plays. I don't play it personally, i just know why people have been messing with it.
Run a subterror package. Guru can reflip your mimighouls and itself plus constantly search the subterror traps to support itself. Succession is just a good card to search other mimighouls with. One final battle, one fiendess, and three hidden cities. Opens up tech like set rotation, reasoning, and sol and Luna. Only caveat is less hand traps, but I think this deck is better with more gas
I have a couple of questions, apologies if you've already answered these in another video: 1. While Master is definitely a strong body with Dungeon up, it's not exactly clear to me why it's still a solid normal summon. If you add Archfiend off of it, and place Archfiend down on your opponent's field, they can still just flip it up on their turn right? Which leads to... 2. How do you keep your opponent under Dungeon-lock with only Room as a way to do it on their turn? Are we always searching Room > Maker with Dragon (if we already have Dungeon)? And are we waiting for our opponent to play a monster first so that we can summon the Mimighoul to our side and book the opponents monster, or are we firing it off as soon as they flip summon the Mimighoul we gave them last turn, guaranteeing that they stay under lock but missing out on the free book-of-moon effect? I've been playing the deck this past month trying to figure out what the correct philosophy is on it but have been hamstrung by a lack of playing time and lack of funds: I've been using a Vernusylph package instead of Bystials/Shifter (which can help you end on something like Abyss Dweller using Master and Flourishing Hills but it definitely leaves you open to Nib), and I've also been using more traps to ensure the Turn 2 Dungeon-lock (Reverse Reuse and Overroot have been my favourites). Another thing I've discovered is that, going second, you can give your opponent Mimighouls to give them enough material to summon Sphere Mode to their field (which did help me win against Yubel the other day). Definitely an excellent video and I completely agree with a lot of your points in the Q&A. This deck in its first wave is already better than all of Tistina and Ashened combined; can't wait for the support in October!
Today I saw a Lyrilusc engine to spam rank 1s and links, and another guy was playing the DPE package. Thoughts on those? Lyri may be quite useful to push on weird hands IMO. DPE is also quite good as an endless interruption plus the +2 of celestial, so it might be worth considering.
Lyrilusc engine ive never heard of so I can’t comment really cuz i dont know anything about it, but the dpe package is just kinda extra. I’d consider it the same way as silhouette rabbit, you can play it but you’re adding 2 bricks into the deck which you’re gonna draw time to time. I’d rather just not have to deal with bricks. But it comes down to choice that’s just my opinion!
I ordered all my stuff, waiting for the last few cards to come in. I really like silhouette rabbit with the trap as well, it's an easy link 2 to climb into that feels much more impactful than just an IP on board and sometimes the 3 interactions is enough to shut down a turn. Definitely agree with the bystial package over the kash stuff, bystials being able to banish your own shifter to then shifter on a different turn is also a nice interaction in addition to being targets for construct into winda. Don't own an SP or a Typhon yet!
@@kammerer396 an IP without SP isn’t worth it, but with it it is worth more than rabbit. Rabbit gets you a possible MST and depending on the trap a negate or a warning. IP gets you a banish as well as a reoccurring banish plus the ability to dodge negates on our normal/specials with SP
Thoughts on using gryphon over winda. Since gryphon stops you from special summoning too would the gryphon lock and spell trap pull be better? I've been switching back and forth and I'm not sure which is better.
Book keeps them under the field spell lock. Since you only run 6 mimighouls you can set one of thier monsters and keep them from attacking with special summoned monsters.
so we set a guy to their field, they flip it and it comes back, then they normal. every deck is gonna have a way afterwards and a way to pop FS and prevent the SS sttack prevention
Those are some b e a utiful Mimighoul Másters. Bystials Strong 💪🏽 right. Idk about the Cerberus cut.. playing with deck, Reverse Reuse in combination with field spell is strong. Playing with few tech choices I’ll get back to you.
what's your opinion on the matchup spread this deck has in the current meta? also, if you were to play fsmith would you swap out the bystials for it? im assuming that would be a straight upgrade
Any chance you would upload some DB replays of you playing this? I know you mentioned you played on db in a prior video and I’m curious how the games shake out
@@Andy4995 extrav I wouldn’t because I do use the extra a decent amount, prosp you could but honestly I think the draw power you get from resolving archfiend every other turn is plenty good
@@JulianBreathless you can play it, but I resolve archfiend pretty much every opponent turn and it is a swing of 2 where you draw and opponent discards, where prosp is a +1 but you have more control over what you draw
do u think its good to play earth link charmer and selene? i dont have money for sp and typhon so i tried with those and they are pretty goood in my opinion because they give you more targets for accescode also do you think that playing instant fusion is good with millenium eyes restrict in the extra? i use it as a second called by
@@coconut81 there aren’t really any earths we are taking with aussa so not worth it imo. Plus we don’t really need accesscode to kill tbh. With field spell our guys are big enough. Instant fusion with millenium isn’t bad but the only thing I ever really care about being hand trapped is room and the millenium will be destroyed by instant fusion come opponents turn
So even if you have Dungeon on the field. Your opponent can still tribute the facedown monsters. I thought tribute summon was considered as a normal summon?
I'm just not sure about 3 master, I personally think it's good at 1 to 2 copies. I've tested a lot and master is not a good starter at all. I rather see non engine.
@@u.r.a. master is a completely fine starter when you don’t have a dragon in hand to normal, plus if you have dragon and master you just special the master instead. Every game I open master and maker resolves my opp can’t get far into their turn
@@bup98 Yeah that's fair, I do run 2 still, I do agree 100% with cutting Cerberus. He's just not good enough. I use the extra space to play Kash cards. Unicorn is such good interruption and Birth is really good in the grind by reviving Unicorn every time you link him away.
Yessss I like this profile. Thank you so much for clarifying all the cards and the cards interaction. I like the bystial package as well, I have been testing my end with them and they help a lot.
I’ve been meaning to build mimighoul for a few days now, but I wasn’t sure of which build to pick out of the many. I certainly didn’t wanna spend all that money for even just a single engraver, let alone a bigger fiendsmith engine. You know what you’re talking about, you have a lot of experience with it, so I trust your call when you say you’re playing a pure build with a fuck ton of handtraps. Thank you, man
Absolutely. Fiendsmith is obv very strong but not necessary in the slightest
Good evening bro thanks for all the info about this deck really looking forward to playing it but what do you think about running swords of revealing light
@@lutherstanford2871 the only time flipping a card on our turn is very good is if we have a tactics card or archfiend in our hand. but if you archfiend them turn 1 sure you get a draw and they discard but now theyre not locked under the field spell flood and we have to waste our room just to put them back under it. plus you have to hard open the swords along side archfiend.
If you’re gonna run bystials, I’d suggest running the heavenly spheres link monster as another good interruption, especially since you can make it so easily with mimighoul dragon
Really helpful vid, looking forward to mimighoul coming to MD
Based ratios and based profile my guy!
Personal beef of mine, but i always though that people playing this deck as a combo strategy was weird. The deck says straight to your face that's a control good-stuff deck
@@xantiagoracocouldn’t agree more
For me dominous purge has been working greatly, and most of the games when i use it , I either ash first, and them dominous wins the game, stopping the rest of the turn, or I just set it , and rarely find myself locked without being on a winning position
I can explain the Book of Moon thing.
Some people are using it as an aggressive option rather than defensive. It helps break boards but is also good going first because it's an interaction that sets a monster which makes Dungeon lock live.
Now they can't flip the monster up because it was set that turn and they can't use it as material for most extra deck plays.
I don't play it personally, i just know why people have been messing with it.
This is the first Mimighoul deck profile I really liked and I watched like... all of them.
Some gameplay would def be nice.
wow what a knowledgeable mimighoul duelist
finally somebody says it
Our rouge hero!!!
:D
@@bup98Teach me your ways, I need to play control again, combo is to boring.
@@harablo I’ll send you some replays hahaha
@@bup98 Please! Share your replays, i wanna learn the control way. :)
Run a subterror package. Guru can reflip your mimighouls and itself plus constantly search the subterror traps to support itself. Succession is just a good card to search other mimighouls with. One final battle, one fiendess, and three hidden cities. Opens up tech like set rotation, reasoning, and sol and Luna. Only caveat is less hand traps, but I think this deck is better with more gas
I have a couple of questions, apologies if you've already answered these in another video:
1. While Master is definitely a strong body with Dungeon up, it's not exactly clear to me why it's still a solid normal summon. If you add Archfiend off of it, and place Archfiend down on your opponent's field, they can still just flip it up on their turn right? Which leads to...
2. How do you keep your opponent under Dungeon-lock with only Room as a way to do it on their turn? Are we always searching Room > Maker with Dragon (if we already have Dungeon)? And are we waiting for our opponent to play a monster first so that we can summon the Mimighoul to our side and book the opponents monster, or are we firing it off as soon as they flip summon the Mimighoul we gave them last turn, guaranteeing that they stay under lock but missing out on the free book-of-moon effect?
I've been playing the deck this past month trying to figure out what the correct philosophy is on it but have been hamstrung by a lack of playing time and lack of funds: I've been using a Vernusylph package instead of Bystials/Shifter (which can help you end on something like Abyss Dweller using Master and Flourishing Hills but it definitely leaves you open to Nib), and I've also been using more traps to ensure the Turn 2 Dungeon-lock (Reverse Reuse and Overroot have been my favourites). Another thing I've discovered is that, going second, you can give your opponent Mimighouls to give them enough material to summon Sphere Mode to their field (which did help me win against Yubel the other day).
Definitely an excellent video and I completely agree with a lot of your points in the Q&A. This deck in its first wave is already better than all of Tistina and Ashened combined; can't wait for the support in October!
Any change u could upload some gameplay or combos
Today I saw a Lyrilusc engine to spam rank 1s and links, and another guy was playing the DPE package. Thoughts on those? Lyri may be quite useful to push on weird hands IMO. DPE is also quite good as an endless interruption plus the +2 of celestial, so it might be worth considering.
Lyrilusc engine ive never heard of so I can’t comment really cuz i dont know anything about it, but the dpe package is just kinda extra. I’d consider it the same way as silhouette rabbit, you can play it but you’re adding 2 bricks into the deck which you’re gonna draw time to time. I’d rather just not have to deal with bricks. But it comes down to choice that’s just my opinion!
Thoughts on swords of revealing lights?
I ordered all my stuff, waiting for the last few cards to come in. I really like silhouette rabbit with the trap as well, it's an easy link 2 to climb into that feels much more impactful than just an IP on board and sometimes the 3 interactions is enough to shut down a turn.
Definitely agree with the bystial package over the kash stuff, bystials being able to banish your own shifter to then shifter on a different turn is also a nice interaction in addition to being targets for construct into winda. Don't own an SP or a Typhon yet!
@@kammerer396 an IP without SP isn’t worth it, but with it it is worth more than rabbit. Rabbit gets you a possible MST and depending on the trap a negate or a warning. IP gets you a banish as well as a reoccurring banish plus the ability to dodge negates on our normal/specials with SP
Seeing some game play would be dope on this build
Thoughts of running pankritops?
What you think of the ghost trick package
Thoughts on using gryphon over winda. Since gryphon stops you from special summoning too would the gryphon lock and spell trap pull be better? I've been switching back and forth and I'm not sure which is better.
@@GAMBITx3 I like winds as it’s 3 bodies vs 4, plus there are ways to get around gryphon in engine if they play link monsters
Book keeps them under the field spell lock. Since you only run 6 mimighouls you can set one of thier monsters and keep them from attacking with special summoned monsters.
so we set a guy to their field, they flip it and it comes back, then they normal. every deck is gonna have a way afterwards and a way to pop FS and prevent the SS sttack prevention
Those are some b e a utiful Mimighoul Másters.
Bystials Strong 💪🏽 right.
Idk about the Cerberus cut.. playing with deck, Reverse Reuse in combination with field spell is strong.
Playing with few tech choices I’ll get back to you.
Can you do a test hands video or record a good match or st? Like this list and would love to see it in action
what's your opinion on the matchup spread this deck has in the current meta?
also, if you were to play fsmith would you swap out the bystials for it? im assuming that would be a straight upgrade
Thoughts on One For One? Do you think it’s too minus, or Dragon from deck sounds too awesome to pass up? What about pot of prosperity?
Any chance you would upload some DB replays of you playing this? I know you mentioned you played on db in a prior video and I’m curious how the games shake out
Interesting video, my question is what do you think of prosperity or even extravagance in this deck? Or do they lose too much vs Droll?
@@Andy4995 extrav I wouldn’t because I do use the extra a decent amount, prosp you could but honestly I think the draw power you get from resolving archfiend every other turn is plenty good
Thoughts on a shaddoll fusion side tech option to make apkallone?
Hey I love the profile! Just wanted to ask what your general thoughts on pot of prosperity? Do you think its worth to play?
@@JulianBreathless you can play it, but I resolve archfiend pretty much every opponent turn and it is a swing of 2 where you draw and opponent discards, where prosp is a +1 but you have more control over what you draw
@@bup98 alright thank you! (:
Great deck man.
Btw can you please tell me the names of the last two cards in the extra deck?
@@ayham302 shaddoll construct and el shaddoll winda
do u think its good to play earth link charmer and selene? i dont have money for sp and typhon so i tried with those and they are pretty goood in my opinion because they give you more targets for accescode also do you think that playing instant fusion is good with millenium eyes restrict in the extra? i use it as a second called by
@@coconut81 there aren’t really any earths we are taking with aussa so not worth it imo. Plus we don’t really need accesscode to kill tbh. With field spell our guys are big enough. Instant fusion with millenium isn’t bad but the only thing I ever really care about being hand trapped is room and the millenium will be destroyed by instant fusion come opponents turn
@@bup98 thank you :)
Has Downerd made much of a difference for you with Zeus? Has it been more situational good or is its value too much to cut?
@@numnut154 making a 2 send vs 1 send Zeus is pre worth it
So even if you have Dungeon on the field. Your opponent can still tribute the facedown monsters. I thought tribute summon was considered as a normal summon?
@@akebino8739 a tribute summon and tribute set are different things
What would recommend if I don’t want to spend 30 bucks on thrust?
tactics
@@bup98a second one?
what are your thoughts on the kashtira package, and why do you choose not to run them?
i talk about it in the video
I'm just not sure about 3 master, I personally think it's good at 1 to 2 copies. I've tested a lot and master is not a good starter at all. I rather see non engine.
@@u.r.a. master is a completely fine starter when you don’t have a dragon in hand to normal, plus if you have dragon and master you just special the master instead. Every game I open master and maker resolves my opp can’t get far into their turn
@@bup98 Yeah that's fair, I do run 2 still, I do agree 100% with cutting Cerberus. He's just not good enough. I use the extra space to play Kash cards. Unicorn is such good interruption and Birth is really good in the grind by reviving Unicorn every time you link him away.
have u tried War Rock engine in this
@@KaleFGB naw war rock is bad and I can’t imagine losing to it ever
Fiendsmith engine helps alot with the grind game believe me
And if you play yubel or snake eye with fiendsmith the grind game gets even better believe me