Melty Blood Type Lumina Noel: in depth pressure and mixups

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  • Опубликовано: 6 янв 2025

Комментарии • 16

  • @del46_60
    @del46_60 3 года назад +4

    i haven't seen many videos on the game where people lay out the options and advantages this clearly. editing could be a little better, but very helpful. please consider making a ciel video. subbed.

    • @ditn
      @ditn  3 года назад +1

      Thanks for the kind words and thanks for the sub :D
      Any tips on improving the editing, tips are always welcome.
      I got a tip that i need to work on the fades versus me speaking and music and reverse
      Maybe bigger text in the black border on top
      More is always welcome, i started with no experience what so ever in editing :D
      In the future i might go over other characters as well :)
      the hardest for me is that if i want to make a video about a character i need to know the character well, so i can make the video i want to make :D
      Before each video usually is a long training and looking for things research.

  • @ToastJL
    @ToastJL 3 года назад +4

    nice guide :)

    • @ditn
      @ditn  3 года назад

      Thanks! :)

  • @rin2012
    @rin2012 3 года назад +4

    my tip for future vids is to split the audio and have it fade quieter when you start talking, the jump from music no music is too abrupt and frankly music makes any video better. anyway very good guide well done

    • @ditn
      @ditn  3 года назад +2

      Thanks for the tip :)
      You are right that has been bothering me for a while, like you say it swaps from music to non music to abrupt.
      So the best thing is near the end of the music let it fade or from talking to silent to music a fade affect?
      Thanks for the compliment :D

    • @ditn
      @ditn  3 года назад +2

      I will play arround with the fade effect, never really used it :)

  • @omegakyratian413
    @omegakyratian413 3 года назад +5

    Her block pressure looks crazy scary

    • @ditn
      @ditn  3 года назад +4

      I dont think i even covered 30% of what is possible.
      But it is better to start with some options than to try everything from the start and forget most of it :D
      I think Noel might be a beast when all is learned and tried :)

    • @TheWhiteDragonEmperor
      @TheWhiteDragonEmperor 3 года назад +1

      @@ditn so will u make a part 2 with more advanced options?

    • @ditn
      @ditn  3 года назад +1

      @@TheWhiteDragonEmperor Yes def, but i need more research for that :)
      Actually right now im working on advanced mixups after the ex black key(236C) :D

    • @shifteleven
      @shifteleven 3 года назад +1

      @@ditn count me in as looking forward to that. thanks for the video

    • @ditn
      @ditn  3 года назад

      @@shifteleven No problem :D

  • @yourbellboy
    @yourbellboy 3 года назад

    Question--how do you tell the frame advantage of whiffed moves?
    I've tried some ways to measure them but haven't found anything consistent

    • @ditn
      @ditn  3 года назад

      I usually let both characters jump after something and then try to see who is first.
      You probably mean on a rebeat i think?
      So for example 2A > 2B > 2C > 5C > 5A whiff and then you neutral jump, set the cpu to neutral jump as reversal action
      and then see who is first.
      Or for example you pick both the same characters and do after the whiffed move the same move like for example 5B and see who wins
      It might also be that i read your question wrong :)
      To be honest the easiest would be if they actually showed that ingame, i don't know why this is not a thing.

  • @ditn
    @ditn  3 года назад

    Hi Bug
    RUclips is really into censoring it seems so your message is gone :(
    I really wish i could come back to sfv but the netcode is so bad it pains me.
    I really hoping sf6 with better netcode and Ibuki will come out soon :D
    I remember ! :o lol, im missing streetfighter for sure but not that netcode :(
    The best vt2 combo Ibuki has, carried me hard