Just passing by to remember that Miyamoto Musashi survived more than 60 real duels against the strongest swordmans of this age and live to tell about it.
_Pretty_ [citation needed] given the amount of outright legend around the guy and the usual embellishments over the centuries. The timeline on Wikipedia lists some 13 and that's _incuding_ the ones where the actual historical existence of the opponent is a matter of some contention like Sasaki Kojirō and Shishido... Also for the record not all fought with swords, nor were all the duels mortal - the _musha shugyō_ would not have been a terribly viable tradition in general had that been the rule.
@@2gunzup07 Of course, at the time no swordsman travels the world in a Boeing to prove itself like an Street Fighter franchise. Even the Europeans, Chinese, Mongolian and the middle easterns don´t do that either.
@@bigdoggjones4977 . Steam makes the Choo Choo train go...... It was a game created by and for HEMA practioners, but also for anyone else interested in authentic swordsmanship.
Oh wow that actually explains a lot. I remember all the medival combat nerd youtubers were talking about how everyone but Geralt fights super realistically.
Oh they _could_ be quite drawn out if both sides knew what they were doing and played it safe. But if fought without armour they tended to end very quickly once someone scored a telling blow.
@@broadbandislife nah we have french records from the time, one unarmored duel took over 2 hours and the combatants were horribly wounded by the end. You forget that adrenaline makes you feel way less pain
The animation in this game is crazy. All the procedural animation when the swords are clashing really makes it look like I’m watching two people fight. This is probably one of the most unique fighting games I’ve ever seen. Also, Marta’s snap is so fierce I love it.
Maya Habee Thanks for the video😄 Sometimes you come across videos on RUclips that you don't know why they were recommended to you😓 Still, I'm glad you enjoyed the video!
Loved this game. Perfectly encapsulated how real duels were done. One clean strike is all it takes, even if it doesn't kill, that doesn't matter, once you get stabbed, you'll get stabbed again and again if the 1st didn't kill you already. A lot of media ruined the public perception of sword fights making them too cinematic when in reality we are all squishy soft balls of flesh that panic when a sharp object breaks your skin.
She fights with (and represents) Destreza - the Spanish form of Rapier fencing. It's focused on maintaining an upright, hard to approach posture and making as little swings/lunges as possible, with the idea being that the opponent will basically have to walk into your sword just to get you. When done correctly it's one of the most satisfyingly "effortless" styles out there.
@@iannordin5250 El imperio español y su forma de lucha no han sido aprovechados por el cine y los videojuegos, hay una rica historia de guerra que nada tiene que envidiar a los grandes imperios de la historia. Me he sentido feliz al ver éste videojuego
I love the realism of one stab wins instead of health meters. Edit: I'm not sure why you misinterpret the word "win" with "kill." I didn't say that 1 stab will kill. I said in this game it could end a fight.
@flygirlsonly in an unorganized fight, yeah, you would get stabbed into oblivion. However, duels had strict codes of conduct, similar to modern Olympic style competitions. Most duels weren't to the death, although many combatants died, even "winners." That's another thing I liked. Even if you win, you're in danger of opponents that are willing to go for double kills.
The fact that this game was inspired by Bushido Blade is a selling point for me. Considering i played that game and its sequel a lot back in the day gives me a clear understanding that one good hit is all it takes to end a fight. Almost as fatal, as making the wrong move at the wrong time leaving you open for an followup attack by an enemy.
In Japanese swordsmanship, kendo, they have this concept called as direct line alignment, basically means the shortest and fastest to strike is a straight line (direct straight hit). This character truly demonstrates the concept of direct line alignment and distance control, amazing.
Well, rapier styles in general tended to keep the weapon towards the enemy to make full use of its length and control the engagement distance. The particular variety she uses is the Spanish _La Verdadera Destreza,_ "the true skill/art" so named because its creator wanted to draw a distinction to what he called the "common" or "vulgar" styles being taught at the time, which REALLY leaned hard into that aspect. Also had the interesting quirk that its creator drew heavily on Classical geometry and Humanist learning for philosophy and inspiration and tried to apply a fair bit of mathematics to optimise the stances and movements. Which was bluntly put a bit of a pretentious affectation only too typical of the era with its raging hard-in for Antiquity but eh, it worked well enough. 🤷
Marta has killer sidestep into thrust attack moves. She clears a lot of distance very fast with her sidesteps, so it's easy to get in the enemy's blindspot and stab them in the armpit/back or depending on the style, an unguarded front, stabbing the chest/belly.
Love that stiff-arm guard. Intimidating. Fitting, or poetic, that you lost against your doppelganger. Not in a negative way, of course. Awesome run you had. Just discovered this game. Super fun to watch.
As someone that does HEMA it's THRILLING to see a video game manage realistic sword dueling the way this one does. The appropriate technique usage being applied to each individual weapon is good enough, but the way the techniques interact with each other in combat is just so special. I'm gonna have to give this a go this weekend
TBF _La Verdada Destreza_ made something of a point of dignified posture and bearing. Also had some weird quirks like trying to optimise movements on the basis of Classical geometry and suchlike IIRC but that's the Renaissance and its out of control sexual fetish for Antiquity for ya.
Thanks for that. I'm really surprised they thought they had "A true way" to fence. I didn't think anyone but the Japanese were developing their sword arts that way. And that they used geometry in their movements? Wow. That's why fencing is so badass. Add science, and physics it gets you closer to the truth. You can do it that way, or practice in peasants, Like the Japanese.
@@TC-xh5wp That kind of bragadaccio was actually routine. Pretty much _every_ olden-time fighting treatise I've parsed, the author boldly proclaimed HIS particular take on combat with this-or-that weapon was nothing short of the foundation of all fighting skills or something similar. It's mostly just the usual warrior chest-beating and more banally _marketing spiel._ Lest we forget these were almost to a man _professional combat instructors_ who made their living teaching their stuff and usually wanted to leave a living tradition behind, as people are wont. They had every possible incentive to oversell their arts in their writings - and this goes for their peers elsewhere too obviously. Many of the claims Miyamoto Musashi makes in his writings need to be taken with due grains of salt for the same reasons for ex. As an aside the "foundation of all fighting" blather isn't complete BS as such under all the wanton hype. Human biomechanics and basic physics are the universal constants regardless of the weapon, so the same fundamental stances and movements and principles keep reoccurring almost independent of context - if you parse illustrated treatises on say Late Medieval longsword and _kenjutsu_ you're going to see a whole lot of the same foundationals. Lots of overlap between two-handed swords and polearms too for same reasons. (The European civilian pokey-sword tradition had some to my knowledge fairly unique stuff simply because no direct analogues to the rapier and smallsword evolved elsewhere.)
@@broadbandislifeWow, you know your stuff, thank you! It seems to me that if you're teaching, or developing a style that's being used in life or death battles, you should focus your style on how to kill the quickest. Which is interesting, because there were so many styles. Today, for me, fencing is the truth. Kenjutsu looks great in a movie, and can kill, but fencing wastes so little time.
Fight 7 was amazing! Up until then marta had coasted on the reach advantage, but that dude did well to get on the inside using his curved blade. Very close for sure
This game is very similar to Bushido Blade, relying on the physics of the player model and the blade. Basically a spiritual successor of Bushido Blade with a European setting.
2:35 My girl gets her blade past his guard and is a centimeter from his chest, but backs off and goes for a hand strike win. Marta! Stop being such a show off!
Feels like she's the only one whose stance is using the full length of the blade to lead. Every other one uses half-blade length at best. For the one-strike mortality, she has an obvious advantage.
I've never heard of this game, I am impressed by the depiction of sword fighting the devs clearly put a lot of effort into how each weapon and it's stance were used in reality. Also: holy shit Marta, if she were a real person that snap at the end would have me swooning and wishing she would defend my honor.
Nice run. Hopefully Kubold will add a couple more rapier style fencers to the game before he's done. Probably won't be with as much sass as Marta though. That finger-snap is on point.
I feel like she has the reach advantage over a lot of her opponents and then the fact that she uses a thrusting sword means she doesn't need to slice to deliver a mortal wound, just a stab which is generally quicker and can take advantage of her weapon's full length.
Wow games really are short if they applied real life logic on it. Seems like a great game! Sadly my weakass pc might not be able to run this. Love your video!
We are happy that so many people have viewed our videos! I am currently too busy with work to make new videos, but I will update my videos when things settle down, so I hope you will support this channel by subscribin👍
As someone who is uneducated in sword fighting, I own this game, and at least before they patched weapon weight factoring into parry outcomes, fighting a rapier wielder was so frustrating, because any sort of offense you mount ended in you running into their sword, which had a sort of "immovable rod" quality. Now I think you can swat the sword to create an opening.. but back then it caused me to put the game down more than once..
This sword is the most effective sword in the world when used exactly like this. Amazing demonstration of technique whether physical or not. It's just the way this weapon was intended to be used.
The combat mechanics in this game are incredible. There's only a couple areas that feel like they need improvement. 1) Some finishes seem insufficient. A single glancing slash to the torso or jab to non-vitals might kill eventually but would be unlikely to immediately end a duel. 2) There don't seem to be bleed-outs or diminished performance on damage. Its hard to swing a weapon quickly with your sword arm shredded.
It looks like a physics based engine so that might be too complex for the game right now and would probably throw a lot of the balance out of the window. You're definitely right though, that rapier would snap like a twig against a Zwei or something
First time seeing this game...Very niche but that's why I love it at first glance. I will give this a shot. I have no experience with fencing and sword fights but I'm corious to learn about it with this cool fighting like game. Looks sooooo cool and complex!
I think had the PlayStation not had such limitations, this is what Bushido blade was trying to be. So awesome to see this. Edit: medieval version of two snaps and a circle.
The rapier (Ropera) is the weapon she is using, not to confuse with the stiletto, the ropera was invented and used in Spain during the golden age of Spanish Empire and duels for honor took place in the streets, all of them, to death.
I really like the games motion except for the rapier of her not being pushed around so easily. I think with the weight so front and her welding the sword only on one hand, when sword like saber or longsword throws jab, it should be pushing the rapier around a bit more which would make it more realistic.
I really want this game in VR. I know there's stuff like Blade and Sorcery, but the AI in those games is pretty terrible. I'd love to see something that uses realistic techniques and presents a real challenge.
As someone who didn't know anything about this game or its existence: Clicking on the video and the first match being ended within seconds was quite a shock. 🤣
Love the video, but I have a stupid question: how do you have no loading times when getting a new opponent in survival mode? I have a powerful PC and get a loading screen every time.
Thanks Oversama for watching the video😄 Thanks for noticing the little details in the video♪ The loading screen is not necessary for those who watch the video, so I cut it out in the video editing I'm really glad you noticed that!
@@DarNori_Gaming I had considered that possibility, but thought most people would probably be too lazy to edit it out, haha. Glad I to be proven wrong! Keep up the great work!
As much as i love Destreza rapier in real life, i cannot make Marta works for me in game lol. Her thrust attacks compare to Marie is just...lacking alot of weight behind them
Jake The Asian Guy Thanks for watching the video😄 I can relate so much! I tried Survival Mode with Malta this time and happened to win 38 straight games, but I still felt that Marie was easier to handle and fight the way I intended I will have to try Survival Mode with all the swordsmen, but I think Marie will have the best results!
I suggest a more defense and counter attack oriented mentality when fighting with Marta. Really embody the idea of getting your opponent to walk themselves onto your blade.
You gotta move on diagonals and use sidestep attacks constantly. If they are too focused on defending from your attacks that’s when to use her slow cuts which in my opinion are meant to be cancelled and rolled into more side step attacks and combos. As if when you finally have someone afraid of her long reach diagonals she’s saying, “is the what you expecting? No? Perhaps this? No? Or maybe this?” Move on diagonal Sidestep attack Cancel exaggerated cut attacks Sidestep attack! Use straight attack combos once you have them afraid to push buttons
Just passing by to remember that Miyamoto Musashi survived more than 60 real duels against the strongest swordmans of this age and live to tell about it.
Strongest swordsmen in Japan not Europe, China, Mongolia, Middle East JAPAN!!!
_Pretty_ [citation needed] given the amount of outright legend around the guy and the usual embellishments over the centuries. The timeline on Wikipedia lists some 13 and that's _incuding_ the ones where the actual historical existence of the opponent is a matter of some contention like Sasaki Kojirō and Shishido...
Also for the record not all fought with swords, nor were all the duels mortal - the _musha shugyō_ would not have been a terribly viable tradition in general had that been the rule.
He was crafty though. He used to intentionally turn up late so his opponents would be frustrated and tired.
@@2gunzup07 Of course, at the time no swordsman travels the world in a Boeing to prove itself like an Street Fighter franchise. Even the Europeans, Chinese, Mongolian and the middle easterns don´t do that either.
@@mindoftheswarm7 My boss uses the same tactics with me.
Her stance, her swordplay, her snapping, her outfit, literally everything about her is elegant and classy. Absolutely lovely
Never seen this game. Is it on Xbox one?
@@bigdoggjones4977 Natively PC only. But I think it's on GeForce Now these days, so I guess you can technically(?) play it on Xbox.
@@bigdoggjones4977 . Steam makes the Choo Choo train go......
It was a game created by and for HEMA practioners, but also for anyone else interested in authentic swordsmanship.
Pc
@@somberflight a $5000 pc?
I was going to say this feels very The Witcher 3 esque, turns out the guy leading the dev team was the senior animator on The Witcher 3
Is not the soundtrack the same as in The Witcher 3?
The scimitar slashes remind me of Hearts of Stone a lot! Nice catch
@@hkruso not the same composers as TW3 but definitely inspired by it
@@athmaidits just from slavic folklore and a lot of Polish regional music. It dosent sound like Witcher. Its simply Polish sounding
Oh wow that actually explains a lot. I remember all the medival combat nerd youtubers were talking about how everyone but Geralt fights super realistically.
Really shows the truth behind sword duels. Not a long drawn out back and forth but actually a very quick, reflexive and coordinated kill.
Oh they _could_ be quite drawn out if both sides knew what they were doing and played it safe. But if fought without armour they tended to end very quickly once someone scored a telling blow.
in plate armour these fights would go on forever
@@Ikaisu. As far as I know, in plate armor, the fight can also turn into a brawl/wrestling, too, not just a pure sword fight anymore
Not really
@@broadbandislife nah we have french records from the time, one unarmored duel took over 2 hours and the combatants were horribly wounded by the end. You forget that adrenaline makes you feel way less pain
It took another Marta to finally break the streak. Love the snap. Her stance alone is intimidating enough to force a mistake in engagement.
You don't practice anything close to hema or weapons combat, stop trying to act tough online
The dress also makes it hard to see her footwork
*Snap* "Attendant! Clean up this mess."
Also longer weapon does a lot here
@@daanstrik4293like the chinese girl in Tekken and her chinese dress that hides her legs
The animation in this game is crazy. All the procedural animation when the swords are clashing really makes it look like I’m watching two people fight. This is probably one of the most unique fighting games I’ve ever seen. Also, Marta’s snap is so fierce I love it.
Except the awkward win animations
The way she keeps stabbing that kid in the face 😂
@@Gross_Gaming27 . Do you mean the one with the plume musketeer hat? That's Marie, she's a girl...!
@@tatumergo3931kid does not automatically equal male
@@GSixFiveFourThreeFourDashTwo. A kid is a baby goat....
idk why i got recommended this, i've never heard of this game before but this was fun to watch
Maya Habee Thanks for the video😄
Sometimes you come across videos on RUclips that you don't know why they were recommended to you😓
Still, I'm glad you enjoyed the video!
Me neither
Same 😂
I haven’t but I know why it was…
It got recommended because RUclips knew you’d like it
Loved this game. Perfectly encapsulated how real duels were done. One clean strike is all it takes, even if it doesn't kill, that doesn't matter, once you get stabbed, you'll get stabbed again and again if the 1st didn't kill you already. A lot of media ruined the public perception of sword fights making them too cinematic when in reality we are all squishy soft balls of flesh that panic when a sharp object breaks your skin.
All I want to say is, her snaps make this so much more enjoyable.
Bro, worth it.
Least enjoyable part for me
It's like she's saying, "I'm done with this chump. Bring in another, Jeeves." LOL!
Snap and head roll!!!lol hilarious!!
Snap and then hair flip
I like how Marta's stance and moves are just straight forward yet fluid, she literally looks like a professional
She fights with (and represents) Destreza - the Spanish form of Rapier fencing. It's focused on maintaining an upright, hard to approach posture and making as little swings/lunges as possible, with the idea being that the opponent will basically have to walk into your sword just to get you. When done correctly it's one of the most satisfyingly "effortless" styles out there.
@@iannordin5250 El imperio español y su forma de lucha no han sido aprovechados por el cine y los videojuegos, hay una rica historia de guerra que nada tiene que envidiar a los grandes imperios de la historia.
Me he sentido feliz al ver éste videojuego
Literally? Not figuratively but literally?
@@theincrediblefella7984 yes
@@diyma3462literally dude so literal
I love the realism of one stab wins instead of health meters.
Edit: I'm not sure why you misinterpret the word "win" with "kill." I didn't say that 1 stab will kill. I said in this game it could end a fight.
This and the fact you can finish a fight with a good hit in the hand that holds the sword...
Not exactly realistic. Most people can survive multiple stabs and live to tell the tale.
@@therambler3713in real life once you were stabbed and injured you would be stabbed again
Did you use a controller for this game?
@flygirlsonly in an unorganized fight, yeah, you would get stabbed into oblivion. However, duels had strict codes of conduct, similar to modern Olympic style competitions. Most duels weren't to the death, although many combatants died, even "winners." That's another thing I liked. Even if you win, you're in danger of opponents that are willing to go for double kills.
The fact that this game was inspired by Bushido Blade is a selling point for me. Considering i played that game and its sequel a lot back in the day gives me a clear understanding that one good hit is all it takes to end a fight. Almost as fatal, as making the wrong move at the wrong time leaving you open for an followup attack by an enemy.
Agreed. I played Bushido Blade way back in the day when I was a teenager, freaking loved that game.
All the swordplay then you fight the dude with a gun.
Bushido Blade was legendary. I read that there is going to be a game coming on ps5 just like Bushido blade by the same creators 🎉
Bushido Blade was awesome!
In Japanese swordsmanship, kendo, they have this concept called as direct line alignment, basically means the shortest and fastest to strike is a straight line (direct straight hit).
This character truly demonstrates the concept of direct line alignment and distance control, amazing.
Well, rapier styles in general tended to keep the weapon towards the enemy to make full use of its length and control the engagement distance. The particular variety she uses is the Spanish _La Verdadera Destreza,_ "the true skill/art" so named because its creator wanted to draw a distinction to what he called the "common" or "vulgar" styles being taught at the time, which REALLY leaned hard into that aspect. Also had the interesting quirk that its creator drew heavily on Classical geometry and Humanist learning for philosophy and inspiration and tried to apply a fair bit of mathematics to optimise the stances and movements.
Which was bluntly put a bit of a pretentious affectation only too typical of the era with its raging hard-in for Antiquity but eh, it worked well enough. 🤷
Rapier fencing is alllllll about controlling that direct line
you would know about pretentious
@@kidkique Oh look, a rando 13 yo. drive-by troll with absolutely nothing meaningful to say
@kidkique Thought you did something, huh lil boy?
Brodie didn't say the word pretentious and you used that weak roast set-up 😂😂
I stayed for the *Fingersnaps*
I stayed for the musketeer chick losing an eye every time!
6:08 the best one, she briefly looks to the camera.
the swag of her snapping and head bobbing, top notch
Gotta love the snap. Started playing this game a couple of days ago and she's my favorite character because of that sass.
Marta has killer sidestep into thrust attack moves. She clears a lot of distance very fast with her sidesteps, so it's easy to get in the enemy's blindspot and stab them in the armpit/back or depending on the style, an unguarded front, stabbing the chest/belly.
counter point: overhead with a poleaxe.
@@maxthibodeau3627 She could simply sidestep that and stab you, though. It's not as massive a counter as you'd think.
The style is spanish destreza
The fight at 2:12 looked really good the way the swords interacted.
The legendary fight against the Moor.....It's classical !
The AI there had great distance management, but eventually she got him.
The streak never ended, Martha won in the end
Love that stiff-arm guard. Intimidating.
Fitting, or poetic, that you lost against your doppelganger. Not in a negative way, of course. Awesome run you had.
Just discovered this game. Super fun to watch.
is an Spanish guard, also called as "La verdadera destreza"
@@edumagurukthraka3063
Hey, thanks for adding that. I love learning new things, especially foreign terms relating to sword fighting. 👍🤙
@@hadrianwall9157
You're welcome Bro! :)
If I can recommend a movie, I suggest you watch Alatriste if you like this type of combat. @hadrianwall9157
If I can recommend a movie, I suggest you watch Alatriste if you like this type of combat.
As someone that does HEMA it's THRILLING to see a video game manage realistic sword dueling the way this one does. The appropriate technique usage being applied to each individual weapon is good enough, but the way the techniques interact with each other in combat is just so special. I'm gonna have to give this a go this weekend
It helps that the game creators are HEMA practioners.
The characters were designed from actual HEMA practioners. For example for the character Alexander, Da'mon Stith founder of HAMA was used.
That was excellent. Marta has to be the most calm, collected and confident swordsman in the game. Super cool to watch. Subscribed
Thanks for subscribing, T C♪
I just happened to get a good result and I can't play the same way anymore, but I will continue to enjoy Hellish Quart!
TBF _La Verdada Destreza_ made something of a point of dignified posture and bearing. Also had some weird quirks like trying to optimise movements on the basis of Classical geometry and suchlike IIRC but that's the Renaissance and its out of control sexual fetish for Antiquity for ya.
Thanks for that. I'm really surprised they thought they had "A true way" to fence. I didn't think anyone but the Japanese were developing their sword arts that way. And that they used geometry in their movements? Wow. That's why fencing is so badass. Add science, and physics it gets you closer to the truth. You can do it that way, or practice in peasants, Like the Japanese.
@@TC-xh5wp That kind of bragadaccio was actually routine. Pretty much _every_ olden-time fighting treatise I've parsed, the author boldly proclaimed HIS particular take on combat with this-or-that weapon was nothing short of the foundation of all fighting skills or something similar.
It's mostly just the usual warrior chest-beating and more banally _marketing spiel._ Lest we forget these were almost to a man _professional combat instructors_ who made their living teaching their stuff and usually wanted to leave a living tradition behind, as people are wont. They had every possible incentive to oversell their arts in their writings - and this goes for their peers elsewhere too obviously. Many of the claims Miyamoto Musashi makes in his writings need to be taken with due grains of salt for the same reasons for ex.
As an aside the "foundation of all fighting" blather isn't complete BS as such under all the wanton hype. Human biomechanics and basic physics are the universal constants regardless of the weapon, so the same fundamental stances and movements and principles keep reoccurring almost independent of context - if you parse illustrated treatises on say Late Medieval longsword and _kenjutsu_ you're going to see a whole lot of the same foundationals. Lots of overlap between two-handed swords and polearms too for same reasons. (The European civilian pokey-sword tradition had some to my knowledge fairly unique stuff simply because no direct analogues to the rapier and smallsword evolved elsewhere.)
@@broadbandislifeWow, you know your stuff, thank you! It seems to me that if you're teaching, or developing a style that's being used in life or death battles, you should focus your style on how to kill the quickest. Which is interesting, because there were so many styles. Today, for me, fencing is the truth. Kenjutsu looks great in a movie, and can kill, but fencing wastes so little time.
8:00 That sequence was beautiful
he took multiple stabs that fight
@@kringle7804it was the physical representation of record breaking
Every couple months the algorithm sends me back to this game and I love it.
8:53 love this fight. As a new player I'm having trouble with longer ranged enemies. This is a good template to fight other rapier-like enemies.
Fight 7 was amazing! Up until then marta had coasted on the reach advantage, but that dude did well to get on the inside using his curved blade. Very close for sure
5:32 She legit killed her opponent as well as took her sword as a trophy. Lmao
I was thinking the same thing, flicked that sword into orbit. XD
The algorithm knew I like Bushido Blade, and this just so happens to turn up in my feed.
I am wanting to know more about this game.
I know enough.
Bushido blade was an amazing game!
Bushido blade 1&2
This game is very similar to Bushido Blade, relying on the physics of the player model and the blade. Basically a spiritual successor of Bushido Blade with a European setting.
I found a Rock Paper Shotgun article of this game where they say the developer outright states they were inspired to make this game by Bushido Blade.
As a beginner fencer, the footwork animations are incredibly accurate!
2:35 My girl gets her blade past his guard and is a centimeter from his chest, but backs off and goes for a hand strike win. Marta! Stop being such a show off!
**Snaps**
16:06 the AI said: *Ok now its personal.*
really🥶🥶🥶
The snaps are everything.
Feels like she's the only one whose stance is using the full length of the blade to lead. Every other one uses half-blade length at best. For the one-strike mortality, she has an obvious advantage.
IN ORDER TO DEFEAT MARTA or ONE MUST BECOME MARTA LMFAOOOO
I've never heard of this game, I am impressed by the depiction of sword fighting the devs clearly put a lot of effort into how each weapon and it's stance were used in reality.
Also: holy shit Marta, if she were a real person that snap at the end would have me swooning and wishing she would defend my honor.
Love the finger snap like , take this chump before he bleeds out on my carpet
Nice run. Hopefully Kubold will add a couple more rapier style fencers to the game before he's done. Probably won't be with as much sass as Marta though. That finger-snap is on point.
This game is incredibly stylish and atmospheric
Thank you Magical Chemistry for your comment!
By the way, this game is currently on sale and can be purchased at a discount♪
@@DarNori_Gaming this isn't a vr game?
@@TalynStormcrow How could that be a VR game?
She really said 🤌✨️🙋♀️🥰
3:00 That 3 piece combo was sick!
Long time no see about this game but got recommended, very satisfying to watch ❤
I feel like she has the reach advantage over a lot of her opponents and then the fact that she uses a thrusting sword means she doesn't need to slice to deliver a mortal wound, just a stab which is generally quicker and can take advantage of her weapon's full length.
And thus why rapier-like weapons dominated melee fights after guns made armor obsolete.
The combo at 2:57 was sick
Love her sassy attitude and facial expressions
That sassy as hell snap is everything.
Wow games really are short if they applied real life logic on it. Seems like a great game! Sadly my weakass pc might not be able to run this. Love your video!
The snaps are like: _another one, just like that!_
We are happy that so many people have viewed our videos!
I am currently too busy with work to make new videos, but I will update my videos when things settle down, so I hope you will support this channel by subscribin👍
ok. from south korea ❤
Why do you have a stupid usa flag? Lol@@lIlIlllIlllIlIlI
first I've heard of this game, but I'm getting some Bushido Blade vibes, and I'm all for it
As someone who is uneducated in sword fighting, I own this game, and at least before they patched weapon weight factoring into parry outcomes, fighting a rapier wielder was so frustrating, because any sort of offense you mount ended in you running into their sword, which had a sort of "immovable rod" quality. Now I think you can swat the sword to create an opening.. but back then it caused me to put the game down more than once..
As someone who's never seen this game, that second kill took me by surprise!
0:27 Holy mother...
This sword is the most effective sword in the world when used exactly like this. Amazing demonstration of technique whether physical or not. It's just the way this weapon was intended to be used.
i like how you fight a drunken monk with a sword and birkenstocks and it's just a normal Wednesday
Friday nights in Krakow hood _circa_ 1640 be like:
The combat mechanics in this game are incredible. There's only a couple areas that feel like they need improvement.
1) Some finishes seem insufficient. A single glancing slash to the torso or jab to non-vitals might kill eventually but would be unlikely to immediately end a duel.
2) There don't seem to be bleed-outs or diminished performance on damage. Its hard to swing a weapon quickly with your sword arm shredded.
If you ripped Marta's sleeve, that's actually her bicep & arms size.
"I used the Maria to destroy the Maria" - Thanos
My dumb brain thought when the video started. It was two real people dueling. Then realized, dang graphics in games got so good
It's also MOCAP so that kinda helps.
That second kill with the thrust to the eye was brutal 😅
It might be only me but I think that the weight of the swords is not playing a part here, like how easily she blocks and counters heavier swords 😂
I'll be positive and think that she has just enough strength to do so :3
yea pretty unrealistic in that regard
Finally someone noticed.
@@FullRevive7why cause she’s a woman? 🙄
It looks like a physics based engine so that might be too complex for the game right now and would probably throw a lot of the balance out of the window. You're definitely right though, that rapier would snap like a twig against a Zwei or something
Man I’d love an open world rpg game like Kingdom Come or something where it uses duels like this as part of its combat system. Would be epic
As soon I saw mirror match and both of them hitting the tip of the sword multiple times I knew this would be a good one.
Congratulations, you did really well ! And like other people, I was sat here snapping my fingers each time you killed somebody haha =D
momentum is the enemy. The opponents practically impale themselves.
First time seeing this game...Very niche but that's why I love it at first glance.
I will give this a shot. I have no experience with fencing and sword fights but I'm corious to learn about it with this cool fighting like game.
Looks sooooo cool and complex!
the fingersnap after each kill is very much earned
I have no interest in playing this whatsoever and probably never will but it makes me happy that it exists
I think had the PlayStation not had such limitations, this is what Bushido blade was trying to be. So awesome to see this.
Edit: medieval version of two snaps and a circle.
This fell across my fyp and I was watching it when it plays automatically, and was like oh I gotta see this all the way through 😂
Thanks for watching the video😂
The rapier (Ropera) is the weapon she is using, not to confuse with the stiletto, the ropera was invented and used in Spain during the golden age of Spanish Empire and duels for honor took place in the streets, all of them, to death.
Dude this looks amazing.
Ouch! Her opponents really got the point.
I love that you keep killing the character with the rapier and huge hat the same way every time
Who else is waiting for the „noice“ after every snap?
Crazy how much this game looks like real fencing. Very impressive designing
I really like the games motion except for the rapier of her not being pushed around so easily. I think with the weight so front and her welding the sword only on one hand, when sword like saber or longsword throws jab, it should be pushing the rapier around a bit more which would make it more realistic.
This soundtrack goes hard and the gameplay is mesmerizing
I really want this game in VR. I know there's stuff like Blade and Sorcery, but the AI in those games is pretty terrible. I'd love to see something that uses realistic techniques and presents a real challenge.
As someone who didn't know anything about this game or its existence:
Clicking on the video and the first match being ended within seconds was quite a shock. 🤣
La verdadera destreza
Love the sassy lass you choose 😅😊
Love the video, but I have a stupid question: how do you have no loading times when getting a new opponent in survival mode? I have a powerful PC and get a loading screen every time.
Thanks Oversama for watching the video😄
Thanks for noticing the little details in the video♪
The loading screen is not necessary for those who watch the video, so I cut it out in the video editing
I'm really glad you noticed that!
@@DarNori_Gaming I had considered that possibility, but thought most people would probably be too lazy to edit it out, haha. Glad I to be proven wrong! Keep up the great work!
Welcome Back to the Stage of History ! ⚔️🗡️
I've never seen this game before! Looks pretty interesting, so thank you poster and RUclips Algorithm lol
Why did I get flashbacks if ‘The King’ while watching this.
Quite mesmerizing to say the least
Most realistic fighting game I’ve ever seen
Wow! You more than doubled your record! Impressive!
Only a true master could lose to themselves ❤
Such an amazing game idea!❤ I can’t wait to play it!
ever heard of this game before but these animations are superb
I don't know what I just watched but it was really enjoyable anyway. Like!
The finger snap 🤏
The way she swings her head after winning is really cool.
13:21 was super intense.
Made the AI pic stand still as the safest option love it.
I hope to one day see this on the Xbox. Its realism is so fascinating that I watch this and other videos a few times. Love those snaps as well.
Thanks for watching the video, The Engineer♪
I hope you will be able to play it on Xbox in the future👍
"thats just like snap of fingers" - Thanos
Lmao #14 Thought She Was Finna Do Sum 😂
11:33 Also, sick dodge and counter.
Blew the guy’s hat clean off
I’ve never heard of this game nor expected something like this. But wow!
@secretscarlet8249 Thanks for watching the video♪
As much as i love Destreza rapier in real life, i cannot make Marta works for me in game lol. Her thrust attacks compare to Marie is just...lacking alot of weight behind them
Jake The Asian Guy Thanks for watching the video😄
I can relate so much!
I tried Survival Mode with Malta this time and happened to win 38 straight games, but I still felt that Marie was easier to handle and fight the way I intended
I will have to try Survival Mode with all the swordsmen, but I think Marie will have the best results!
I suggest a more defense and counter attack oriented mentality when fighting with Marta. Really embody the idea of getting your opponent to walk themselves onto your blade.
You gotta move on diagonals and use sidestep attacks constantly. If they are too focused on defending from your attacks that’s when to use her slow cuts which in my opinion are meant to be cancelled and rolled into more side step attacks and combos. As if when you finally have someone afraid of her long reach diagonals she’s saying, “is the what you expecting? No? Perhaps this? No? Or maybe this?”
Move on diagonal
Sidestep attack
Cancel exaggerated cut attacks
Sidestep attack!
Use straight attack combos once you have them afraid to push buttons
La verdadera Destreza is just, make the opponent dance with his death, there is no much about trhust in the destreza, just atajos and counter attacks
Its like modern day bushido blade. Nice