"The missile attack of 11 isn't anything special" Yep, nothing special ... except the fact it is one of the hightest in the game, on par with everyone beloved Cretan archers. Making the Gauls archers their best unit. But again, not anyhting special.
Druids special ability (F) allows them to chant which gives morale, even allowing a warband to win against the much stronger hastati! also, using F on warband makes them use their own ability that increases dmg. druids are essential to the army far as i can see.
My biggest problem with the basic Warband is their upkeep. As a crappy tier 1 infantry unit they aren't totally useless; their big unit size helps balance out their weak stats, and your Gallic temples can buff them with extra experience. But 200 gold/turn is awful for such a mediocre unit. For comparison, Roman Hastati and your next infantry unit, Sword Warband, are 170 gold/turn and both are much better units. I always rush Sword Warband production to get the Warbands out of my armies, which helps immensely. Beyond that, I think the biggest weakness of the Gallic roster aside from their impetuousness is their total lack of spears. (Warband don't get a bonus against cavalry so they don't count.) That makes dealing with cavalry and chariots hard, and you don't get any spearmen mercenaries in the barbarian regions. Early on it's mostly a problem when facing Briton chariots, but late-game Eastern and Scythian armies are a huge pain to fight unless you stock up on Hoplite mercenaries. Overall a fun and challenging faction. I think I like them because they were the first faction I wiped out in my first campaign as the Julii so many years ago, and thus the first I unlocked.
Actually spear warbands and forester warbands have a hidden bonus of +3 attack vs cavalry. While the regular "bonus vs cavalry" u see in some units UI gives +7 attack vs cav. Fighting in woods or snow gives an additional +3 attack and warcry gives +5 attack for 30 seconds. So if well positioned and microed spear warbands can provide all the anti cavalry u need early game. Until u can mass Noble cavalry. Also remember that cavalry get -3 attack and reduced movement speed in woods. And that there are also high ground related bonuses and penalties. Combine that with that fact that cavalry cant charge at all inside cities and spear warbands are not so bad at all. Having said that they are expensive and wardogs and barb cav. are cheaper and more effective when used en mass.
Amazingly Warband's are actually effective at pushing away horse archers. A unit per horse archer that you set to walk at them and forget will make the horse archers waste so much ammo that they could be spending on more important targets for considerably little damage.
Forester Warband are hands down the best archers in the game, but more expensive and harder to get to than the Cretan archers for the Greeks. You pay a lot extra for little benefit in archery over the Cretans, only upgraded melee and defense (possibly useful when being fired at).
you are using the faction wrong the units arent ment to stand and hold the lines the charge preferablly woods or snow destroy the enemies morale out flanking them with ambush tactics and the druids are a support unit charge a couple in with chosen swordsman or fanatics withe their chant ability and using warcry to improve attack gauls can go toe to toe with most factions bar the post marius roman units
I get a lot of milage out of shock charges. Hit the enemy hard enough and some will break. This gives you a numerical advantage. I do warbands on front, chosen swordsmen in the back. The warbands hit and engage, and the swordsmen hit a few seconds later and cause the break.
@@VVeremoose Gaul is a very weak faction in Rome total War. He is right, try and use the woods and snow, utilise druids/fanatics and hit the morale of the enemy. If you don't get a fast win with Gaul, most times you lose a prolonged battle.
@@PiperTMTotalWar And I disagree about them being "very weak". They may not be able to "a-click" their way to victory. But that's newb shit anyway. The Gaulic starting position means they're the only barbarian faction positioned well enough to jump on Rome before it gets rolling. Warbands do very well against early Roman units. Especially if you use your starting numbers to stack a Julii city or two and use the money to outnumber the Roman's four to one.
@@VVeremoose Ofcourse you can destroy the AI that way, most strategies work when it's 4-1. Everything Gaul has infantry/cavalry/archers, they are all very inferior to it's surrounding factions. Perhaps an early take of a Julii city is possible, but Gaul will struggle to hold onto it's territories everywhere else. On VH/VH settings, unless you use your units in the correct way as outlined, you will slowly be worn down by Britannia...and certainly by Germania which becomes very dominant unless curtailed by early victories.
“If you can ally with Spain/Germania” *Me who haven’t played in a few years, returned, rolled the dice, played Gaul, wage war with Spain, Germania and get absolutely obliterated by Rome and Britannia:*
Light Weapons being upgraded is not as bad as you think. Typically, Barbarian factions tend to have a lot more of those even on their top tier units. Chosen Swordsmen and Noble Cavalry are both Light weapons, iirc.
Literally every melee unit in their roster has light weapons. Only units in their roster with heavy are their navy. So, yeah. Its a pretty useful temple for Gaul.
I think you are wrong about a few units. A single unit of druids behind your main battle line is very powerful (similar effect to having the general nearby & The battle line is scary). Allowing your earlier infantry to grind abit, though you should do your best to avoid any sustained engagement. Secondly barbarian cavalry are one of the most cost effective units in the game. If you play gaul to their strengths they are really strong. Aka, don't form a line, battle cavalry on the wings and archers behind (typical Roman/Greek tactic). The best gaul tactic is to try and have the overall battle as disorganised as possible. Use wide thin formations of warband spaced out over a huge area, Use skirmishers in loose formation between the warband. And use loads more barbarian cav than you opponent. The aim is to split your opponents battle line then use defeat in detail to win. When cavalry tries to engage your skirmishers, turn off skirmish mode and surround them with the 2 warband next to it. Their infantry line will have to split up to engage yours, whivh gives you the opportunity to use your speed advantage to use warband to flank within the battle line. Your barbarian cav are excellent for hammer and anvil tactics and should try to avoid any frontal attack. Late game(have them by turn 40 if you rush them) use forester warband target tough enemy units like elephants or chariots. Overall think of gaul like a skythia who uses light infantry and cavalry to fight in an unconventional manner rather than horse archers. I used these tactics to win a gaul campaign without loosing a battle, often winning with 20:1 k/d.
I love the Gauls, they are the most babarian faction for me in this game. The Germans rely on phalanx in early game, they got berserkers for late. The British rely on chariot, and chariot most op in this game. So the Gauls force me to really balance out unit roaster, like I have to include druid and war hound in every army, because I need those morale buff and debuff. Also as Gauls, you really need well timed war cry and charge.
Who said germans rely on phalanx?! That is literally the most expensive unit u can make. Early game the germans should recruit wardogs and barbarian cavalry same as the gauls, all u need is 2-3 warbands per army to move the ladders and battering rams and if u need or want more infantry u should get get skirmisher warbands early game, they are highly underated and cheaper than spear warbands. Later on the germans have better infantry, cavalry and specialist troops than the gauls and are overall the better faction. The only advantage the gauls have in terms of units is the archers. So ideal early game army should look like this: 1-2 generals 2-3 spear warbands 2-4 skirm warbands 4-5 wardogs and 6-7 barb cav. Stay around 18-19 units so you can recruit mercenaries, this force comp i just discribed with say 2 units of baleric slingers or mercenary scutarii would be very strong indeed in the early game; it can be recruited in less than 20 turns and would be very cheap to recruit and maintain. You should never rely on your tier 1 infantry when playing as the barbarian factions. Warbands are too expensive for the early game and dont perform as well as massed barb. cav and wardogs.
@@Cba409 Dogs are very nice, but take two turns to make. Opening blitz is the easiest way to go about for most factions, Germany too. So by the time I recruited a couple dogs, I probably already took Brit town on mainland, and is moving to take capital of Gaul. Against Gaul and Brit they both spam lots low spear units, not good for our mass cavalry. However if you were playing Gaul and is moving through Italy that is indeed the composition you described.
@@boshengjones1778 barbarian cavarly and wardogs are Better at killing warbands than any other infantry in the early game regardless of their stats. And you dont have to blitz at all the game is a piece of cake even on the hardest difficulties. Sure u can complete the game in like 20 turns using only generals bodyguards and peasants but where is the fun in that?
how can you say barbarian cavalry is bad :( they are essential to tackle the romans on vh/vh just seek open battles with the romans and wear them down. You can't waite until you have your best units to fight the romans
Ok I just had to quit a short campaign with Gaul in the original Rome total war v.1.3 from 2003(?) Post mortem: Gaul just cannot hold the war against Germania Hispania and Julii combined (even the brutii came to help) but their weakness is not military at least in the pre-marian phase. This total war (not pun intended) just exhaust your incomes forcing you to maintain big armies and continuosly spend on retrain them. Any advance is costly and the campaign can be mentally demanding. Defensively gauls just doesn't hold to the expectation unless you micromanage every detail or play every battle carefully maximazing casualties while maintaining the minimum losses (IA can't do that noobs) Since you will end up fighting against almost every Roman and Barbarian faction my advice is to go for Rome as early as possible: wreck the Julii, them go for the Hispanics, ally or expulse the Britons, fight and content the Germanians pushes and remember to take the rebels settlements (except segesta it's not possible while rebels due to distance even with cav.) Finaly after 10-20 years of nconstant war your treasury is almost empty, perfect time for the final push on Rome (but only if you have the 15+ settlements at that time wich is fairly possible). This campaign (short or long) is for the aggressive and experienced players, not recommended for anyone trying barbarian factions for the first time. They can only get tier 3 settlements (minor city) so why botter waiting for your best units? Do not go for diplo approach, IAs are dumb and focused on winning their goals while trying to frustrate yours...so when you get 10 territories (G starts with 8) expect a full aggro from every neighbor. That's all the insight I have...good day
I can name countless times in a siege as Rome when I had a couple of Hastati's defend the gates against the warband spam and a Druid was chanting like no tomorrow. One equites charge against the druids put an end to that, and every single one of them routed. ez.
5 лет назад+8
Forester Warband use spears on melee fight. So I personally found out they aren't weak again cavaly charge. But that's just me so.
They are weak against charges as they dont brace with their spears unless they are out of arrows. But they will perform better than most archers in a melee against cavalry because they get a +3 attack vs. cavalry from their spears. This is a hidden bonus that some spear units get, like the warband. But It is different from the regular "bonus vs. cavalry" that spearmen and pikemen get and u can see in the game UI, that one is +7 attack vs. cav.
I have never done a full barbarian campaign. I started doing one as the Britons, but stopped it about 1/5 of the way in. didn't like the units. I have done Rome just to unlock the other campaigns, Egypt and Carthage are my go-tos, but I think I'll definitely try all of the factions at least once.
You like egypt and carthage? I found those two factions the most appalling. Impossible to play as, rich rooster but weak against everything. Especially chariots and elephants hard to manage because of the wayfinding of rtw
@@hannibalburgers477 After two more years of playing, I have to say I have changed my mind about Egypt. I'm not a fan of them anymore. I prefer Seleucid. They've taken over top spot in my heart. But I still defend Carthage. I really like their unit roster and I think they are a lot of fun to play.
The Gauls are underrated as must people destroy them when they play against the AI. They are a faction that you need to build up quickly but their cavalry are solid and you'll win most battles if you stay in the woods.
How to play Gauls in three steps: -Disband all of your units. -Purposefully let the Julii take you over. -Play a faction that isn't entirely comprised of disgusting barbarian snakes I hate gauls.
I believe there is no RNG in the battle mechanic... Not 100% sure but if there is any randomness it’s based on map factors, not RT, so you will always get the same outcome if you first move assault the British Navy on the same difficulty
Squim Theoretically, yes, but you'd have to probably give them some money and other stuff. Realistically however that alliance will be almost certainly broken in just a few turns. The Julii have nowhere to expand other than Gallic territory, so sooner or later they'll attack you regardless of the alliance. I'd also never recommend an alliance with the romans as Gaul. Tactically, my best advice is always to attack the Julii early before they get too strong, an alliance won't help you in the long run
I will be honest I played Carthage, Selucids, Romans, Greeks but never really the barbarian factions. I tried Germans and it was tough, same with Britannia. Maybe I am playing wrong.
Walls are a joke even with a full stack defending, the AI sucks and leaves sections of wall open for ur troops to secure an ungarded gateway. Or even worse u move one unit to "threaten" a far away section of wall and the AI will move like 5 or 6 units to counter that one unit leaving ur other 19 units to rush against 8-10 enemy units, as the AI also loves to leave 2-3 units guarding the town square. Basically the bigger the city the easier it is to take as the AI struggles even more to defend the multiple avenues of attack. A huge city with a full stack is much easier to take than a minor city with a full stack.
"The missile attack of 11 isn't anything special"
Yep, nothing special ... except the fact it is one of the hightest in the game, on par with everyone beloved Cretan archers. Making the Gauls archers their best unit. But again, not anyhting special.
Lmao, preach it brotha! Yes Cretan archers are my beloved unit :P
Yup. Best archer unit in the game.
@@Cba409 Loose!!!
druids have chant ability that is extremely useful for the Gauls in my opinion.Use them so your unit dont route.
I recently got Lugotorix to 10 stars conquering Italy :D
wow 10 stars! Thats impressive
Same here, but now he gonna slaughter the brits for killing his two sons
TDKtheFIGHTER Lol ok
Druids special ability (F) allows them to chant which gives morale, even allowing a warband to win against the much stronger hastati! also, using F on warband makes them use their own ability that increases dmg. druids are essential to the army far as i can see.
Yes, Druids are rather similar in effect to Germanic Screeching women as they both raise morale in units close to them
My biggest problem with the basic Warband is their upkeep. As a crappy tier 1 infantry unit they aren't totally useless; their big unit size helps balance out their weak stats, and your Gallic temples can buff them with extra experience. But 200 gold/turn is awful for such a mediocre unit. For comparison, Roman Hastati and your next infantry unit, Sword Warband, are 170 gold/turn and both are much better units. I always rush Sword Warband production to get the Warbands out of my armies, which helps immensely.
Beyond that, I think the biggest weakness of the Gallic roster aside from their impetuousness is their total lack of spears. (Warband don't get a bonus against cavalry so they don't count.) That makes dealing with cavalry and chariots hard, and you don't get any spearmen mercenaries in the barbarian regions. Early on it's mostly a problem when facing Briton chariots, but late-game Eastern and Scythian armies are a huge pain to fight unless you stock up on Hoplite mercenaries.
Overall a fun and challenging faction. I think I like them because they were the first faction I wiped out in my first campaign as the Julii so many years ago, and thus the first I unlocked.
Actually spear warbands and forester warbands have a hidden bonus of +3 attack vs cavalry.
While the regular "bonus vs cavalry" u see in some units UI gives +7 attack vs cav.
Fighting in woods or snow gives an additional +3 attack and warcry gives +5 attack for 30 seconds. So if well positioned and microed spear warbands can provide all the anti cavalry u need early game. Until u can mass Noble cavalry. Also remember that cavalry get -3 attack and reduced movement speed in woods. And that there are also high ground related bonuses and penalties. Combine that with that fact that cavalry cant charge at all inside cities and spear warbands are not so bad at all.
Having said that they are expensive and wardogs and barb cav. are cheaper and more effective when used en mass.
Amazingly Warband's are actually effective at pushing away horse archers. A unit per horse archer that you set to walk at them and forget will make the horse archers waste so much ammo that they could be spending on more important targets for considerably little damage.
Lugotorix? What a fake, it’s me Vindex, the real ruler of Gaul.
I see you are a man of culture as well
I think Vercingetorix might have a word or two in your shell-likes
@@tinaturner9761 Brennus says hello
Gaul is terrible
@@tyleryoung7657 gee, calm down Caesar
I like the Gauls it’s a challenging campaign but well rewarded. Nothing like chasing the romans into the hills and besieging their cities.
'Going topless is not good for not getting stabbed, if you get me.'
Forester Warband are hands down the best archers in the game, but more expensive and harder to get to than the Cretan archers for the Greeks. You pay a lot extra for little benefit in archery over the Cretans, only upgraded melee and defense (possibly useful when being fired at).
you are using the faction wrong the units arent ment to stand and hold the lines the charge preferablly woods or snow destroy the enemies morale out flanking them with ambush tactics and the druids are a support unit charge a couple in with chosen swordsman or fanatics withe their chant ability and using warcry to improve attack gauls can go toe to toe with most factions bar the post marius roman units
I get a lot of milage out of shock charges. Hit the enemy hard enough and some will break. This gives you a numerical advantage.
I do warbands on front, chosen swordsmen in the back. The warbands hit and engage, and the swordsmen hit a few seconds later and cause the break.
@@VVeremoose Gaul is a very weak faction in Rome total War. He is right, try and use the woods and snow, utilise druids/fanatics and hit the morale of the enemy. If you don't get a fast win with Gaul, most times you lose a prolonged battle.
@@PiperTMTotalWar I'm not sure how that's relevant either as a refutation (per its tone) or as andendum to what I said.
@@PiperTMTotalWar And I disagree about them being "very weak". They may not be able to "a-click" their way to victory. But that's newb shit anyway. The Gaulic starting position means they're the only barbarian faction positioned well enough to jump on Rome before it gets rolling.
Warbands do very well against early Roman units. Especially if you use your starting numbers to stack a Julii city or two and use the money to outnumber the Roman's four to one.
@@VVeremoose Ofcourse you can destroy the AI that way, most strategies work when it's 4-1.
Everything Gaul has infantry/cavalry/archers, they are all very inferior to it's surrounding factions. Perhaps an early take of a Julii city is possible, but Gaul will struggle to hold onto it's territories everywhere else. On VH/VH settings, unless you use your units in the correct way as outlined, you will slowly be worn down by Britannia...and certainly by Germania which becomes very dominant unless curtailed by early victories.
“If you can ally with Spain/Germania”
*Me who haven’t played in a few years, returned, rolled the dice, played Gaul, wage war with Spain, Germania and get absolutely obliterated by Rome and Britannia:*
Is it only me that think Gaul have the best temple in the game? +3 to missile and +3 to exp. Survive early game and you steamroll mid/late game
Light Weapons being upgraded is not as bad as you think. Typically, Barbarian factions tend to have a lot more of those even on their top tier units. Chosen Swordsmen and Noble Cavalry are both Light weapons, iirc.
Literally every melee unit in their roster has light weapons. Only units in their roster with heavy are their navy. So, yeah. Its a pretty useful temple for Gaul.
I think you are wrong about a few units. A single unit of druids behind your main battle line is very powerful (similar effect to having the general nearby & The battle line is scary). Allowing your earlier infantry to grind abit, though you should do your best to avoid any sustained engagement.
Secondly barbarian cavalry are one of the most cost effective units in the game. If you play gaul to their strengths they are really strong. Aka, don't form a line, battle cavalry on the wings and archers behind (typical Roman/Greek tactic). The best gaul tactic is to try and have the overall battle as disorganised as possible. Use wide thin formations of warband spaced out over a huge area, Use skirmishers in loose formation between the warband. And use loads more barbarian cav than you opponent. The aim is to split your opponents battle line then use defeat in detail to win. When cavalry tries to engage your skirmishers, turn off skirmish mode and surround them with the 2 warband next to it. Their infantry line will have to split up to engage yours, whivh gives you the opportunity to use your speed advantage to use warband to flank within the battle line. Your barbarian cav are excellent for hammer and anvil tactics and should try to avoid any frontal attack. Late game(have them by turn 40 if you rush them) use forester warband target tough enemy units like elephants or chariots. Overall think of gaul like a skythia who uses light infantry and cavalry to fight in an unconventional manner rather than horse archers. I used these tactics to win a gaul campaign without loosing a battle, often winning with 20:1 k/d.
I know im ultra late, jaja but ty so much, your coment helped me a lot improving my gameplay, and understanding rush factions.
I love the Gauls, they are the most babarian faction for me in this game. The Germans rely on phalanx in early game, they got berserkers for late. The British rely on chariot, and chariot most op in this game.
So the Gauls force me to really balance out unit roaster, like I have to include druid and war hound in every army, because I need those morale buff and debuff. Also as Gauls, you really need well timed war cry and charge.
Who said germans rely on phalanx?! That is literally the most expensive unit u can make. Early game the germans should recruit wardogs and barbarian cavalry same as the gauls, all u need is 2-3 warbands per army to move the ladders and battering rams and if u need or want more infantry u should get get skirmisher warbands early game, they are highly underated and cheaper than spear warbands. Later on the germans have better infantry, cavalry and specialist troops than the gauls and are overall the better faction. The only advantage the gauls have in terms of units is the archers.
So ideal early game army should look like this: 1-2 generals 2-3 spear warbands 2-4 skirm warbands 4-5 wardogs and 6-7 barb cav. Stay around 18-19 units so you can recruit mercenaries, this force comp i just discribed with say 2 units of baleric slingers or mercenary scutarii would be very strong indeed in the early game; it can be recruited in less than 20 turns and would be very cheap to recruit and maintain.
You should never rely on your tier 1 infantry when playing as the barbarian factions. Warbands are too expensive for the early game and dont perform as well as massed barb. cav and wardogs.
@@Cba409 Dogs are very nice, but take two turns to make. Opening blitz is the easiest way to go about for most factions, Germany too. So by the time I recruited a couple dogs, I probably already took Brit town on mainland, and is moving to take capital of Gaul. Against Gaul and Brit they both spam lots low spear units, not good for our mass cavalry. However if you were playing Gaul and is moving through Italy that is indeed the composition you described.
@@boshengjones1778 barbarian cavarly and wardogs are Better at killing warbands than any other infantry in the early game regardless of their stats. And you dont have to blitz at all the game is a piece of cake even on the hardest difficulties. Sure u can complete the game in like 20 turns using only generals bodyguards and peasants but where is the fun in that?
how can you say barbarian cavalry is bad :( they are essential to tackle the romans on vh/vh just seek open battles with the romans and wear them down. You can't waite until you have your best units to fight the romans
We Roman's have taken gaul
Ok I just had to quit a short campaign with Gaul in the original Rome total war v.1.3 from 2003(?)
Post mortem: Gaul just cannot hold the war against Germania Hispania and Julii combined (even the brutii came to help) but their weakness is not military at least in the pre-marian phase. This total war (not pun intended) just exhaust your incomes forcing you to maintain big armies and continuosly spend on retrain them. Any advance is costly and the campaign can be mentally demanding.
Defensively gauls just doesn't hold to the expectation unless you micromanage every detail or play every battle carefully maximazing casualties while maintaining the minimum losses (IA can't do that noobs)
Since you will end up fighting against almost every Roman and Barbarian faction my advice is to go for Rome as early as possible: wreck the Julii, them go for the Hispanics, ally or expulse the Britons, fight and content the Germanians pushes and remember to take the rebels settlements (except segesta it's not possible while rebels due to distance even with cav.) Finaly after 10-20 years of nconstant war your treasury is almost empty, perfect time for the final push on Rome (but only if you have the 15+ settlements at that time wich is fairly possible). This campaign (short or long) is for the aggressive and experienced players, not recommended for anyone trying barbarian factions for the first time. They can only get tier 3 settlements (minor city) so why botter waiting for your best units?
Do not go for diplo approach, IAs are dumb and focused on winning their goals while trying to frustrate yours...so when you get 10 territories (G starts with 8) expect a full aggro from every neighbor.
That's all the insight I have...good day
Tbh the archers of Gaul are extremely good at shooting you won’t find another unit with missle attack 11(archers)
Dacia
Don't Cretan Archers have missile attack 11?
@@richardkenan2891 yes but their melee attack is 6 and defense is 4 (Gaul archers: A 11 & D 7)
I can name countless times in a siege as Rome when I had a couple of Hastati's defend the gates against the warband spam and a Druid was chanting like no tomorrow.
One equites charge against the druids put an end to that, and every single one of them routed. ez.
Forester Warband use spears on melee fight. So I personally found out they aren't weak again cavaly charge. But that's just me so.
My favorite Gaul unit!. I get the "Temple of Horse" as the Gauls....As for Druids, I try to have 1 per army, the chant helps!
They are weak against charges as they dont brace with their spears unless they are out of arrows. But they will perform better than most archers in a melee against cavalry because they get a +3 attack vs. cavalry from their spears. This is a hidden bonus that some spear units get, like the warband. But It is different from the regular "bonus vs. cavalry" that spearmen and pikemen get and u can see in the game UI, that one is +7 attack vs. cav.
You forgot to mention that Forester warbands have spears and they can stand against enemy cavalry.
that is amazing and makes them so op
Best skirmishers? I'm between them and cataphract archers. Both can skirmish but also stand and fight if need be.
the cavalry ones are better overall cav is soo much more useful than land archers
Anybody else always try making an Alliance with Carthage because of Crixus and Barca being friends in Spartacus: Blood and Sand?
How do we unlock the magic potions?
Thats funny a gallic general was named Lugotorix. Why was this your name?
Yeah I named the channel after the Gallic general, always thought the name sounded cool haha
I have never done a full barbarian campaign. I started doing one as the Britons, but stopped it about 1/5 of the way in. didn't like the units. I have done Rome just to unlock the other campaigns, Egypt and Carthage are my go-tos, but I think I'll definitely try all of the factions at least once.
You like egypt and carthage? I found those two factions the most appalling. Impossible to play as, rich rooster but weak against everything.
Especially chariots and elephants hard to manage because of the wayfinding of rtw
@@hannibalburgers477 After two more years of playing, I have to say I have changed my mind about Egypt. I'm not a fan of them anymore. I prefer Seleucid. They've taken over top spot in my heart.
But I still defend Carthage. I really like their unit roster and I think they are a lot of fun to play.
The building that produces Forester warband also gives 3 experience, so you can't recruit them at O. They start with (14) missile attack!
I thought the roman epona temple was if you capture a settlement as roman faction that already has epona can be upgraded
The Gauls are underrated as must people destroy them when they play against the AI. They are a faction that you need to build up quickly but their cavalry are solid and you'll win most battles if you stay in the woods.
12:04 that sounds like a beginning of a hundred year war.
Druids are a strictly support unit. They are excellent but they only get stuck in if absolutely necessary.
How to play Gauls in three steps:
-Disband all of your units.
-Purposefully let the Julii take you over.
-Play a faction that isn't entirely comprised of disgusting barbarian snakes
I hate gauls.
Lmao
My grandfather hated them too.
😂😂😂🤣
I believe there is no RNG in the battle mechanic... Not 100% sure but if there is any randomness it’s based on map factors, not RT, so you will always get the same outcome if you first move assault the British Navy on the same difficulty
I had Temple of Horse when I played as SPQR , you need a maxed barbarian temple to make it , the. God what appears on your list
Warbands > regular swordsmen because they're cheaper. I don't have any problem with them breaking, really.
Just dont let em get flanked and theyre a good bread and butter for the barbarian army.
Nice vid.You are very good player.
Miesnieks Thanks man, I've got lots of new vids coming soon!
But still very good video I love watching your faction guide
I think your favorite word is "solid" XD
Pretty sure gaul actually have the best archers in the game
I played the gauls once. Those archers can mess up some units
Why do you keep thinking the ai will honoue alliances?
Can you, with patience, ally with Rome as Gaul? Is it even possible, if you do them enough favors?
Squim Theoretically, yes, but you'd have to probably give them some money and other stuff. Realistically however that alliance will be almost certainly broken in just a few turns. The Julii have nowhere to expand other than Gallic territory, so sooner or later they'll attack you regardless of the alliance. I'd also never recommend an alliance with the romans as Gaul. Tactically, my best advice is always to attack the Julii early before they get too strong, an alliance won't help you in the long run
All you need is a full stack of cav against the romans.
And then foresters and chosen swordsmen against the greeks.
That campaign really isn't tough.
Where's the magic potion ?
I will be honest I played Carthage, Selucids, Romans, Greeks but never really the barbarian factions. I tried Germans and it was tough, same with Britannia. Maybe I am playing wrong.
Forresters are the best archers in the game.
I killed Lugotorix by my Roman army.
I don't think the Gauls are good long term...I mean, they have nothing against walls...
Walls are a joke even with a full stack defending, the AI sucks and leaves sections of wall open for ur troops to secure an ungarded gateway. Or even worse u move one unit to "threaten" a far away section of wall and the AI will move like 5 or 6 units to counter that one unit leaving ur other 19 units to rush against 8-10 enemy units, as the AI also loves to leave 2-3 units guarding the town square. Basically the bigger the city the easier it is to take as the AI struggles even more to defend the multiple avenues of attack. A huge city with a full stack is much easier to take than a minor city with a full stack.
Any mods for this game ??? I just now got it lol
One of the worse factions paired with the Spanish and the Dacians.